Cleanups, copyright headers and name changing for PRing
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@@ -22,7 +22,6 @@
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#include "ui_qt_rendererstack.h"
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#include "qt_hardwarerenderer.hpp"
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#include "qt_openglrenderer.hpp"
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#include "qt_openglrenderer_pcem.hpp"
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#include "qt_softwarerenderer.hpp"
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#include "qt_vulkanwindowrenderer.hpp"
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@@ -341,16 +340,16 @@ RendererStack::createRenderer(Renderer renderer)
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case Renderer::OpenGL3PCem:
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{
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this->createWinId();
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auto hw = new OpenGLRendererPCem(this);
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auto hw = new OpenGLRenderer(this);
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rendererWindow = hw;
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connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection);
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connect(hw, &OpenGLRendererPCem::initialized, [=]() {
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connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection);
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connect(hw, &OpenGLRenderer::initialized, [=]() {
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/* Buffers are available only after initialization. */
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imagebufs = rendererWindow->getBuffers();
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endblit();
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emit rendererChanged();
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});
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connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() {
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connect(hw, &OpenGLRenderer::errorInitializing, [=]() {
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/* Renderer not could initialize, fallback to software. */
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imagebufs = {};
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QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
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@@ -361,16 +360,16 @@ RendererStack::createRenderer(Renderer renderer)
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case Renderer::OpenGL3:
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{
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this->createWinId();
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auto hw = new OpenGLRendererPCem(this);
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auto hw = new OpenGLRenderer(this);
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rendererWindow = hw;
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connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection);
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connect(hw, &OpenGLRendererPCem::initialized, [=]() {
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connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection);
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connect(hw, &OpenGLRenderer::initialized, [=]() {
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/* Buffers are available only after initialization. */
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imagebufs = rendererWindow->getBuffers();
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endblit();
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emit rendererChanged();
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});
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connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() {
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connect(hw, &OpenGLRenderer::errorInitializing, [=]() {
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/* Renderer not could initialize, fallback to software. */
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imagebufs = {};
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QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
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