win_opengl: Split shader loading to it's own file.
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src/include/86box/win_opengl_glslp.h
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src/include/86box/win_opengl_glslp.h
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/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Header file for shader file parser.
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*
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* Authors: Teemu Korhonen
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*
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* Copyright 2021 Teemu Korhonen
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*/
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#ifndef WIN_OPENGL_GLSLP_H
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#define WIN_OPENGL_GLSLP_H
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#include <glad/glad.h>
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GLuint load_custom_shaders();
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GLuint load_default_shaders();
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#endif /*!WIN_OPENGL_GLSLP_H*/
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