diff --git a/src/video/vid_ps55da2.c b/src/video/vid_ps55da2.c index f8c72833e..c476d12b9 100644 --- a/src/video/vid_ps55da2.c +++ b/src/video/vid_ps55da2.c @@ -405,10 +405,11 @@ typedef struct da2_t { int indata; int32_t destaddr; int32_t srcaddr; - int32_t size_x, tile_w; - int32_t size_y; - int32_t dest_x; - int32_t dest_y; + int16_t size_x; + int16_t tile_w; + int16_t size_y; + int16_t dest_x; + int16_t dest_y; int16_t destpitch; int16_t srcpitch; int32_t fcolor; @@ -416,7 +417,7 @@ typedef struct da2_t { int32_t count; int32_t d; int octdir; - int x, y; + int x, y, wx1, wx2, wy1, wy2; } bitblt; #ifdef ENABLE_DA2_DEBUGVRAM @@ -805,20 +806,32 @@ da2_bitblt_load(da2_t *da2) /* Draw a line */ else if (da2->bitblt.reg[0x5] == 0x43) { da2->bitblt.exec = DA2_BLT_CLINE; - da2->bitblt.dest_x = (da2->bitblt.reg[0x32] & 0x7ff); - da2->bitblt.dest_y = (da2->bitblt.reg[0x34] & 0x7ff); - da2->bitblt.size_x = abs((da2->bitblt.reg[0x33] & 0x7ff) - (da2->bitblt.reg[0x32] & 0x7ff)); - da2->bitblt.size_y = abs((da2->bitblt.reg[0x35] & 0x7ff) - (da2->bitblt.reg[0x34] & 0x7ff)); - da2->bitblt.count = 0; - da2->bitblt.octdir = da2->bitblt.reg[0x2D]; + da2->bitblt.dest_x = (da2->bitblt.reg[0x32] & 0xffff); + da2->bitblt.dest_y = (da2->bitblt.reg[0x34] & 0xffff); + da2->bitblt.wx1 = (da2->bitblt.reg[0x32]) >> 16; + da2->bitblt.wx2 = (da2->bitblt.reg[0x33]) >> 16; + da2->bitblt.wy1 = (da2->bitblt.reg[0x34]) >> 16; + da2->bitblt.wy2 = (da2->bitblt.reg[0x35]) >> 16; + da2->bitblt.size_x = abs((int16_t)(da2->bitblt.reg[0x33] & 0xffff) - da2->bitblt.dest_x); + da2->bitblt.size_y = abs((int16_t)(da2->bitblt.reg[0x35] & 0xffff) - da2->bitblt.dest_y); + da2->bitblt.count = 0; + da2->bitblt.octdir = da2->bitblt.reg[0x2D]; da2->bitblt.bitshift_destr = 0; if (da2->bitblt.octdir & 0x04) /* dX > dY */ da2->bitblt.d = 2 * da2->bitblt.size_y - da2->bitblt.size_x; else da2->bitblt.d = 2 * da2->bitblt.size_x - da2->bitblt.size_y; - da2_log("drawline x=%d, y=%d, dx=%d, dy=%d, oct=%d\n", + da2->bitblt.x = da2->bitblt.dest_x; + da2->bitblt.y = da2->bitblt.dest_y; + da2_log("drawline x=%d, y=%d, dx=%d, dy=%d, oct=%dn", da2->bitblt.dest_x, da2->bitblt.dest_y, da2->bitblt.size_x, da2->bitblt.size_y, da2->bitblt.octdir); + da2_log(" x1=%d, x2=%d, y1=%d, y2=%d\n", + da2->bitblt.reg[0x32] & 0x7ff, da2->bitblt.reg[0x33] & 0x7ff, + da2->bitblt.reg[0x34] & 0x7ff, da2->bitblt.reg[0x35] & 0x7ff); + da2_log(" ux1=%d,ux2=%d,uy1=%d,uy2=%d\n", + (da2->bitblt.reg[0x32] >> 16) & 0x7ff, (da2->bitblt.reg[0x33] >> 16) & 0x7ff, + (da2->bitblt.reg[0x34] >> 16) & 0x7ff, (da2->bitblt.reg[0x35] >> 16) & 0x7ff); } /* Fill a rectangle (or draw a horizontal / vertical line) */ else if ((da2->bitblt.reg[0x5] & 0xfff0) == 0x40 && da2->bitblt.reg[0x3D] == 0) { @@ -884,7 +897,7 @@ da2_bitblt_exec(void *p) da2_t *da2 = (da2_t *) p; // timer_set_delay_u64(&da2->bitblt.timer, da2->bitblt.timerspeed); #ifdef ENABLE_DA2_DEBUGBLT - if(!(da2->bitblt.debug_exesteps & 0xf)) + if(!(da2->bitblt.debug_exesteps & 0xff)) da2_log("bitblt_exec: %d %d\n", da2->bitblt.exec, da2->bitblt.debug_exesteps); da2->bitblt.debug_exesteps++; #endif @@ -897,23 +910,26 @@ da2_bitblt_exec(void *p) da2->bitblt.indata = 0; break; case DA2_BLT_CLINE: - int pos_x = da2->bitblt.dest_x + da2->bitblt.x; - int pos_y = da2->bitblt.dest_y + da2->bitblt.y; - /* Draw a dot */ // outb(0x680, da2->bitblt.octdir); - da2_bltlog("point: %d %d %d %d %d\n", pos_x, pos_y, da2->bitblt.d, da2->bitblt.x, da2->bitblt.y); - int destaddr = pos_y * (da2->rowoffset * 2) + pos_x / 8; - int pixelmask = pos_x % 16; + da2_bltlog("point: %d %d %d %d %d\n", da2->bitblt.x, da2->bitblt.y, da2->bitblt.d, da2->bitblt.x, da2->bitblt.y); + int destaddr = da2->bitblt.y * (da2->rowoffset * 2) + da2->bitblt.x / 8; + int pixelmask = da2->bitblt.x % 16; if (pixelmask >= 8) pixelmask = (0x8000 >> (pixelmask - 8)); else pixelmask = (0x80 >> pixelmask); - DA2_DrawColorWithBitmask(destaddr, da2->bitblt.fcolor, pixelmask, da2); + + /* check the current position is inside the window */ + if (da2->bitblt.x < da2->bitblt.wx1 || da2->bitblt.x > da2->bitblt.wx2 + || da2->bitblt.y < da2->bitblt.wy1 || da2->bitblt.y > da2->bitblt.wy2) + ; + else + DA2_DrawColorWithBitmask(destaddr, da2->bitblt.fcolor, pixelmask, da2); // da2_log("draw: %x %x %x\n", destaddr, da2->bitblt.fcolor, pixelmask); da2->bitblt.count++; - /* Bresenham's line */ + /* calculate the next position with Bresenham's line algorithm */ if (da2->bitblt.octdir & 0x04) { /* dX > dY */ if (da2->bitblt.octdir & 0x02) { da2->bitblt.x++;