4:3 conversion of 4:3 Integer scale now always preserves the width.

This commit is contained in:
OBattler
2023-10-16 18:30:35 +02:00
parent 30af261c5b
commit 408cb35b1f

View File

@@ -81,13 +81,8 @@ RendererCommon::onResize(int width, int height)
gsr = gw / gh; gsr = gw / gh;
if (video_fullscreen_scale == FULLSCR_SCALE_INT43) { if (video_fullscreen_scale == FULLSCR_SCALE_INT43) {
if (r43 <= gsr) { gh = gw / r43;
gw = gh * r43; gw = gw;
gh = gh;
} else {
gh = gw / r43;
gw = gw;
}
gsr = r43; gsr = r43;
} }