SDL renderer improvements and fixes and added SDL OpenGL option;
Various performance improvements; Fixed USB UHCI HCHalt; Cirrus Logic CL-GD 5422/24 fixes and removed them from the Dev branch; The Storage controllers sections of Settings now has its own corresponding section of the configuration file; Fixed the AT clock divisors for some Pentium OverDrive CPU's; Added the ACPI RTC status (no ACPI RTC alarm event yet).
This commit is contained in:
@@ -75,6 +75,7 @@
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#define RENDERER_FULL_SCREEN 1
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#define RENDERER_HARDWARE 2
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#define RENDERER_OPENGL 4
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static SDL_Window *sdl_win = NULL;
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@@ -83,12 +84,55 @@ static SDL_Texture *sdl_tex = NULL;
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static HWND sdl_parent_hwnd = NULL;
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static HWND sdl_hwnd = NULL;
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static int sdl_w, sdl_h;
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static int sdl_fs;
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static int sdl_fs, sdl_flags = -1;
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static int cur_w, cur_h;
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static int cur_wx = 0, cur_wy = 0, cur_ww =0, cur_wh = 0;
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static volatile int sdl_enabled = 0;
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static SDL_mutex* sdl_mutex = NULL;
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typedef struct
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{
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const void *magic;
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Uint32 id;
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char *title;
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SDL_Surface *icon;
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int x, y;
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int w, h;
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int min_w, min_h;
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int max_w, max_h;
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Uint32 flags;
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Uint32 last_fullscreen_flags;
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/* Stored position and size for windowed mode */
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SDL_Rect windowed;
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SDL_DisplayMode fullscreen_mode;
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float brightness;
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Uint16 *gamma;
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Uint16 *saved_gamma; /* (just offset into gamma) */
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SDL_Surface *surface;
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SDL_bool surface_valid;
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SDL_bool is_hiding;
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SDL_bool is_destroying;
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void *shaper;
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SDL_HitTest hit_test;
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void *hit_test_data;
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void *data;
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void *driverdata;
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SDL_Window *prev;
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SDL_Window *next;
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} SDL_Window_Ex;
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#ifdef ENABLE_SDL_LOG
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int sdl_do_log = ENABLE_SDL_LOG;
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@@ -190,9 +234,7 @@ static void
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sdl_blit(int x, int y, int y1, int y2, int w, int h)
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{
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SDL_Rect r_src;
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void *pixeldata;
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int pitch;
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int yy, ret;
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int ret;
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if (!sdl_enabled) {
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video_blit_complete();
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@@ -211,22 +253,13 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
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SDL_LockMutex(sdl_mutex);
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/*
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* TODO:
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* SDL_UpdateTexture() might be better here, as it is
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* (reportedly) slightly faster.
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*/
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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for (yy = y1; yy < y2; yy++) {
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if ((y + yy) >= 0 && (y + yy) < render_buffer->h)
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memcpy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(render_buffer->line[y + yy][x]), w * 4);
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}
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r_src.x = 0;
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r_src.y = y1;
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r_src.w = w;
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r_src.h = y2 - y1;
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SDL_UpdateTexture(sdl_tex, &r_src, &(render_buffer->dat)[y1 * w], w * 4);
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video_blit_complete();
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SDL_UnlockTexture(sdl_tex);
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if (sdl_fs) {
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sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y);
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if (w == unscaled_size_x)
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@@ -234,6 +267,8 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
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sdl_log("(%08X, %08X, %08X)\n", sdl_win, sdl_render, sdl_tex);
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}
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SDL_RenderClear(sdl_render);
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r_src.x = 0;
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r_src.y = 0;
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r_src.w = w;
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@@ -252,6 +287,8 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
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void
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sdl_close(void)
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{
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SDL_LockMutex(sdl_mutex);
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/* Unregister our renderer! */
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video_setblit(NULL);
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@@ -297,6 +334,8 @@ sdl_close(void)
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/* Quit. */
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SDL_Quit();
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sdl_flags = -1;
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}
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@@ -340,8 +379,12 @@ sdl_init_common(int flags)
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return(0);
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}
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if (flags & RENDERER_HARDWARE)
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sdl_select_best_hw_driver();
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if (flags & RENDERER_HARDWARE) {
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if (flags & RENDERER_OPENGL)
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "OpenGL");
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else
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sdl_select_best_hw_driver();
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}
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if (flags & RENDERER_FULL_SCREEN) {
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/* Get the size of the (current) desktop. */
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@@ -461,6 +504,8 @@ sdl_init_common(int flags)
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sdl_mutex = SDL_CreateMutex();
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sdl_flags = flags;
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return(1);
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}
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@@ -479,6 +524,13 @@ sdl_inith(HWND h)
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}
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int
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sdl_initho(HWND h)
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{
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return sdl_init_common(RENDERER_HARDWARE | RENDERER_OPENGL);
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}
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int
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sdl_inits_fs(HWND h)
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{
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@@ -493,15 +545,30 @@ sdl_inith_fs(HWND h)
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}
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int
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sdl_initho_fs(HWND h)
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{
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return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE | RENDERER_OPENGL);
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}
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void
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sdl_reinit_texture()
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{
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if (sdl_render == NULL)
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if ((sdl_render == NULL) || (sdl_flags == -1))
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return;
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SDL_DestroyTexture(sdl_tex);
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SDL_DestroyRenderer(sdl_render);
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if (sdl_flags & RENDERER_HARDWARE) {
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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} else
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
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SDL_SetWindowSize(sdl_win, cur_ww, cur_wh);
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SDL_SetWindowPosition(sdl_win, cur_wx, cur_wy);
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}
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@@ -520,6 +587,8 @@ sdl_resize(int x, int y)
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if ((x == cur_w) && (y == cur_h))
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return;
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SDL_LockMutex(sdl_mutex);
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ww = x;
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wh = y;
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@@ -531,12 +600,26 @@ sdl_resize(int x, int y)
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cur_w = x;
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cur_h = y;
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cur_wx = wx;
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cur_wy = wy;
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cur_ww = ww;
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cur_wh = wh;
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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void
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sdl_enable(int enable)
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{
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if (sdl_flags == -1)
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return;
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SDL_LockMutex(sdl_mutex);
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sdl_enabled = enable;
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if (enable)
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sdl_reinit_texture();
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SDL_UnlockMutex(sdl_mutex);
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}
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