Fixed Direct3D renderer.

This commit is contained in:
OBattler
2017-06-11 21:10:11 +02:00
parent cd4eb393f1
commit 5088f5f123
2 changed files with 149 additions and 175 deletions

View File

@@ -70,17 +70,15 @@ static CUSTOMVERTEX d3d_verts[] =
int d3d_init(HWND h)
{
HRESULT hr;
int c;
int ret;
cgapal_rebuild();
for (c = 0; c < 256; c++)
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
d3d_hwnd = h;
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (d3d == NULL)
{
return 0;
}
memset(&d3dpp, 0, sizeof(d3dpp));
@@ -98,11 +96,7 @@ int d3d_init(HWND h)
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
if (FAILED(hr))
{
return 0;
}
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
d3d_init_objects();
@@ -112,7 +106,7 @@ int d3d_init(HWND h)
return 1;
}
void d3d_close_objects(void)
void d3d_close_objects()
{
if (d3dTexture)
{
@@ -126,15 +120,15 @@ void d3d_close_objects(void)
}
}
void d3d_init_objects(void)
void d3d_init_objects()
{
D3DLOCKED_RECT dr;
int y;
RECT r;
d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL);
@@ -171,10 +165,12 @@ void d3d_resize(int x, int y)
d3d_reset();
}
void d3d_reset(void)
void d3d_reset()
{
HRESULT hr;
if (!d3ddev)
return;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
@@ -206,7 +202,7 @@ void d3d_reset(void)
device_force_redraw();
}
void d3d_close(void)
void d3d_close()
{
if (d3dTexture)
{
@@ -238,10 +234,10 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
RECT r;
int yy;
if ((w <= 0) || (w > 2048) || (h <= 0) || (h > 2048) || (y1 == y2) || (y1 < 0) || (y1 > 2048) || (y2 < 0) || (y2 > 2048) || (d3dTexture == NULL))
{
if (y1 == y2)
{
video_blit_complete();
return; /*Nothing to do*/
return; /*Nothing to do*/
}
r.top = y1;
@@ -298,7 +294,7 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
@@ -325,11 +321,10 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r;
uint32_t *p;
int yy, xx;
HRESULT hr = D3D_OK;
if ((w <= 0) || (w > 2048) || (h <= 0) || (h > 2048) || (d3dTexture == NULL))
if (h == 0)
{
video_blit_complete();
return; /*Nothing to do*/
@@ -344,7 +339,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
{
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
@@ -396,7 +391,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));

View File

@@ -167,13 +167,14 @@ void cgapal_rebuild(void)
int d3d_fs_init(HWND h)
{
HRESULT hr;
int c;
WCHAR emulator_title[200];
d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
cgapal_rebuild();
for (c = 0; c < 256; c++)
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
d3d_hwnd = h;
@@ -195,10 +196,6 @@ int d3d_fs_init(HWND h)
);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (d3d == NULL)
{
return 0;
}
memset(&d3dpp, 0, sizeof(d3dpp));
@@ -216,11 +213,7 @@ int d3d_fs_init(HWND h)
d3dpp.BackBufferWidth = d3d_fs_w;
d3dpp.BackBufferHeight = d3d_fs_h;
hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
if (FAILED(hr))
{
return 0;
}
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
d3d_fs_init_objects();
@@ -230,8 +223,7 @@ int d3d_fs_init(HWND h)
return 1;
}
static void d3d_fs_close_objects(void)
static void d3d_fs_close_objects()
{
if (d3dTexture)
{
@@ -245,16 +237,15 @@ static void d3d_fs_close_objects(void)
}
}
static void d3d_fs_init_objects(void)
static void d3d_fs_init_objects()
{
D3DLOCKED_RECT dr;
int y;
RECT r;
d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_TEX1,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL);
@@ -283,7 +274,6 @@ static void d3d_fs_init_objects(void)
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
/*void d3d_resize(int x, int y)
{
HRESULT hr;
@@ -294,8 +284,7 @@ static void d3d_fs_init_objects(void)
d3d_reset();
}*/
void d3d_fs_reset(void)
void d3d_fs_reset()
{
HRESULT hr;
@@ -330,19 +319,9 @@ void d3d_fs_reset(void)
device_force_redraw();
}
void d3d_fs_close(void)
void d3d_fs_close()
{
if (d3dTexture)
{
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer)
{
v_buffer->Release();
v_buffer = NULL;
}
d3d_fs_close_objects();
if (d3ddev)
{
d3ddev->Release();
@@ -356,7 +335,6 @@ void d3d_fs_close(void)
DestroyWindow(d3d_device_window);
}
static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, double *b, int w, int h)
{
int ratio_w, ratio_h;
@@ -407,7 +385,6 @@ static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, doubl
}
}
static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
@@ -417,10 +394,10 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
int yy;
double l, t, r, b;
if ((y1 == y2) || (d3dTexture == NULL))
if (y1 == y2)
{
video_blit_complete();
return; /*Nothing to do*/
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
@@ -456,118 +433,6 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
GetClientRect(d3d_device_window, &window_rect);
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hr = d3ddev->BeginScene();
if (hr == D3D_OK)
{
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
if (hr == D3D_OK)
hr = d3ddev->EndScene();
}
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(ghwnd, WM_RESETD3D, 0, 0);
}
static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
{
HRESULT hr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
uint32_t *p;
int xx, yy;
double l, t, r, b;
if (!h || (d3dTexture == NULL))
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK)
{
RECT lock_rect;
lock_rect.top = 0;
lock_rect.left = 0;
lock_rect.bottom = 2047;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &window_rect);
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
@@ -604,7 +469,121 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
if (hr == D3D_OK)
hr = d3ddev->EndScene();
}
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(ghwnd, WM_RESETD3D, 0, 0);
}
static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
{
HRESULT hr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT window_rect;
int xx, yy;
double l, t, r, b;
if (!h)
{
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK)
{
RECT lock_rect;
lock_rect.top = 0;
lock_rect.left = 0;
lock_rect.bottom = 2047;
lock_rect.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
fatal("LockRect failed\n");
for (yy = 0; yy < h; yy++)
{
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
if ((y + yy) >= 0 && (y + yy) < buffer->h)
{
for (xx = 0; xx < w; xx++)
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
}
else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &window_rect);
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hr = d3ddev->BeginScene();
if (hr == D3D_OK)
{
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));