Fixed Direct3D renderer.
This commit is contained in:
@@ -70,17 +70,15 @@ static CUSTOMVERTEX d3d_verts[] =
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int d3d_init(HWND h)
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{
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HRESULT hr;
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int c;
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int ret;
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cgapal_rebuild();
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for (c = 0; c < 256; c++)
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pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
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d3d_hwnd = h;
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (d3d == NULL)
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{
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return 0;
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}
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memset(&d3dpp, 0, sizeof(d3dpp));
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@@ -98,11 +96,7 @@ int d3d_init(HWND h)
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d3dpp.BackBufferWidth = 0;
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d3dpp.BackBufferHeight = 0;
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hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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if (FAILED(hr))
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{
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return 0;
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}
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d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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d3d_init_objects();
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@@ -112,7 +106,7 @@ int d3d_init(HWND h)
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return 1;
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}
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void d3d_close_objects(void)
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void d3d_close_objects()
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{
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if (d3dTexture)
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{
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@@ -126,15 +120,15 @@ void d3d_close_objects(void)
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}
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}
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void d3d_init_objects(void)
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void d3d_init_objects()
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{
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D3DLOCKED_RECT dr;
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int y;
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RECT r;
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d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
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d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
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0,
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D3DFVF_XYZRHW | D3DFVF_TEX1,
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D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
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D3DPOOL_MANAGED,
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&v_buffer,
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NULL);
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@@ -171,10 +165,12 @@ void d3d_resize(int x, int y)
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d3d_reset();
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}
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void d3d_reset(void)
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void d3d_reset()
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{
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HRESULT hr;
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if (!d3ddev)
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return;
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.Flags = 0;
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@@ -206,7 +202,7 @@ void d3d_reset(void)
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device_force_redraw();
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}
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void d3d_close(void)
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void d3d_close()
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{
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if (d3dTexture)
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{
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@@ -238,10 +234,10 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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RECT r;
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int yy;
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if ((w <= 0) || (w > 2048) || (h <= 0) || (h > 2048) || (y1 == y2) || (y1 < 0) || (y1 > 2048) || (y2 < 0) || (y2 > 2048) || (d3dTexture == NULL))
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{
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if (y1 == y2)
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{
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video_blit_complete();
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return; /*Nothing to do*/
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return; /*Nothing to do*/
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}
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r.top = y1;
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@@ -298,7 +294,7 @@ void d3d_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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@@ -325,11 +321,10 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r;
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uint32_t *p;
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int yy, xx;
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HRESULT hr = D3D_OK;
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if ((w <= 0) || (w > 2048) || (h <= 0) || (h > 2048) || (d3dTexture == NULL))
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if (h == 0)
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{
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video_blit_complete();
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return; /*Nothing to do*/
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@@ -344,7 +339,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
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{
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if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
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fatal("LockRect failed\n");
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for (yy = 0; yy < h; yy++)
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{
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uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
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@@ -396,7 +391,7 @@ void d3d_blit_memtoscreen_8(int x, int y, int w, int h)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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@@ -167,13 +167,14 @@ void cgapal_rebuild(void)
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int d3d_fs_init(HWND h)
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{
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HRESULT hr;
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int c;
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WCHAR emulator_title[200];
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d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
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d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
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cgapal_rebuild();
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for (c = 0; c < 256; c++)
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pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
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d3d_hwnd = h;
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@@ -195,10 +196,6 @@ int d3d_fs_init(HWND h)
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);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (d3d == NULL)
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{
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return 0;
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}
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memset(&d3dpp, 0, sizeof(d3dpp));
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@@ -216,11 +213,7 @@ int d3d_fs_init(HWND h)
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d3dpp.BackBufferWidth = d3d_fs_w;
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d3dpp.BackBufferHeight = d3d_fs_h;
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hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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if (FAILED(hr))
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{
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return 0;
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}
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d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
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d3d_fs_init_objects();
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@@ -230,8 +223,7 @@ int d3d_fs_init(HWND h)
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return 1;
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}
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static void d3d_fs_close_objects(void)
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static void d3d_fs_close_objects()
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{
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if (d3dTexture)
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{
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@@ -245,16 +237,15 @@ static void d3d_fs_close_objects(void)
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}
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}
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static void d3d_fs_init_objects(void)
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static void d3d_fs_init_objects()
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{
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D3DLOCKED_RECT dr;
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int y;
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RECT r;
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d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),
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d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
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0,
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D3DFVF_XYZRHW | D3DFVF_TEX1,
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D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
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D3DPOOL_MANAGED,
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&v_buffer,
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NULL);
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@@ -283,7 +274,6 @@ static void d3d_fs_init_objects(void)
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d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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}
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/*void d3d_resize(int x, int y)
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{
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HRESULT hr;
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@@ -294,8 +284,7 @@ static void d3d_fs_init_objects(void)
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d3d_reset();
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}*/
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void d3d_fs_reset(void)
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void d3d_fs_reset()
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{
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HRESULT hr;
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@@ -330,19 +319,9 @@ void d3d_fs_reset(void)
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device_force_redraw();
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}
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void d3d_fs_close(void)
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void d3d_fs_close()
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{
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if (d3dTexture)
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{
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d3dTexture->Release();
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d3dTexture = NULL;
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}
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if (v_buffer)
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{
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v_buffer->Release();
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v_buffer = NULL;
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}
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d3d_fs_close_objects();
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if (d3ddev)
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{
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d3ddev->Release();
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@@ -356,7 +335,6 @@ void d3d_fs_close(void)
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DestroyWindow(d3d_device_window);
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}
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static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, double *b, int w, int h)
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{
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int ratio_w, ratio_h;
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@@ -407,7 +385,6 @@ static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, doubl
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}
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}
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static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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{
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HRESULT hr = D3D_OK;
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@@ -417,10 +394,10 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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int yy;
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double l, t, r, b;
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if ((y1 == y2) || (d3dTexture == NULL))
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if (y1 == y2)
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{
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video_blit_complete();
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return; /*Nothing to do*/
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return; /*Nothing to do*/
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}
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if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
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@@ -456,118 +433,6 @@ static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
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GetClientRect(d3d_device_window, &window_rect);
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d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = r;
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d3d_verts[1].y = b;
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d3d_verts[2].x = l;
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d3d_verts[2].y = b;
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d3d_verts[3].x = l;
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d3d_verts[3].y = t;
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d3d_verts[4].x = r;
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d3d_verts[4].y = t;
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d3d_verts[5].x = r;
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d3d_verts[5].y = b;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
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if (hr == D3D_OK)
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hr = v_buffer->Unlock();
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if (hr == D3D_OK)
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hr = d3ddev->BeginScene();
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if (hr == D3D_OK)
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{
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if (hr == D3D_OK)
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d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, NULL);
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if (hr == D3D_OK)
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hr = d3ddev->EndScene();
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}
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(ghwnd, WM_RESETD3D, 0, 0);
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}
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static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
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{
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HRESULT hr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT window_rect;
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uint32_t *p;
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int xx, yy;
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double l, t, r, b;
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if (!h || (d3dTexture == NULL))
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{
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video_blit_complete();
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return; /*Nothing to do*/
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}
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if (hr == D3D_OK)
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{
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RECT lock_rect;
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lock_rect.top = 0;
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lock_rect.left = 0;
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lock_rect.bottom = 2047;
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lock_rect.right = 2047;
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if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
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fatal("LockRect failed\n");
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for (yy = 0; yy < h; yy++)
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{
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uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
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if ((y + yy) >= 0 && (y + yy) < buffer->h)
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{
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for (xx = 0; xx < w; xx++)
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p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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}
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else
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video_blit_complete();
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_device_window, &window_rect);
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d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = r;
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@@ -604,7 +469,121 @@ static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, NULL);
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if (hr == D3D_OK)
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hr = d3ddev->EndScene();
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}
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(ghwnd, WM_RESETD3D, 0, 0);
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}
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static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h)
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{
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HRESULT hr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT window_rect;
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int xx, yy;
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double l, t, r, b;
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if (!h)
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{
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video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
RECT lock_rect;
|
||||
|
||||
lock_rect.top = 0;
|
||||
lock_rect.left = 0;
|
||||
lock_rect.bottom = 2047;
|
||||
lock_rect.right = 2047;
|
||||
|
||||
if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0)))
|
||||
fatal("LockRect failed\n");
|
||||
|
||||
for (yy = 0; yy < h; yy++)
|
||||
{
|
||||
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (yy * dr.Pitch));
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer->h)
|
||||
{
|
||||
for (xx = 0; xx < w; xx++)
|
||||
p[xx] = pal_lookup[buffer->line[y + yy][x + xx]];
|
||||
}
|
||||
}
|
||||
|
||||
video_blit_complete();
|
||||
|
||||
d3dTexture->UnlockRect(0);
|
||||
}
|
||||
else
|
||||
video_blit_complete();
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_device_window, &window_rect);
|
||||
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
|
||||
|
||||
d3d_verts[0].x = l;
|
||||
d3d_verts[0].y = t;
|
||||
d3d_verts[1].x = r;
|
||||
d3d_verts[1].y = b;
|
||||
d3d_verts[2].x = l;
|
||||
d3d_verts[2].y = b;
|
||||
d3d_verts[3].x = l;
|
||||
d3d_verts[3].y = t;
|
||||
d3d_verts[4].x = r;
|
||||
d3d_verts[4].y = t;
|
||||
d3d_verts[5].x = r;
|
||||
d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
if (hr == D3D_OK)
|
||||
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
Reference in New Issue
Block a user