win_opengl: Split shader loading to it's own file.

This commit is contained in:
ts-korhonen
2021-04-16 19:42:02 +03:00
parent 9dbbf8cf05
commit 7a83b463c2
5 changed files with 250 additions and 193 deletions

View File

@@ -0,0 +1,23 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Header file for shader file parser.
*
* Authors: Teemu Korhonen
*
* Copyright 2021 Teemu Korhonen
*/
#ifndef WIN_OPENGL_GLSLP_H
#define WIN_OPENGL_GLSLP_H
#include <glad/glad.h>
GLuint load_custom_shaders();
GLuint load_default_shaders();
#endif /*!WIN_OPENGL_GLSLP_H*/