Removed the useless y1 and y2 parameters from the renderers' blit functions (and other places).

This commit is contained in:
OBattler
2021-09-13 23:19:10 +02:00
parent 7473a1c4b9
commit 96faa28eeb
31 changed files with 119 additions and 130 deletions

View File

@@ -161,10 +161,10 @@ static const uint16_t sdl_to_xt[0x200] =
typedef struct sdl_blit_params
{
int x, y, y1, y2, w, h;
int x, y, w, h;
} sdl_blit_params;
sdl_blit_params params = { 0, 0, 0, 0, 0, 0 };
sdl_blit_params params = { 0, 0, 0, 0 };
int blitreq = 0;
void* dynld_module(const char *name, dllimp_t *table)
@@ -607,7 +607,7 @@ void ui_sb_bugui(char *str)
}
extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);
extern void sdl_blit(int x, int y, int w, int h);
typedef struct mouseinputdata
{
@@ -1122,8 +1122,8 @@ int main(int argc, char** argv)
}
if (blitreq)
{
extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);
sdl_blit(params.x, params.y, params.y1, params.y2, params.w, params.h);
extern void sdl_blit(int x, int y, int w, int h);
sdl_blit(params.x, params.y, params.w, params.h);
}
if (title_set)
{

View File

@@ -23,7 +23,7 @@
typedef struct sdl_blit_params
{
int x, y, y1, y2, w, h;
int x, y, w, h;
} sdl_blit_params;
extern sdl_blit_params params;
extern int blitreq;
@@ -121,26 +121,24 @@ sdl_stretch(int *w, int *h, int *x, int *y)
void
sdl_blit_shim(int x, int y, int y1, int y2, int w, int h)
sdl_blit_shim(int x, int y, int w, int h)
{
params.x = x;
params.y = y;
params.w = w;
params.h = h;
params.y1 = y1;
params.y2 = y2;
blitreq = 1;
}
void ui_window_title_real();
void
sdl_blit(int x, int y, int y1, int y2, int w, int h)
sdl_blit(int x, int y, int w, int h)
{
SDL_Rect r_src;
int ret;
if (!sdl_enabled || (y1 == y2) || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
if (!sdl_enabled || (h <= 0) || (render_buffer == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
video_blit_complete();
return;
}
@@ -153,17 +151,17 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
else sdl_resize(resize_w, resize_h);
resize_pending = 0;
}
r_src.x = 0;
r_src.y = y1;
r_src.x = x;
r_src.y = y;
r_src.w = w;
r_src.h = y2 - y1;
SDL_UpdateTexture(sdl_tex, &r_src, &(render_buffer->dat)[y1 * w], w * 4);
r_src.h = h;
SDL_UpdateTexture(sdl_tex, &r_src, &(buffer32->line[y][x]), (2048 + 64) * 4);
video_blit_complete();
SDL_RenderClear(sdl_render);
r_src.x = 0;
r_src.y = 0;
r_src.x = x;
r_src.y = y;
r_src.w = w;
r_src.h = h;