Add 8-dot hscroll compensation to EGA graphics modes
This is in lieu of whatever the correct emulation would be (as per the text modes). Somehow I forgot to add this when reworking the fine scroll implementations.
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@@ -199,6 +199,7 @@ ega_render_graphics(ega_t *ega)
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const bool attrblink = ((ega->attrregs[0x10] & 8) != 0);
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const bool blinked = ega->blink & 0x10;
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const bool crtcreset = ((ega->crtc[0x17] & 0x80) == 0);
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const bool seq9dot = ((ega->seqregs[1] & 1) == 0);
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const bool seqoddeven = ((ega->seqregs[1] & 4) != 0);
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const uint8_t blinkmask = (attrblink && blinked ? 0x8 : 0x0);
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uint32_t *p = &buffer32->line[ega->displine + ega->y_add][ega->x_add];
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@@ -206,6 +207,15 @@ ega_render_graphics(ega_t *ega)
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const int dotwidth = 1 << dwshift;
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const int charwidth = dotwidth * 8;
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int secondcclk = 0;
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/* Compensate for 8dot scroll */
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if (!seq9dot) {
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for (int x = 0; x < dotwidth; x++) {
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p[x] = ega->overscan_color;
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}
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p += dotwidth;
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}
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for (int x = 0; x <= (ega->hdisp + ega->scrollcache); x += charwidth) {
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uint32_t addr = ega->remap_func(ega, ega->ma) & ega->vrammask;
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