Restore older GLSL version code

This commit is contained in:
Cacodemon345
2025-03-11 20:35:05 +06:00
parent df5cc9b038
commit 4d5adeae36

View File

@@ -34,6 +34,7 @@ extern MainWindow* main_window;
#include <QEvent> #include <QEvent>
#include <QApplication> #include <QApplication>
#include <QString> #include <QString>
#include <QByteArray>
#include <QOpenGLContext> #include <QOpenGLContext>
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
@@ -171,30 +172,33 @@ OpenGLRenderer::create_program(struct shader_program *program)
int int
OpenGLRenderer::compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) OpenGLRenderer::compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst)
{ {
const char *source[3]; QRegularExpression versionRegex("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption);
QString progSource = QString(program);
QByteArray finalSource = nullptr;
const char *source[5];
char version[50]; char version[50];
int ver = 0; int ver = 0;
char *version_loc = (char *) strstr(program, "#version"); char *version_loc = (char *) strstr(program, "#version");
if (version_loc) if (version_loc) {
ver = (int) strtol(version_loc + 8, (char **) &program, 10); snprintf(version, 49, "%s\n", versionRegex.match(progSource).captured(1).toLatin1().data());
else { progSource.remove(versionRegex);
ver = glsl_version[0] * 100 + glsl_version[1] * 10; } else {
if (ver == 300) snprintf(version, 49, "%s\n", this->glslVersion.toLatin1().data());
ver = 130;
else if (ver == 310)
ver = 140;
else if (ver == 320)
ver = 150;
} }
sprintf(version, "#version %d\n", ver);
source[0] = version; /* Remove parameter lines. */
source[1] = prepend ? prepend : ""; progSource.remove(QRegularExpression("^\\s*#pragma parameter.*?\\n", QRegularExpression::MultilineOption));
source[2] = program;
pclog("GLSL version %d\n", ver); finalSource = progSource.toLatin1();
source[0] = version;
source[1] = "\n#extension GL_ARB_shading_language_420pack : enable\n";
source[2] = prepend ? prepend : "";
source[3] = "\n#line 1\n";
source[4] = finalSource.data();
GLuint shader = glw.glCreateShader(shader_type); GLuint shader = glw.glCreateShader(shader_type);
glw.glShaderSource(shader, 3, source, NULL); glw.glShaderSource(shader, 5, source, NULL);
glw.glCompileShader(shader); glw.glCompileShader(shader);
GLint status = 0; GLint status = 0;
@@ -840,6 +844,15 @@ OpenGLRenderer::initialize()
pclog("Using OpenGL %s\n", glw.glGetString(GL_VERSION)); pclog("Using OpenGL %s\n", glw.glGetString(GL_VERSION));
pclog("Using Shading Language %s\n", glw.glGetString(GL_SHADING_LANGUAGE_VERSION)); pclog("Using Shading Language %s\n", glw.glGetString(GL_SHADING_LANGUAGE_VERSION));
glslVersion = reinterpret_cast<const char *>(glw.glGetString(GL_SHADING_LANGUAGE_VERSION));
glslVersion.truncate(4);
glslVersion.remove('.');
glslVersion.prepend("#version ");
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES)
glslVersion.append(" es");
else if (context->format().profile() == QSurfaceFormat::CoreProfile)
glslVersion.append(" core");
glw.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); glw.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
pclog("Max texture size: %dx%d\n", max_texture_size, max_texture_size); pclog("Max texture size: %dx%d\n", max_texture_size, max_texture_size);