implemented fullscreen stretch modes
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@@ -14,14 +14,8 @@ void HardwareRenderer::initializeGL()
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initializeOpenGLFunctions();
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}
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void HardwareRenderer::paintGL()
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{
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QPainter painter(this);
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painter.setRenderHint(QPainter::SmoothPixmapTransform, video_filter_method > 0 ? true : false);
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painter.drawImage(QRect(0, 0, width(), height()), image, QRect(sx, sy, sw, sh));
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// "release" image, reducing it's refcount, so renderstack::blit()
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// won't have to reallocate
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image = QImage();
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void HardwareRenderer::paintGL() {
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onPaint(this);
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}
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void HardwareRenderer::setRenderType(RenderType type) {
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@@ -41,9 +35,11 @@ void HardwareRenderer::setRenderType(RenderType type) {
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void HardwareRenderer::onBlit(const QImage& img, int x, int y, int w, int h) {
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image = img;
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sx = x;
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sy = y;
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sw = w;
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sh = h;
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source.setRect(x, y, w, h);
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update();
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}
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void HardwareRenderer::resizeEvent(QResizeEvent *event) {
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onResize(width(), height());
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QOpenGLWidget::resizeEvent(event);
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}
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