Add OpenGL 3.0 Core renderer
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@@ -196,6 +196,14 @@ void RendererStack::switchRenderer(Renderer renderer) {
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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case Renderer::OpenGL3:
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{
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this->createWinId();
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auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGL3);
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connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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}
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current->setFocusPolicy(Qt::NoFocus);
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current->setFocusProxy(this);
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