Add correct library names for macOS
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@@ -225,6 +225,8 @@ void* fluidsynth_init(const device_t *info)
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/* Try loading the DLL. */
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#ifdef _WIN32
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fluidsynth_handle = dynld_module("libfluidsynth.dll", fluidsynth_imports);
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#elif defined __APPLE__
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fluidsynth_handle = dynld_module("libfluidsynth.dylib", fluidsynth_imports);
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#else
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fluidsynth_handle = dynld_module("libfluidsynth.so", fluidsynth_imports);
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#endif
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