Some code smell fixes from sonarlint
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@@ -285,7 +285,8 @@ gameport_update_joystick_type(void)
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void
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gameport_remap(void *priv, uint16_t address)
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{
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gameport_t *dev = (gameport_t *) priv, *other_dev;
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gameport_t *dev = (gameport_t *) priv;
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gameport_t *other_dev;
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if (dev->addr) {
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/* Remove this port from the active ports list. */
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@@ -183,10 +183,8 @@ sw_write(void *p)
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if (time_since_last > 9900 && time_since_last < 9940) {
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sw->poll_mode = 0;
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sw->poll_left = 49;
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sw->poll_data = 0x2400ull | (0x1830ull << 15) | (0x19b0ull << 30);
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sw->poll_data = 0x2400ULL | (0x1830ULL << 15) | (0x19b0ULL << 30);
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} else {
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int c;
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sw->poll_mode = sw->data_mode;
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sw->data_mode = !sw->data_mode;
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@@ -198,9 +196,8 @@ sw_write(void *p)
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sw->poll_data = 1;
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}
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for (c = 0; c < 4; c++) {
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for (uint8_t c = 0; c < 4; c++) {
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uint16_t data = 0x3fff;
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int b;
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if (!JOYSTICK_PRESENT(c))
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break;
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@@ -214,7 +211,7 @@ sw_write(void *p)
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if (joystick_state[c].axis[0] < -16383)
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data &= ~8;
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for (b = 0; b < 10; b++) {
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for (uint8_t b = 0; b < 10; b++) {
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if (joystick_state[c].button[b])
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data &= ~(1 << (b + 4));
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}
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