Add OpenGL 3.0 Core renderer
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@@ -4,6 +4,9 @@
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#include "qt_specifydimensions.h"
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#include "qt_soundgain.hpp"
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#include "qt_rendererstack.hpp"
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#include "qt_renderercomon.hpp"
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extern "C" {
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#include <86box/86box.h>
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#include <86box/config.h>
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@@ -36,6 +39,9 @@ extern "C" {
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#include "qt_mediamenu.hpp"
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#ifdef __unix__
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#ifdef WAYLAND
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#include "wl_mouse.hpp"
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#endif
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#undef KeyPress
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@@ -163,11 +169,16 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::OpenGLES);
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(true);
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break;
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case 3:
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::OpenGL3);
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ui->actionOpenGL_3_0_Core->setChecked(true);
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break;
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionSoftware_Renderer);
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actGroup->addAction(ui->actionHardware_Renderer_OpenGL);
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actGroup->addAction(ui->actionHardware_Renderer_OpenGL_ES);
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actGroup->addAction(ui->actionOpenGL_3_0_Core);
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switch (scale) {
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case 0:
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ui->action0_5x->setChecked(true);
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@@ -1028,6 +1039,7 @@ void MainWindow::on_actionSoftware_Renderer_triggered() {
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::Software);
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ui->actionHardware_Renderer_OpenGL->setChecked(false);
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(false);
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ui->actionOpenGL_3_0_Core->setChecked(false);
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vid_api = 0;
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}
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@@ -1035,6 +1047,7 @@ void MainWindow::on_actionHardware_Renderer_OpenGL_triggered() {
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::OpenGL);
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ui->actionSoftware_Renderer->setChecked(false);
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(false);
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ui->actionOpenGL_3_0_Core->setChecked(false);
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vid_api = 1;
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}
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@@ -1042,6 +1055,7 @@ void MainWindow::on_actionHardware_Renderer_OpenGL_ES_triggered() {
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::OpenGLES);
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ui->actionSoftware_Renderer->setChecked(false);
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ui->actionHardware_Renderer_OpenGL->setChecked(false);
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ui->actionOpenGL_3_0_Core->setChecked(false);
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vid_api = 2;
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}
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@@ -1343,3 +1357,13 @@ void MainWindow::setSendKeyboardInput(bool enabled)
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{
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send_keyboard_input = enabled;
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}
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void MainWindow::on_actionOpenGL_3_0_Core_triggered()
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{
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::OpenGL3);
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ui->actionSoftware_Renderer->setChecked(false);
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ui->actionHardware_Renderer_OpenGL->setChecked(false);
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(false);
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ui->actionOpenGL_3_0_Core->setChecked(true);
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vid_api = 3;
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}
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