qt: More error handling and tweaking to opengl 3 renderer
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@@ -172,7 +172,7 @@ OpenGLOptions::addShader(const QString &path)
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define VERTEX\n" % shader_text))
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throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" "\n#define FRAGMENT\n" % shader_text))
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define FRAGMENT\n" % shader_text))
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throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
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if (!shader->link())
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