Apply filter changes to the scene FBO texture as well
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@@ -1393,6 +1393,10 @@ OpenGLRenderer::render()
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glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id);
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scene_texture.min_filter = scene_texture.mag_filter = video_filter_method ? GL_LINEAR : GL_NEAREST;
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active_shader->scene.fbo.texture.min_filter = active_shader->scene.fbo.texture.mag_filter = video_filter_method ? GL_LINEAR : GL_NEAREST;
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glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST);
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glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST);
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glw.glBindTexture(GL_TEXTURE_2D, active_shader->scene.fbo.texture.id);
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glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST);
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glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST);
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glw.glBindTexture(GL_TEXTURE_2D, 0);
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