A bit more clang-format
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@@ -36,12 +36,11 @@
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#include <QImage>
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#if QT_CONFIG(vulkan)
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#include "qt_vulkanwindowrenderer.hpp"
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# include "qt_vulkanwindowrenderer.hpp"
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class VulkanRenderer2 : public QVulkanWindowRenderer
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{
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class VulkanRenderer2 : public QVulkanWindowRenderer {
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public:
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void* mappedPtr = nullptr;
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void *mappedPtr = nullptr;
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size_t imagePitch = 2048 * 4;
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VulkanRenderer2(QVulkanWindow *w);
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@@ -54,42 +53,42 @@ public:
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private:
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VkShaderModule createShader(const QString &name);
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bool createTexture();
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bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
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VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex);
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bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory);
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void ensureTexture();
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void updateSamplers();
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bool createTexture();
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bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
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VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex);
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bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory);
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void ensureTexture();
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void updateSamplers();
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QVulkanWindow *m_window;
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QVulkanWindow *m_window;
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QVulkanDeviceFunctions *m_devFuncs;
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VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
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VkBuffer m_buf = VK_NULL_HANDLE;
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VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
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VkBuffer m_buf = VK_NULL_HANDLE;
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VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkDescriptorPool m_descPool = VK_NULL_HANDLE;
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VkDescriptorPool m_descPool = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
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VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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VkSampler m_sampler = VK_NULL_HANDLE;
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VkSampler m_linearSampler = VK_NULL_HANDLE;
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VkImage m_texImage = VK_NULL_HANDLE;
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VkDeviceMemory m_texMem = VK_NULL_HANDLE;
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bool m_texLayoutPending = false;
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VkImageView m_texView = VK_NULL_HANDLE;
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VkImage m_texStaging = VK_NULL_HANDLE;
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VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE;
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bool m_texStagingPending = false;
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bool m_texStagingTransferLayout = false;
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QSize m_texSize;
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VkFormat m_texFormat;
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VkSampler m_sampler = VK_NULL_HANDLE;
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VkSampler m_linearSampler = VK_NULL_HANDLE;
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VkImage m_texImage = VK_NULL_HANDLE;
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VkDeviceMemory m_texMem = VK_NULL_HANDLE;
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bool m_texLayoutPending = false;
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VkImageView m_texView = VK_NULL_HANDLE;
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VkImage m_texStaging = VK_NULL_HANDLE;
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VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE;
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bool m_texStagingPending = false;
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bool m_texStagingTransferLayout = false;
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QSize m_texSize;
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VkFormat m_texFormat;
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QMatrix4x4 m_proj;
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float m_rotation = 0.0f;
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float m_rotation = 0.0f;
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};
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#endif
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