Revert "Rework Voodoo texture precalc to support non-split trilinear textures" for voodoo1/2 Fixes #1137
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@@ -33,7 +33,8 @@ static const uint32_t texture_offset[LOD_MAX + 3] = {
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256 * 256 + 128 * 128 + 64 * 64 + 32 * 32 + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2 + 1 * 1 + 1
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};
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void voodoo_recalc_tex(voodoo_t *voodoo, int tmu);
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void voodoo_recalc_tex12(voodoo_t *voodoo, int tmu);
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void voodoo_recalc_tex3(voodoo_t *voodoo, int tmu);
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void voodoo_use_texture(voodoo_t *voodoo, voodoo_params_t *params, int tmu);
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void voodoo_tex_writel(uint32_t addr, uint32_t val, void *p);
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void flush_texture_cache(voodoo_t *voodoo, uint32_t dirty_addr, int tmu);
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