qt: More error handling and tweaking to opengl 3 renderer

This commit is contained in:
ts-korhonen
2022-03-05 02:57:57 +02:00
parent 395fa8ac36
commit 828accc91d
4 changed files with 98 additions and 69 deletions

View File

@@ -172,7 +172,7 @@ OpenGLOptions::addShader(const QString &path)
if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define VERTEX\n" % shader_text))
throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" "\n#define FRAGMENT\n" % shader_text))
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define FRAGMENT\n" % shader_text))
throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
if (!shader->link())