OpenGL Shader configuration UI
This commit is contained in:
14
src/config.c
14
src/config.c
@@ -1725,11 +1725,15 @@ load_gl3_shaders(void)
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ini_section_t cat = ini_find_section(config, "GL3 Shaders");
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char *p;
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char temp[512];
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int i = 0;
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int i = 0, shaders = 0;
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memset(temp, 0, sizeof(temp));
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memset(gl3_shader_file, 0, sizeof(gl3_shader_file));
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for (int i = 0; i < MAX_USER_SHADERS; i++) {
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shaders = ini_section_get_int(cat, "shaders", 0);
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if (shaders > MAX_USER_SHADERS)
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shaders = MAX_USER_SHADERS;
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for (int i = 0; i < shaders; i++) {
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temp[0] = 0;
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snprintf(temp, 512, "shader%d", i);
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p = ini_section_get_string(cat, temp, "");
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@@ -2670,8 +2674,12 @@ save_gl3_shaders(void)
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int shaders = 0, i = 0;
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for (i = 0; i < MAX_USER_SHADERS; i++) {
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if (gl3_shader_file[i][0] == 0)
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if (gl3_shader_file[i][0] == 0) {
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temp[0] = 0;
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snprintf(temp, 512, "shader%d", i);
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ini_section_delete_var(cat, temp);
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break;
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}
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shaders++;
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}
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@@ -31,6 +31,7 @@ typedef void *ini_section_t;
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extern ini_t ini_new(void);
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extern ini_t ini_read(const char *fn);
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extern void ini_strip_quotes(ini_t ini);
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extern void ini_write(ini_t ini, const char *fn);
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extern void ini_dump(ini_t ini);
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extern void ini_close(ini_t ini);
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@@ -91,7 +92,7 @@ extern ini_section_t ini_find_or_create_section(ini_t ini, const char *name);
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extern void ini_rename_section(ini_section_t section, const char *name);
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extern void ini_delete_section_if_empty(ini_t ini, ini_section_t section);
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static inline void *wx_config_load(const char *path) { return (void*) ini_read(path); }
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static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; }
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static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) {
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int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name);
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char* str = ini_get_string((ini_t)config, "", name, (char*)defVal);
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52
src/ini.c
52
src/ini.c
@@ -254,9 +254,8 @@ ini_delete_section_if_empty(ini_t ini, ini_section_t section)
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static section_t *
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create_section(list_t *head, const char *name)
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{
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section_t *ns = malloc(sizeof(section_t));
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section_t *ns = calloc(1, sizeof(section_t));
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memset(ns, 0x00, sizeof(section_t));
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memcpy(ns->name, name, strlen(name) + 1);
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list_add(&ns->list, head);
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@@ -279,9 +278,8 @@ ini_find_or_create_section(ini_t ini, const char *name)
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static entry_t *
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create_entry(section_t *section, const char *name)
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{
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entry_t *ne = malloc(sizeof(entry_t));
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entry_t *ne = calloc(1, sizeof(entry_t));
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memset(ne, 0x00, sizeof(entry_t));
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memcpy(ne->name, name, strlen(name) + 1);
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list_add(&ne->list, §ion->entry_head);
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@@ -390,11 +388,8 @@ ini_read(const char *fn)
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if (fp == NULL)
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return NULL;
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head = malloc(sizeof(list_t));
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memset(head, 0x00, sizeof(list_t));
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sec = malloc(sizeof(section_t));
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memset(sec, 0x00, sizeof(section_t));
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head = calloc(1, sizeof(list_t));
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sec = calloc(1, sizeof(section_t));
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list_add(&sec->list, head);
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if (bom)
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@@ -475,7 +470,7 @@ ini_read(const char *fn)
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d = c;
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/* Allocate a new variable entry.. */
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ne = malloc(sizeof(entry_t));
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ne = calloc(1, sizeof(entry_t));
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memset(ne, 0x00, sizeof(entry_t));
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memcpy(ne->name, ename, 128);
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wcsncpy(ne->wdata, &buff[d], sizeof_w(ne->wdata) - 1);
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@@ -551,6 +546,43 @@ ini_write(ini_t ini, const char *fn)
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(void) fclose(fp);
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}
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void
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ini_strip_quotes(ini_t ini)
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{
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list_t *list = (list_t *) ini;
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section_t *sec;
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sec = (section_t *) list->next;
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while (sec != NULL) {
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entry_t *ent;
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ent = (entry_t *) sec->entry_head.next;
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while (ent != NULL) {
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if (ent->name[0] != '\0') {
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int i = 0;
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if (ent->wdata[0] == L'\"') {
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memmove(ent->wdata, &ent->wdata[1], sizeof(ent->wdata) - sizeof(wchar_t));
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}
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if (ent->wdata[wcslen(ent->wdata) - 1] == L'\"') {
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ent->wdata[wcslen(ent->wdata) - 1] = 0;
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}
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if (ent->data[0] == '\"') {
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memmove(ent->data, &ent->data[1], sizeof(ent->data) - sizeof(char));
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}
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if (ent->data[strlen(ent->data) - 1] == '\"') {
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ent->data[strlen(ent->data) - 1] = 0;
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}
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}
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ent = (entry_t *) ent->list.next;
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}
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sec = (section_t *) sec->list.next;
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}
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}
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ini_t
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ini_new(void)
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{
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@@ -197,6 +197,7 @@ add_library(ui STATIC
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qt_openglshadermanagerdialog.hpp
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qt_openglshadermanagerdialog.cpp
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qt_openglshadermanagerdialog.ui
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qt_openglshaderconfig.hpp qt_openglshaderconfig.cpp qt_openglshaderconfig.ui
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)
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if(RTMIDI)
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@@ -255,6 +255,8 @@ glslp_t *glslp_parse(const char *f) {
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safe_strncpy(s, t + j, sublen);
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s[511 < sublen ? 511 : sublen] = 0;
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if (s[strlen(s) - 1] == ';') s[strlen(s) - 1] = 0;
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struct texture *tex = &glslp->textures[glslp->num_textures++];
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strcpy(tex->name, s);
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@@ -1982,6 +1982,12 @@ MainWindow::changeEvent(QEvent *event)
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}
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}
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void
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MainWindow::reloadAllRenderers()
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{
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reload_renderers = true;
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}
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void
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MainWindow::on_actionRenderer_options_triggered()
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{
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@@ -2000,6 +2006,16 @@ MainWindow::on_actionRenderer_options_triggered()
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if (renderers[i] && renderers[i]->hasOptions())
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renderers[i]->reloadOptions();
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}
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} else if (reload_renderers && ui->stackedWidget->reloadRendererOption()) {
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reload_renderers = false;
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ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
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if (show_second_monitors) {
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for (int i = 1; i < MONITORS_NUM; i++) {
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if (renderers[i] && renderers[i]->reloadRendererOption() && renderers[i]->hasOptions()) {
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ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
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}
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}
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}
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}
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}
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}
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@@ -32,6 +32,7 @@ public:
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QSize getRenderWidgetSize();
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void setSendKeyboardInput(bool enabled);
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void checkFullscreenHotkey();
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void reloadAllRenderers();
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std::array<std::unique_ptr<RendererStack>, 8> renderers;
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signals:
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@@ -173,6 +174,9 @@ private:
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bool fs_on_signal = false;
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bool fs_off_signal = false;
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/* Reload the renderers after closing renderer options dialog. */
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bool reload_renderers = false;
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friend class SpecifyDimensions;
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friend class ProgSettings;
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friend class RendererCommon;
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85
src/qt/qt_openglshaderconfig.cpp
Normal file
85
src/qt/qt_openglshaderconfig.cpp
Normal file
@@ -0,0 +1,85 @@
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#include "qt_openglshaderconfig.hpp"
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#include "ui_qt_openglshaderconfig.h"
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#include "qt_mainwindow.hpp"
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extern MainWindow* main_window;
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extern "C"
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{
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#include <86box/86box.h>
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#include <86box/plat.h>
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#include <86box/config.h>
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}
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OpenGLShaderConfig::OpenGLShaderConfig(QWidget *parent, glslp_t* shader)
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: QDialog(parent)
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, ui(new Ui::OpenGLShaderConfig)
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{
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ui->setupUi(this);
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currentShader = shader;
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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glslp_read_shader_config(currentShader);
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for (int i = 0; i < currentShader->num_parameters; i++) {
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auto spinBox = new QDoubleSpinBox;
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spinBox->setObjectName(currentShader->parameters[i].id);
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spinBox->setRange(currentShader->parameters[i].min, currentShader->parameters[i].max);
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spinBox->setValue(currentShader->parameters[i].value);
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spinBox->setSingleStep(currentShader->parameters[i].step);
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QFormLayout* layout = (QFormLayout*)ui->scrollAreaWidgetContents->layout();
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layout->addRow(currentShader->parameters[i].description, spinBox);
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}
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}
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OpenGLShaderConfig::~OpenGLShaderConfig()
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{
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delete ui;
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}
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void OpenGLShaderConfig::on_buttonBox_clicked(QAbstractButton *button)
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{
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if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ResetRole) {
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for (int i = 0; i < currentShader->num_parameters; i++) {
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QDoubleSpinBox* box = this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
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if (box) {
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box->setValue(currentShader->parameters[i].default_value);
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}
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}
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} else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
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startblit();
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for (int i = 0; i < currentShader->num_parameters; i++) {
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QDoubleSpinBox* box = this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
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if (box) {
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float val = (float)box->value();
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currentShader->parameters[i].value = val;
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}
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}
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glslp_write_shader_config(currentShader);
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config_save();
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endblit();
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main_window->reloadAllRenderers();
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}
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}
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void OpenGLShaderConfig::on_OpenGLShaderConfig_accepted()
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{
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startblit();
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for (int i = 0; i < currentShader->num_parameters; i++) {
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QDoubleSpinBox* box = (QDoubleSpinBox*)this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
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if (box) {
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float val = (float)box->value();
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currentShader->parameters[i].value = val;
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}
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}
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glslp_write_shader_config(currentShader);
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config_save();
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endblit();
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main_window->reloadAllRenderers();
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}
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40
src/qt/qt_openglshaderconfig.hpp
Normal file
40
src/qt/qt_openglshaderconfig.hpp
Normal file
@@ -0,0 +1,40 @@
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#ifndef QT_OPENGLSHADERCONFIG_HPP
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#define QT_OPENGLSHADERCONFIG_HPP
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#include <QDialog>
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#include <QLabel>
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#include <QDoubleSpinBox>
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#include <QAbstractButton>
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#include <map>
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#include <string>
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extern "C"
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{
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#include <86box/qt-glslp-parser.h>
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}
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namespace Ui {
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class OpenGLShaderConfig;
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}
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class OpenGLShaderConfig : public QDialog {
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Q_OBJECT
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public:
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explicit OpenGLShaderConfig(QWidget *parent = nullptr, glslp_t* shader = nullptr);
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~OpenGLShaderConfig();
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private slots:
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void on_buttonBox_clicked(QAbstractButton *button);
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void on_OpenGLShaderConfig_accepted();
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private:
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Ui::OpenGLShaderConfig *ui;
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glslp_t* currentShader;
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std::map<std::string, double> defaultValues;
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};
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#endif // QT_OPENGLSHADERCONFIG_HPP
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92
src/qt/qt_openglshaderconfig.ui
Normal file
92
src/qt/qt_openglshaderconfig.ui
Normal file
@@ -0,0 +1,92 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>OpenGLShaderConfig</class>
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<widget class="QDialog" name="OpenGLShaderConfig">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Shader Configuration</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SizeConstraint::SetMinAndMaxSize</enum>
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</property>
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<item>
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<widget class="QScrollArea" name="scrollArea">
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<property name="widgetResizable">
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<bool>true</bool>
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</property>
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<widget class="QWidget" name="scrollAreaWidgetContents">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>380</width>
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<height>250</height>
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</rect>
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</property>
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<layout class="QFormLayout" name="formLayout_2">
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<property name="sizeConstraint">
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<enum>QLayout::SizeConstraint::SetMaximumSize</enum>
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</property>
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<property name="fieldGrowthPolicy">
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<enum>QFormLayout::FieldGrowthPolicy::AllNonFixedFieldsGrow</enum>
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</property>
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</layout>
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</widget>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::StandardButton::Apply|QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok|QDialogButtonBox::StandardButton::Reset</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>OpenGLShaderConfig</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>OpenGLShaderConfig</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@@ -1,6 +1,8 @@
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#include "qt_openglshadermanagerdialog.hpp"
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#include "ui_qt_openglshadermanagerdialog.h"
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#include "qt_openglshaderconfig.hpp"
|
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#include <QListWidgetItem>
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#include <QFileDialog>
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#include <QMessageBox>
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@@ -39,10 +41,21 @@ OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent)
|
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}
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if (ui->shaderListWidget->count()) {
|
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ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1);
|
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auto current = ui->shaderListWidget->currentItem();
|
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if (current) {
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glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
|
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if (shader->num_parameters > 0)
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ui->buttonConfigure->setEnabled(true);
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else
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ui->buttonConfigure->setEnabled(false);
|
||||
} else {
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||||
ui->buttonConfigure->setEnabled(false);
|
||||
}
|
||||
} else {
|
||||
ui->buttonRemove->setDisabled(true);
|
||||
ui->buttonMoveUp->setDisabled(true);
|
||||
ui->buttonMoveDown->setDisabled(true);
|
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ui->buttonConfigure->setDisabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,9 +97,16 @@ void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidg
|
||||
ui->buttonRemove->setDisabled(true);
|
||||
ui->buttonMoveUp->setDisabled(true);
|
||||
ui->buttonMoveDown->setDisabled(true);
|
||||
ui->buttonConfigure->setDisabled(true);
|
||||
return;
|
||||
} else {
|
||||
ui->buttonRemove->setDisabled(false);
|
||||
ui->buttonConfigure->setDisabled(true);
|
||||
if (current) {
|
||||
glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
|
||||
if (shader->num_parameters > 0)
|
||||
ui->buttonConfigure->setEnabled(true);
|
||||
}
|
||||
}
|
||||
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
|
||||
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
|
||||
@@ -95,6 +115,22 @@ void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidg
|
||||
|
||||
void OpenGLShaderManagerDialog::on_shaderListWidget_currentRowChanged(int currentRow)
|
||||
{
|
||||
auto current = ui->shaderListWidget->currentItem();
|
||||
if (current == nullptr) {
|
||||
ui->buttonRemove->setDisabled(true);
|
||||
ui->buttonMoveUp->setDisabled(true);
|
||||
ui->buttonMoveDown->setDisabled(true);
|
||||
ui->buttonConfigure->setDisabled(true);
|
||||
return;
|
||||
} else {
|
||||
ui->buttonRemove->setDisabled(false);
|
||||
ui->buttonConfigure->setDisabled(true);
|
||||
if (current) {
|
||||
glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
|
||||
if (shader->num_parameters > 0)
|
||||
ui->buttonConfigure->setEnabled(true);
|
||||
}
|
||||
}
|
||||
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
|
||||
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
|
||||
}
|
||||
@@ -143,6 +179,8 @@ void OpenGLShaderManagerDialog::on_buttonRemove_clicked()
|
||||
glslp_free((glslp_t*)item->data(Qt::UserRole + 2).toULongLong());
|
||||
}
|
||||
delete item;
|
||||
|
||||
on_shaderListWidget_currentRowChanged(ui->shaderListWidget->currentRow());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,3 +195,15 @@ void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted()
|
||||
endblit();
|
||||
}
|
||||
|
||||
|
||||
void OpenGLShaderManagerDialog::on_buttonConfigure_clicked()
|
||||
{
|
||||
auto item = ui->shaderListWidget->currentItem();
|
||||
if (item) {
|
||||
glslp_t* shader = (glslp_t*)item->data(Qt::UserRole + 2).toULongLong();
|
||||
|
||||
auto configDialog = new OpenGLShaderConfig(this, shader);
|
||||
configDialog->exec();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,6 +33,8 @@ private slots:
|
||||
|
||||
void on_OpenGLShaderManagerDialog_accepted();
|
||||
|
||||
void on_buttonConfigure_clicked();
|
||||
|
||||
private:
|
||||
Ui::OpenGLShaderManagerDialog *ui;
|
||||
};
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
<string>Shader Manager</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="sizeConstraint">
|
||||
@@ -59,7 +59,7 @@
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonConfigure">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Configure</string>
|
||||
|
||||
Reference in New Issue
Block a user