win_opengl: Split shader loading to it's own file.

This commit is contained in:
ts-korhonen
2021-04-16 19:42:02 +03:00
parent 9dbbf8cf05
commit 7a83b463c2
5 changed files with 250 additions and 193 deletions

View File

@@ -451,7 +451,7 @@ ifeq ($(WX), y)
UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
else
UIOBJ := win_ui.o win_stbar.o \
win_sdl.o win_opengl.o glad.o \
win_sdl.o win_opengl.o win_opengl_glslp.o glad.o \
win_dialog.o win_about.o \
win_settings.o win_devconf.o win_snd_gain.o win_specify_dim.o \
win_new_floppy.o win_jsconf.o win_media_menu.o