Rewritten renderer blitting, fixes flickering when inversion or grayscale is used.
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@@ -133,7 +133,10 @@ sdl_blit_shim(int x, int y, int w, int h)
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params.y = y;
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params.w = w;
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params.h = h;
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if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL))) memcpy(interpixels, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)))
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video_copy(interpixels, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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if (screenshots)
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video_screenshot(interpixels, 0, 0, (2048 + 64));
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blitreq = 1;
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video_blit_complete();
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}
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