removed sdl from gleswidget, use slots to update mouse movement

This commit is contained in:
Joakim L. Gilje
2021-11-30 21:04:55 +01:00
parent 9cdb4f90ca
commit 7e38ff7d4d
5 changed files with 15 additions and 38 deletions

View File

@@ -1,4 +1,3 @@
#include <SDL.h>
#include <QApplication>
#include "qt_gleswidget.hpp"
#ifdef __APPLE__
@@ -12,14 +11,6 @@ extern "C"
#include <86box/video.h>
}
typedef struct mouseinputdata
{
int deltax, deltay, deltaz;
int mousebuttons;
} mouseinputdata;
mouseinputdata mousedata;
SDL_mutex* mousemutex;
void
qt_mouse_capture(int on)
@@ -41,15 +32,13 @@ qt_mouse_capture(int on)
return;
}
void qt_mouse_poll()
void GLESWidget::qt_mouse_poll()
{
SDL_LockMutex(mousemutex);
mouse_x = mousedata.deltax;
mouse_y = mousedata.deltay;
mouse_z = mousedata.deltaz;
mousedata.deltax = mousedata.deltay = mousedata.deltaz = 0;
mouse_buttons = mousedata.mousebuttons;
SDL_UnlockMutex(mousemutex);
}
void GLESWidget::resizeGL(int w, int h)
@@ -83,27 +72,21 @@ void GLESWidget::mouseReleaseEvent(QMouseEvent *event)
}
if (mouse_capture)
{
SDL_LockMutex(mousemutex);
mousedata.mousebuttons &= ~event->button();
SDL_UnlockMutex(mousemutex);
}
}
void GLESWidget::mousePressEvent(QMouseEvent *event)
{
if (mouse_capture)
{
SDL_LockMutex(mousemutex);
mousedata.mousebuttons |= event->button();
SDL_UnlockMutex(mousemutex);
}
}
void GLESWidget::wheelEvent(QWheelEvent *event)
{
if (mouse_capture)
{
SDL_LockMutex(mousemutex);
mousedata.deltay += event->pixelDelta().y();
SDL_UnlockMutex(mousemutex);
}
}
@@ -117,10 +100,8 @@ void GLESWidget::mouseMoveEvent(QMouseEvent *event)
#else
static QPoint oldPos = QCursor::pos();
if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
SDL_LockMutex(mousemutex);
mousedata.deltax += event->pos().x() - oldPos.x();
mousedata.deltay += event->pos().y() - oldPos.y();
SDL_UnlockMutex(mousemutex);
QCursor::setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
oldPos = event->pos();
ignoreNextMouseEvent = 1;