Many warning fixes

This commit is contained in:
Jasmine Iwanek
2025-06-28 19:33:57 -04:00
parent 563376f973
commit 3a26b9d46b
17 changed files with 274 additions and 224 deletions

View File

@@ -69,13 +69,12 @@ static inline int wx_config_has_entry(void *config, const char *name) { return i
static inline void wx_config_free(void *config) { ini_close(config); };
static int endswith(const char *str, const char *ext) {
int i;
const char *p;
int elen = strlen(ext);
int slen = strlen(str);
if (slen >= elen) {
p = &str[slen - elen];
for (i = 0; i < elen; ++i) {
for (int i = 0; i < elen; ++i) {
if (tolower(p[i]) != tolower(ext[i]))
return 0;
}
@@ -118,12 +117,18 @@ static char *load_file(const char *fn) {
char *data = (char*)malloc(fsize + 1);
(void) fread(data, fsize, 1, fp);
fclose(fp);
size_t read_bytes = fread(data, fsize, 1, fp);
if (read_bytes != 1) {
fclose(fp);
free(data);
return nullptr;
} else {
fclose(fp);
data[fsize] = 0;
data[fsize] = 0;
return data;
return data;
}
}
static void strip_lines(const char *program, const char *starts_with) {
@@ -147,17 +152,15 @@ static void strip_defines(const char *program) {
}
static int has_parameter(glslp_t *glsl, char *id) {
int i;
for (i = 0; i < glsl->num_parameters; ++i)
for (int i = 0; i < glsl->num_parameters; ++i)
if (!strcmp(glsl->parameters[i].id, id))
return 1;
return 0;
}
static int get_parameters(glslp_t *glsl) {
int i;
struct parameter p;
for (i = 0; i < glsl->num_shaders; ++i) {
for (int i = 0; i < glsl->num_shaders; ++i) {
size_t size = 0;
char* line = NULL;
struct shader *shader = &glsl->shaders[i];
@@ -197,8 +200,7 @@ static int get_parameters(glslp_t *glsl) {
}
static struct parameter *get_parameter(glslp_t *glslp, const char *id) {
int i;
for (i = 0; i < glslp->num_parameters; ++i) {
for (int i = 0; i < glslp->num_parameters; ++i) {
if (!strcmp(glslp->parameters[i].id, id)) {
return &glslp->parameters[i];
}
@@ -207,8 +209,7 @@ static struct parameter *get_parameter(glslp_t *glslp, const char *id) {
}
static glslp_t *glsl_parse(const char *f) {
glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t));
memset(glslp, 0, sizeof(glslp_t));
glslp_t *glslp = (glslp_t*) calloc(1, sizeof(glslp_t));
glslp->num_shaders = 1;
struct shader *shader = &glslp->shaders[0];
strcpy(shader->shader_fn, f);
@@ -233,7 +234,9 @@ extern "C" {
void get_glslp_name(const char *f, char *s, int size) { safe_strncpy(s, path_get_filename((char *)f), size); }
glslp_t *glslp_parse(const char *f) {
int i, j, len, sublen;
int j;
int len;
int sublen;
char s[513], t[513], z[540];
memset(s, 0, sizeof(s));
@@ -247,8 +250,7 @@ glslp_t *glslp_parse(const char *f) {
return 0;
}
glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t));
memset(glslp, 0, sizeof(glslp_t));
glslp_t *glslp = (glslp_t*) calloc(1, sizeof(glslp_t));
get_glslp_name(f, glslp->name, sizeof(glslp->name));
@@ -256,7 +258,7 @@ glslp_t *glslp_parse(const char *f) {
wx_config_get_bool(cfg, "filter_linear0", &glslp->input_filter_linear, -1);
for (i = 0; i < glslp->num_shaders; ++i) {
for (int i = 0; i < glslp->num_shaders; ++i) {
struct shader *shader = &glslp->shaders[i];
snprintf(s, sizeof(s) - 1, "shader%d", i);
@@ -267,12 +269,31 @@ glslp_t *glslp_parse(const char *f) {
}
strcpy(s, f);
*path_get_filename(s) = 0;
snprintf(shader->shader_fn, sizeof(shader->shader_fn) - 1, "%s%s", s, t);
size_t max_len = sizeof(shader->shader_fn);
size_t s_len = strlen(s);
if (s_len >= max_len) {
// s alone fills or overflows the buffer, truncate and null-terminate
size_t copy_len = max_len - 1 < s_len ? max_len - 1 : s_len;
memcpy(shader->shader_fn, s, copy_len);
shader->shader_fn[copy_len] = '\0';
} else {
// Copy s fully
memcpy(shader->shader_fn, s, s_len);
// Copy as much of t as fits after s
size_t avail = max_len - 1 - s_len; // space left for t + null terminator
// Copy as much of t as fits into the remaining space
memcpy(shader->shader_fn + s_len, t, avail);
// Null-terminate
shader->shader_fn[s_len + avail] = '\0';
}
shader->shader_program = load_file(shader->shader_fn);
if (!shader->shader_program) {
fprintf(stderr, "GLSLP Error: Could not load shader %s\n", shader->shader_fn);
glslp_free(glslp);
return 0;
fprintf(stderr, "GLSLP Error: Could not load shader %s\n", shader->shader_fn);
glslp_free(glslp);
return 0;
}
strip_parameters(shader->shader_program);
strip_defines(shader->shader_program);
@@ -327,7 +348,7 @@ glslp_t *glslp_parse(const char *f) {
len = strlen(t);
j = 0;
sublen = 0;
for (i = 0; i < len; ++i) {
for (int i = 0; i < len; ++i) {
if (t[i] == ';' || i == len - 1) {
sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1;
safe_strncpy(s, t + j, sublen);
@@ -361,7 +382,7 @@ glslp_t *glslp_parse(const char *f) {
len = strlen(t);
j = 0;
sublen = 0;
for (i = 0; i < len; ++i) {
for (int i = 0; i < len; ++i) {
if (t[i] == ';' || i == len - 1) {
sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1;
safe_strncpy(s, t + j, sublen);
@@ -382,8 +403,7 @@ glslp_t *glslp_parse(const char *f) {
}
void glslp_free(glslp_t *p) {
int i;
for (i = 0; i < p->num_shaders; ++i)
for (int i = 0; i < p->num_shaders; ++i)
if (p->shaders[i].shader_program)
free(p->shaders[i].shader_program);
free(p);
@@ -391,10 +411,9 @@ void glslp_free(glslp_t *p) {
void glslp_read_shader_config(glslp_t *shader) {
char s[512];
int i;
char *name = shader->name;
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i) {
snprintf(s, sizeof(s) -1, "GL3 Shaders - %s", name);
for (int i = 0; i < shader->num_parameters; ++i) {
struct parameter *param = &shader->parameters[i];
param->value = config_get_double(s, param->id, param->default_value);
}
@@ -402,12 +421,11 @@ void glslp_read_shader_config(glslp_t *shader) {
void glslp_write_shader_config(glslp_t *shader) {
char s[512];
int i;
char *name = shader->name;
startblit();
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i) {
snprintf(s, sizeof(s) - 1, "GL3 Shaders - %s", name);
for (int i = 0; i < shader->num_parameters; ++i) {
struct parameter *param = &shader->parameters[i];
config_set_double(s, param->id, param->value);
}