4:3 conversion of 4:3 Integer scale now always preserves the width.
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@@ -81,13 +81,8 @@ RendererCommon::onResize(int width, int height)
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gsr = gw / gh;
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gsr = gw / gh;
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if (video_fullscreen_scale == FULLSCR_SCALE_INT43) {
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if (video_fullscreen_scale == FULLSCR_SCALE_INT43) {
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if (r43 <= gsr) {
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gh = gw / r43;
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gw = gh * r43;
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gw = gw;
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gh = gh;
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} else {
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gh = gw / r43;
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gw = gw;
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}
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gsr = r43;
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gsr = r43;
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}
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}
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