Removed the useless y1 and y2 parameters from the renderers' blit functions (and other places).

This commit is contained in:
OBattler
2021-09-13 23:19:10 +02:00
parent 7473a1c4b9
commit 96faa28eeb
31 changed files with 119 additions and 130 deletions

View File

@@ -229,12 +229,12 @@ sdl_stretch(int *w, int *h, int *x, int *y)
static void
sdl_blit(int x, int y, int y1, int y2, int w, int h)
sdl_blit(int x, int y, int w, int h)
{
SDL_Rect r_src;
int ret;
if (!sdl_enabled || (y1 == y2) || (h <= 0) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
if (!sdl_enabled || (h <= 0) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) {
video_blit_complete();
return;
}
@@ -245,7 +245,7 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
r_src.y = y;
r_src.w = w;
r_src.h = h;
SDL_UpdateTexture(sdl_tex, &r_src, &(buffer32->line[y][x]), (2048 + 64) * 4);
SDL_UpdateTexture(sdl_tex, &r_src, &(buffer32->line[y][x]), (2048 + 64) * sizeof(uint32_t));
video_blit_complete();
SDL_RenderClear(sdl_render);