Properly initialized framecountx and re-added the startblit() / endblit() to the CPU thread, fixes renderer switches.
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@@ -428,6 +428,7 @@ main_thread(void *param)
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uint32_t old_time, new_time;
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int drawits, frames;
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framecountx = 0;
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title_update = 1;
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old_time = GetTickCount();
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drawits = frames = 0;
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