A bit more clang-format
This commit is contained in:
@@ -35,11 +35,10 @@
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#include <QFile>
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#include "qt_vulkanrenderer.hpp"
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#if QT_CONFIG(vulkan)
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#include <QVulkanFunctions>
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# include <QVulkanFunctions>
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extern "C"
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{
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#include <86box/86box.h>
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extern "C" {
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# include <86box/86box.h>
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}
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// Use a triangle strip to get a quad.
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@@ -58,7 +57,8 @@ static float vertexData[] = { // Y up, front = CW
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static const int UNIFORM_DATA_SIZE = 16 * sizeof(float);
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static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
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static inline VkDeviceSize
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aligned(VkDeviceSize v, VkDeviceSize byteAlign)
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{
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return (v + byteAlign - 1) & ~(byteAlign - 1);
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}
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@@ -68,7 +68,8 @@ VulkanRenderer2::VulkanRenderer2(QVulkanWindow *w)
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{
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}
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VkShaderModule VulkanRenderer2::createShader(const QString &name)
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VkShaderModule
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VulkanRenderer2::createShader(const QString &name)
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{
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QFile file(name);
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if (!file.open(QIODevice::ReadOnly)) {
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@@ -80,11 +81,11 @@ VkShaderModule VulkanRenderer2::createShader(const QString &name)
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VkShaderModuleCreateInfo shaderInfo;
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memset(&shaderInfo, 0, sizeof(shaderInfo));
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shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shaderInfo.codeSize = blob.size();
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shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
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shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
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VkShaderModule shaderModule;
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VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule);
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VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule);
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if (err != VK_SUCCESS) {
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qWarning("Failed to create shader module: %d", err);
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return VK_NULL_HANDLE;
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@@ -93,13 +94,14 @@ VkShaderModule VulkanRenderer2::createShader(const QString &name)
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return shaderModule;
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}
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bool VulkanRenderer2::createTexture()
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bool
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VulkanRenderer2::createTexture()
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{
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QImage img(2048, 2048, QImage::Format_RGBA8888_Premultiplied);
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img.fill(QColor(0, 0, 0));
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QVulkanFunctions *f = m_window->vulkanInstance()->functions();
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VkDevice dev = m_window->device();
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QVulkanFunctions *f = m_window->vulkanInstance()->functions();
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VkDevice dev = m_window->device();
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m_texFormat = VK_FORMAT_B8G8R8A8_UNORM;
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@@ -108,7 +110,7 @@ bool VulkanRenderer2::createTexture()
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// tiling format.
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VkFormatProperties props;
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f->vkGetPhysicalDeviceFormatProperties(m_window->physicalDevice(), m_texFormat, &props);
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const bool canSampleLinear = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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const bool canSampleLinear = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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const bool canSampleOptimal = (props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT);
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if (!canSampleLinear && !canSampleOptimal) {
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qWarning("Neither linear nor optimal image sampling is supported for RGBA8");
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@@ -146,14 +148,14 @@ bool VulkanRenderer2::createTexture()
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VkImageViewCreateInfo viewInfo;
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memset(&viewInfo, 0, sizeof(viewInfo));
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = m_texImage;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = m_texFormat;
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viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
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viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
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viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
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viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = m_texImage;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = m_texFormat;
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viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
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viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
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viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
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viewInfo.components.a = VK_COMPONENT_SWIZZLE_A;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.levelCount = viewInfo.subresourceRange.layerCount = 1;
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@@ -168,24 +170,25 @@ bool VulkanRenderer2::createTexture()
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return true;
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}
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bool VulkanRenderer2::createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
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VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex)
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bool
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VulkanRenderer2::createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
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VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex)
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{
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VkDevice dev = m_window->device();
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VkImageCreateInfo imageInfo;
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memset(&imageInfo, 0, sizeof(imageInfo));
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = m_texFormat;
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imageInfo.extent.width = size.width();
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = m_texFormat;
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imageInfo.extent.width = size.width();
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imageInfo.extent.height = size.height();
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = tiling;
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imageInfo.usage = usage;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = tiling;
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imageInfo.usage = usage;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkResult err = m_devFuncs->vkCreateImage(dev, &imageInfo, nullptr, image);
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@@ -230,7 +233,8 @@ bool VulkanRenderer2::createTextureImage(const QSize &size, VkImage *image, VkDe
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return true;
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}
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bool VulkanRenderer2::writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory)
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bool
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VulkanRenderer2::writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory)
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{
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VkDevice dev = m_window->device();
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@@ -242,7 +246,7 @@ bool VulkanRenderer2::writeLinearImage(const QImage &img, VkImage image, VkDevic
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VkSubresourceLayout layout;
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m_devFuncs->vkGetImageSubresourceLayout(dev, image, &subres, &layout);
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uchar *p;
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uchar *p;
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VkResult err = m_devFuncs->vkMapMemory(dev, memory, layout.offset, layout.size, 0, reinterpret_cast<void **>(&p));
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if (err != VK_SUCCESS) {
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qWarning("Failed to map memory for linear image: %d", err);
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@@ -259,7 +263,8 @@ bool VulkanRenderer2::writeLinearImage(const QImage &img, VkImage image, VkDevic
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return true;
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}
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void VulkanRenderer2::ensureTexture()
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void
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VulkanRenderer2::ensureTexture()
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{
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if (!m_texLayoutPending && !m_texStagingPending)
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return;
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@@ -269,24 +274,24 @@ void VulkanRenderer2::ensureTexture()
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VkImageMemoryBarrier barrier;
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memset(&barrier, 0, sizeof(barrier));
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.levelCount = barrier.subresourceRange.layerCount = 1;
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if (m_texLayoutPending) {
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m_texLayoutPending = false;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.image = m_texImage;
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barrier.image = m_texImage;
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m_devFuncs->vkCmdPipelineBarrier(cb,
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VkDevice dev = m_window->device();
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@@ -301,38 +306,38 @@ void VulkanRenderer2::ensureTexture()
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VkResult err = m_devFuncs->vkMapMemory(dev, m_texMem, layout.offset, layout.size, 0, reinterpret_cast<void **>(&mappedPtr));
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if (err != VK_SUCCESS) {
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qWarning("Failed to map memory for linear image: %d", err);
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return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
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return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
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}
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imagePitch = layout.rowPitch;
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if (qobject_cast<VulkanWindowRenderer*>(m_window)) {
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emit qobject_cast<VulkanWindowRenderer*>(m_window)->rendererInitialized();
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if (qobject_cast<VulkanWindowRenderer *>(m_window)) {
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emit qobject_cast<VulkanWindowRenderer *>(m_window)->rendererInitialized();
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}
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} else {
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m_texStagingPending = false;
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if (!m_texStagingTransferLayout) {
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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barrier.image = m_texStaging;
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barrier.image = m_texStaging;
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m_devFuncs->vkCmdPipelineBarrier(cb,
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.image = m_texImage;
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barrier.image = m_texImage;
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m_devFuncs->vkCmdPipelineBarrier(cb,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VkDevice dev = m_window->device();
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@@ -347,12 +352,12 @@ void VulkanRenderer2::ensureTexture()
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VkResult err = m_devFuncs->vkMapMemory(dev, m_texStagingMem, layout.offset, layout.size, 0, reinterpret_cast<void **>(&mappedPtr));
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if (err != VK_SUCCESS) {
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qWarning("Failed to map memory for linear image: %d", err);
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return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
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return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
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}
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imagePitch = layout.rowPitch;
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if (qobject_cast<VulkanWindowRenderer*>(m_window)) {
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emit qobject_cast<VulkanWindowRenderer*>(m_window)->rendererInitialized();
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if (qobject_cast<VulkanWindowRenderer *>(m_window)) {
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emit qobject_cast<VulkanWindowRenderer *>(m_window)->rendererInitialized();
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}
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m_texStagingTransferLayout = true;
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@@ -364,26 +369,27 @@ void VulkanRenderer2::ensureTexture()
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copyInfo.srcSubresource.layerCount = 1;
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copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copyInfo.dstSubresource.layerCount = 1;
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copyInfo.extent.width = m_texSize.width();
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copyInfo.extent.height = m_texSize.height();
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copyInfo.extent.depth = 1;
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copyInfo.extent.width = m_texSize.width();
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copyInfo.extent.height = m_texSize.height();
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copyInfo.extent.depth = 1;
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m_devFuncs->vkCmdCopyImage(cb, m_texStaging, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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m_texImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info);
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m_texImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info);
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.image = m_texImage;
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barrier.image = m_texImage;
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m_devFuncs->vkCmdPipelineBarrier(cb,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr,
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1, &barrier);
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}
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}
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void VulkanRenderer2::updateSamplers()
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void
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VulkanRenderer2::updateSamplers()
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{
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static int cur_video_filter_method = -1;
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@@ -400,52 +406,53 @@ void VulkanRenderer2::updateSamplers()
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for (int i = 0; i < m_window->concurrentFrameCount(); i++) {
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VkWriteDescriptorSet descWrite[2];
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memset(descWrite, 0, sizeof(descWrite));
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descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descWrite[0].dstSet = m_descSet[i];
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descWrite[0].dstBinding = 0;
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descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descWrite[0].dstSet = m_descSet[i];
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descWrite[0].dstBinding = 0;
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descWrite[0].descriptorCount = 1;
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descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
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descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
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descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descWrite[1].dstSet = m_descSet[i];
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descWrite[1].dstBinding = 1;
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descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descWrite[1].dstSet = m_descSet[i];
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descWrite[1].dstBinding = 1;
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descWrite[1].descriptorCount = 1;
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descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descWrite[1].pImageInfo = &descImageInfo;
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descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descWrite[1].pImageInfo = &descImageInfo;
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m_devFuncs->vkUpdateDescriptorSets(m_window->device(), 2, descWrite, 0, nullptr);
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}
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}
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}
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void VulkanRenderer2::initResources()
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void
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VulkanRenderer2::initResources()
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{
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qDebug("initResources");
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VkDevice dev = m_window->device();
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m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
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m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
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// The setup is similar to hellovulkantriangle. The difference is the
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// presence of a second vertex attribute (texcoord), a sampler, and that we
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// need blending.
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const int concurrentFrameCount = m_window->concurrentFrameCount();
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const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits;
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const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment;
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const int concurrentFrameCount = m_window->concurrentFrameCount();
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const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits;
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const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment;
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qDebug("uniform buffer offset alignment is %u", (uint) uniAlign);
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VkBufferCreateInfo bufInfo;
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memset(&bufInfo, 0, sizeof(bufInfo));
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bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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// Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign.
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const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign);
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const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign);
|
||||
const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign);
|
||||
bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize;
|
||||
bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize;
|
||||
bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
|
||||
VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create buffer: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
VkMemoryRequirements memReq;
|
||||
@@ -461,20 +468,20 @@ void VulkanRenderer2::initResources()
|
||||
err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to allocate memory: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to bind buffer memory: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
quint8 *p;
|
||||
err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p));
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to map memory: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
memcpy(p, vertexData, sizeof(vertexData));
|
||||
QMatrix4x4 ident;
|
||||
@@ -484,7 +491,7 @@ void VulkanRenderer2::initResources()
|
||||
memcpy(p + offset, ident.constData(), 16 * sizeof(float));
|
||||
m_uniformBufInfo[i].buffer = m_buf;
|
||||
m_uniformBufInfo[i].offset = offset;
|
||||
m_uniformBufInfo[i].range = uniformAllocSize;
|
||||
m_uniformBufInfo[i].range = uniformAllocSize;
|
||||
}
|
||||
m_devFuncs->vkUnmapMemory(dev, m_bufMem);
|
||||
|
||||
@@ -494,93 +501,86 @@ void VulkanRenderer2::initResources()
|
||||
VK_VERTEX_INPUT_RATE_VERTEX
|
||||
};
|
||||
VkVertexInputAttributeDescription vertexAttrDesc[] = {
|
||||
{ // position
|
||||
0, // location
|
||||
0, // binding
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{// position
|
||||
0, // location
|
||||
0, // binding
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0 },
|
||||
{ // texcoord
|
||||
1,
|
||||
0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
3 * sizeof(float)
|
||||
}
|
||||
1,
|
||||
0,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
3 * sizeof(float)}
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo;
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertexInputInfo.pNext = nullptr;
|
||||
vertexInputInfo.flags = 0;
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
||||
vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc;
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertexInputInfo.pNext = nullptr;
|
||||
vertexInputInfo.flags = 0;
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
||||
vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc;
|
||||
vertexInputInfo.vertexAttributeDescriptionCount = 2;
|
||||
vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc;
|
||||
vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc;
|
||||
|
||||
// Sampler.
|
||||
VkSamplerCreateInfo samplerInfo;
|
||||
memset(&samplerInfo, 0, sizeof(samplerInfo));
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.maxLod = 0.25;
|
||||
err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_sampler);
|
||||
samplerInfo.maxLod = 0.25;
|
||||
err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_sampler);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create sampler: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_linearSampler);
|
||||
err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_linearSampler);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create sampler: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
// Texture.
|
||||
if (!createTexture()) {
|
||||
qWarning("Failed to create texture");
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
// Set up descriptor set and its layout.
|
||||
VkDescriptorPoolSize descPoolSizes[2] = {
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount) }
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount)},
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount)}
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descPoolInfo;
|
||||
memset(&descPoolInfo, 0, sizeof(descPoolInfo));
|
||||
descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descPoolInfo.maxSets = concurrentFrameCount;
|
||||
descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descPoolInfo.maxSets = concurrentFrameCount;
|
||||
descPoolInfo.poolSizeCount = 2;
|
||||
descPoolInfo.pPoolSizes = descPoolSizes;
|
||||
err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool);
|
||||
descPoolInfo.pPoolSizes = descPoolSizes;
|
||||
err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create descriptor pool: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBinding[2] =
|
||||
{
|
||||
{
|
||||
0, // binding
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
1, // descriptorCount
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
nullptr
|
||||
},
|
||||
{
|
||||
1, // binding
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1, // descriptorCount
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
nullptr
|
||||
}
|
||||
VkDescriptorSetLayoutBinding layoutBinding[2] = {
|
||||
{0, // binding
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
1, // descriptorCount
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
nullptr},
|
||||
{ 1, // binding
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1, // descriptorCount
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
nullptr}
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descLayoutInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
@@ -592,7 +592,7 @@ void VulkanRenderer2::initResources()
|
||||
err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create descriptor set layout: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
for (int i = 0; i < concurrentFrameCount; ++i) {
|
||||
@@ -606,17 +606,17 @@ void VulkanRenderer2::initResources()
|
||||
err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to allocate descriptor set: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet descWrite[2];
|
||||
memset(descWrite, 0, sizeof(descWrite));
|
||||
descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descWrite[0].dstSet = m_descSet[i];
|
||||
descWrite[0].dstBinding = 0;
|
||||
descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descWrite[0].dstSet = m_descSet[i];
|
||||
descWrite[0].dstBinding = 0;
|
||||
descWrite[0].descriptorCount = 1;
|
||||
descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
|
||||
descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
descWrite[0].pBufferInfo = &m_uniformBufInfo[i];
|
||||
|
||||
VkDescriptorImageInfo descImageInfo = {
|
||||
video_filter_method == 1 ? m_linearSampler : m_sampler,
|
||||
@@ -624,12 +624,12 @@ void VulkanRenderer2::initResources()
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
};
|
||||
|
||||
descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descWrite[1].dstSet = m_descSet[i];
|
||||
descWrite[1].dstBinding = 1;
|
||||
descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descWrite[1].dstSet = m_descSet[i];
|
||||
descWrite[1].dstBinding = 1;
|
||||
descWrite[1].descriptorCount = 1;
|
||||
descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
descWrite[1].pImageInfo = &descImageInfo;
|
||||
descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
descWrite[1].pImageInfo = &descImageInfo;
|
||||
|
||||
m_devFuncs->vkUpdateDescriptorSets(dev, 2, descWrite, 0, nullptr);
|
||||
}
|
||||
@@ -638,60 +638,60 @@ void VulkanRenderer2::initResources()
|
||||
VkPipelineCacheCreateInfo pipelineCacheInfo;
|
||||
memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
|
||||
pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
|
||||
err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create pipeline cache: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
// Pipeline layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo;
|
||||
memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &m_descSetLayout;
|
||||
err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
|
||||
pipelineLayoutInfo.pSetLayouts = &m_descSetLayout;
|
||||
err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create pipeline layout: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
// Shaders
|
||||
/*
|
||||
#version 440
|
||||
/*
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) in vec2 texcoord;
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) in vec2 texcoord;
|
||||
|
||||
layout(location = 0) out vec2 v_texcoord;
|
||||
layout(location = 0) out vec2 v_texcoord;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 mvp;
|
||||
} ubuf;
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 mvp;
|
||||
} ubuf;
|
||||
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
|
||||
void main()
|
||||
{
|
||||
v_texcoord = texcoord;
|
||||
gl_Position = ubuf.mvp * position;
|
||||
}
|
||||
*/
|
||||
void main()
|
||||
{
|
||||
v_texcoord = texcoord;
|
||||
gl_Position = ubuf.mvp * position;
|
||||
}
|
||||
*/
|
||||
VkShaderModule vertShaderModule = createShader(QStringLiteral(":/texture_vert.spv"));
|
||||
/*
|
||||
#version 440
|
||||
/*
|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec2 v_texcoord;
|
||||
layout(location = 0) in vec2 v_texcoord;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
layout(binding = 1) uniform sampler2D tex;
|
||||
layout(binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = texture(tex, v_texcoord);
|
||||
}
|
||||
*/
|
||||
void main()
|
||||
{
|
||||
fragColor = texture(tex, v_texcoord);
|
||||
}
|
||||
*/
|
||||
VkShaderModule fragShaderModule = createShader(QStringLiteral(":/texture_frag.spv"));
|
||||
|
||||
// Graphics pipeline
|
||||
@@ -720,46 +720,46 @@ void main()
|
||||
}
|
||||
};
|
||||
pipelineInfo.stageCount = 2;
|
||||
pipelineInfo.pStages = shaderStages;
|
||||
pipelineInfo.pStages = shaderStages;
|
||||
|
||||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia;
|
||||
memset(&ia, 0, sizeof(ia));
|
||||
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
||||
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
||||
pipelineInfo.pInputAssemblyState = &ia;
|
||||
|
||||
// The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor.
|
||||
// This way the pipeline does not need to be touched when resizing the window.
|
||||
VkPipelineViewportStateCreateInfo vp;
|
||||
memset(&vp, 0, sizeof(vp));
|
||||
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vp.viewportCount = 1;
|
||||
vp.scissorCount = 1;
|
||||
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vp.viewportCount = 1;
|
||||
vp.scissorCount = 1;
|
||||
pipelineInfo.pViewportState = &vp;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rs;
|
||||
memset(&rs, 0, sizeof(rs));
|
||||
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rs.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rs.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rs.lineWidth = 1.0f;
|
||||
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rs.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rs.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rs.lineWidth = 1.0f;
|
||||
pipelineInfo.pRasterizationState = &rs;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms;
|
||||
memset(&ms, 0, sizeof(ms));
|
||||
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
pipelineInfo.pMultisampleState = &ms;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo ds;
|
||||
memset(&ds, 0, sizeof(ds));
|
||||
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
ds.depthTestEnable = VK_TRUE;
|
||||
ds.depthWriteEnable = VK_TRUE;
|
||||
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
ds.depthTestEnable = VK_TRUE;
|
||||
ds.depthWriteEnable = VK_TRUE;
|
||||
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
pipelineInfo.pDepthStencilState = &ds;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo cb;
|
||||
@@ -768,33 +768,33 @@ void main()
|
||||
// assume pre-multiplied alpha, blend, write out all of rgba
|
||||
VkPipelineColorBlendAttachmentState att;
|
||||
memset(&att, 0, sizeof(att));
|
||||
att.colorWriteMask = 0xF;
|
||||
att.blendEnable = VK_TRUE;
|
||||
att.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
att.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
att.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
att.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
att.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
att.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
cb.attachmentCount = 1;
|
||||
cb.pAttachments = &att;
|
||||
att.colorWriteMask = 0xF;
|
||||
att.blendEnable = VK_TRUE;
|
||||
att.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
att.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
att.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
att.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
att.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
att.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
cb.attachmentCount = 1;
|
||||
cb.pAttachments = &att;
|
||||
pipelineInfo.pColorBlendState = &cb;
|
||||
|
||||
VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dyn;
|
||||
memset(&dyn, 0, sizeof(dyn));
|
||||
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState);
|
||||
dyn.pDynamicStates = dynEnable;
|
||||
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState);
|
||||
dyn.pDynamicStates = dynEnable;
|
||||
pipelineInfo.pDynamicState = &dyn;
|
||||
|
||||
pipelineInfo.layout = m_pipelineLayout;
|
||||
pipelineInfo.layout = m_pipelineLayout;
|
||||
pipelineInfo.renderPass = m_window->defaultRenderPass();
|
||||
|
||||
err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create graphics pipeline: %d", err);
|
||||
return emit qobject_cast<VulkanWindowRenderer*>(m_window)->errorInitializing();
|
||||
return emit qobject_cast<VulkanWindowRenderer *>(m_window)->errorInitializing();
|
||||
}
|
||||
|
||||
if (vertShaderModule)
|
||||
@@ -807,7 +807,8 @@ void main()
|
||||
pclog("Vulkan driver version: %d.%d.%d\n", VK_VERSION_MAJOR(m_window->physicalDeviceProperties()->driverVersion), VK_VERSION_MINOR(m_window->physicalDeviceProperties()->driverVersion), VK_VERSION_PATCH(m_window->physicalDeviceProperties()->driverVersion));
|
||||
}
|
||||
|
||||
void VulkanRenderer2::initSwapChainResources()
|
||||
void
|
||||
VulkanRenderer2::initSwapChainResources()
|
||||
{
|
||||
qDebug("initSwapChainResources");
|
||||
|
||||
@@ -815,12 +816,14 @@ void VulkanRenderer2::initSwapChainResources()
|
||||
m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences
|
||||
}
|
||||
|
||||
void VulkanRenderer2::releaseSwapChainResources()
|
||||
void
|
||||
VulkanRenderer2::releaseSwapChainResources()
|
||||
{
|
||||
qDebug("releaseSwapChainResources");
|
||||
}
|
||||
|
||||
void VulkanRenderer2::releaseResources()
|
||||
void
|
||||
VulkanRenderer2::releaseResources()
|
||||
{
|
||||
qDebug("releaseResources");
|
||||
|
||||
@@ -897,85 +900,88 @@ void VulkanRenderer2::releaseResources()
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanRenderer2::startNextFrame()
|
||||
void
|
||||
VulkanRenderer2::startNextFrame()
|
||||
{
|
||||
VkDevice dev = m_window->device();
|
||||
VkCommandBuffer cb = m_window->currentCommandBuffer();
|
||||
const QSize sz = m_window->swapChainImageSize();
|
||||
VkDevice dev = m_window->device();
|
||||
VkCommandBuffer cb = m_window->currentCommandBuffer();
|
||||
const QSize sz = m_window->swapChainImageSize();
|
||||
|
||||
updateSamplers();
|
||||
// Add the necessary barriers and do the host-linear -> device-optimal copy, if not yet done.
|
||||
ensureTexture();
|
||||
|
||||
VkClearColorValue clearColor = {{ 0, 0, 0, 1 }};
|
||||
VkClearColorValue clearColor = {
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
VkClearDepthStencilValue clearDS = { 1, 0 };
|
||||
VkClearValue clearValues[2];
|
||||
VkClearValue clearValues[2];
|
||||
memset(clearValues, 0, sizeof(clearValues));
|
||||
clearValues[0].color = clearColor;
|
||||
clearValues[0].color = clearColor;
|
||||
clearValues[1].depthStencil = clearDS;
|
||||
|
||||
VkRenderPassBeginInfo rpBeginInfo;
|
||||
memset(&rpBeginInfo, 0, sizeof(rpBeginInfo));
|
||||
rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
rpBeginInfo.renderPass = m_window->defaultRenderPass();
|
||||
rpBeginInfo.framebuffer = m_window->currentFramebuffer();
|
||||
rpBeginInfo.renderArea.extent.width = sz.width();
|
||||
rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
rpBeginInfo.renderPass = m_window->defaultRenderPass();
|
||||
rpBeginInfo.framebuffer = m_window->currentFramebuffer();
|
||||
rpBeginInfo.renderArea.extent.width = sz.width();
|
||||
rpBeginInfo.renderArea.extent.height = sz.height();
|
||||
rpBeginInfo.clearValueCount = 2;
|
||||
rpBeginInfo.pClearValues = clearValues;
|
||||
VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
|
||||
rpBeginInfo.clearValueCount = 2;
|
||||
rpBeginInfo.pClearValues = clearValues;
|
||||
VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
|
||||
m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
quint8 *p;
|
||||
quint8 *p;
|
||||
VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset,
|
||||
UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p));
|
||||
UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p));
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to map memory: %d", err);
|
||||
QMatrix4x4 m = m_proj;
|
||||
//m.rotate(m_rotation, 0, 0, 1);
|
||||
// m.rotate(m_rotation, 0, 0, 1);
|
||||
memcpy(p, m.constData(), 16 * sizeof(float));
|
||||
m_devFuncs->vkUnmapMemory(dev, m_bufMem);
|
||||
p = nullptr;
|
||||
|
||||
// Second pass for texture coordinates.
|
||||
err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0,
|
||||
sizeof(vertexData), 0, reinterpret_cast<void **>(&p));
|
||||
sizeof(vertexData), 0, reinterpret_cast<void **>(&p));
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to map memory: %d", err);
|
||||
|
||||
float* floatData = (float*)p;
|
||||
auto source = qobject_cast<VulkanWindowRenderer*>(m_window)->source;
|
||||
auto destination = qobject_cast<VulkanWindowRenderer*>(m_window)->destination;
|
||||
floatData[3] = (float)source.x() / 2048.f;
|
||||
floatData[9] = (float)(source.y()) / 2048.f;
|
||||
floatData[8] = (float)source.x() / 2048.f;
|
||||
floatData[4] = (float)(source.y() + source.height()) / 2048.f;
|
||||
floatData[13] = (float)(source.x() + source.width()) / 2048.f;
|
||||
floatData[19] = (float)(source.y()) / 2048.f;
|
||||
floatData[18] = (float)(source.x() + source.width()) / 2048.f;
|
||||
floatData[14] = (float)(source.y() + source.height()) / 2048.f;
|
||||
float *floatData = (float *) p;
|
||||
auto source = qobject_cast<VulkanWindowRenderer *>(m_window)->source;
|
||||
auto destination = qobject_cast<VulkanWindowRenderer *>(m_window)->destination;
|
||||
floatData[3] = (float) source.x() / 2048.f;
|
||||
floatData[9] = (float) (source.y()) / 2048.f;
|
||||
floatData[8] = (float) source.x() / 2048.f;
|
||||
floatData[4] = (float) (source.y() + source.height()) / 2048.f;
|
||||
floatData[13] = (float) (source.x() + source.width()) / 2048.f;
|
||||
floatData[19] = (float) (source.y()) / 2048.f;
|
||||
floatData[18] = (float) (source.x() + source.width()) / 2048.f;
|
||||
floatData[14] = (float) (source.y() + source.height()) / 2048.f;
|
||||
|
||||
m_devFuncs->vkUnmapMemory(dev, m_bufMem);
|
||||
|
||||
m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
|
||||
m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
|
||||
&m_descSet[m_window->currentFrame()], 0, nullptr);
|
||||
&m_descSet[m_window->currentFrame()], 0, nullptr);
|
||||
VkDeviceSize vbOffset = 0;
|
||||
m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset);
|
||||
|
||||
VkViewport viewport;
|
||||
viewport.x = destination.x() * m_window->devicePixelRatio();
|
||||
viewport.y = destination.y() * m_window->devicePixelRatio();
|
||||
viewport.width = destination.width() * m_window->devicePixelRatio();
|
||||
viewport.height = destination.height() * m_window->devicePixelRatio();
|
||||
viewport.x = destination.x() * m_window->devicePixelRatio();
|
||||
viewport.y = destination.y() * m_window->devicePixelRatio();
|
||||
viewport.width = destination.width() * m_window->devicePixelRatio();
|
||||
viewport.height = destination.height() * m_window->devicePixelRatio();
|
||||
viewport.minDepth = 0;
|
||||
viewport.maxDepth = 1;
|
||||
m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor;
|
||||
scissor.offset.x = viewport.x;
|
||||
scissor.offset.y = viewport.y;
|
||||
scissor.extent.width = viewport.width;
|
||||
scissor.offset.x = viewport.x;
|
||||
scissor.offset.y = viewport.y;
|
||||
scissor.extent.width = viewport.width;
|
||||
scissor.extent.height = viewport.height;
|
||||
m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor);
|
||||
|
||||
@@ -984,20 +990,20 @@ void VulkanRenderer2::startNextFrame()
|
||||
m_devFuncs->vkCmdEndRenderPass(cmdBuf);
|
||||
|
||||
if (m_texStagingTransferLayout) {
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
VkImageMemoryBarrier barrier {};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
barrier.subresourceRange.levelCount = barrier.subresourceRange.layerCount = 1;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
barrier.image = m_texImage;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
barrier.image = m_texImage;
|
||||
m_devFuncs->vkCmdPipelineBarrier(cb,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, 0, nullptr, 0, nullptr,
|
||||
1, &barrier);
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, 0, nullptr, 0, nullptr,
|
||||
1, &barrier);
|
||||
m_texStagingPending = true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user