QT render stack: ignore the wheel event on Windows and Apple.
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@@ -203,6 +203,9 @@ RendererStack::mousePressEvent(QMouseEvent *event)
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void
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RendererStack::wheelEvent(QWheelEvent *event)
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{
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#if defined(Q_OS_WINDOWS) || defined(__APPLE__)
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event->ignore();
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#else
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if (!mouse_capture) {
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event->ignore();
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return;
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@@ -212,6 +215,7 @@ RendererStack::wheelEvent(QWheelEvent *event)
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mouse_set_z((int) numSteps);
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event->accept();
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#endif
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}
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void
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