Game port overhaul
This commit is contained in:
@@ -1,10 +1,10 @@
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/*
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* VARCem Virtual ARchaeological Computer EMulator.
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* An emulator of (mostly) x86-based PC systems and devices,
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* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
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* spanning the era between 1981 and 1995.
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the VARCem Project.
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* This file is part of the 86Box distribution.
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*
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* Implementation of a generic Game Port.
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*
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@@ -12,27 +12,11 @@
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* Sarah Walker, <tommowalker@tommowalker.co.uk>
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* RichardG, <richardg867@gmail.com>
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*
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2008-2018 Sarah Walker.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the:
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*
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* Free Software Foundation, Inc.
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* 59 Temple Place - Suite 330
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* Boston, MA 02111-1307
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* USA.
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* Copyright 2021 RichardG.
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*/
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#include <stdio.h>
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#include <stdint.h>
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@@ -45,6 +29,7 @@
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#include <86box/device.h>
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#include <86box/io.h>
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#include <86box/timer.h>
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#include <86box/isapnp.h>
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#include <86box/gameport.h>
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#include <86box/joystick_ch_flightstick_pro.h>
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#include <86box/joystick_standard.h>
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@@ -55,21 +40,25 @@
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typedef struct {
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pc_timer_t timer;
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int axis_nr;
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struct _gameport_ *gameport;
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struct _joystick_instance_ *joystick;
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} g_axis_t;
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typedef struct _gameport_ {
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uint8_t state;
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uint16_t addr;
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g_axis_t axis[4];
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const joystick_if_t *joystick;
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void *joystick_dat;
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struct _joystick_instance_ *joystick;
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struct _gameport_ *next;
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} gameport_t;
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typedef struct _joystick_instance_ {
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uint8_t state;
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g_axis_t axis[4];
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int joystick_type = 0;
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const joystick_if_t *intf;
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void *dat;
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} joystick_instance_t;
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int joystick_type = 1;
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static const joystick_if_t joystick_none = {
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@@ -101,22 +90,54 @@ static const struct {
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{ "thrustmaster_fcs", &joystick_tm_fcs },
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{ "", NULL }
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};
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static gameport_t *gameport_global = NULL;
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static joystick_instance_t *joystick_instance = NULL;
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static uint8_t gameport_pnp_rom[] = {
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0x09, 0xf8, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, /* BOX0002, dummy checksum (filled in by isapnp_add_card) */
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0x0a, 0x10, 0x10, /* PnP version 1.0, vendor version 1.0 */
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0x82, 0x09, 0x00, 'G', 'a', 'm', 'e', ' ', 'P', 'o', 'r', 't', /* ANSI identifier */
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0x15, 0x09, 0xf8, 0x00, 0x02, 0x01, /* logical device BOX0002, can participate in boot */
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0x1c, 0x41, 0xd0, 0xb0, 0x2f, /* compatible device PNPB02F */
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0x31, 0x00, /* start dependent functions, preferred */
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0x47, 0x01, 0x00, 0x02, 0x00, 0x02, 0x08, 0x08, /* I/O 0x200, decodes 16-bit, 8-byte alignment, 8 addresses */
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0x30, /* start dependent functions, acceptable */
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0x47, 0x01, 0x08, 0x02, 0x08, 0x02, 0x08, 0x08, /* I/O 0x208, decodes 16-bit, 8-byte alignment, 8 addresses */
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0x31, 0x02, /* start dependent functions, sub-optimal */
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0x47, 0x01, 0x00, 0x01, 0xf8, 0xff, 0x08, 0x08, /* I/O 0x100-0xFFF8, decodes 16-bit, 8-byte alignment, 8 addresses */
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0x38, /* end dependent functions */
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0x79, 0x00 /* end tag, dummy checksum (filled in by isapnp_add_card) */
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};
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static const isapnp_device_config_t gameport_pnp_defaults[] = {
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{
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.activate = 1,
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.io = { { .base = 0x200 }, }
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}
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};
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const device_t *standalone_gameport_type;
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static int gameport_instance_id = 0;
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/* Linked list of active game ports. Only the top port responds to reads
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or writes, and ports at the standard 200h location are prioritized. */
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static gameport_t *active_gameports = NULL;
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char *
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joystick_get_name(int js)
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{
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if (! joysticks[js].joystick)
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return(NULL);
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return((char *)joysticks[js].joystick->name);
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if (!joysticks[js].joystick)
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return NULL;
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return (char *) joysticks[js].joystick->name;
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}
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char *
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joystick_get_internal_name(int js)
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{
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return((char *) joysticks[js].internal_name);
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return (char *) joysticks[js].internal_name;
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}
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@@ -125,8 +146,7 @@ joystick_get_from_internal_name(char *s)
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{
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int c = 0;
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while (strlen((char *) joysticks[c].internal_name))
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{
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while (strlen((char *) joysticks[c].internal_name)) {
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if (!strcmp((char *) joysticks[c].internal_name, s))
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return c;
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c++;
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@@ -139,62 +159,63 @@ joystick_get_from_internal_name(char *s)
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int
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joystick_get_max_joysticks(int js)
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{
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return(joysticks[js].joystick->max_joysticks);
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return joysticks[js].joystick->max_joysticks;
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}
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int
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joystick_get_axis_count(int js)
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{
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return(joysticks[js].joystick->axis_count);
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return joysticks[js].joystick->axis_count;
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}
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int
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joystick_get_button_count(int js)
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{
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return(joysticks[js].joystick->button_count);
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return joysticks[js].joystick->button_count;
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}
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int
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joystick_get_pov_count(int js)
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{
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return(joysticks[js].joystick->pov_count);
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return joysticks[js].joystick->pov_count;
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}
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char *
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joystick_get_axis_name(int js, int id)
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{
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return((char *)joysticks[js].joystick->axis_names[id]);
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return (char *) joysticks[js].joystick->axis_names[id];
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}
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char *
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joystick_get_button_name(int js, int id)
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{
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return((char *)joysticks[js].joystick->button_names[id]);
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return (char *) joysticks[js].joystick->button_names[id];
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}
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char *
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joystick_get_pov_name(int js, int id)
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{
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return (char *)joysticks[js].joystick->pov_names[id];
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return (char *) joysticks[js].joystick->pov_names[id];
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}
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static void
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gameport_time(gameport_t *gameport, int nr, int axis)
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gameport_time(joystick_instance_t *joystick, int nr, int axis)
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{
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if (axis == AXIS_NOT_PRESENT)
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timer_disable(&gameport->axis[nr].timer);
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timer_disable(&joystick->axis[nr].timer);
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else {
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/* Convert axis value to 555 timing. */
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axis += 32768;
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axis = (axis * 100) / 65; /*Axis now in ohms*/
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axis = (axis * 100) / 65; /* axis now in ohms */
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axis = (axis * 11) / 1000;
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timer_set_delay_u64(&gameport->axis[nr].timer, TIMER_USEC * (axis + 24)); /*max = 11.115 ms*/
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timer_set_delay_u64(&joystick->axis[nr].timer, TIMER_USEC * (axis + 24)); /* max = 11.115 ms */
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}
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}
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@@ -202,16 +223,23 @@ gameport_time(gameport_t *gameport, int nr, int axis)
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static void
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gameport_write(uint16_t addr, uint8_t val, void *priv)
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{
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gameport_t *p = (gameport_t *)priv;
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gameport_t *dev = (gameport_t *) priv;
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joystick_instance_t *joystick = dev->joystick;
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p->state |= 0x0f;
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/* Respond only if a joystick is present and this port is at the top of the active ports list. */
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if (!joystick || (active_gameports != dev))
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return;
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gameport_time(p, 0, p->joystick->read_axis(p->joystick_dat, 0));
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gameport_time(p, 1, p->joystick->read_axis(p->joystick_dat, 1));
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gameport_time(p, 2, p->joystick->read_axis(p->joystick_dat, 2));
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gameport_time(p, 3, p->joystick->read_axis(p->joystick_dat, 3));
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p->joystick->write(p->joystick_dat);
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/* Read all axes. */
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joystick->state |= 0x0f;
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gameport_time(joystick, 0, joystick->intf->read_axis(joystick->dat, 0));
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gameport_time(joystick, 1, joystick->intf->read_axis(joystick->dat, 1));
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gameport_time(joystick, 2, joystick->intf->read_axis(joystick->dat, 2));
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gameport_time(joystick, 3, joystick->intf->read_axis(joystick->dat, 3));
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/* Notify the interface. */
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joystick->intf->write(joystick->dat);
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cycles -= ISA_CYCLES(8);
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}
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@@ -220,114 +248,184 @@ gameport_write(uint16_t addr, uint8_t val, void *priv)
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static uint8_t
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gameport_read(uint16_t addr, void *priv)
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{
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gameport_t *p = (gameport_t *)priv;
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uint8_t ret;
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gameport_t *dev = (gameport_t *) priv;
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joystick_instance_t *joystick = dev->joystick;
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ret = p->state | p->joystick->read(p->joystick_dat);
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/* Respond only if a joystick is present and this port is at the top of the active ports list. */
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if (!joystick || (active_gameports != dev))
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return 0xff;
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/* Merge axis state with button state. */
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uint8_t ret = joystick->state | joystick->intf->read(joystick->dat);
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cycles -= ISA_CYCLES(8);
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return(ret);
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return ret;
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}
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static void
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timer_over(void *priv)
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{
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g_axis_t *axis = (g_axis_t *)priv;
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gameport_t *p = axis->gameport;
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g_axis_t *axis = (g_axis_t *) priv;
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p->state &= ~(1 << axis->axis_nr);
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axis->joystick->state &= ~(1 << axis->axis_nr);
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if (axis == &p->axis[0])
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p->joystick->a0_over(p->joystick_dat);
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if (axis == &axis->joystick->axis[0])
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axis->joystick->intf->a0_over(axis->joystick->dat);
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}
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void
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gameport_update_joystick_type(void)
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{
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gameport_t *p = gameport_global;
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/* Add a standalone game port if a joystick is enabled but no other game ports exist. */
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if (standalone_gameport_type)
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gameport_add(standalone_gameport_type);
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if (p != NULL) {
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p->joystick->close(p->joystick_dat);
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p->joystick = joysticks[joystick_type].joystick;
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p->joystick_dat = p->joystick->init();
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/* Reset the joystick interface. */
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if (joystick_instance) {
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joystick_instance->intf->close(joystick_instance->dat);
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joystick_instance->intf = joysticks[joystick_type].joystick;
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joystick_instance->dat = joystick_instance->intf->init();
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}
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}
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void
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gameport_remap(uint16_t address)
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gameport_remap(void *priv, uint16_t address)
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{
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gameport_t *p = gameport_global;
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if (!p)
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gameport_t *dev = (gameport_t *) priv, *other_dev;
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if (dev->addr) {
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/* Remove this port from the active ports list. */
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if (active_gameports == dev) {
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active_gameports = dev->next;
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dev->next = NULL;
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} else {
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other_dev = active_gameports;
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while (other_dev) {
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if (other_dev->next == dev) {
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other_dev->next = dev->next;
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dev->next = NULL;
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break;
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}
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other_dev = other_dev->next;
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}
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}
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io_removehandler(dev->addr, (dev->addr & 1) ? 1 : 8,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, dev);
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}
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dev->addr = address;
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if (dev->addr) {
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/* Add this port to the active ports list. */
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if ((dev->addr & 0xfff8) == 0x200) {
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/* Port within 200-207h: add to top. */
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dev->next = active_gameports;
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active_gameports = dev;
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} else {
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/* Port at other addresses: add to bottom. */
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other_dev = active_gameports;
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while (other_dev->next)
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other_dev = other_dev->next;
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other_dev->next = dev;
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}
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io_sethandler(dev->addr, (dev->addr & 1) ? 1 : 8,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, dev);
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}
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}
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static void
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gameport_pnp_config_changed(uint8_t ld, isapnp_device_config_t *config, void *priv)
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{
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if (ld > 0)
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return;
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if (p->addr)
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io_removehandler(p->addr, (p->addr & 1) ? 1 : 8,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, p);
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gameport_t *dev = (gameport_t *) priv;
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p->addr = address;
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/* Remap the game port to the specified address, or disable it. */
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gameport_remap(dev, (config->activate && (config->io[0].base != ISAPNP_IO_DISABLED)) ? config->io[0].base : 0);
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}
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if (p->addr)
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io_sethandler(p->addr, (p->addr & 1) ? 1 : 8,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, p);
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void *
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gameport_add(const device_t *gameport_type)
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{
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/* Prevent a standalone game port from being added later on. */
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standalone_gameport_type = NULL;
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/* Add game port device. */
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return device_add_inst(gameport_type, gameport_instance_id++);
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}
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static void *
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gameport_init(const device_t *info)
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{
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gameport_t *p = NULL;
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gameport_t *dev = NULL;
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if (!joystick_type) {
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gameport_global = p = NULL;
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return(p);
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dev = malloc(sizeof(gameport_t));
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memset(dev, 0x00, sizeof(gameport_t));
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/* Allocate global instance. */
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if (!joystick_instance && joystick_type) {
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joystick_instance = malloc(sizeof(joystick_instance_t));
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memset(joystick_instance, 0x00, sizeof(joystick_instance_t));
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joystick_instance->axis[0].joystick = joystick_instance;
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joystick_instance->axis[1].joystick = joystick_instance;
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joystick_instance->axis[2].joystick = joystick_instance;
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joystick_instance->axis[3].joystick = joystick_instance;
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joystick_instance->axis[0].axis_nr = 0;
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joystick_instance->axis[1].axis_nr = 1;
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joystick_instance->axis[2].axis_nr = 2;
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joystick_instance->axis[3].axis_nr = 3;
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timer_add(&joystick_instance->axis[0].timer, timer_over, &joystick_instance->axis[0], 0);
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timer_add(&joystick_instance->axis[1].timer, timer_over, &joystick_instance->axis[1], 0);
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timer_add(&joystick_instance->axis[2].timer, timer_over, &joystick_instance->axis[2], 0);
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timer_add(&joystick_instance->axis[3].timer, timer_over, &joystick_instance->axis[3], 0);
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joystick_instance->intf = joysticks[joystick_type].joystick;
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joystick_instance->dat = joystick_instance->intf->init();
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}
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p = malloc(sizeof(gameport_t));
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dev->joystick = joystick_instance;
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memset(p, 0x00, sizeof(gameport_t));
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/* Map game port to the default address. Not applicable on PnP-only ports. */
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gameport_remap(dev, info->local);
|
||||
|
||||
p->axis[0].gameport = p;
|
||||
p->axis[1].gameport = p;
|
||||
p->axis[2].gameport = p;
|
||||
p->axis[3].gameport = p;
|
||||
/* Register ISAPnP if this is a standard game port card. */
|
||||
if (info->local == 0x200)
|
||||
isapnp_set_device_defaults(isapnp_add_card(gameport_pnp_rom, sizeof(gameport_pnp_rom), gameport_pnp_config_changed, NULL, NULL, NULL, dev), 0, gameport_pnp_defaults);
|
||||
|
||||
p->axis[0].axis_nr = 0;
|
||||
p->axis[1].axis_nr = 1;
|
||||
p->axis[2].axis_nr = 2;
|
||||
p->axis[3].axis_nr = 3;
|
||||
|
||||
timer_add(&p->axis[0].timer, timer_over, &p->axis[0], 0);
|
||||
timer_add(&p->axis[1].timer, timer_over, &p->axis[1], 0);
|
||||
timer_add(&p->axis[2].timer, timer_over, &p->axis[2], 0);
|
||||
timer_add(&p->axis[3].timer, timer_over, &p->axis[3], 0);
|
||||
|
||||
p->joystick = joysticks[joystick_type].joystick;
|
||||
p->joystick_dat = p->joystick->init();
|
||||
|
||||
gameport_global = p;
|
||||
|
||||
gameport_remap(info->local);
|
||||
|
||||
return(p);
|
||||
return dev;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
gameport_close(void *priv)
|
||||
{
|
||||
gameport_t *p = (gameport_t *)priv;
|
||||
gameport_t *dev = (gameport_t *) priv;
|
||||
|
||||
if (p == NULL) return;
|
||||
/* If this port was active, remove it from the active ports list. */
|
||||
gameport_remap(dev, 0);
|
||||
|
||||
p->joystick->close(p->joystick_dat);
|
||||
/* Free the global instance here, if it wasn't already freed. */
|
||||
if (joystick_instance) {
|
||||
joystick_instance->intf->close(joystick_instance->dat);
|
||||
|
||||
gameport_global = NULL;
|
||||
free(joystick_instance);
|
||||
joystick_instance = NULL;
|
||||
}
|
||||
|
||||
free(p);
|
||||
free(dev);
|
||||
}
|
||||
|
||||
|
||||
@@ -348,3 +446,12 @@ const device_t gameport_201_device = {
|
||||
NULL, { NULL }, NULL,
|
||||
NULL
|
||||
};
|
||||
|
||||
const device_t gameport_pnp_device = {
|
||||
"Game port (Plug and Play only)",
|
||||
0, 0,
|
||||
gameport_init,
|
||||
gameport_close,
|
||||
NULL, { NULL }, NULL,
|
||||
NULL
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user