Properly initialized framecountx and re-added the startblit() / endblit() to the CPU thread, fixes renderer switches.
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@@ -937,9 +937,11 @@ pc_run(void)
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wchar_t temp[200];
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/* Run a block of code. */
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startblit();
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cpu_exec(cpu_s->rspeed / 100);
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mouse_process();
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joystick_process();
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endblit();
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/* Done with this frame, update statistics. */
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framecount++;
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