From 86343327be6d2cd41424d1deeaa659b493bc31f2 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sat, 8 Mar 2025 02:13:14 +0600 Subject: [PATCH 01/50] Initial PCem OpenGL 3.x renderer port --- src/86box.c | 2 + src/device/kbc_at_dev.c | 3 + src/include/86box/86box.h | 2 + src/include/86box/ini.h | 28 + src/include/86box/keyboard.h | 27 +- src/include/86box/qt-glsl.h | 158 +++ src/include/86box/qt-glslp-parser.h | 56 + src/ini.c | 22 + src/qt/CMakeLists.txt | 3 + src/qt/qt.c | 5 + src/qt/qt_glsl_parser.cpp | 308 +++++ src/qt/qt_main.cpp | 1 + src/qt/qt_mainwindow.cpp | 3 + src/qt/qt_openglrenderer_pcem.cpp | 1679 +++++++++++++++++++++++++++ src/qt/qt_openglrenderer_pcem.hpp | 127 ++ src/qt/qt_rendererstack.cpp | 33 +- src/qt/qt_rendererstack.hpp | 1 + 17 files changed, 2442 insertions(+), 16 deletions(-) create mode 100644 src/include/86box/qt-glsl.h create mode 100644 src/include/86box/qt-glslp-parser.h create mode 100644 src/qt/qt_glsl_parser.cpp create mode 100644 src/qt/qt_openglrenderer_pcem.cpp create mode 100644 src/qt/qt_openglrenderer_pcem.hpp diff --git a/src/86box.c b/src/86box.c index aa3afb085..13167b1bd 100644 --- a/src/86box.c +++ b/src/86box.c @@ -252,6 +252,8 @@ int unscaled_size_y = SCREEN_RES_Y; /* current unscaled size Y */ int efscrnsz_y = SCREEN_RES_Y; #endif +__thread int is_cpu_thread = 0; + static wchar_t mouse_msg[3][200]; static volatile atomic_int do_pause_ack = 0; diff --git a/src/device/kbc_at_dev.c b/src/device/kbc_at_dev.c index c1041e6e1..82ce31bfd 100644 --- a/src/device/kbc_at_dev.c +++ b/src/device/kbc_at_dev.c @@ -88,6 +88,9 @@ kbc_at_dev_queue_add(atkbc_dev_t *dev, uint8_t val, uint8_t main) { if (main) { kbc_at_dev_log("%s: dev->queue[%02X] = %02X;\n", dev->name, dev->queue_end, val); + if (!is_cpu_thread && kbc_at_dev_queue_pos(dev, 1) == dev->fifo_mask) { + while (kbc_at_dev_queue_pos(dev, 1) == dev->fifo_mask) {} + } dev->queue[dev->queue_end] = val; dev->queue_end = (dev->queue_end + 1) & dev->fifo_mask; } else { diff --git a/src/include/86box/86box.h b/src/include/86box/86box.h index 79bb84009..30905741c 100644 --- a/src/include/86box/86box.h +++ b/src/include/86box/86box.h @@ -188,6 +188,8 @@ extern FILE *stdlog; /* file to log output to */ #endif extern int config_changed; /* config has changed */ +extern __thread int is_cpu_thread; /* Is this the CPU thread? */ + /* Function prototypes. */ #ifdef HAVE_STDARG_H extern void pclog_ex(const char *fmt, va_list ap); diff --git a/src/include/86box/ini.h b/src/include/86box/ini.h index d52620f69..2a73a18b0 100644 --- a/src/include/86box/ini.h +++ b/src/include/86box/ini.h @@ -58,6 +58,7 @@ extern void ini_section_set_hex20(ini_section_t section, const char *name, i extern void ini_section_set_mac(ini_section_t section, const char *name, int val); extern void ini_section_set_string(ini_section_t section, const char *name, const char *val); extern void ini_section_set_wstring(ini_section_t section, const char *name, wchar_t *val); +extern int ini_has_entry(ini_section_t self, const char *name); #define ini_delete_var(ini, head, name) ini_section_delete_var(ini_find_section(ini, head), name) @@ -90,6 +91,33 @@ extern ini_section_t ini_find_or_create_section(ini_t ini, const char *name); extern void ini_rename_section(ini_section_t section, const char *name); extern void ini_delete_section_if_empty(ini_t ini, ini_section_t section); +static inline void *wx_config_load(const char *path) { return (void*) ini_read(path); }; +static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); + if (size == 0) + return res; + strncpy(dst, str, size); + return res; +} +static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = ini_get_int((ini_t)config, "", name, defVal); + return res; +} +static inline int wx_config_get_float(void *config, const char *name, float *dst, float defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = (float)ini_get_double((ini_t)config, "", name, defVal); + return res; +} +static inline int wx_config_get_bool(void *config, const char *name, int *dst, int defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = !!ini_get_int((ini_t)config, "", name, defVal); + return res; +} +static inline int wx_config_has_entry(void *config, const char *name) { return ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); } +static inline void wx_config_free(void *config) { ini_close(config); }; + #ifdef __cplusplus } #endif diff --git a/src/include/86box/keyboard.h b/src/include/86box/keyboard.h index 110e4f760..b7f301a58 100644 --- a/src/include/86box/keyboard.h +++ b/src/include/86box/keyboard.h @@ -22,6 +22,13 @@ #ifndef EMU_KEYBOARD_H #define EMU_KEYBOARD_H +#ifdef __cplusplus +# include +using atomic_uint = std::atomic_uint; +#else +# include +#endif + enum { DEV_KBD = 0, DEV_AUX = 1 @@ -54,16 +61,16 @@ typedef struct kbc_at_port_t { typedef struct atkbc_dev_t { const char *name; /* name of this device */ - uint8_t type; - uint8_t command; - uint8_t last_scan_code; - uint8_t state; - uint8_t resolution; - uint8_t rate; - uint8_t cmd_queue_start; - uint8_t cmd_queue_end; - uint8_t queue_start; - uint8_t queue_end; + uint8_t type; + uint8_t command; + uint8_t last_scan_code; + uint8_t state; + uint8_t resolution; + uint8_t rate; + uint8_t cmd_queue_start; + uint8_t cmd_queue_end; + atomic_uint queue_start; + atomic_uint queue_end; uint16_t flags; diff --git a/src/include/86box/qt-glsl.h b/src/include/86box/qt-glsl.h new file mode 100644 index 000000000..0cd8e27cd --- /dev/null +++ b/src/include/86box/qt-glsl.h @@ -0,0 +1,158 @@ +#ifndef SRC_WX_GLSL_H_ +#define SRC_WX_GLSL_H_ + +#define MAX_PREV 7 + +#define MAX_SHADERS 20 +#define MAX_TEXTURES 20 +#define MAX_PARAMETERS 100 + +#define MAX_USER_SHADERS 20 +//#define SDL2_SHADER_DEBUG + +struct shader_scale { + int mode[2]; + float value[2]; +}; + +struct shader_state { + float input_size[2]; + float input_texture_size[2]; + float output_texture_size[2]; + float output_size[2]; + float tex_coords[8]; +}; + +struct shader_vbo { + int vertex_coord; + int tex_coord; + int color; +}; + +struct shader_texture { + int id; + int width; + int height; + int type; + int internal_format; + int format; + int min_filter; + int mag_filter; + int wrap_mode; + void *data; + int mipmap; +}; + +struct shader_lut_texture { + char name[50]; + struct shader_texture texture; +}; + +struct shader_fbo { + int id; + struct shader_texture texture; + int srgb; + int mipmap_input; +}; + +struct shader_prev { + struct shader_fbo fbo; + struct shader_vbo vbo; +}; + +struct shader_input { + int texture; + int input_size; + int texture_size; + int tex_coord; +}; + +struct shader_uniforms { + int mvp_matrix; + int vertex_coord; + int tex_coord; + int color; + + int texture; + int input_size; + int texture_size; + int output_size; + + int frame_count; + int frame_direction; + + struct shader_input orig; + struct shader_input pass[MAX_SHADERS]; + struct shader_input prev_pass[MAX_SHADERS]; + struct shader_input prev[MAX_PREV]; + + int parameters[MAX_PARAMETERS]; + int lut_textures[MAX_TEXTURES]; +}; + +struct shader_program { + int vertex_shader; + int fragment_shader; + int id; +}; + +struct shader_parameter { + char id[64]; + char description[64]; + float default_value; + float value; + float min; + float max; + float step; +}; + +struct shader_pass { + int active; + char alias[64]; + int vertex_array; + int frame_count_mod; + struct shader_program program; + struct shader_uniforms uniforms; + struct shader_fbo fbo; + struct shader_vbo vbo; + struct shader_state state; + struct shader_scale scale; +}; + +struct glsl_shader { + int active; + char name[64]; + + int num_passes; + struct shader_pass passes[MAX_SHADERS]; + + int num_lut_textures; + struct shader_lut_texture lut_textures[MAX_TEXTURES]; + + int num_parameters; + struct shader_parameter parameters[MAX_PARAMETERS]; + + struct shader_pass prev_scene; + struct shader_prev prev[MAX_PREV + 1]; + + int last_prev_update; + int has_prev; + + float shader_refresh_rate; + + int input_filter_linear; +}; + +typedef struct glsl_t { + int num_shaders; + struct glsl_shader shaders[MAX_USER_SHADERS]; + struct shader_pass scene; + struct shader_pass final_pass; + struct shader_pass fs_color; +#ifdef SDL2_SHADER_DEBUG + struct shader_pass debug; +#endif + int srgb; +} glsl_t; + +#endif \ No newline at end of file diff --git a/src/include/86box/qt-glslp-parser.h b/src/include/86box/qt-glslp-parser.h new file mode 100644 index 000000000..cf2ac464a --- /dev/null +++ b/src/include/86box/qt-glslp-parser.h @@ -0,0 +1,56 @@ +#ifndef SRC_WX_GLSLP_PARSER_H_ +#define SRC_WX_GLSLP_PARSER_H_ + +#include "qt-glsl.h" + +struct parameter { + char id[64]; + char description[64]; + float default_value; + float value; + float min; + float max; + float step; +}; + +struct texture { + char path[256]; + char name[50]; + int linear; + int mipmap; + char wrap_mode[50]; +}; + +struct shader { + char shader_fn[1024]; + char *shader_program; + char alias[64]; + int filter_linear; + int float_framebuffer; + int srgb_framebuffer; + int mipmap_input; + int frame_count_mod; + char wrap_mode[50]; + char scale_type_x[9], scale_type_y[9]; + float scale_x, scale_y; +}; + +typedef struct glslp_t { + char name[64]; + int num_shaders; + struct shader shaders[MAX_SHADERS]; + + int num_textures; + struct texture textures[MAX_TEXTURES]; + + int num_parameters; + struct parameter parameters[MAX_PARAMETERS]; + + int input_filter_linear; +} glslp_t; + +void get_glslp_name(const char *f, char *s, int size); +glslp_t *glslp_parse(const char *f); +void glslp_free(glslp_t *p); + +#endif /* SRC_WX_GLSLP_PARSER_H_ */ \ No newline at end of file diff --git a/src/ini.c b/src/ini.c index 78c873758..4ea6f6381 100644 --- a/src/ini.c +++ b/src/ini.c @@ -157,6 +157,23 @@ find_entry(section_t *section, const char *name) return (NULL); } +int +ini_has_entry(ini_section_t self, const char *name) +{ + section_t *section = (section_t *) self; + const entry_t *entry; + int value = 0; + + if (section == NULL) + return 0; + + entry = find_entry(section, name); + if (entry == NULL) + return 0; + + return 1; +} + static int entries_num(section_t *section) { @@ -593,6 +610,11 @@ ini_section_get_int(ini_section_t self, const char *name, int def) if (entry == NULL) return def; + if (stricmp(entry->data, "true") == 0) + return 1; + if (stricmp(entry->data, "false") == 0) + return 0; + sscanf(entry->data, "%i", &value); return value; diff --git a/src/qt/CMakeLists.txt b/src/qt/CMakeLists.txt index c08a03016..fd82b9053 100644 --- a/src/qt/CMakeLists.txt +++ b/src/qt/CMakeLists.txt @@ -89,6 +89,9 @@ add_library(ui STATIC qt_hardwarerenderer.hpp qt_openglrenderer.cpp qt_openglrenderer.hpp + qt_openglrenderer_pcem.cpp + qt_openglrenderer_pcem.hpp + qt_glsl_parser.cpp qt_opengloptions.cpp qt_opengloptions.hpp qt_opengloptionsdialog.cpp diff --git a/src/qt/qt.c b/src/qt/qt.c index a9a6460eb..13ddbf498 100644 --- a/src/qt/qt.c +++ b/src/qt/qt.c @@ -54,6 +54,8 @@ plat_vidapi(const char *api) return 4; } else if (!strcasecmp(api, "vnc")) { return 5; + } else if (!strcasecmp(api, "qt_opengl3_pcem")) { + return 6; } return 0; @@ -83,6 +85,9 @@ plat_vidapi_name(int api) case 5: name = "vnc"; break; + case 6: + name = "qt_opengl3_pcem"; + break; default: fatal("Unknown renderer: %i\n", api); break; diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp new file mode 100644 index 000000000..7cf032a52 --- /dev/null +++ b/src/qt/qt_glsl_parser.cpp @@ -0,0 +1,308 @@ +#include +#include +#include +#include +#include +extern "C" +{ +#include <86box/86box.h> +#include <86box/ini.h> +#include <86box/qt-glslp-parser.h> +#include <86box/path.h> +} + +#define safe_strncpy(a, b, n) \ + do { \ + strncpy((a), (b), (n)-1); \ + (a)[(n)-1] = 0; \ + } while (0) + +static int endswith(const char *str, const char *ext) { + int i; + const char *p; + int elen = strlen(ext); + int slen = strlen(str); + if (slen >= elen) { + p = &str[slen - elen]; + for (i = 0; i < elen; ++i) { + if (tolower(p[i]) != tolower(ext[i])) + return 0; + } + return 1; + } + return 0; +} + +static char *load_file(const char *fn) { + FILE *f = fopen(fn, "rb"); + if (!f) + return 0; + fseek(f, 0, SEEK_END); + long fsize = ftell(f); + fseek(f, 0, SEEK_SET); + + char *data = (char*)malloc(fsize + 1); + + fread(data, fsize, 1, f); + fclose(f); + + data[fsize] = 0; + + return data; +} + +static void strip_lines(const char *program, const char *starts_with) { + /* strip parameters */ + char *ptr = strstr(program, starts_with); + while (ptr) { + while (*ptr != '\n' && *ptr != '\0') + *ptr++ = ' '; + ptr = strstr(program, starts_with); + } +} + +static void strip_parameters(const char *program) { + /* strip parameters */ + strip_lines(program, "#pragma parameter"); +} + +static void strip_defines(const char *program) { + /* strip texture define */ + strip_lines(program, "#define texture"); +} + +static int has_parameter(glslp_t *glsl, char *id) { + int i; + for (i = 0; i < glsl->num_parameters; ++i) + if (!strcmp(glsl->parameters[i].id, id)) + return 1; + return 0; +} + +static int get_parameters(glslp_t *glsl) { + int i; + struct parameter p; + for (i = 0; i < glsl->num_shaders; ++i) { + struct shader *shader = &glsl->shaders[i]; + FILE *f = fopen(shader->shader_fn, "rb"); + if (!f) + return 0; + + char line[1024]; + while (fgets(line, sizeof(line) - 1, f) && glsl->num_parameters < MAX_PARAMETERS) { + int num = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", p.id, p.description, + &p.default_value, &p.min, &p.max, &p.step); + if (num < 5) + continue; + p.id[63] = 0; + p.description[63] = 0; + + if (num == 5) + p.step = 0.1f * (p.max - p.min); + + p.value = p.default_value; + + if (!has_parameter(glsl, p.id)) { + memcpy(&glsl->parameters[glsl->num_parameters++], &p, sizeof(struct parameter)); + pclog("Read parameter: %s (%s) %f, %f -> %f (%f)\n", p.id, p.description, p.default_value, p.min, + p.max, p.step); + } + } + + fclose(f); + } + + return 1; +} + +static struct parameter *get_parameter(glslp_t *glslp, const char *id) { + int i; + for (i = 0; i < glslp->num_parameters; ++i) { + if (!strcmp(glslp->parameters[i].id, id)) { + return &glslp->parameters[i]; + } + } + return 0; +} + +static glslp_t *glsl_parse(const char *f) { + glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t)); + memset(glslp, 0, sizeof(glslp_t)); + glslp->num_shaders = 1; + struct shader *shader = &glslp->shaders[0]; + strcpy(shader->shader_fn, f); + shader->shader_program = load_file(f); + if (!shader->shader_program) { + //wx_simple_messagebox("GLSL error", "Could not load shader %s\n", shader->shader_fn); + glslp_free(glslp); + return 0; + } + strip_parameters(shader->shader_program); + strip_defines(shader->shader_program); + shader->scale_x = shader->scale_y = 1.0f; + strcpy(shader->scale_type_x, "source"); + strcpy(shader->scale_type_y, "source"); + get_parameters(glslp); + return glslp; +} + +extern "C" { + +void get_glslp_name(const char *f, char *s, int size) { safe_strncpy(s, path_get_filename((char *)f), size); } + +glslp_t *glslp_parse(const char *f) { + int i, j, len, sublen; + char s[513], t[513], z[540]; + + memset(s, 0, sizeof(s)); + if (endswith(f, ".glsl")) + return glsl_parse(f); + + void *cfg = wx_config_load(f); + + if (!cfg) { + fprintf(stderr, "GLSLP Error: Could not load GLSLP-file %s\n", f); + return 0; + } + + glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t)); + memset(glslp, 0, sizeof(glslp_t)); + + get_glslp_name(f, glslp->name, sizeof(glslp->name)); + + wx_config_get_int(cfg, "shaders", &glslp->num_shaders, 0); + + wx_config_get_bool(cfg, "filter_linear0", &glslp->input_filter_linear, -1); + + for (i = 0; i < glslp->num_shaders; ++i) { + struct shader *shader = &glslp->shaders[i]; + + snprintf(s, sizeof(s) - 1, "shader%d", i); + if (!wx_config_get_string(cfg, s, t, sizeof(t), 0)) { + /* shader doesn't exist, lets break here */ + glslp->num_shaders = i; + break; + } + strcpy(s, f); + *path_get_filename(s) = 0; + snprintf(shader->shader_fn, sizeof(shader->shader_fn) - 1, "%s%s", s, t); + shader->shader_program = load_file(shader->shader_fn); + if (!shader->shader_program) { + fprintf(stderr, "GLSLP Error: Could not load shader %s\n", shader->shader_fn); + glslp_free(glslp); + return 0; + } + strip_parameters(shader->shader_program); + strip_defines(shader->shader_program); + + snprintf(s, sizeof(s) - 1, "alias%d", i); + wx_config_get_string(cfg, s, shader->alias, sizeof(shader->alias), 0); + + snprintf(s, sizeof(s) - 1, "filter_linear%d", i + 1); + wx_config_get_bool(cfg, s, &shader->filter_linear, 0); + + snprintf(s, sizeof(s) - 1, "wrap_mode%d", i); + wx_config_get_string(cfg, s, shader->wrap_mode, sizeof(shader->wrap_mode), 0); + + snprintf(s, sizeof(s) - 1, "float_framebuffer%d", i); + wx_config_get_bool(cfg, s, &shader->float_framebuffer, 0); + snprintf(s, sizeof(s) - 1, "srgb_framebuffer%d", i); + wx_config_get_bool(cfg, s, &shader->srgb_framebuffer, 0); + + snprintf(s, sizeof(s) - 1, "mipmap_input%d", i); + wx_config_get_bool(cfg, s, &shader->mipmap_input, 0); + + strcpy(shader->scale_type_x, "source"); + snprintf(s, sizeof(s) - 1, "scale_type_x%d", i); + wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0); + strcpy(shader->scale_type_y, "source"); + snprintf(s, sizeof(s) - 1, "scale_type_y%d", i); + wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0); + snprintf(s, sizeof(s) - 1, "scale_type%d", i); + if (wx_config_has_entry(cfg, s)) { + wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0); + wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0); + } + + snprintf(s, sizeof(s) - 1, "scale_x%d", i); + wx_config_get_float(cfg, s, &shader->scale_x, 1.0f); + snprintf(s, sizeof(s) - 1, "scale_y%d", i); + wx_config_get_float(cfg, s, &shader->scale_y, 1.0f); + snprintf(s, sizeof(s) - 1, "scale%d", i); + if (wx_config_has_entry(cfg, s)) { + wx_config_get_float(cfg, s, &shader->scale_x, 1.0f); + wx_config_get_float(cfg, s, &shader->scale_y, 1.0f); + } + + snprintf(s, sizeof(s) - 1, "frame_count_mod%d", i); + wx_config_get_int(cfg, s, &shader->frame_count_mod, 0); + } + + /* textures */ + glslp->num_textures = 0; + wx_config_get_string(cfg, "textures", t, sizeof(t), 0); + + len = strlen(t); + j = 0; + sublen = 0; + for (i = 0; i < len; ++i) { + if (t[i] == ';' || i == len - 1) { + sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1; + safe_strncpy(s, t + j, sublen); + s[511 < sublen ? 511 : sublen] = 0; + + struct texture *tex = &glslp->textures[glslp->num_textures++]; + + strcpy(tex->name, s); + wx_config_get_string(cfg, s, tex->path, sizeof(tex->path), 0); + + snprintf(z, sizeof(z) - 1, "%s_linear", s); + wx_config_get_bool(cfg, z, &tex->linear, 0); + + snprintf(z, sizeof(z) - 1, "%s_mipmap", s); + wx_config_get_bool(cfg, z, &tex->mipmap, 0); + + snprintf(z, sizeof(z) - 1, "%s_wrap_mode", s); + wx_config_get_string(cfg, z, tex->wrap_mode, sizeof(tex->wrap_mode), 0); + + j = i + 1; + } + } + + /* parameters */ + get_parameters(glslp); + + wx_config_get_string(cfg, "parameters", t, sizeof(t), 0); + + len = strlen(t); + j = 0; + sublen = 0; + for (i = 0; i < len; ++i) { + if (t[i] == ';' || i == len - 1) { + sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1; + safe_strncpy(s, t + j, sublen); + s[511 < sublen ? 511 : sublen] = 0; + + struct parameter *p = get_parameter(glslp, s); + + if (p) + wx_config_get_float(cfg, s, &p->default_value, 0); + + j = i + 1; + } + } + + wx_config_free(cfg); + + return glslp; +} + +void glslp_free(glslp_t *p) { + int i; + for (i = 0; i < p->num_shaders; ++i) + if (p->shaders[i].shader_program) + free(p->shaders[i].shader_program); + free(p); +} + +} \ No newline at end of file diff --git a/src/qt/qt_main.cpp b/src/qt/qt_main.cpp index 719208c18..9d965be31 100644 --- a/src/qt/qt_main.cpp +++ b/src/qt/qt_main.cpp @@ -389,6 +389,7 @@ main_thread_fn() // title_update = 1; uint64_t old_time = elapsed_timer.elapsed(); int drawits = frames = 0; + is_cpu_thread = 1; while (!is_quit && cpu_thread_run) { /* See if it is time to run a frame of code. */ const uint64_t new_time = elapsed_timer.elapsed(); diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 1cc6c33c9..4c1738e63 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -452,6 +452,9 @@ MainWindow::MainWindow(QWidget *parent) endblit(); } #endif + case 6: + newVidApi = RendererStack::Renderer::OpenGL3PCem; + break; } ui->stackedWidget->switchRenderer(newVidApi); if (!show_second_monitors) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp new file mode 100644 index 000000000..4ab66105c --- /dev/null +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -0,0 +1,1679 @@ +#include "qt_renderercommon.hpp" +#include "qt_mainwindow.hpp" + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include + +#include + +#include + +#include "qt_openglrenderer_pcem.hpp" + +extern "C" { +#include <86box/86box.h> +#include <86box/plat.h> +#include <86box/video.h> +#include <86box/path.h> +#include <86box/ini.h> +#include <86box/config.h> +#include <86box/qt-glslp-parser.h> +} + +#define SCALE_SOURCE 0 +#define SCALE_VIEWPORT 1 +#define SCALE_ABSOLUTE 2 + +float gl3_shader_refresh_rate = 0; +float gl3_input_scale = 1.0f; +int gl3_input_stretch = FULLSCR_SCALE_FULL; +char gl3_shader_file[MAX_USER_SHADERS][512]; + +static int max_texture_size = 65536; + +static struct shader_texture scene_texture; + +static glsl_t *active_shader; + +static QOpenGLExtraFunctions glw; + +static GLfloat matrix[] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; + +extern int video_filter_method; +extern int video_vsync; +extern int video_focus_dim; +extern int video_refresh_rate; + +static int glsl_version[2]; + +const char *vertex_shader_default_tex_src = "#version 130\n" + "\n" + "in vec4 VertexCoord;\n" + "in vec2 TexCoord;\n" + "\n" + "out vec2 texCoord;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = VertexCoord;\n" + " texCoord = TexCoord;\n" + "}\n"; + +const char *fragment_shader_default_tex_src = "#version 130\n" + "\n" + "in vec2 texCoord;\n" + "uniform sampler2D Texture;\n" + "\n" + "out vec4 color;" + "\n" + "void main()\n" + "{\n" + " color = texture(Texture, texCoord);\n" + "}\n"; + +const char *vertex_shader_default_color_src = "#version 130\n" + "\n" + "in vec4 VertexCoord;\n" + "in vec4 Color;\n" + "\n" + "out vec4 color;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = VertexCoord;\n" + " color = Color;\n" + "}\n"; + +const char *fragment_shader_default_color_src = "#version 130\n" + "\n" + "in vec4 color;\n" + "\n" + "out vec4 outColor;" + "\n" + "void main()\n" + "{\n" + " outColor = color;\n" + "}\n"; + +static int +next_pow2(unsigned int n) +{ + n--; + n |= n >> 1; // Divide by 2^k for consecutive doublings of k up to 32, + n |= n >> 2; // and then or the results. + n |= n >> 4; + n |= n >> 8; + n |= n >> 16; + n++; + + return n; +} + +static int +create_program(struct shader_program *program) +{ + GLint status; + program->id = glw.glCreateProgram(); + glw.glAttachShader(program->id, program->vertex_shader); + glw.glAttachShader(program->id, program->fragment_shader); + + glw.glLinkProgram(program->id); + + glw.glDeleteShader(program->vertex_shader); + glw.glDeleteShader(program->fragment_shader); + + program->vertex_shader = program->fragment_shader = 0; + + glw.glGetProgramiv(program->id, GL_LINK_STATUS, &status); + + if (!status) { + int maxLength; + int length; + glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); + char *log = (char *) malloc(maxLength); + glw.glGetProgramInfoLog(program->id, maxLength, &length, log); + // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); + free(log); + return 0; + } + + return 1; +} + +static int +compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) +{ + const char *source[3]; + char version[50]; + int ver = 0; + char *version_loc = strstr(program, "#version"); + if (version_loc) + ver = (int) strtol(version_loc + 8, (char **) &program, 10); + else { + ver = glsl_version[0] * 100 + glsl_version[1] * 10; + if (ver == 300) + ver = 130; + else if (ver == 310) + ver = 140; + else if (ver == 320) + ver = 150; + } + sprintf(version, "#version %d\n", ver); + source[0] = version; + source[1] = prepend ? prepend : ""; + source[2] = program; + + pclog("GLSL version %d\n", ver); + + GLuint shader = glw.glCreateShader(shader_type); + glw.glShaderSource(shader, 3, source, NULL); + glw.glCompileShader(shader); + + GLint status = 0; + glw.glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + if (!status) { + GLint length; + glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); + char *log = (char *) malloc(length); + glw.glGetShaderInfoLog(shader, length, &length, log); + // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); + + pclog("Could not compile shader: %s\n", log); + // pclog("Shader: %s\n", program); + + free(log); + return 0; + } + + *dst = shader; + + return 1; +} + +static GLuint +get_uniform(GLuint program, const char *name) +{ + return glw.glGetUniformLocation(program, name); +} + +static GLuint +get_attrib(GLuint program, const char *name) +{ + return glw.glGetAttribLocation(program, name); +} + +static void +find_uniforms(struct glsl_shader *glsl, int num_pass) +{ + int i; + char s[50]; + struct shader_pass *pass = &glsl->passes[num_pass]; + int p = pass->program.id; + glw.glUseProgram(p); + + struct shader_uniforms *u = &pass->uniforms; + + u->mvp_matrix = get_uniform(p, "MVPMatrix"); + u->vertex_coord = get_attrib(p, "VertexCoord"); + u->tex_coord = get_attrib(p, "TexCoord"); + u->color = get_attrib(p, "Color"); + + u->frame_count = get_uniform(p, "FrameCount"); + u->frame_direction = get_uniform(p, "FrameDirection"); + + u->texture = get_uniform(p, "Texture"); + u->input_size = get_uniform(p, "InputSize"); + u->texture_size = get_uniform(p, "TextureSize"); + u->output_size = get_uniform(p, "OutputSize"); + + u->orig.texture = get_uniform(p, "OrigTexture"); + u->orig.input_size = get_uniform(p, "OrigInputSize"); + u->orig.texture_size = get_uniform(p, "OrigTextureSize"); + + for (i = 0; i < glsl->num_passes; ++i) { + sprintf(s, "Pass%dTexture", (i + 1)); + u->pass[i].texture = get_uniform(p, s); + sprintf(s, "Pass%dInputSize", (i + 1)); + u->pass[i].input_size = get_uniform(p, s); + sprintf(s, "Pass%dTextureSize", (i + 1)); + u->pass[i].texture_size = get_uniform(p, s); + + sprintf(s, "PassPrev%dTexture", num_pass - i); + u->prev_pass[i].texture = get_uniform(p, s); + sprintf(s, "PassPrev%dInputSize", num_pass - i); + u->prev_pass[i].input_size = get_uniform(p, s); + sprintf(s, "PassPrev%dTextureSize", num_pass - i); + u->prev_pass[i].texture_size = get_uniform(p, s); + } + + u->prev[0].texture = get_uniform(p, "PrevTexture"); + u->prev[0].tex_coord = get_attrib(p, "PrevTexCoord"); + for (i = 1; i < MAX_PREV; ++i) { + sprintf(s, "Prev%dTexture", i); + u->prev[i].texture = get_uniform(p, s); + sprintf(s, "Prev%dTexCoord", i); + u->prev[i].tex_coord = get_attrib(p, s); + } + for (i = 0; i < MAX_PREV; ++i) + if (u->prev[i].texture >= 0) + glsl->has_prev = 1; + + for (i = 0; i < glsl->num_lut_textures; ++i) + u->lut_textures[i] = get_uniform(p, glsl->lut_textures[i].name); + + for (i = 0; i < glsl->num_parameters; ++i) + u->parameters[i] = get_uniform(p, glsl->parameters[i].id); + + glw.glUseProgram(0); +} + +static void +set_scale_mode(char *scale, int *dst) +{ + if (!strcmp(scale, "viewport")) + *dst = SCALE_VIEWPORT; + else if (!strcmp(scale, "absolute")) + *dst = SCALE_ABSOLUTE; + else + *dst = SCALE_SOURCE; +} + +static void +setup_scale(struct shader *shader, struct shader_pass *pass) +{ + set_scale_mode(shader->scale_type_x, &pass->scale.mode[0]); + set_scale_mode(shader->scale_type_y, &pass->scale.mode[1]); + pass->scale.value[0] = shader->scale_x; + pass->scale.value[1] = shader->scale_y; +} + +static void +create_texture(struct shader_texture *tex) +{ + if (tex->width > max_texture_size) + tex->width = max_texture_size; + if (tex->height > max_texture_size) + tex->height = max_texture_size; + pclog("Create texture with size %dx%d\n", tex->width, tex->height); + glw.glGenTextures(1, (GLuint *) &tex->id); + glw.glBindTexture(GL_TEXTURE_2D, tex->id); + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex->wrap_mode); + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex->wrap_mode); + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex->min_filter); + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex->mag_filter); + glw.glTexImage2D(GL_TEXTURE_2D, 0, tex->internal_format, tex->width, tex->height, 0, tex->format, tex->type, tex->data); + if (tex->mipmap) + glw.glGenerateMipmap(GL_TEXTURE_2D); + glw.glBindTexture(GL_TEXTURE_2D, 0); +} + +static void +delete_texture(struct shader_texture *tex) +{ + if (tex->id > 0) + glw.glDeleteTextures(1, (GLuint *) &tex->id); + tex->id = 0; +} + +static void +delete_fbo(struct shader_fbo *fbo) +{ + if (fbo->id >= 0) { + glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); + delete_texture(&fbo->texture); + } +} + +static void +delete_program(struct shader_program *program) +{ + if (program->vertex_shader) + glw.glDeleteShader(program->vertex_shader); + if (program->fragment_shader) + glw.glDeleteShader(program->fragment_shader); + glw.glDeleteProgram(program->id); +} + +static void +delete_vbo(struct shader_vbo *vbo) +{ + if (vbo->color >= 0) + glw.glDeleteBuffers(1, (GLuint *) &vbo->color); + glw.glDeleteBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glDeleteBuffers(1, (GLuint *) &vbo->tex_coord); +} + +static void +delete_pass(struct shader_pass *pass) +{ + delete_fbo(&pass->fbo); + delete_vbo(&pass->vbo); + delete_program(&pass->program); + glw.glDeleteVertexArrays(1, (GLuint *) &pass->vertex_array); +} + +static void +delete_prev(struct shader_prev *prev) +{ + delete_fbo(&prev->fbo); + delete_vbo(&prev->vbo); +} + +static void +delete_shader(struct glsl_shader *glsl) +{ + int i; + for (i = 0; i < glsl->num_passes; ++i) + delete_pass(&glsl->passes[i]); + if (glsl->has_prev) { + delete_pass(&glsl->prev_scene); + for (i = 0; i < MAX_PREV; ++i) + delete_prev(&glsl->prev[i]); + } + for (i = 0; i < glsl->num_lut_textures; ++i) + delete_texture(&glsl->lut_textures[i].texture); +} + +static void +delete_glsl(glsl_t *glsl) +{ + int i; + for (i = 0; i < glsl->num_shaders; ++i) + delete_shader(&glsl->shaders[i]); + delete_pass(&glsl->scene); + delete_pass(&glsl->fs_color); + delete_pass(&glsl->final_pass); +#ifdef SDL2_SHADER_DEBUG + delete_pass(&glsl->debug); +#endif +} + +static void +create_fbo(struct shader_fbo *fbo) +{ + create_texture(&fbo->texture); + + glw.glGenFramebuffers(1, (GLuint *) &fbo->id); + glw.glBindFramebuffer(GL_FRAMEBUFFER, fbo->id); + glw.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo->texture.id, 0); + + if (glw.glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) + pclog("Could not create framebuffer!\n"); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, 0); +} + +static void +setup_fbo(struct shader *shader, struct shader_fbo *fbo) +{ + fbo->texture.internal_format = GL_RGBA8; + fbo->texture.format = GL_RGBA; + fbo->texture.min_filter = fbo->texture.mag_filter = shader->filter_linear ? GL_LINEAR : GL_NEAREST; + fbo->texture.width = 1024; + fbo->texture.height = 1024; + fbo->texture.type = GL_UNSIGNED_BYTE; + if (!strcmp(shader->wrap_mode, "repeat")) + fbo->texture.wrap_mode = GL_REPEAT; + else if (!strcmp(shader->wrap_mode, "mirrored_repeat")) + fbo->texture.wrap_mode = GL_MIRRORED_REPEAT; + else if (!strcmp(shader->wrap_mode, "clamp_to_edge")) + fbo->texture.wrap_mode = GL_CLAMP_TO_EDGE; + else + fbo->texture.wrap_mode = GL_CLAMP_TO_BORDER; + fbo->srgb = 0; + if (shader->srgb_framebuffer) { + fbo->texture.internal_format = GL_SRGB8_ALPHA8; + fbo->srgb = 1; + } else if (shader->float_framebuffer) { + fbo->texture.internal_format = GL_RGBA32F; + fbo->texture.type = GL_FLOAT; + } + + if (fbo->texture.mipmap) + fbo->texture.min_filter = shader->filter_linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST; + + create_fbo(fbo); +} + +static void +recreate_fbo(struct shader_fbo *fbo, int width, int height) +{ + if (width != fbo->texture.width || height != fbo->texture.height) { + glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); + glw.glDeleteTextures(1, (GLuint *) &fbo->texture.id); + fbo->texture.width = width; + fbo->texture.height = height; + create_fbo(fbo); + } +} + +static int +create_default_shader_tex(struct shader_pass *pass) +{ + if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_tex_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_tex_src, &pass->program.fragment_shader) || !create_program(&pass->program)) + return 0; + glw.glGenVertexArrays(1, (GLuint *) &pass->vertex_array); + + struct shader_uniforms *u = &pass->uniforms; + int p = pass->program.id; + memset(u, -1, sizeof(struct shader_uniforms)); + u->vertex_coord = get_attrib(p, "VertexCoord"); + u->tex_coord = get_attrib(p, "TexCoord"); + u->texture = get_uniform(p, "Texture"); + pass->scale.mode[0] = pass->scale.mode[1] = SCALE_SOURCE; + pass->scale.value[0] = pass->scale.value[1] = 1.0f; + pass->fbo.id = -1; + pass->active = 1; + return 1; +} + +static int +create_default_shader_color(struct shader_pass *pass) +{ + if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_color_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_color_src, &pass->program.fragment_shader) || !create_program(&pass->program)) + return 0; + glw.glGenVertexArrays(1, (GLuint *) &pass->vertex_array); + + struct shader_uniforms *u = &pass->uniforms; + int p = pass->program.id; + memset(u, -1, sizeof(struct shader_uniforms)); + u->vertex_coord = get_attrib(p, "VertexCoord"); + u->color = get_attrib(p, "Color"); + pass->scale.mode[0] = pass->scale.mode[1] = SCALE_SOURCE; + pass->scale.value[0] = pass->scale.value[1] = 1.0f; + pass->fbo.id = -1; + pass->active = 1; + return 1; +} + +/* create the default scene shader */ +static void +create_scene_shader() +{ + struct shader scene_shader_conf; + memset(&scene_shader_conf, 0, sizeof(struct shader)); + create_default_shader_tex(&active_shader->scene); + scene_shader_conf.filter_linear = video_filter_method; + if (active_shader->num_shaders > 0 && active_shader->shaders[0].input_filter_linear >= 0) + scene_shader_conf.filter_linear = active_shader->shaders[0].input_filter_linear; + setup_fbo(&scene_shader_conf, &active_shader->scene.fbo); + + memset(&scene_shader_conf, 0, sizeof(struct shader)); + create_default_shader_color(&active_shader->fs_color); + setup_fbo(&scene_shader_conf, &active_shader->fs_color.fbo); +} + +static int +load_texture(const char *f, struct shader_texture *tex) +{ + QImage img; + if (!img.load(f)) + return 0; + int width, height; + width = img.size().width(); + height = img.size().height(); + + if (width != next_pow2(width) || height != next_pow2(height)) + img = img.scaled(next_pow2(width), next_pow2(height)); + + width = img.size().width(); + height = img.size().height(); + + img.convertTo(QImage::Format_RGBA8888); + + const GLubyte *rgb = img.constBits(); + + int bpp = 4; + + GLubyte *data = (GLubyte *) malloc(width * height * bpp); + + int x, y, Y; + for (y = 0; y < height; ++y) { + Y = height - y - 1; + for (x = 0; x < width; x++) { + data[(y * width + x) * bpp + 0] = rgb[(Y * width + x) * 3 + 0]; + data[(y * width + x) * bpp + 1] = rgb[(Y * width + x) * 3 + 1]; + data[(y * width + x) * bpp + 2] = rgb[(Y * width + x) * 3 + 2]; + data[(y * width + x) * bpp + 3] = rgb[(Y * width + x) * 3 + 3]; + } + } + + tex->width = width; + tex->height = height; + tex->internal_format = GL_RGBA8; + tex->format = GL_RGBA; + tex->type = GL_UNSIGNED_BYTE; + tex->data = data; + return 1; +} + +static glsl_t * +load_glslp(glsl_t *glsl, int num_shader, const char *f) +{ + int i, j; + glslp_t *p = glslp_parse(f); + + if (p) { + char path[512]; + char file[1024]; + int failed = 0; + strcpy(path, f); + char *filename = path_get_filename(path); + + struct glsl_shader *gshader = &glsl->shaders[num_shader]; + + strcpy(gshader->name, p->name); + *filename = 0; + + gshader->num_lut_textures = p->num_textures; + + for (i = 0; i < p->num_textures; ++i) { + struct texture *texture = &p->textures[i]; + + sprintf(file, "%s%s", path, texture->path); + + struct shader_lut_texture *tex = &gshader->lut_textures[i]; + strcpy(tex->name, texture->name); + + pclog("Load texture %s...\n", file); + + if (!load_texture(file, &tex->texture)) { + // wx_simple_messagebox("GLSL Error", "Could not load texture: %s", file); + pclog("Could not load texture %s!\n", file); + failed = 1; + break; + } + + if (!strcmp(texture->wrap_mode, "repeat")) + tex->texture.wrap_mode = GL_REPEAT; + else if (!strcmp(texture->wrap_mode, "mirrored_repeat")) + tex->texture.wrap_mode = GL_MIRRORED_REPEAT; + else if (!strcmp(texture->wrap_mode, "clamp_to_edge")) + tex->texture.wrap_mode = GL_CLAMP_TO_EDGE; + else + tex->texture.wrap_mode = GL_CLAMP_TO_BORDER; + + tex->texture.mipmap = texture->mipmap; + + tex->texture.min_filter = tex->texture.mag_filter = texture->linear ? GL_LINEAR : GL_NEAREST; + if (tex->texture.mipmap) + tex->texture.min_filter = texture->linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST; + + create_texture(&tex->texture); + free(tex->texture.data); + tex->texture.data = 0; + } + + if (!failed) { + gshader->input_filter_linear = p->input_filter_linear; + + gshader->num_parameters = p->num_parameters; + for (j = 0; j < gshader->num_parameters; ++j) + memcpy(&gshader->parameters[j], &p->parameters[j], sizeof(struct shader_parameter)); + + gshader->num_passes = p->num_shaders; + + for (i = 0; i < p->num_shaders; ++i) { + struct shader *shader = &p->shaders[i]; + struct shader_pass *pass = &gshader->passes[i]; + + strcpy(pass->alias, shader->alias); + if (!strlen(pass->alias)) + sprintf(pass->alias, "Pass %u", (i + 1)); + + pclog("Creating pass %u (%s)\n", (i + 1), pass->alias); + pclog("Loading shader %s...\n", shader->shader_fn); + if (!shader->shader_program) { + // wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn); + pclog("Could not load shader %s\n", shader->shader_fn); + failed = 1; + break; + } else + pclog("Shader %s loaded\n", shader->shader_fn); + failed = !compile_shader(GL_VERTEX_SHADER, "#define VERTEX\n#define PARAMETER_UNIFORM\n", + shader->shader_program, &pass->program.vertex_shader) + || !compile_shader(GL_FRAGMENT_SHADER, "#define FRAGMENT\n#define PARAMETER_UNIFORM\n", + shader->shader_program, &pass->program.fragment_shader); + if (failed) + break; + + if (!create_program(&pass->program)) { + failed = 1; + break; + } + pass->frame_count_mod = shader->frame_count_mod; + pass->fbo.mipmap_input = shader->mipmap_input; + + glw.glGenVertexArrays(1, (GLuint *) &pass->vertex_array); + find_uniforms(gshader, i); + setup_scale(shader, pass); + if (i == p->num_shaders - 1) /* last pass may or may not be an fbo depending on scale */ + { + if (num_shader == glsl->num_shaders - 1) { + pass->fbo.id = -1; + + for (j = 0; j < 2; ++j) { + if (pass->scale.mode[j] != SCALE_SOURCE || pass->scale.value[j] != 1) { + setup_fbo(shader, &pass->fbo); + break; + } + } + } else { + /* check if next shaders' first pass wants the input mipmapped (will this ever + * happen?) */ + pass->fbo.texture.mipmap = glsl->shaders[num_shader + 1].num_passes > 0 && glsl->shaders[num_shader + 1].passes[0].fbo.mipmap_input; + /* check if next shader wants the output of this pass to be filtered */ + if (glsl->shaders[num_shader + 1].num_passes > 0 && glsl->shaders[num_shader + 1].input_filter_linear >= 0) + shader->filter_linear = glsl->shaders[num_shader + 1].input_filter_linear; + setup_fbo(shader, &pass->fbo); + } + } else { + /* check if next pass wants the input mipmapped, if so we need to generate mipmaps of this + * pass */ + pass->fbo.texture.mipmap = (i + 1) < p->num_shaders && p->shaders[i + 1].mipmap_input; + setup_fbo(shader, &pass->fbo); + } + if (pass->fbo.srgb) + glsl->srgb = 1; + pass->active = 1; + } + if (!failed) { + if (gshader->has_prev) { + struct shader scene_shader_conf; + memset(&scene_shader_conf, 0, sizeof(struct shader)); + for (i = 0; i < MAX_PREV; ++i) { + setup_fbo(&scene_shader_conf, &gshader->prev[i].fbo); + } + } + } + } + + glslp_free(p); + + return glsl; + } + return 0; +} + +static glsl_t * +load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) +{ + int i; + glsl_t *glsl; + + glsl = (glsl_t *) malloc(sizeof(glsl_t)); + memset(glsl, 0, sizeof(glsl_t)); + + glsl->num_shaders = num; + int failed = 0; + for (i = num - 1; i >= 0; --i) { + const char *f = shaders[i]; + if (f && strlen(f)) { + if (!load_glslp(glsl, i, f)) { + failed = 1; + break; + } + } + } + if (failed) { + delete_glsl(glsl); + memset(glsl, 0, sizeof(glsl_t)); + } + return glsl; +} + +static void +read_shader_config() +{ + char s[512]; + int i, j; + for (i = 0; i < active_shader->num_shaders; ++i) { + struct glsl_shader *shader = &active_shader->shaders[i]; + char *name = shader->name; + sprintf(s, "GL3 Shaders - %s", name); + // shader->shader_refresh_rate = config_get_float(CFG_MACHINE, s, "shader_refresh_rate", -1); + for (j = 0; j < shader->num_parameters; ++j) { + struct shader_parameter *param = &shader->parameters[j]; + param->value = config_get_double(s, param->id, param->default_value); + } + } +} + +OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) + : QWindow(parent->windowHandle()) + , renderTimer(new QTimer(this)) + , options(nullptr) +{ + connect(renderTimer, &QTimer::timeout, this, [this]() { this->render(); } ); + imagebufs[0] = std::unique_ptr(new uint8_t[2048 * 2048 * 4]); + imagebufs[1] = std::unique_ptr(new uint8_t[2048 * 2048 * 4]); + + buf_usage = std::vector(2); + buf_usage[0].clear(); + buf_usage[1].clear(); + + QSurfaceFormat format; + + setSurfaceType(QWindow::OpenGLSurface); + +#ifdef Q_OS_MACOS + format.setVersion(4, 1); +#else + format.setVersion(3, 2); +#endif + format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile); + format.setOption(QSurfaceFormat::DebugContext); + + if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) + format.setRenderableType(QSurfaceFormat::OpenGLES); + + setFormat(format); + + parentWidget = parent; + + source.setRect(0, 0, 2048, 2048); + isInitialized = false; + isFinalized = false; +} + +OpenGLRendererPCem::~OpenGLRendererPCem() { finalize(); } + +void +OpenGLRendererPCem::initialize() +{ + try { + context = new QOpenGLContext(this); + + context->setFormat(format()); + + if (!context->create()) + throw opengl_init_error_pcem(tr("Couldn't create OpenGL context.")); + + if (!context->makeCurrent(this)) + throw opengl_init_error_pcem(tr("Couldn't switch to OpenGL context.")); + + auto version = context->format().version(); + + if (version.first < 3) + throw opengl_init_error_pcem(tr("OpenGL version 3.0 or greater is required. Current version is %1.%2").arg(version.first).arg(version.second)); + + glw.initializeOpenGLFunctions(); + + QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this); + + logger->initialize(); // initializes in the current context, i.e. ctx + connect(logger, QOpenGLDebugLogger::messageLogged, [this] (const QOpenGLDebugMessage &message) { + qDebug() << message; + //fprintf(stderr, "OpenGL DBG: %s\n", message.message().toUtf8()); + }); + logger->enableMessages(); + logger->startLogging(); + + glw.glEnable(GL_TEXTURE_2D); + + renderTimer->start(75); + + scene_texture.data = NULL; + scene_texture.width = 2048; + scene_texture.height = 2048; + scene_texture.internal_format = GL_RGBA8; + scene_texture.format = GL_BGRA; + scene_texture.type = GL_UNSIGNED_INT_8_8_8_8_REV; + scene_texture.wrap_mode = GL_CLAMP_TO_BORDER; + scene_texture.min_filter = scene_texture.mag_filter = video_filter_method ? GL_LINEAR : GL_NEAREST; + scene_texture.mipmap = 0; + + create_texture(&scene_texture); + + /* load shader */ + // const char* shaders[1]; + // shaders[0] = gl3_shader_file; + // + // active_shader = load_shaders(1, shaders); + + // const char* shaders[3]; + // shaders[0] = "/home/phantasy/git/glsl-shaders/ntsc/ntsc-320px.glslp"; + // shaders[1] = "/home/phantasy/git/glsl-shaders/motionblur/motionblur-simple.glslp"; + // shaders[2] = "/home/phantasy/git/glsl-shaders/crt/crt-lottes-multipass.glslp"; + // + // active_shader = load_shaders(3, shaders); + int num_shaders = 0; + for (int i = 0; i < MAX_USER_SHADERS; ++i) { + if (strlen(gl3_shader_file[i])) + ++num_shaders; + else + break; + } + active_shader = load_shaders(num_shaders, gl3_shader_file); + + create_scene_shader(); + + /* read config */ + read_shader_config(); + + /* buffers */ + + GLfloat vertex[] = { -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }; + + GLfloat inv_vertex[] = { -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f }; + + GLfloat tex_coords[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; + + GLfloat colors[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; + + /* set the scene shader buffers */ + { + glw.glBindVertexArray(active_shader->scene.vertex_array); + + struct shader_vbo *vbo = &active_shader->scene.vbo; + + glw.glGenBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(inv_vertex), inv_vertex, GL_STATIC_DRAW); + glw.glVertexAttribPointer(active_shader->scene.uniforms.vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + + glw.glGenBuffers(1, (GLuint *) &vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(active_shader->scene.uniforms.tex_coord, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + } + + /* set buffers for all passes */ + for (int j = 0; j < active_shader->num_shaders; ++j) { + struct glsl_shader *shader = &active_shader->shaders[j]; + for (int i = 0; i < shader->num_passes; ++i) { + struct shader_uniforms *u = &shader->passes[i].uniforms; + + glw.glBindVertexArray(shader->passes[i].vertex_array); + + struct shader_vbo *vbo = &shader->passes[i].vbo; + + glw.glGenBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + + glw.glVertexAttribPointer(u->vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), (GLvoid *) 0); + + glw.glGenBuffers(1, (GLuint *) &vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(u->tex_coord, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(GLfloat), (GLvoid *) 0); + + if (u->color) { + glw.glGenBuffers(1, (GLuint *) &vbo->color); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->color); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(colors), colors, GL_STATIC_DRAW); + glw.glVertexAttribPointer(u->color, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (GLvoid *) 0); + } + } + } + + for (int i = 0; i < active_shader->num_shaders; ++i) { + struct glsl_shader *shader = &active_shader->shaders[i]; + if (shader->has_prev) { + struct shader_pass *prev_pass = &shader->prev_scene; + create_default_shader_tex(prev_pass); + + struct shader_vbo *vbo = &prev_pass->vbo; + + glw.glBindVertexArray(prev_pass->vertex_array); + + glw.glGenBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + glw.glVertexAttribPointer(prev_pass->uniforms.vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + + glw.glGenBuffers(1, (GLuint *) &vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(prev_pass->uniforms.tex_coord, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + + for (int j = 0; j < MAX_PREV; ++j) { + struct shader_prev *prev = &shader->prev[j]; + struct shader_vbo *prev_vbo = &prev->vbo; + + glw.glGenBuffers(1, (GLuint *) &prev_vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, prev_vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + + glw.glGenBuffers(1, (GLuint *) &prev_vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, prev_vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + } + } + } + + /* create final pass */ + if (active_shader->num_shaders == 0 || active_shader->shaders[active_shader->num_shaders - 1].passes[active_shader->shaders[active_shader->num_shaders - 1].num_passes - 1].fbo.id >= 0) { + struct shader_pass *final_pass = &active_shader->final_pass; + create_default_shader_tex(final_pass); + + glw.glBindVertexArray(final_pass->vertex_array); + + struct shader_vbo *vbo = &final_pass->vbo; + + glw.glGenBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + glw.glVertexAttribPointer(final_pass->uniforms.vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + + glw.glGenBuffers(1, (GLuint *) &vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(final_pass->uniforms.tex_coord, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + } + + { + struct shader_pass *color_pass = &active_shader->fs_color; + create_default_shader_color(color_pass); + + glw.glBindVertexArray(color_pass->vertex_array); + + struct shader_vbo *vbo = &color_pass->vbo; + + glw.glGenBuffers(1, (GLuint *) &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + glw.glVertexAttribPointer(color_pass->uniforms.vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), + (GLvoid *) 0); + + glw.glGenBuffers(1, (GLuint *) &vbo->color); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->color); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(colors), colors, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(color_pass->uniforms.color, 4, GL_FLOAT, GL_TRUE, 4 * sizeof(GLfloat), (GLvoid *) 0); + } +#ifdef SDL2_SHADER_DEBUG + struct shader_pass *debug_pass = &active_shader->debug; + create_default_shader(debug_pass); + + glw.glBindVertexArray(debug_pass->vertex_array); + + struct shader_vbo *vbo = &debug_pass->vbo; + + glw.glGenBuffers(1, &vbo->vertex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->vertex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(vertex), vertex, GL_STATIC_DRAW); + glw.glVertexAttribPointer(debug_pass->uniforms.vertex_coord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), (GLvoid *) 0); + + glw.glGenBuffers(1, &vbo->tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, vbo->tex_coord); + glw.glBufferData(GL_ARRAY_BUFFER, sizeof(tex_coords), tex_coords, GL_DYNAMIC_DRAW); + glw.glVertexAttribPointer(debug_pass->uniforms.tex_coord, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(GLfloat), (GLvoid *) 0); +#endif + + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + glw.glBindVertexArray(0); + + isInitialized = true; + isFinalized = false; + + emit initialized(); + + glw.glClearColor(0, 0, 0, 1); + + glw.glClear(GL_COLOR_BUFFER_BIT); + + context->swapBuffers(this); + } catch (const opengl_init_error_pcem &e) { + /* Mark all buffers as in use */ + for (auto &flag : buf_usage) + flag.test_and_set(); + + QMessageBox::critical((QWidget *) qApp->findChild(), tr("Error initializing OpenGL"), e.what() + tr("\nFalling back to software rendering.")); + + context->doneCurrent(); + isFinalized = true; + isInitialized = true; + + emit errorInitializing(); + } +} + +void +OpenGLRendererPCem::finalize() +{ + if (isFinalized) + return; + + context->makeCurrent(this); + + delete_texture(&scene_texture); + + if (active_shader) { + delete_glsl(active_shader); + free(active_shader); + } + active_shader = NULL; + + context->doneCurrent(); + + context = nullptr; + + isFinalized = true; +} + +void +OpenGLRendererPCem::onBlit(int buf_idx, int x, int y, int w, int h) +{ + if (notReady()) + return; + + context->makeCurrent(this); + +#ifdef Q_OS_MACOS + glViewport( + destination.x() * devicePixelRatio(), + destination.y() * devicePixelRatio(), + destination.width() * devicePixelRatio(), + destination.height() * devicePixelRatio()); +#endif + source.setRect(x, y, w, h); + + glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id); + glw.glPixelStorei(GL_UNPACK_ROW_LENGTH, 2048); + glw.glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, (const void *) ((uintptr_t) imagebufs[buf_idx].get() + (uintptr_t) (2048 * 4 * y + x * 4))); + glw.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glw.glBindTexture(GL_TEXTURE_2D, 0); + + buf_usage[buf_idx].clear(); + source.setRect(x, y, w, h); + onResize(this->width(), this->height()); + + render(); +} + +std::vector> +OpenGLRendererPCem::getBuffers() +{ + std::vector> buffers; + + buffers.push_back(std::make_tuple(imagebufs[0].get(), &buf_usage[0])); + buffers.push_back(std::make_tuple(imagebufs[1].get(), &buf_usage[1])); + + return buffers; +} + +void +OpenGLRendererPCem::exposeEvent(QExposeEvent *event) +{ + Q_UNUSED(event); + + if (!isInitialized) + initialize(); + + onResize(size().width(), size().height()); +} + +void +OpenGLRendererPCem::resizeEvent(QResizeEvent *event) +{ + Q_UNUSED(event); + + onResize(event->size().width(), event->size().height()); + + if (notReady()) + return; + + context->makeCurrent(this); + + glw.glViewport( + destination.x() * devicePixelRatio(), + destination.y() * devicePixelRatio(), + destination.width() * devicePixelRatio(), + destination.height() * devicePixelRatio()); +} + +struct render_data { + int pass; + struct glsl_shader *shader; + struct shader_pass *shader_pass; + GLfloat *output_size; + struct shader_pass *orig_pass; + GLint texture; + int frame_count; +}; + +static void +render_pass(struct render_data *data) +{ + int i; + GLuint texture_unit = 0; + + // pclog("pass %d: %gx%g, %gx%g -> %gx%g, %gx%g, %gx%g\n", num_pass, pass->state.input_size[0], + // pass->state.input_size[1], pass->state.input_texture_size[0], pass->state.input_texture_size[1], + // pass->state.output_size[0], pass->state.output_size[1], pass->state.output_texture_size[0], + // pass->state.output_texture_size[1], output_size[0], output_size[1]); + + glw.glBindVertexArray(data->shader_pass->vertex_array); + + GLint p = data->shader_pass->program.id; + struct shader_uniforms *u = &data->shader_pass->uniforms; + + glw.glUseProgram(p); + + if (data->texture) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, data->texture); + glw.glUniform1i(u->texture, texture_unit); + texture_unit++; + } + + if (u->color >= 0) + glw.glEnableVertexAttribArray(u->color); + + if (u->mvp_matrix >= 0) + glw.glUniformMatrix4fv(u->mvp_matrix, 1, 0, matrix); + if (u->frame_direction >= 0) + glw.glUniform1i(u->frame_direction, 1); + + int framecnt = data->frame_count; + if (data->shader_pass->frame_count_mod > 0) + framecnt = framecnt % data->shader_pass->frame_count_mod; + if (u->frame_count >= 0) + glw.glUniform1i(u->frame_count, framecnt); + + if (u->input_size >= 0) + glw.glUniform2fv(u->input_size, 1, data->shader_pass->state.input_size); + if (u->texture_size >= 0) + glw.glUniform2fv(u->texture_size, 1, data->shader_pass->state.input_texture_size); + if (u->output_size >= 0) + glw.glUniform2fv(u->output_size, 1, data->output_size); + + if (data->shader) { + /* parameters */ + for (i = 0; i < data->shader->num_parameters; ++i) + if (u->parameters[i] >= 0) + glw.glUniform1f(u->parameters[i], data->shader->parameters[i].value); + + if (data->pass > 0) { + struct shader_pass *passes = data->shader->passes; + struct shader_pass *orig = data->orig_pass; + if (u->orig.texture >= 0) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, orig->fbo.texture.id); + glw.glUniform1i(u->orig.texture, texture_unit); + texture_unit++; + } + if (u->orig.input_size >= 0) + glw.glUniform2fv(u->orig.input_size, 1, orig->state.input_size); + if (u->orig.texture_size >= 0) + glw.glUniform2fv(u->orig.texture_size, 1, orig->state.input_texture_size); + + for (i = 0; i < data->pass; ++i) { + if (u->pass[i].texture >= 0) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, passes[i].fbo.texture.id); + glw.glUniform1i(u->pass[i].texture, texture_unit); + texture_unit++; + } + if (u->pass[i].texture_size >= 0) + glw.glUniform2fv(u->pass[i].texture_size, 1, passes[i].state.input_texture_size); + if (u->pass[i].input_size >= 0) + glw.glUniform2fv(u->pass[i].input_size, 1, passes[i].state.input_size); + + if (u->prev_pass[i].texture >= 0) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, passes[i].fbo.texture.id); + glw.glUniform1i(u->prev_pass[i].texture, texture_unit); + texture_unit++; + } + if (u->prev_pass[i].texture_size >= 0) + glw.glUniform2fv(u->prev_pass[i].texture_size, 1, passes[i].state.input_texture_size); + if (u->prev_pass[i].input_size >= 0) + glw.glUniform2fv(u->prev_pass[i].input_size, 1, passes[i].state.input_size); + } + } + + if (data->shader->has_prev) { + /* loop through each previous frame */ + for (i = 0; i < MAX_PREV; ++i) { + if (u->prev[i].texture >= 0) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, data->shader->prev[i].fbo.texture.id); + glw.glUniform1i(u->prev[i].texture, texture_unit); + texture_unit++; + } + if (u->prev[i].tex_coord >= 0) { + glw.glBindBuffer(GL_ARRAY_BUFFER, data->shader->prev[i].vbo.tex_coord); + glw.glVertexAttribPointer(u->prev[i].tex_coord, 2, GL_FLOAT, GL_TRUE, + 2 * sizeof(GLfloat), (GLvoid *) 0); + glw.glEnableVertexAttribArray(u->prev[i].tex_coord); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + } + } + } + + for (i = 0; i < data->shader->num_lut_textures; ++i) { + if (u->lut_textures[i] >= 0) { + glw.glActiveTexture(GL_TEXTURE0 + texture_unit); + glw.glBindTexture(GL_TEXTURE_2D, data->shader->lut_textures[i].texture.id); + glw.glUniform1i(u->lut_textures[i], texture_unit); + texture_unit++; + } + } + } + + glw.glEnableVertexAttribArray(u->vertex_coord); + glw.glEnableVertexAttribArray(u->tex_coord); + + glw.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + glw.glActiveTexture(GL_TEXTURE0); + glw.glBindTexture(GL_TEXTURE_2D, 0); + + glw.glDisableVertexAttribArray(data->shader_pass->uniforms.vertex_coord); + glw.glDisableVertexAttribArray(data->shader_pass->uniforms.tex_coord); + if (data->shader_pass->uniforms.color >= 0) + glw.glDisableVertexAttribArray(data->shader_pass->uniforms.color); + + if (data->shader && data->shader->has_prev) { + for (i = 0; i < MAX_PREV; ++i) { + if (u->prev[i].tex_coord >= 0) + glw.glDisableVertexAttribArray(u->prev[i].tex_coord); + } + } + + glw.glBindVertexArray(0); + + glw.glUseProgram(0); +} + +bool +OpenGLRendererPCem::event(QEvent *event) +{ + Q_UNUSED(event); + + bool res = false; + if (!eventDelegate(event, res)) + return QWindow::event(event); + return res; +} + +void +OpenGLRendererPCem::render() +{ + if (!context) + return; + + int s, i, j; + + struct { + uint32_t x, y, w, h; + } window_rect; + + window_rect.w = this->size().width() * devicePixelRatio(); + window_rect.h = this->size().height() * devicePixelRatio(); + + GLfloat orig_output_size[] = { (GLfloat)window_rect.w, (GLfloat)window_rect.h }; + + if (active_shader->srgb) + glw.glEnable(GL_FRAMEBUFFER_SRGB); + + struct render_data data; + + /* render scene to texture */ + { + struct shader_pass *pass = &active_shader->scene; + + struct { + uint32_t x, y, w, h; + } rect, video_rect; + rect.x = destination.x(); + rect.y = destination.y(); + rect.w = destination.width(); + rect.h = destination.height(); + + video_rect.x = source.x(); + video_rect.y = source.y(); + video_rect.w = source.width(); + video_rect.h = source.height(); + + pass->state.input_size[0] = pass->state.output_size[0] = rect.w; + pass->state.input_size[1] = pass->state.output_size[1] = rect.h; + + pass->state.input_texture_size[0] = pass->state.output_texture_size[0] = next_pow2(pass->state.output_size[0]); + pass->state.input_texture_size[1] = pass->state.output_texture_size[1] = next_pow2(pass->state.output_size[1]); + + recreate_fbo(&active_shader->scene.fbo, pass->state.output_texture_size[0], pass->state.output_texture_size[1]); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, active_shader->scene.fbo.id); + glw.glClearColor(0, 0, 0, 1); + glw.glClear(GL_COLOR_BUFFER_BIT); + + glw.glViewport(0, 0, pass->state.output_size[0], pass->state.output_size[1]); + + GLfloat minx = 0; + GLfloat miny = 0; + GLfloat maxx = pass->state.output_size[0] / (GLfloat) pass->state.output_texture_size[0]; + GLfloat maxy = pass->state.output_size[1] / (GLfloat) pass->state.output_texture_size[1]; + + pass->state.tex_coords[0] = minx; + pass->state.tex_coords[1] = miny; + pass->state.tex_coords[2] = minx; + pass->state.tex_coords[3] = maxy; + pass->state.tex_coords[4] = maxx; + pass->state.tex_coords[5] = miny; + pass->state.tex_coords[6] = maxx; + pass->state.tex_coords[7] = maxy; + + // create input tex coords + minx = video_rect.x / 2048.f; + miny = video_rect.y / 2048.f; + maxx = (video_rect.x + video_rect.w) / (float) 2048.f; + maxy = (video_rect.y + video_rect.h) / (float) 2048.f; + + GLfloat tex_coords[] = { minx, miny, minx, maxy, maxx, miny, maxx, maxy }; + + glw.glBindVertexArray(pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, pass->vbo.tex_coord); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * sizeof(GLfloat), tex_coords); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.pass = -1; + data.shader_pass = &active_shader->scene; + data.texture = scene_texture.id; + data.output_size = orig_output_size; + render_pass(&data); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + + struct shader_pass *orig = &active_shader->scene; + struct shader_pass *input = &active_shader->scene; + + for (s = 0; s < active_shader->num_shaders; ++s) { + struct glsl_shader *shader = &active_shader->shaders[s]; + + // float refresh_rate = shader->shader_refresh_rate; + // if (refresh_rate < 0) + // refresh_rate = gl3_shader_refresh_rate; + float refresh_rate = gl3_shader_refresh_rate; + if (refresh_rate == 0) + refresh_rate = video_refresh_rate; + int frame_count = frameCounter; + + /* loop through each pass */ + for (i = 0; i < shader->num_passes; ++i) { + struct shader_pass *pass = &shader->passes[i]; + + memcpy(pass->state.input_size, input->state.output_size, 2 * sizeof(GLfloat)); + memcpy(pass->state.input_texture_size, input->state.output_texture_size, 2 * sizeof(GLfloat)); + + for (j = 0; j < 2; ++j) { + if (pass->scale.mode[j] == SCALE_VIEWPORT) + pass->state.output_size[j] = orig_output_size[j] * pass->scale.value[j]; + else if (pass->scale.mode[j] == SCALE_ABSOLUTE) + pass->state.output_size[j] = pass->scale.value[j]; + else + pass->state.output_size[j] = pass->state.input_size[j] * pass->scale.value[j]; + + pass->state.output_texture_size[j] = next_pow2(pass->state.output_size[j]); + } + + if (pass->fbo.id >= 0) { + recreate_fbo(&pass->fbo, pass->state.output_texture_size[0], pass->state.output_texture_size[1]); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, pass->fbo.id); + glw.glViewport(0, 0, pass->state.output_size[0], pass->state.output_size[1]); + } else + glw.glViewport(window_rect.x, window_rect.y, window_rect.w, window_rect.h); + + glw.glClearColor(0, 0, 0, 1); + glw.glClear(GL_COLOR_BUFFER_BIT); + + GLfloat minx = 0; + GLfloat miny = 0; + GLfloat maxx = pass->state.output_size[0] / (GLfloat) pass->state.output_texture_size[0]; + GLfloat maxy = pass->state.output_size[1] / (GLfloat) pass->state.output_texture_size[1]; + + pass->state.tex_coords[0] = minx; + pass->state.tex_coords[1] = miny; + pass->state.tex_coords[2] = minx; + pass->state.tex_coords[3] = maxy; + pass->state.tex_coords[4] = maxx; + pass->state.tex_coords[5] = miny; + pass->state.tex_coords[6] = maxx; + pass->state.tex_coords[7] = maxy; + + glw.glBindVertexArray(pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, pass->vbo.tex_coord); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * sizeof(GLfloat), input->state.tex_coords); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.shader = shader; + data.pass = i; + data.shader_pass = pass; + data.texture = input->fbo.texture.id; + data.output_size = orig_output_size; + data.orig_pass = orig; + data.frame_count = frame_count; + + render_pass(&data); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, 0); + + if (pass->fbo.texture.mipmap) { + glw.glActiveTexture(GL_TEXTURE0); + glw.glBindTexture(GL_TEXTURE_2D, pass->fbo.texture.id); + glw.glGenerateMipmap(GL_TEXTURE_2D); + glw.glBindTexture(GL_TEXTURE_2D, 0); + } + + input = pass; + } + + if (shader->has_prev) { + /* shift array */ + memmove(&shader->prev[1], &shader->prev[0], MAX_PREV * sizeof(struct shader_prev)); + memcpy(&shader->prev[0], &shader->prev[MAX_PREV], sizeof(struct shader_prev)); + + struct shader_pass *pass = orig; + struct shader_pass *prev_pass = &shader->prev_scene; + struct shader_prev *prev = &shader->prev[0]; + + memcpy(&prev_pass->state, &pass->state, sizeof(struct shader_state)); + + recreate_fbo(&prev->fbo, prev_pass->state.output_texture_size[0], + prev_pass->state.output_texture_size[1]); + + memcpy(&prev_pass->fbo, &prev->fbo, sizeof(struct shader_fbo)); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, prev->fbo.id); + glw.glClearColor(0, 0, 0, 1); + glw.glClear(GL_COLOR_BUFFER_BIT); + + glw.glViewport(0, 0, pass->state.output_size[0], pass->state.output_size[1]); + + glw.glBindVertexArray(prev_pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, prev->vbo.tex_coord); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * sizeof(GLfloat), pass->state.tex_coords); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + glw.glBindBuffer(GL_ARRAY_BUFFER, prev_pass->vbo.tex_coord); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * sizeof(GLfloat), pass->state.tex_coords); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.shader = shader; + data.pass = -10; + data.shader_pass = prev_pass; + data.texture = pass->fbo.texture.id; + data.output_size = orig_output_size; + + render_pass(&data); + + glw.glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + + orig = input; + } + + if (active_shader->final_pass.active) { + struct shader_pass *pass = &active_shader->final_pass; + + memcpy(pass->state.input_size, input->state.output_size, 2 * sizeof(GLfloat)); + memcpy(pass->state.input_texture_size, input->state.output_texture_size, 2 * sizeof(GLfloat)); + + for (j = 0; j < 2; ++j) { + if (pass->scale.mode[j] == SCALE_VIEWPORT) + pass->state.output_size[j] = orig_output_size[j] * pass->scale.value[j]; + else if (pass->scale.mode[j] == SCALE_ABSOLUTE) + pass->state.output_size[j] = pass->scale.value[j]; + else + pass->state.output_size[j] = pass->state.input_size[j] * pass->scale.value[j]; + + pass->state.output_texture_size[j] = next_pow2(pass->state.output_size[j]); + } + + glw.glViewport(window_rect.x, window_rect.y, window_rect.w, window_rect.h); + + glw.glClearColor(0, 0, 0, 1); + glw.glClear(GL_COLOR_BUFFER_BIT); + + GLfloat minx = 0; + GLfloat miny = 0; + GLfloat maxx = pass->state.output_size[0] / (GLfloat) pass->state.output_texture_size[0]; + GLfloat maxy = pass->state.output_size[1] / (GLfloat) pass->state.output_texture_size[1]; + + pass->state.tex_coords[0] = minx; + pass->state.tex_coords[1] = miny; + pass->state.tex_coords[2] = minx; + pass->state.tex_coords[3] = maxy; + pass->state.tex_coords[4] = maxx; + pass->state.tex_coords[5] = miny; + pass->state.tex_coords[6] = maxx; + pass->state.tex_coords[7] = maxy; + + glw.glBindVertexArray(pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, pass->vbo.tex_coord); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 8 * sizeof(GLfloat), input->state.tex_coords); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.pass = -2; + data.shader_pass = pass; + data.texture = input->fbo.texture.id; + data.output_size = orig_output_size; + data.orig_pass = orig; + + render_pass(&data); + } + + if (1) { + // if (video_focus_dim && !(SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS)) { +#if 0 + if (0) { + struct shader_pass *pass = &active_shader->fs_color; + GLfloat r = 0; + GLfloat g = 0; + GLfloat b = 0; + GLfloat a = 0x80 / (float) 0xff; + + GLfloat colors[] = { r, g, b, a, r, g, b, a, r, g, b, a, r, g, b, a }; + + glw.glBindVertexArray(pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, pass->vbo.color); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 16 * sizeof(GLfloat), colors); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.pass = -3; + data.shader_pass = pass; + data.texture = 0; + data.output_size = orig_output_size; + data.orig_pass = orig; + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + render_pass(&data); + glDisable(GL_BLEND); + } + + if (flash.enabled) { + struct shader_pass *pass = &active_shader->fs_color; + GLfloat r = (flash.color[0] & 0xff) / (float)0xff; + GLfloat g = (flash.color[1] & 0xff) / (float)0xff; + GLfloat b = (flash.color[2] & 0xff) / (float)0xff; + GLfloat a = (flash.color[3] & 0xff) / (float)0xff; + + GLfloat colors[] = {r, g, b, a, r, g, b, a, r, g, b, a, r, g, b, a}; + + glw.glBindVertexArray(pass->vertex_array); + + glw.glBindBuffer(GL_ARRAY_BUFFER, pass->vbo.color); + glw.glBufferSubData(GL_ARRAY_BUFFER, 0, 16 * sizeof(GLfloat), colors); + glw.glBindBuffer(GL_ARRAY_BUFFER, 0); + + memset(&data, 0, sizeof(struct render_data)); + data.pass = -3; + data.shader_pass = pass; + data.texture = 0; + data.output_size = orig_output_size; + data.orig_pass = orig; + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + render_pass(&data); + glDisable(GL_BLEND); + } +#endif + } else { +#if 0 + take_screenshot = 0; + + int width = window_rect.w; + int height = window_rect.h; + + SDL_GetWindowSize(window, &width, &height); + + unsigned char *rgba = (unsigned char *)malloc(width * height * 4); + + glFinish(); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, rgba); + + int x, y; + unsigned char *rgb = (unsigned char *)malloc(width * height * 3); + + for (x = 0; x < width; ++x) { + for (y = 0; y < height; ++y) { + rgb[(y * width + x) * 3 + 0] = rgba[((height - y - 1) * width + x) * 4 + 0]; + rgb[(y * width + x) * 3 + 1] = rgba[((height - y - 1) * width + x) * 4 + 1]; + rgb[(y * width + x) * 3 + 2] = rgba[((height - y - 1) * width + x) * 4 + 2]; + } + } + + screenshot_taken(rgb, width, height); + + free(rgb); + free(rgba); +#endif + } + + glw.glDisable(GL_FRAMEBUFFER_SRGB); + + context->swapBuffers(this); +} \ No newline at end of file diff --git a/src/qt/qt_openglrenderer_pcem.hpp b/src/qt/qt_openglrenderer_pcem.hpp new file mode 100644 index 000000000..0e3069536 --- /dev/null +++ b/src/qt/qt_openglrenderer_pcem.hpp @@ -0,0 +1,127 @@ +/* + * 86Box A hypervisor and IBM PC system emulator that specializes in + * running old operating systems and software designed for IBM + * PC systems and compatibles from 1981 through fairly recent + * system designs based on the PCI bus. + * + * This file is part of the 86Box distribution. + * + * Header file for OpenGL renderer + * + * + * + * Authors: Teemu Korhonen + * + * Copyright 2022 Teemu Korhonen + */ + +#ifndef QT_OpenGLRendererPCem_HPP +#define QT_OpenGLRendererPCem_HPP + +#if defined Q_OS_MACOS || __arm__ +# define NO_BUFFER_STORAGE +#endif + +#include +#include +#include +#include +#include +#include +#if !defined NO_BUFFER_STORAGE && !(QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)) +# include +#endif + +#include +#include +#include +#include + +#include "qt_opengloptions.hpp" +#include "qt_renderercommon.hpp" + +typedef void(QOPENGLF_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC_LOCAL)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +class OpenGLRendererPCem : public QWindow, public RendererCommon { + Q_OBJECT + +public: + QOpenGLContext *context; + + OpenGLRendererPCem(QWidget *parent = nullptr); + ~OpenGLRendererPCem(); + + std::vector> getBuffers() override; + + void finalize() override final; + //bool hasOptions() const override { return true; } + //QDialog *getOptions(QWidget *parent) override; + //void reloadOptions() override; + +signals: + void initialized(); + void errorInitializing(); + +public slots: + void onBlit(int buf_idx, int x, int y, int w, int h); + +protected: + void exposeEvent(QExposeEvent *event) override; + void resizeEvent(QResizeEvent *event) override; + bool event(QEvent *event) override; + +private: + static constexpr int INIT_WIDTH = 640; + static constexpr int INIT_HEIGHT = 400; + static constexpr int ROW_LENGTH = 2048; + static constexpr int BUFFERPIXELS = 4194304; + static constexpr int BUFFERBYTES = 16777216; /* Pixel is 4 bytes. */ + static constexpr int BUFFERCOUNT = 3; /* How many buffers to use for pixel transfer (2-3 is commonly recommended). */ + + std::array, 2> imagebufs; + + QTimer *renderTimer; + OpenGLOptions *options; + + QString glslVersion; + + bool isInitialized = false; + bool isFinalized = false; + + GLuint unpackBufferID = 0; + GLuint vertexArrayID = 0; + GLuint vertexBufferID = 0; + GLuint textureID = 0; + int frameCounter = 0; + + OpenGLOptions::FilterType currentFilter; + + void *unpackBuffer = nullptr; + + void initialize(); + void initializeExtensions(); + void initializeBuffers(); + void applyOptions(); + void applyShader(const OpenGLShaderPass &shader); + bool notReady() const { return !isInitialized || isFinalized; } + + /* GL_ARB_buffer_storage */ + bool hasBufferStorage = false; +#ifndef NO_BUFFER_STORAGE + PFNGLBUFFERSTORAGEEXTPROC_LOCAL glBufferStorage = nullptr; +#endif + +private slots: + void render(); + //void updateOptions(OpenGLOptions *newOptions); +}; + +class opengl_init_error_pcem : public std::runtime_error { +public: + opengl_init_error_pcem(const QString &what) + : std::runtime_error(what.toStdString()) + { + } +}; + +#endif diff --git a/src/qt/qt_rendererstack.cpp b/src/qt/qt_rendererstack.cpp index 8c31da2b2..63d35e719 100644 --- a/src/qt/qt_rendererstack.cpp +++ b/src/qt/qt_rendererstack.cpp @@ -23,6 +23,7 @@ #include "qt_hardwarerenderer.hpp" #include "qt_openglrenderer.hpp" +#include "qt_openglrenderer_pcem.hpp" #include "qt_softwarerenderer.hpp" #include "qt_vulkanwindowrenderer.hpp" @@ -337,19 +338,39 @@ RendererStack::createRenderer(Renderer renderer) current.reset(this->createWindowContainer(hw, this)); break; } - case Renderer::OpenGL3: + case Renderer::OpenGL3PCem: { this->createWinId(); - auto hw = new OpenGLRenderer(this); + auto hw = new OpenGLRendererPCem(this); rendererWindow = hw; - connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection); - connect(hw, &OpenGLRenderer::initialized, [=]() { + connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection); + connect(hw, &OpenGLRendererPCem::initialized, [=]() { /* Buffers are available only after initialization. */ imagebufs = rendererWindow->getBuffers(); endblit(); emit rendererChanged(); }); - connect(hw, &OpenGLRenderer::errorInitializing, [=]() { + connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() { + /* Renderer not could initialize, fallback to software. */ + imagebufs = {}; + QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); }); + }); + current.reset(this->createWindowContainer(hw, this)); + break; + } + case Renderer::OpenGL3: + { + this->createWinId(); + auto hw = new OpenGLRendererPCem(this); + rendererWindow = hw; + connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection); + connect(hw, &OpenGLRendererPCem::initialized, [=]() { + /* Buffers are available only after initialization. */ + imagebufs = rendererWindow->getBuffers(); + endblit(); + emit rendererChanged(); + }); + connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() { /* Renderer not could initialize, fallback to software. */ imagebufs = {}; QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); }); @@ -406,7 +427,7 @@ RendererStack::createRenderer(Renderer renderer) currentBuf = 0; - if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan) { + if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan && renderer != Renderer::OpenGL3PCem) { imagebufs = rendererWindow->getBuffers(); endblit(); emit rendererChanged(); diff --git a/src/qt/qt_rendererstack.hpp b/src/qt/qt_rendererstack.hpp index 5a08b351c..8059d59c5 100644 --- a/src/qt/qt_rendererstack.hpp +++ b/src/qt/qt_rendererstack.hpp @@ -59,6 +59,7 @@ public: OpenGLES, OpenGL3, Vulkan, + OpenGL3PCem = 6, None = -1 }; void switchRenderer(Renderer renderer); From a4a521b3453ed28a3c19c38a2c57f53b5a836bbd Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sat, 8 Mar 2025 20:18:27 +0600 Subject: [PATCH 02/50] Instantiate the renderer properly --- src/qt/qt_openglrenderer_pcem.cpp | 169 ++++++++++++++---------------- src/qt/qt_openglrenderer_pcem.hpp | 71 +++++++++---- 2 files changed, 127 insertions(+), 113 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 4ab66105c..8b2a25663 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -29,25 +29,14 @@ extern "C" { #include <86box/ini.h> #include <86box/config.h> #include <86box/qt-glslp-parser.h> + +char gl3_shader_file[MAX_USER_SHADERS][512]; } #define SCALE_SOURCE 0 #define SCALE_VIEWPORT 1 #define SCALE_ABSOLUTE 2 -float gl3_shader_refresh_rate = 0; -float gl3_input_scale = 1.0f; -int gl3_input_stretch = FULLSCR_SCALE_FULL; -char gl3_shader_file[MAX_USER_SHADERS][512]; - -static int max_texture_size = 65536; - -static struct shader_texture scene_texture; - -static glsl_t *active_shader; - -static QOpenGLExtraFunctions glw; - static GLfloat matrix[] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; extern int video_filter_method; @@ -55,8 +44,6 @@ extern int video_vsync; extern int video_focus_dim; extern int video_refresh_rate; -static int glsl_version[2]; - const char *vertex_shader_default_tex_src = "#version 130\n" "\n" "in vec4 VertexCoord;\n" @@ -106,7 +93,7 @@ const char *fragment_shader_default_color_src = "#version 130\n" " outColor = color;\n" "}\n"; -static int +static inline int next_pow2(unsigned int n) { n--; @@ -120,8 +107,8 @@ next_pow2(unsigned int n) return n; } -static int -create_program(struct shader_program *program) +int +OpenGLRendererPCem::create_program(struct shader_program *program) { GLint status; program->id = glw.glCreateProgram(); @@ -151,8 +138,8 @@ create_program(struct shader_program *program) return 1; } -static int -compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) +int +OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) { const char *source[3]; char version[50]; @@ -201,20 +188,20 @@ compile_shader(GLenum shader_type, const char *prepend, const char *program, int return 1; } -static GLuint -get_uniform(GLuint program, const char *name) +GLuint +OpenGLRendererPCem::get_uniform(GLuint program, const char *name) { return glw.glGetUniformLocation(program, name); } -static GLuint -get_attrib(GLuint program, const char *name) +GLuint +OpenGLRendererPCem::get_attrib(GLuint program, const char *name) { return glw.glGetAttribLocation(program, name); } -static void -find_uniforms(struct glsl_shader *glsl, int num_pass) +void +OpenGLRendererPCem::find_uniforms(struct glsl_shader *glsl, int num_pass) { int i; char s[50]; @@ -298,8 +285,8 @@ setup_scale(struct shader *shader, struct shader_pass *pass) pass->scale.value[1] = shader->scale_y; } -static void -create_texture(struct shader_texture *tex) +void +OpenGLRendererPCem::create_texture(struct shader_texture *tex) { if (tex->width > max_texture_size) tex->width = max_texture_size; @@ -318,16 +305,16 @@ create_texture(struct shader_texture *tex) glw.glBindTexture(GL_TEXTURE_2D, 0); } -static void -delete_texture(struct shader_texture *tex) +void +OpenGLRendererPCem::delete_texture(struct shader_texture *tex) { if (tex->id > 0) glw.glDeleteTextures(1, (GLuint *) &tex->id); tex->id = 0; } -static void -delete_fbo(struct shader_fbo *fbo) +void +OpenGLRendererPCem::delete_fbo(struct shader_fbo *fbo) { if (fbo->id >= 0) { glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); @@ -335,8 +322,8 @@ delete_fbo(struct shader_fbo *fbo) } } -static void -delete_program(struct shader_program *program) +void +OpenGLRendererPCem::delete_program(struct shader_program *program) { if (program->vertex_shader) glw.glDeleteShader(program->vertex_shader); @@ -345,8 +332,8 @@ delete_program(struct shader_program *program) glw.glDeleteProgram(program->id); } -static void -delete_vbo(struct shader_vbo *vbo) +void +OpenGLRendererPCem::delete_vbo(struct shader_vbo *vbo) { if (vbo->color >= 0) glw.glDeleteBuffers(1, (GLuint *) &vbo->color); @@ -354,8 +341,8 @@ delete_vbo(struct shader_vbo *vbo) glw.glDeleteBuffers(1, (GLuint *) &vbo->tex_coord); } -static void -delete_pass(struct shader_pass *pass) +void +OpenGLRendererPCem::delete_pass(struct shader_pass *pass) { delete_fbo(&pass->fbo); delete_vbo(&pass->vbo); @@ -363,15 +350,15 @@ delete_pass(struct shader_pass *pass) glw.glDeleteVertexArrays(1, (GLuint *) &pass->vertex_array); } -static void -delete_prev(struct shader_prev *prev) +void +OpenGLRendererPCem::delete_prev(struct shader_prev *prev) { delete_fbo(&prev->fbo); delete_vbo(&prev->vbo); } -static void -delete_shader(struct glsl_shader *glsl) +void +OpenGLRendererPCem::delete_shader(struct glsl_shader *glsl) { int i; for (i = 0; i < glsl->num_passes; ++i) @@ -385,8 +372,8 @@ delete_shader(struct glsl_shader *glsl) delete_texture(&glsl->lut_textures[i].texture); } -static void -delete_glsl(glsl_t *glsl) +void +OpenGLRendererPCem::delete_glsl(glsl_t *glsl) { int i; for (i = 0; i < glsl->num_shaders; ++i) @@ -399,8 +386,8 @@ delete_glsl(glsl_t *glsl) #endif } -static void -create_fbo(struct shader_fbo *fbo) +void +OpenGLRendererPCem::create_fbo(struct shader_fbo *fbo) { create_texture(&fbo->texture); @@ -414,14 +401,14 @@ create_fbo(struct shader_fbo *fbo) glw.glBindFramebuffer(GL_FRAMEBUFFER, 0); } -static void -setup_fbo(struct shader *shader, struct shader_fbo *fbo) +void +OpenGLRendererPCem::setup_fbo(struct shader *shader, struct shader_fbo *fbo) { fbo->texture.internal_format = GL_RGBA8; fbo->texture.format = GL_RGBA; fbo->texture.min_filter = fbo->texture.mag_filter = shader->filter_linear ? GL_LINEAR : GL_NEAREST; - fbo->texture.width = 1024; - fbo->texture.height = 1024; + fbo->texture.width = 2048; + fbo->texture.height = 2048; fbo->texture.type = GL_UNSIGNED_BYTE; if (!strcmp(shader->wrap_mode, "repeat")) fbo->texture.wrap_mode = GL_REPEAT; @@ -446,8 +433,8 @@ setup_fbo(struct shader *shader, struct shader_fbo *fbo) create_fbo(fbo); } -static void -recreate_fbo(struct shader_fbo *fbo, int width, int height) +void +OpenGLRendererPCem::recreate_fbo(struct shader_fbo *fbo, int width, int height) { if (width != fbo->texture.width || height != fbo->texture.height) { glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); @@ -458,8 +445,8 @@ recreate_fbo(struct shader_fbo *fbo, int width, int height) } } -static int -create_default_shader_tex(struct shader_pass *pass) +int +OpenGLRendererPCem::create_default_shader_tex(struct shader_pass *pass) { if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_tex_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_tex_src, &pass->program.fragment_shader) || !create_program(&pass->program)) return 0; @@ -478,8 +465,8 @@ create_default_shader_tex(struct shader_pass *pass) return 1; } -static int -create_default_shader_color(struct shader_pass *pass) +int +OpenGLRendererPCem::create_default_shader_color(struct shader_pass *pass) { if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_color_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_color_src, &pass->program.fragment_shader) || !create_program(&pass->program)) return 0; @@ -498,8 +485,8 @@ create_default_shader_color(struct shader_pass *pass) } /* create the default scene shader */ -static void -create_scene_shader() +void +OpenGLRendererPCem::create_scene_shader() { struct shader scene_shader_conf; memset(&scene_shader_conf, 0, sizeof(struct shader)); @@ -558,8 +545,8 @@ load_texture(const char *f, struct shader_texture *tex) return 1; } -static glsl_t * -load_glslp(glsl_t *glsl, int num_shader, const char *f) +glsl_t * +OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) { int i, j; glslp_t *p = glslp_parse(f); @@ -706,8 +693,8 @@ load_glslp(glsl_t *glsl, int num_shader, const char *f) return 0; } -static glsl_t * -load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) +glsl_t * +OpenGLRendererPCem::load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) { int i; glsl_t *glsl; @@ -733,8 +720,8 @@ load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) return glsl; } -static void -read_shader_config() +void +OpenGLRendererPCem::read_shader_config() { char s[512]; int i, j; @@ -810,19 +797,22 @@ OpenGLRendererPCem::initialize() glw.initializeOpenGLFunctions(); - QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this); + pclog("OpenGL information: [%s] %s (%s)\n", glw.glGetString(GL_VENDOR), glw.glGetString(GL_RENDERER), glw.glGetString(GL_VERSION)); + glsl_version[0] = glsl_version[1] = -1; + glw.glGetIntegerv(GL_MAJOR_VERSION, &glsl_version[0]); + glw.glGetIntegerv(GL_MINOR_VERSION, &glsl_version[1]); + if (glsl_version[0] < 3) { + throw opengl_init_error_pcem(tr("OpenGL version 3.0 or greater is required. Current GLSL version is %1.%2").arg(glsl_version[0]).arg(glsl_version[1])); + } + pclog("Using OpenGL %s\n", glw.glGetString(GL_VERSION)); + pclog("Using Shading Language %s\n", glw.glGetString(GL_SHADING_LANGUAGE_VERSION)); - logger->initialize(); // initializes in the current context, i.e. ctx - connect(logger, QOpenGLDebugLogger::messageLogged, [this] (const QOpenGLDebugMessage &message) { - qDebug() << message; - //fprintf(stderr, "OpenGL DBG: %s\n", message.message().toUtf8()); - }); - logger->enableMessages(); - logger->startLogging(); + glw.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); + pclog("Max texture size: %dx%d\n", max_texture_size, max_texture_size); glw.glEnable(GL_TEXTURE_2D); - renderTimer->start(75); + //renderTimer->start(75); scene_texture.data = NULL; scene_texture.width = 2048; @@ -1140,18 +1130,8 @@ OpenGLRendererPCem::resizeEvent(QResizeEvent *event) destination.height() * devicePixelRatio()); } -struct render_data { - int pass; - struct glsl_shader *shader; - struct shader_pass *shader_pass; - GLfloat *output_size; - struct shader_pass *orig_pass; - GLint texture; - int frame_count; -}; - -static void -render_pass(struct render_data *data) +void +OpenGLRendererPCem::render_pass(struct render_data *data) { int i; GLuint texture_unit = 0; @@ -1318,8 +1298,16 @@ OpenGLRendererPCem::render() uint32_t x, y, w, h; } window_rect; - window_rect.w = this->size().width() * devicePixelRatio(); - window_rect.h = this->size().height() * devicePixelRatio(); + window_rect.x = destination.x() * devicePixelRatio(); + window_rect.y = destination.y() * devicePixelRatio(); + window_rect.w = destination.width() * devicePixelRatio(); + window_rect.h = destination.height() * devicePixelRatio(); + + glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id); + scene_texture.min_filter = scene_texture.mag_filter = video_filter_method ? GL_LINEAR : GL_NEAREST; + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST); + glw.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, video_filter_method ? GL_LINEAR : GL_NEAREST); + glw.glBindTexture(GL_TEXTURE_2D, 0); GLfloat orig_output_size[] = { (GLfloat)window_rect.w, (GLfloat)window_rect.h }; @@ -1403,12 +1391,6 @@ OpenGLRendererPCem::render() for (s = 0; s < active_shader->num_shaders; ++s) { struct glsl_shader *shader = &active_shader->shaders[s]; - // float refresh_rate = shader->shader_refresh_rate; - // if (refresh_rate < 0) - // refresh_rate = gl3_shader_refresh_rate; - float refresh_rate = gl3_shader_refresh_rate; - if (refresh_rate == 0) - refresh_rate = video_refresh_rate; int frame_count = frameCounter; /* loop through each pass */ @@ -1675,5 +1657,6 @@ OpenGLRendererPCem::render() glw.glDisable(GL_FRAMEBUFFER_SRGB); + frameCounter++; context->swapBuffers(this); } \ No newline at end of file diff --git a/src/qt/qt_openglrenderer_pcem.hpp b/src/qt/qt_openglrenderer_pcem.hpp index 0e3069536..88844bb02 100644 --- a/src/qt/qt_openglrenderer_pcem.hpp +++ b/src/qt/qt_openglrenderer_pcem.hpp @@ -40,7 +40,20 @@ #include "qt_opengloptions.hpp" #include "qt_renderercommon.hpp" -typedef void(QOPENGLF_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC_LOCAL)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +extern "C" +{ +#include <86box/qt-glslp-parser.h> +} + +struct render_data { + int pass; + struct glsl_shader *shader; + struct shader_pass *shader_pass; + GLfloat *output_size; + struct shader_pass *orig_pass; + GLint texture; + int frame_count; +}; class OpenGLRendererPCem : public QWindow, public RendererCommon { Q_OBJECT @@ -71,45 +84,63 @@ protected: bool event(QEvent *event) override; private: - static constexpr int INIT_WIDTH = 640; - static constexpr int INIT_HEIGHT = 400; - static constexpr int ROW_LENGTH = 2048; - static constexpr int BUFFERPIXELS = 4194304; - static constexpr int BUFFERBYTES = 16777216; /* Pixel is 4 bytes. */ - static constexpr int BUFFERCOUNT = 3; /* How many buffers to use for pixel transfer (2-3 is commonly recommended). */ std::array, 2> imagebufs; QTimer *renderTimer; OpenGLOptions *options; - QString glslVersion; + QString glslVersion = ""; bool isInitialized = false; bool isFinalized = false; - GLuint unpackBufferID = 0; - GLuint vertexArrayID = 0; - GLuint vertexBufferID = 0; - GLuint textureID = 0; - int frameCounter = 0; + int max_texture_size = 65536; + int frameCounter = 0; OpenGLOptions::FilterType currentFilter; + QOpenGLExtraFunctions glw; + struct shader_texture scene_texture; + glsl_t *active_shader; void *unpackBuffer = nullptr; + int glsl_version[2] = { 0, 0 }; + void initialize(); void initializeExtensions(); void initializeBuffers(); void applyOptions(); - void applyShader(const OpenGLShaderPass &shader); - bool notReady() const { return !isInitialized || isFinalized; } + + void create_scene_shader(); + void create_texture(struct shader_texture *tex); + void create_fbo(struct shader_fbo *fbo); + void recreate_fbo(struct shader_fbo *fbo, int width, int height); + void setup_fbo(struct shader *shader, struct shader_fbo *fbo); - /* GL_ARB_buffer_storage */ - bool hasBufferStorage = false; -#ifndef NO_BUFFER_STORAGE - PFNGLBUFFERSTORAGEEXTPROC_LOCAL glBufferStorage = nullptr; -#endif + bool notReady() const { return !isInitialized || isFinalized; } + glsl_t* load_glslp(glsl_t *glsl, int num_shader, const char *f); + glsl_t* load_shaders(int num, char shaders[MAX_USER_SHADERS][512]); + int compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst); + int create_default_shader_tex(struct shader_pass *pass); + int create_default_shader_color(struct shader_pass *pass); + int create_program(struct shader_program *program); + + GLuint get_uniform(GLuint program, const char *name); + GLuint get_attrib(GLuint program, const char *name); + + void find_uniforms(struct glsl_shader *glsl, int num_pass); + void delete_texture(struct shader_texture *tex); + void delete_fbo(struct shader_fbo *fbo); + void delete_program(struct shader_program *program); + void delete_vbo(struct shader_vbo *vbo); + void delete_pass(struct shader_pass *pass); + void delete_prev(struct shader_prev *prev); + void delete_shader(struct glsl_shader *glsl); + void delete_glsl(glsl_t *glsl); + void read_shader_config(); + + void render_pass(struct render_data *data); private slots: void render(); From 2e46cc479c446b43ddf76ddf2d6f801c5b5ca964 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sat, 8 Mar 2025 23:19:37 +0600 Subject: [PATCH 03/50] Fix Preferences dialog crash --- src/qt/qt_mainwindow.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 1cc6c33c9..9864584d3 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -1267,6 +1267,7 @@ void MainWindow::refreshMediaMenu() { mm->refresh(ui->menuMedia); + status->setSoundGainAction(ui->actionSound_gain); status->refresh(ui->statusbar); ui->actionMCA_devices->setVisible(machine_has_bus(machine, MACHINE_BUS_MCA)); ui->actionACPI_Shutdown->setEnabled(!!acpi_enabled); From 5db4de199bfc97a55b6f7c7fc9a9a05b0968f8cc Mon Sep 17 00:00:00 2001 From: TC1995 Date: Sat, 8 Mar 2025 19:26:33 +0100 Subject: [PATCH 04/50] PAS16 SCSI change of the day (March 8th, 2025) Signal DRQ once the transfers are complete for real. --- src/sound/snd_pas16.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/sound/snd_pas16.c b/src/sound/snd_pas16.c index 353f9a3d5..675582367 100644 --- a/src/sound/snd_pas16.c +++ b/src/sound/snd_pas16.c @@ -789,6 +789,10 @@ pas16_in(uint16_t port, void *priv) scsi_bus = &pas16->scsi->ncr.scsibus; /* Bits 0-6 must absolutely be set for SCSI hard disk drivers to work. */ ret = (((scsi_bus->tx_mode != PIO_TX_BUS) && (pas16->scsi->status & 0x04)) << 7) | 0x7f; + if ((scsi_bus->tx_mode == PIO_TX_BUS) && !(ret & 0x80)) + ret |= 0x80; + + pas16_log("5C01 read ret=%02x, status=%02x, txmode=%x.\n", ret, pas16->scsi->status & 0x06, scsi_bus->tx_mode); } break; case 0x5c03: @@ -1190,6 +1194,7 @@ pas16_scsi_callback(void *priv) t128_callback(pas16->scsi); + pas16_log("TimeOutStatus=%02x, t128stat=%02x.\n", pas16->timeout_status, dev->status); if ((scsi_bus->tx_mode != PIO_TX_BUS) && (dev->status & 0x04)) { timer_stop(&pas16->scsi_timer); pas16->timeout_status &= 0x7f; From a39bef1ab881bac586532a498b5ca7cb748202d5 Mon Sep 17 00:00:00 2001 From: TC1995 Date: Sat, 8 Mar 2025 19:39:55 +0100 Subject: [PATCH 05/50] ESS/SB changes of the day (March 8th, 2025) 1. Correct ChipChat mixer port length as well as making mixer reg 0x3a read back its value. 2. Swap the sb port addresses back so that they match the Piper adf. This fixes SoundPiper 16/32 detection. 3. Log cleanups and additions for better debugging. --- src/sound/snd_sb.c | 100 ++++++++++++++++++++--------------------- src/sound/snd_sb_dsp.c | 15 +++++-- 2 files changed, 59 insertions(+), 56 deletions(-) diff --git a/src/sound/snd_sb.c b/src/sound/snd_sb.c index 689d0b91e..5f660509a 100644 --- a/src/sound/snd_sb.c +++ b/src/sound/snd_sb.c @@ -1335,7 +1335,7 @@ sb_ct1745_mixer_read(uint16_t addr, void *priv) break; case 0x82: - ; /* Empty statement to make compilers happy about the following variable declaration. */ + /* Empty statement to make compilers happy about the following variable declaration. */ /* The Interrupt status register, addressed as register 82h on the Mixer register map, is used by the ISR to determine whether the interrupt is meant for it or for some other ISR, in which case it should chain to the previous routine. */ @@ -1727,6 +1727,7 @@ ess_mixer_read(uint16_t addr, void *priv) case 0x32: case 0x36: case 0x38: + case 0x3a: case 0x3e: ret = mixer->regs[mixer->index]; break; @@ -2593,10 +2594,10 @@ ess_soundpiper_mca_write(const int port, const uint8_t val, void *priv) ess->dsp.sb_addr = 0x0000; break; case 0x08: - ess->dsp.sb_addr = 0x0240; + ess->dsp.sb_addr = 0x0220; break; case 0x0c: - ess->dsp.sb_addr = 0x0220; + ess->dsp.sb_addr = 0x0240; break; } @@ -2750,64 +2751,59 @@ ess_chipchat_mca_write(int port, uint8_t val, void *priv) ess->pos_regs[port & 7] = val; - if (ess->pos_regs[2] & 1) { - ess->dsp.sb_addr = (ess->pos_regs[2] == 0x51) ? 0x0220 : 0x0000; + if (ess->pos_regs[2] & 0x01) { + ess->dsp.sb_addr = 0x0220; - if (ess->dsp.sb_addr != 0x0000) { - io_sethandler(ess->dsp.sb_addr, 0x0004, - ess->opl.read, NULL, NULL, - ess->opl.write, NULL, NULL, - ess->opl.priv); - io_sethandler(ess->dsp.sb_addr + 8, 0x0002, - ess->opl.read, NULL, NULL, - ess->opl.write, NULL, NULL, - ess->opl.priv); - io_sethandler(ess->dsp.sb_addr + 8, 0x0002, + io_sethandler(ess->dsp.sb_addr, 0x0004, + ess->opl.read, NULL, NULL, + ess->opl.write, NULL, NULL, + ess->opl.priv); + io_sethandler(ess->dsp.sb_addr + 8, 0x0002, + ess->opl.read, NULL, NULL, + ess->opl.write, NULL, NULL, + ess->opl.priv); + io_sethandler(ess->dsp.sb_addr + 8, 0x0002, + ess_fm_midi_read, NULL, NULL, + ess_fm_midi_write, NULL, NULL, + ess); + io_sethandler(0x0388, 0x0004, + ess->opl.read, NULL, NULL, + ess->opl.write, NULL, NULL, ess->opl.priv); + io_sethandler(0x0388, 0x0004, + ess_fm_midi_read, NULL, NULL, + ess_fm_midi_write, NULL, NULL, + ess); + io_sethandler(ess->dsp.sb_addr + 4, 0x0002, + ess_mixer_read, NULL, NULL, + ess_mixer_write, NULL, NULL, + ess); + + io_sethandler(ess->dsp.sb_addr + 2, 0x0004, + ess_base_read, NULL, NULL, + ess_base_write, NULL, NULL, + ess); + io_sethandler(ess->dsp.sb_addr + 6, 0x0001, + ess_base_read, NULL, NULL, + ess_base_write, NULL, NULL, + ess); + io_sethandler(ess->dsp.sb_addr + 0x0a, 0x0006, + ess_base_read, NULL, NULL, + ess_base_write, NULL, NULL, + ess); + + if (ess->dsp.sb_subtype == SB_SUBTYPE_ESS_ES1688) { + mpu401_change_addr(ess->mpu, 0x0330); + + io_sethandler(0x0330, 0x0002, ess_fm_midi_read, NULL, NULL, ess_fm_midi_write, NULL, NULL, ess); - io_sethandler(0x0388, 0x0004, - ess->opl.read, NULL, NULL, - ess->opl.write, NULL, NULL, ess->opl.priv); - io_sethandler(0x0388, 0x0004, - ess_fm_midi_read, NULL, NULL, - ess_fm_midi_write, NULL, NULL, - ess); - io_sethandler(ess->dsp.sb_addr + 4, 0x0004, - ess_mixer_read, NULL, NULL, - ess_mixer_write, NULL, NULL, - ess); - - io_sethandler(ess->dsp.sb_addr + 2, 0x0004, - ess_base_read, NULL, NULL, - ess_base_write, NULL, NULL, - ess); - io_sethandler(ess->dsp.sb_addr + 6, 0x0001, - ess_base_read, NULL, NULL, - ess_base_write, NULL, NULL, - ess); - io_sethandler(ess->dsp.sb_addr + 0x0a, 0x0006, - ess_base_read, NULL, NULL, - ess_base_write, NULL, NULL, - ess); - - if (ess->dsp.sb_subtype == SB_SUBTYPE_ESS_ES1688) { - mpu401_change_addr(ess->mpu, (ess->pos_regs[2] == 0x51) ? 0x0330 : 0); - - if (ess->pos_regs[2] == 0x51) - io_sethandler(0x0330, 0x0002, - ess_fm_midi_read, NULL, NULL, - ess_fm_midi_write, NULL, NULL, - ess); - } } /* DSP I/O handler is activated in sb_dsp_setaddr */ sb_dsp_setaddr(&ess->dsp, ess->dsp.sb_addr); - gameport_remap(ess->gameport, (ess->pos_regs[2] == 0x51) ? 0x200 : 0); - } + gameport_remap(ess->gameport, 0x0200); - if (ess->pos_regs[2] == 0x51) { sb_dsp_setirq(&ess->dsp, 7); mpu401_setirq(ess->mpu, 7); diff --git a/src/sound/snd_sb_dsp.c b/src/sound/snd_sb_dsp.c index 9ce0b9fb7..10e5601f4 100644 --- a/src/sound/snd_sb_dsp.c +++ b/src/sound/snd_sb_dsp.c @@ -388,6 +388,7 @@ sb_update_status(sb_dsp_t *dsp, int bit, int set) { int masked = 0; + sb_dsp_log("SBIRQ8=%d, irqnum=%d, bit=%x, set=%x.\n", dsp->sb_irq8, dsp->sb_irqnum, bit, set); if (dsp->sb_irq8 || dsp->sb_irq16) return; @@ -423,6 +424,7 @@ sb_update_status(sb_dsp_t *dsp, int bit, int set) } } + sb_dsp_log("Masked=%02x.\n", masked); if (set && !masked) dsp->irq_update(dsp->irq_priv, 1); else if (!set) @@ -1039,6 +1041,8 @@ sb_ess_write_reg(sb_dsp_t *dsp, const uint8_t reg, uint8_t data) { uint8_t chg; + sb_dsp_log("ESS Write reg=%02x, val=%02x.\n", reg, data); + switch (reg) { case 0xA1: /* Extended Mode Sample Rate Generator */ { @@ -1110,6 +1114,7 @@ sb_ess_write_reg(sb_dsp_t *dsp, const uint8_t reg, uint8_t data) dsp->sb_irqnum = 10; break; } + sb_dsp_log("Legacy Audio IRQ control=%d.\n", dsp->sb_irqnum); sb_ess_update_irq_drq_readback_regs(dsp, false); break; case 0xB2: /* DRQ Control */ @@ -1131,6 +1136,7 @@ sb_ess_write_reg(sb_dsp_t *dsp, const uint8_t reg, uint8_t data) dsp->sb_8_dmanum = 3; break; } + sb_dsp_log("Legacy Audio DRQ control=%d, chg=%02x.\n", dsp->sb_8_dmanum, chg); sb_ess_update_irq_drq_readback_regs(dsp, false); if (chg & 0x40) sb_ess_update_dma_status(dsp); @@ -1876,12 +1882,12 @@ sb_write(uint16_t addr, uint8_t val, void *priv) { sb_dsp_t *dsp = (sb_dsp_t *) priv; - sb_dsp_log("[%04X:%08X] DSP: [W] %04X = %02X\n", CS, cpu_state.pc, addr, val); - /* Sound Blasters prior to Sound Blaster 16 alias the I/O ports. */ if ((dsp->sb_type < SB16_DSP_404) && (IS_NOT_ESS(dsp) || ((addr & 0xF) != 0xE))) addr &= 0xfffe; + sb_dsp_log("[%04X:%08X] DSP: [W] %04X = %02X\n", CS, cpu_state.pc, addr, val); + switch (addr & 0xF) { case 6: /* Reset */ sb_do_reset(dsp, val); @@ -1962,7 +1968,7 @@ sb_read(uint16_t addr, void *priv) uint8_t ret = 0x00; /* Sound Blasters prior to Sound Blaster 16 alias the I/O ports. */ - if ((dsp->sb_type < SB16_DSP_404) && (IS_NOT_ESS(dsp) || ((addr & 0xF) != 0xF))) + if ((dsp->sb_type < SB16_DSP_404) && (IS_NOT_ESS(dsp) || ((addr & 0xF) != 0xE))) /* Exception: ESS AudioDrive does not alias port base+0xf */ addr &= 0xfffe; @@ -2085,7 +2091,7 @@ sb_read(uint16_t addr, void *priv) break; } - sb_dsp_log("[%04X:%08X] DSP: [R] %04X = %02X\n", CS, cpu_state.pc, a, ret); + sb_dsp_log("[%04X:%08X] DSP: [R] %04X = %02X\n", CS, cpu_state.pc, addr, ret); return ret; } @@ -2319,6 +2325,7 @@ pollsb(void *priv) if (dsp->sb_8_enable && dsp->sb_pausetime < 0 && dsp->sb_8_output) { sb_dsp_update(dsp); + sb_dsp_log("8-bit format=%02x, pause=%x, length=%d.\n", dsp->sb_8_format, dsp->sb_8_pause, dsp->sb_8_length); switch (dsp->sb_8_format) { case 0x00: /* Mono unsigned */ if (!dsp->sb_8_pause) { From e0603b28769a3c25f26f61e41e3f63d528b84159 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sat, 8 Mar 2025 14:35:59 -0500 Subject: [PATCH 06/50] Fix compile error --- src/sound/snd_sb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sound/snd_sb.c b/src/sound/snd_sb.c index 5f660509a..e89946486 100644 --- a/src/sound/snd_sb.c +++ b/src/sound/snd_sb.c @@ -1335,7 +1335,7 @@ sb_ct1745_mixer_read(uint16_t addr, void *priv) break; case 0x82: - /* Empty statement to make compilers happy about the following variable declaration. */ + ; /* Empty statement to make compilers happy about the following variable declaration. */ /* The Interrupt status register, addressed as register 82h on the Mixer register map, is used by the ISR to determine whether the interrupt is meant for it or for some other ISR, in which case it should chain to the previous routine. */ From 757246998838dd1ccd84e1f3a30b53f060098b52 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sun, 9 Mar 2025 01:39:07 +0600 Subject: [PATCH 07/50] Current OpenGL port status --- src/config.c | 58 +++++++++ src/include/86box/ini.h | 7 +- src/include/86box/qt-glslp-parser.h | 5 +- src/qt/CMakeLists.txt | 4 + src/qt/qt_glsl_parser.cpp | 31 ++++- src/qt/qt_mainwindow.cpp | 11 +- src/qt/qt_openglrenderer_pcem.cpp | 9 +- src/qt/qt_openglrenderer_pcem.hpp | 6 +- src/qt/qt_openglshadermanagerdialog.cpp | 159 ++++++++++++++++++++++++ src/qt/qt_openglshadermanagerdialog.hpp | 40 ++++++ src/qt/qt_openglshadermanagerdialog.ui | 148 ++++++++++++++++++++++ src/qt/qt_renderercommon.hpp | 2 + src/qt/qt_rendererstack.hpp | 2 + 13 files changed, 473 insertions(+), 9 deletions(-) create mode 100644 src/qt/qt_openglshadermanagerdialog.cpp create mode 100644 src/qt/qt_openglshadermanagerdialog.hpp create mode 100644 src/qt/qt_openglshadermanagerdialog.ui diff --git a/src/config.c b/src/config.c index 07e770822..3ff802952 100644 --- a/src/config.c +++ b/src/config.c @@ -77,6 +77,10 @@ #include <86box/snd_opl.h> #include <86box/version.h> +/* Deliberate to not make the 86box.h header kitchen-sink. */ +#include <86box/qt-glsl.h> +extern char gl3_shader_file[MAX_USER_SHADERS][512]; + static int cx; static int cy; static int cw; @@ -1714,6 +1718,30 @@ load_other_peripherals(void) ini_section_delete_var(cat, temp); } +/* Load OpenGL 3.0 renderer options. */ +static void +load_gl3_shaders(void) +{ + ini_section_t cat = ini_find_section(config, "GL3 Shaders"); + char *p; + char temp[512]; + int i = 0; + memset(temp, 0, sizeof(temp)); + memset(gl3_shader_file, 0, sizeof(gl3_shader_file)); + + for (int i = 0; i < MAX_USER_SHADERS; i++) { + temp[0] = 0; + snprintf(temp, 512, "shader%d", i); + p = ini_section_get_string(cat, temp, ""); + if (p[0]) { + strncpy(gl3_shader_file[i], p, 512); + } else { + gl3_shader_file[i][0] = 0; + break; + } + } +} + /* Load the specified or a default configuration file. */ void config_load(void) @@ -1810,6 +1838,7 @@ config_load(void) load_floppy_and_cdrom_drives(); /* Floppy and CD-ROM drives */ load_other_removable_devices(); /* Other removable devices */ load_other_peripherals(); /* Other peripherals */ + load_gl3_shaders(); /* GL3 Shaders */ /* Migrate renamed device configurations. */ c = ini_find_section(config, "MDA"); @@ -2632,6 +2661,34 @@ save_other_peripherals(void) ini_delete_section_if_empty(config, cat); } +/* Save "GL3 Shaders" section. */ +static void +save_gl3_shaders(void) +{ + ini_section_t cat = ini_find_or_create_section(config, "GL3 Shaders"); + char temp[512]; + int shaders = 0, i = 0; + + for (i = 0; i < MAX_USER_SHADERS; i++) { + if (gl3_shader_file[i][0] == 0) + break; + shaders++; + } + + ini_section_set_int(cat, "shaders", shaders); + if (shaders == 0) { + ini_section_delete_var(cat, "shaders"); + } else { + for (i = 0; i < shaders; i++) { + temp[0] = 0; + snprintf(temp, 512, "shader%d"); + ini_section_set_string(cat, temp, gl3_shader_file[i]); + } + } + + ini_delete_section_if_empty(config, cat); +} + /* Save "Hard Disks" section. */ static void save_hard_disks(void) @@ -2987,6 +3044,7 @@ config_save(void) save_floppy_and_cdrom_drives(); /* Floppy and CD-ROM drives */ save_other_removable_devices(); /* Other removable devices */ save_other_peripherals(); /* Other peripherals */ + save_gl3_shaders(); /* GL3 Shaders */ ini_write(config, cfg_path); } diff --git a/src/include/86box/ini.h b/src/include/86box/ini.h index 2a73a18b0..2ce89f788 100644 --- a/src/include/86box/ini.h +++ b/src/include/86box/ini.h @@ -91,13 +91,16 @@ extern ini_section_t ini_find_or_create_section(ini_t ini, const char *name); extern void ini_rename_section(ini_section_t section, const char *name); extern void ini_delete_section_if_empty(ini_t ini, ini_section_t section); -static inline void *wx_config_load(const char *path) { return (void*) ini_read(path); }; +static inline void *wx_config_load(const char *path) { return (void*) ini_read(path); } static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); if (size == 0) return res; - strncpy(dst, str, size); + if (str != NULL) + strncpy(dst, str, size - 1); + else + dst[0] = 0; return res; } static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) { diff --git a/src/include/86box/qt-glslp-parser.h b/src/include/86box/qt-glslp-parser.h index cf2ac464a..853e50e66 100644 --- a/src/include/86box/qt-glslp-parser.h +++ b/src/include/86box/qt-glslp-parser.h @@ -53,4 +53,7 @@ void get_glslp_name(const char *f, char *s, int size); glslp_t *glslp_parse(const char *f); void glslp_free(glslp_t *p); -#endif /* SRC_WX_GLSLP_PARSER_H_ */ \ No newline at end of file +void glslp_read_shader_config(glslp_t *shader); +void glslp_write_shader_config(glslp_t *shader); + +#endif /* SRC_WX_GLSLP_PARSER_H_ */ diff --git a/src/qt/CMakeLists.txt b/src/qt/CMakeLists.txt index fd82b9053..8a06cbe5a 100644 --- a/src/qt/CMakeLists.txt +++ b/src/qt/CMakeLists.txt @@ -193,6 +193,10 @@ add_library(ui STATIC ../qt_resources.qrc ./qdarkstyle/dark/darkstyle.qrc + + qt_openglshadermanagerdialog.hpp + qt_openglshadermanagerdialog.cpp + qt_openglshadermanagerdialog.ui ) if(RTMIDI) diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp index 7cf032a52..b1a96a312 100644 --- a/src/qt/qt_glsl_parser.cpp +++ b/src/qt/qt_glsl_parser.cpp @@ -7,8 +7,12 @@ extern "C" { #include <86box/86box.h> #include <86box/ini.h> +#include <86box/config.h> #include <86box/qt-glslp-parser.h> #include <86box/path.h> + +extern void startblit(); +extern void endblit(); } #define safe_strncpy(a, b, n) \ @@ -305,4 +309,29 @@ void glslp_free(glslp_t *p) { free(p); } -} \ No newline at end of file +void glslp_read_shader_config(glslp_t *shader) { + char s[512]; + int i; + char *name = shader->name; + sprintf(s, "GL3 Shaders - %s", name); + for (i = 0; i < shader->num_parameters; ++i) { + struct parameter *param = &shader->parameters[i]; + param->value = config_get_double(s, param->id, param->default_value); + } +} + +void glslp_write_shader_config(glslp_t *shader) { + char s[512]; + int i; + char *name = shader->name; + + startblit(); + sprintf(s, "GL3 Shaders - %s", name); + for (i = 0; i < shader->num_parameters; ++i) { + struct parameter *param = &shader->parameters[i]; + config_set_double(s, param->id, param->value); + } + endblit(); +} + +} diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 4c1738e63..60e0494fc 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -1987,7 +1987,16 @@ MainWindow::on_actionRenderer_options_triggered() { if (const auto dlg = ui->stackedWidget->getOptions(this)) { if (dlg->exec() == QDialog::Accepted) { - for (int i = 1; i < MONITORS_NUM; i++) { + if (ui->stackedWidget->reloadRendererOption()) { + ui->stackedWidget->switchRenderer(static_cast(vid_api)); + if (show_second_monitors) { + for (int i = 1; i < MONITORS_NUM; i++) { + if (renderers[i] && renderers[i]->reloadRendererOption() && renderers[i]->hasOptions()) { + ui->stackedWidget->switchRenderer(static_cast(vid_api)); + } + } + } + } else for (int i = 1; i < MONITORS_NUM; i++) { if (renderers[i] && renderers[i]->hasOptions()) renderers[i]->reloadOptions(); } diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 8b2a25663..17f4299d7 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -20,6 +20,7 @@ #include #include "qt_openglrenderer_pcem.hpp" +#include "qt_openglshadermanagerdialog.hpp" extern "C" { #include <86box/86box.h> @@ -1286,6 +1287,12 @@ OpenGLRendererPCem::event(QEvent *event) return res; } +QDialog* +OpenGLRendererPCem::getOptions(QWidget *parent) +{ + return new OpenGLShaderManagerDialog(parent); +} + void OpenGLRendererPCem::render() { @@ -1659,4 +1666,4 @@ OpenGLRendererPCem::render() frameCounter++; context->swapBuffers(this); -} \ No newline at end of file +} diff --git a/src/qt/qt_openglrenderer_pcem.hpp b/src/qt/qt_openglrenderer_pcem.hpp index 88844bb02..706a744fa 100644 --- a/src/qt/qt_openglrenderer_pcem.hpp +++ b/src/qt/qt_openglrenderer_pcem.hpp @@ -67,9 +67,9 @@ public: std::vector> getBuffers() override; void finalize() override final; - //bool hasOptions() const override { return true; } - //QDialog *getOptions(QWidget *parent) override; - //void reloadOptions() override; + bool hasOptions() const override { return true; } + QDialog *getOptions(QWidget *parent) override; + bool reloadRendererOption() { return true; } signals: void initialized(); diff --git a/src/qt/qt_openglshadermanagerdialog.cpp b/src/qt/qt_openglshadermanagerdialog.cpp new file mode 100644 index 000000000..26f206a0e --- /dev/null +++ b/src/qt/qt_openglshadermanagerdialog.cpp @@ -0,0 +1,159 @@ +#include "qt_openglshadermanagerdialog.hpp" +#include "ui_qt_openglshadermanagerdialog.h" + +#include +#include +#include + +extern "C" { +#include <86box/86box.h> +#include <86box/plat.h> +#include <86box/video.h> +#include <86box/path.h> +#include <86box/ini.h> +#include <86box/config.h> +#include <86box/qt-glslp-parser.h> + +extern char gl3_shader_file[MAX_USER_SHADERS][512]; +} + +OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent) + : QDialog(parent) + , ui(new Ui::OpenGLShaderManagerDialog) +{ + ui->setupUi(this); + + for (int i = 0; i < MAX_USER_SHADERS; i++) { + if (gl3_shader_file[i][0] != 0) { + char* filename = path_get_filename(gl3_shader_file[i]); + if (filename[0] != 0) { + glslp_t* shaderfile = glslp_parse(gl3_shader_file[i]); + if (shaderfile) { + QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget); + item->setText(filename); + item->setData(Qt::UserRole + 1, QString(gl3_shader_file[i])); + item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile); + } + } + } + } + if (ui->shaderListWidget->count()) { + ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1); + } else { + ui->buttonRemove->setDisabled(true); + ui->buttonMoveUp->setDisabled(true); + ui->buttonMoveDown->setDisabled(true); + } +} + +OpenGLShaderManagerDialog::~OpenGLShaderManagerDialog() +{ + for (int i = 0; i < ui->shaderListWidget->count(); i++) { + if (ui->shaderListWidget->item(i) && ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong()) { + glslp_free((glslp_t*)ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong()); + } + } + delete ui; +} + +void OpenGLShaderManagerDialog::on_buttonBox_clicked(QAbstractButton *button) +{ + if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole) { + accept(); + } else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::RejectRole) { + reject(); + } +} + + +void OpenGLShaderManagerDialog::on_buttonMoveUp_clicked() +{ + if (ui->shaderListWidget->currentRow() == 0) + return; + + int row = ui->shaderListWidget->currentRow(); + auto item = ui->shaderListWidget->takeItem(row); + ui->shaderListWidget->insertItem(row - 1, item); + ui->shaderListWidget->setCurrentItem(item); +} + + +void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous) +{ + if (current == nullptr) { + ui->buttonRemove->setDisabled(true); + ui->buttonMoveUp->setDisabled(true); + ui->buttonMoveDown->setDisabled(true); + return; + } else { + ui->buttonRemove->setDisabled(false); + } + ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0); + ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1)); +} + + +void OpenGLShaderManagerDialog::on_shaderListWidget_currentRowChanged(int currentRow) +{ + ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0); + ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1)); +} + + +void OpenGLShaderManagerDialog::on_buttonMoveDown_clicked() +{ + if (ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1)) + return; + + int row = ui->shaderListWidget->currentRow(); + auto item = ui->shaderListWidget->takeItem(row); + ui->shaderListWidget->insertItem(row + 1, item); + ui->shaderListWidget->setCurrentItem(item); +} + + +void OpenGLShaderManagerDialog::on_buttonAdd_clicked() +{ + auto res = QFileDialog::getOpenFileName(this, QString(), QString(), "GLSL Shaders (*.glslp *.glsl);;All files (*.*)"); + if (!res.isEmpty()) { + auto glslp_file = res.toUtf8(); + glslp_t* shaderfile = glslp_parse(glslp_file.data()); + if (shaderfile) { + auto filename = path_get_filename(glslp_file.data()); + QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget); + item->setText(filename); + item->setData(Qt::UserRole + 1, res); + item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile); + if (ui->shaderListWidget->count()) { + ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1); + } + } else { + QMessageBox::critical(this, tr("GLSL error"), tr("Could not load filename %1").arg(res)); + } + } +} + + +void OpenGLShaderManagerDialog::on_buttonRemove_clicked() +{ + if (ui->shaderListWidget->currentItem()) { + auto item = ui->shaderListWidget->takeItem(ui->shaderListWidget->currentRow()); + + if (item->data(Qt::UserRole + 2).toULongLong()) { + glslp_free((glslp_t*)item->data(Qt::UserRole + 2).toULongLong()); + } + delete item; + } +} + +void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted() +{ + memset(gl3_shader_file, 0, sizeof(gl3_shader_file)); + for (int i = 0; i < ui->shaderListWidget->count(); i++) { + strncpy(gl3_shader_file[i], ui->shaderListWidget->item(i)->data(Qt::UserRole + 1).toString().toUtf8(), 512); + } + startblit(); + config_save(); + endblit(); +} + diff --git a/src/qt/qt_openglshadermanagerdialog.hpp b/src/qt/qt_openglshadermanagerdialog.hpp new file mode 100644 index 000000000..bac0205cf --- /dev/null +++ b/src/qt/qt_openglshadermanagerdialog.hpp @@ -0,0 +1,40 @@ +#ifndef QT_OPENGLSHADERMANAGERDIALOG_H +#define QT_OPENGLSHADERMANAGERDIALOG_H + +#include +#include +#include + +namespace Ui { +class OpenGLShaderManagerDialog; +} + +class OpenGLShaderManagerDialog : public QDialog { + Q_OBJECT + +public: + explicit OpenGLShaderManagerDialog(QWidget *parent = nullptr); + ~OpenGLShaderManagerDialog(); + +private slots: + void on_buttonBox_clicked(QAbstractButton *button); + + void on_buttonMoveUp_clicked(); + + void on_shaderListWidget_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous); + + void on_shaderListWidget_currentRowChanged(int currentRow); + + void on_buttonMoveDown_clicked(); + + void on_buttonAdd_clicked(); + + void on_buttonRemove_clicked(); + + void on_OpenGLShaderManagerDialog_accepted(); + +private: + Ui::OpenGLShaderManagerDialog *ui; +}; + +#endif // QT_OPENGLSHADERMANAGERDIALOG_H diff --git a/src/qt/qt_openglshadermanagerdialog.ui b/src/qt/qt_openglshadermanagerdialog.ui new file mode 100644 index 000000000..2888e106f --- /dev/null +++ b/src/qt/qt_openglshadermanagerdialog.ui @@ -0,0 +1,148 @@ + + + OpenGLShaderManagerDialog + + + + 0 + 0 + 400 + 465 + + + + Dialog + + + + QLayout::SizeConstraint::SetFixedSize + + + + + QAbstractItemView::DragDropMode::InternalMove + + + QAbstractItemView::SelectionBehavior::SelectItems + + + + + + + + + Add + + + + + + + Remove + + + + + + + Qt::Orientation::Vertical + + + + 20 + 40 + + + + + + + + false + + + Configure + + + + + + + Move up + + + + + + + Move down + + + + + + + Qt::Orientation::Vertical + + + + 20 + 40 + + + + + + + + Qt::Orientation::Vertical + + + QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok + + + false + + + + + + + + + + + buttonBox + accepted() + OpenGLShaderManagerDialog + accept() + + + 248 + 254 + + + 157 + 274 + + + + + buttonBox + rejected() + OpenGLShaderManagerDialog + reject() + + + 316 + 260 + + + 286 + 274 + + + + + diff --git a/src/qt/qt_renderercommon.hpp b/src/qt/qt_renderercommon.hpp index af72474c7..f3f5d2223 100644 --- a/src/qt/qt_renderercommon.hpp +++ b/src/qt/qt_renderercommon.hpp @@ -34,6 +34,8 @@ public: virtual QDialog *getOptions(QWidget *parent) { return nullptr; } /* Reloads options of renderer */ virtual void reloadOptions() { } + /* Make the renderer reload itself */ + virtual bool reloadRendererOption() { return false; } int r_monitor_index = 0; diff --git a/src/qt/qt_rendererstack.hpp b/src/qt/qt_rendererstack.hpp index 8059d59c5..32ed5f7ca 100644 --- a/src/qt/qt_rendererstack.hpp +++ b/src/qt/qt_rendererstack.hpp @@ -70,6 +70,8 @@ public: void reloadOptions() const { return rendererWindow->reloadOptions(); } /* Returns options dialog for current renderer */ QDialog *getOptions(QWidget *parent) { return rendererWindow ? rendererWindow->getOptions(parent) : nullptr; } + /* Reload the renderer itself */ + bool reloadRendererOption() { return rendererWindow ? rendererWindow->reloadRendererOption() : false; } void setFocusRenderer(); void onResize(int width, int height); From f8517d05ef7f885a2d91629aec21fbf13a70d366 Mon Sep 17 00:00:00 2001 From: TC1995 Date: Sat, 8 Mar 2025 20:49:28 +0100 Subject: [PATCH 08/50] XGA/VGA changes of the evening (March 8th, 2025) Workaround xga/vga toggle bug in the inmos card so that it switches from xga to vga and viceversa on ami bioses. --- src/video/vid_svga.c | 5 +++-- src/video/vid_xga.c | 4 ++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/video/vid_svga.c b/src/video/vid_svga.c index caa20e196..1fd2460bd 100644 --- a/src/video/vid_svga.c +++ b/src/video/vid_svga.c @@ -782,7 +782,8 @@ svga_recalctimings(svga_t *svga) if (xga_active && (svga->xga != NULL)) { if (xga->on) { - if ((svga->mapping.base == 0xb8000) && (xga->aperture_cntl == 1)) /*Some operating systems reset themselves with ctrl-alt-del by going into text mode.*/ + svga_log("XGA on=%d, base=%05x, ap=%x.\n", xga->on, svga->mapping.base, xga->aperture_cntl); + if ((svga->mapping.base == 0xb8000) && (xga->aperture_cntl >= 1)) /*Some operating systems reset themselves with ctrl-alt-del by going into text mode.*/ xga->on = 0; } } @@ -1541,7 +1542,7 @@ svga_init(const device_t *info, svga_t *svga, void *priv, int memsize, svga->dac_hwcursor.cur_xsize = svga->dac_hwcursor.cur_ysize = 32; svga->translate_address = NULL; - + svga->cable_connected = 1; svga->ksc5601_english_font_type = 0; diff --git a/src/video/vid_xga.c b/src/video/vid_xga.c index 2cc20044a..4c08b7b71 100644 --- a/src/video/vid_xga.c +++ b/src/video/vid_xga.c @@ -2738,7 +2738,7 @@ xga_write_test(uint32_t addr, uint8_t val, void *priv) xga_t *xga = (xga_t *) svga->xga; if (xga_active && xga) { - if (((xga->op_mode & 7) >= 1) && xga->aperture_cntl) { + if (((xga->op_mode & 7) >= 1) && xga->aperture_cntl && (svga->mapping.base == 0xb8000)) { xga_log("WriteAddr=%05x.\n", addr); if (val == 0xa5) { /*Memory size test of XGA*/ xga->test = val; @@ -2843,7 +2843,7 @@ xga_read_test(uint32_t addr, void *priv) uint8_t ret = 0x00; if (xga_active && xga) { - if (((xga->op_mode & 7) >= 1) && xga->aperture_cntl) { + if (((xga->op_mode & 7) >= 1) && xga->aperture_cntl && (svga->mapping.base == 0xb8000)) { if (xga->test == 0xa5) { /*Memory size test of XGA*/ if (addr == 0xa0001) { ret = xga->test; From 2f2a14e0e768dab93c78f8ee02ccac38642b6305 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sun, 9 Mar 2025 01:58:47 +0600 Subject: [PATCH 09/50] Fix not saving shader section properly --- src/config.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/config.c b/src/config.c index 3ff802952..46f935f7e 100644 --- a/src/config.c +++ b/src/config.c @@ -2681,7 +2681,7 @@ save_gl3_shaders(void) } else { for (i = 0; i < shaders; i++) { temp[0] = 0; - snprintf(temp, 512, "shader%d"); + snprintf(temp, 512, "shader%d", i); ini_section_set_string(cat, temp, gl3_shader_file[i]); } } From dad0a37ab3e7c66abecf54515f5679e39a708314 Mon Sep 17 00:00:00 2001 From: TC1995 Date: Sat, 8 Mar 2025 20:58:49 +0100 Subject: [PATCH 10/50] Mach32 LFB changes (March 8th, 2025) The Byte Write access of the LFB of the Mach32 was not correctly taking account of the subtraction of the address, this fixes possible graphics bugs using the LFB (Linear Aperture). --- src/video/vid_ati_mach8.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/video/vid_ati_mach8.c b/src/video/vid_ati_mach8.c index 0c8fb6691..d35257ea7 100644 --- a/src/video/vid_ati_mach8.c +++ b/src/video/vid_ati_mach8.c @@ -5226,7 +5226,7 @@ mach32_ap_writeb(uint32_t addr, uint8_t val, void *priv) uint8_t port_dword = addr & 0xfc; if (((mach->local_cntl & 0x20) || (mach->pci_cntl_reg & 0x80)) && - (((addr - mach->linear_base) >= ((mach->ap_size << 20) - 0x200)) && (addr < (mach->ap_size << 20)))) { + (((addr - mach->linear_base) >= ((mach->ap_size << 20) - 0x200)) && ((addr - mach->linear_base) < (mach->ap_size << 20)))) { if (addr & 0x100) { mach_log("Port WORDB Write=%04x.\n", 0x02ee + (port_dword << 8)); mach_accel_outb(0x02ee + (addr & 1) + (port_dword << 8), val, mach); @@ -5279,6 +5279,9 @@ mach32_ap_writel(uint32_t addr, uint32_t val, void *priv) const ibm8514_t *dev = (ibm8514_t *) svga->dev8514; uint8_t port_dword = addr & 0xfc; + mach_log("Linear WORDL Write=%08x, val=%08x, ON=%x, dpconfig=%04x, apsize=%08x.\n", + addr - mach->linear_base, val, dev->on, mach->accel.dp_config, mach->ap_size << 20); + if (((mach->local_cntl & 0x20) || (mach->pci_cntl_reg & 0x80)) && (((addr - mach->linear_base) >= ((mach->ap_size << 20) - 0x200)) && ((addr - mach->linear_base) < (mach->ap_size << 20)))) { if (addr & 0x100) { @@ -5291,8 +5294,6 @@ mach32_ap_writel(uint32_t addr, uint32_t val, void *priv) mach_accel_outw(0x02e8 + (port_dword << 8) + 4, val >> 16, mach); } } else { - mach_log("Linear WORDL Write=%08x, val=%08x, ON=%x, dpconfig=%04x, apsize=%08x.\n", - addr - mach->linear_base, val, dev->on, mach->accel.dp_config, mach->ap_size << 20); if (dev->on) mach32_writel_linear(addr, val, mach); else From 9da53a611d8bfbd0100cd3caa6e88ca0d799f0fa Mon Sep 17 00:00:00 2001 From: OBattler Date: Sun, 9 Mar 2025 01:58:48 +0100 Subject: [PATCH 11/50] VIA PIPC: Fix SCI IRQ readout. --- src/chipset/via_pipc.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/chipset/via_pipc.c b/src/chipset/via_pipc.c index dcfe41811..19355431e 100644 --- a/src/chipset/via_pipc.c +++ b/src/chipset/via_pipc.c @@ -413,7 +413,9 @@ pipc_reset_hard(void *priv) dev->power_regs[0x34] = 0x68; dev->power_regs[0x40] = 0x20; - dev->power_regs[0x42] = 0x50; + dev->power_regs[0x42] = 0x00; + acpi_set_irq_line(dev->acpi, 0x00); + dev->power_regs[0x48] = 0x01; if (dev->local == VIA_PIPC_686B) { @@ -1593,6 +1595,9 @@ pipc_reset(void *priv) pipc_write(pm_func, 0x48, 0x01, priv); pipc_write(pm_func, 0x49, 0x00, priv); + dev->power_regs[0x42] = 0x00; + acpi_set_irq_line(dev->acpi, 0x00); + pipc_write(1, 0x04, 0x80, priv); pipc_write(1, 0x09, 0x85, priv); pipc_write(1, 0x10, 0xf1, priv); From 0c7c85e66314fdbb7e8bad7a6392e43e1a3a0526 Mon Sep 17 00:00:00 2001 From: OBattler Date: Sun, 9 Mar 2025 02:18:18 +0100 Subject: [PATCH 12/50] ACPI: Do not raise or lower IRQ if IRQ line is set to IRQ 0. --- src/acpi.c | 10 ++++++++-- src/chipset/via_pipc.c | 2 ++ 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/src/acpi.c b/src/acpi.c index b33653663..ccd51ebca 100644 --- a/src/acpi.c +++ b/src/acpi.c @@ -211,7 +211,10 @@ acpi_update_irq(acpi_t *dev) if ((dev->regs.pmcntrl & 0x01) && sci_level) switch (dev->irq_mode) { default: - picintlevel(1 << dev->irq_line, &dev->irq_state); + if (dev->irq_line != 0) + picintlevel(1 << dev->irq_line, &dev->irq_state); + else + dev->irq_state = 1; break; case 1: pci_set_irq(dev->slot, dev->irq_pin, &dev->irq_state); @@ -223,7 +226,10 @@ acpi_update_irq(acpi_t *dev) break; } else switch (dev->irq_mode) { default: - picintclevel(1 << dev->irq_line, &dev->irq_state); + if (dev->irq_line != 0) + picintclevel(1 << dev->irq_line, &dev->irq_state); + else + dev->irq_state = 0; break; case 1: pci_clear_irq(dev->slot, dev->irq_pin, &dev->irq_state); diff --git a/src/chipset/via_pipc.c b/src/chipset/via_pipc.c index 19355431e..11a192450 100644 --- a/src/chipset/via_pipc.c +++ b/src/chipset/via_pipc.c @@ -1699,6 +1699,8 @@ pipc_init(const device_t *info) acpi_set_nvr(dev->acpi, dev->nvr); acpi_init_gporeg(dev->acpi, 0xff, 0xbf, 0xff, 0x7f); + + acpi_set_irq_mode(dev->acpi, 0); } return dev; From 7a4d5ee75e971fe4ddca1e72a2f8630cb2f8356e Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sun, 9 Mar 2025 13:06:58 +0600 Subject: [PATCH 13/50] Some optimizations --- src/qt/qt_openglrenderer_pcem.cpp | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 17f4299d7..e53b8b77b 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -770,7 +770,7 @@ OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) parentWidget = parent; - source.setRect(0, 0, 2048, 2048); + source.setRect(0, 0, 100, 100); isInitialized = false; isFinalized = false; } @@ -1075,11 +1075,18 @@ OpenGLRendererPCem::onBlit(int buf_idx, int x, int y, int w, int h) destination.width() * devicePixelRatio(), destination.height() * devicePixelRatio()); #endif + + if (source.width() != w || source.height() != h) { + glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id); + glw.glTexImage2D(GL_TEXTURE_2D, 0, (GLenum) QOpenGLTexture::RGBA8_UNorm, w, h, 0, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, NULL); + glw.glBindTexture(GL_TEXTURE_2D, 0); + } + source.setRect(x, y, w, h); glw.glBindTexture(GL_TEXTURE_2D, scene_texture.id); glw.glPixelStorei(GL_UNPACK_ROW_LENGTH, 2048); - glw.glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, (const void *) ((uintptr_t) imagebufs[buf_idx].get() + (uintptr_t) (2048 * 4 * y + x * 4))); + glw.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, (const void *) ((uintptr_t) imagebufs[buf_idx].get() + (uintptr_t) (2048 * 4 * y + x * 4))); glw.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glw.glBindTexture(GL_TEXTURE_2D, 0); @@ -1369,10 +1376,10 @@ OpenGLRendererPCem::render() pass->state.tex_coords[7] = maxy; // create input tex coords - minx = video_rect.x / 2048.f; - miny = video_rect.y / 2048.f; - maxx = (video_rect.x + video_rect.w) / (float) 2048.f; - maxy = (video_rect.y + video_rect.h) / (float) 2048.f; + minx = 0; + miny = 0; + maxx = 1; + maxy = 1; GLfloat tex_coords[] = { minx, miny, minx, maxy, maxx, miny, maxx, maxy }; From 7e61d2d58692c10566b891c6f387920486fa54f5 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Sun, 9 Mar 2025 23:58:54 +0600 Subject: [PATCH 14/50] OpenGL Shader configuration UI --- src/config.c | 14 +++- src/include/86box/ini.h | 3 +- src/ini.c | 52 +++++++++++--- src/qt/CMakeLists.txt | 1 + src/qt/qt_glsl_parser.cpp | 2 + src/qt/qt_mainwindow.cpp | 16 +++++ src/qt/qt_mainwindow.hpp | 4 ++ src/qt/qt_openglshaderconfig.cpp | 85 +++++++++++++++++++++++ src/qt/qt_openglshaderconfig.hpp | 40 +++++++++++ src/qt/qt_openglshaderconfig.ui | 92 +++++++++++++++++++++++++ src/qt/qt_openglshadermanagerdialog.cpp | 50 ++++++++++++++ src/qt/qt_openglshadermanagerdialog.hpp | 2 + src/qt/qt_openglshadermanagerdialog.ui | 4 +- 13 files changed, 349 insertions(+), 16 deletions(-) create mode 100644 src/qt/qt_openglshaderconfig.cpp create mode 100644 src/qt/qt_openglshaderconfig.hpp create mode 100644 src/qt/qt_openglshaderconfig.ui diff --git a/src/config.c b/src/config.c index 46f935f7e..20981885a 100644 --- a/src/config.c +++ b/src/config.c @@ -1725,11 +1725,15 @@ load_gl3_shaders(void) ini_section_t cat = ini_find_section(config, "GL3 Shaders"); char *p; char temp[512]; - int i = 0; + int i = 0, shaders = 0; memset(temp, 0, sizeof(temp)); memset(gl3_shader_file, 0, sizeof(gl3_shader_file)); - for (int i = 0; i < MAX_USER_SHADERS; i++) { + shaders = ini_section_get_int(cat, "shaders", 0); + if (shaders > MAX_USER_SHADERS) + shaders = MAX_USER_SHADERS; + + for (int i = 0; i < shaders; i++) { temp[0] = 0; snprintf(temp, 512, "shader%d", i); p = ini_section_get_string(cat, temp, ""); @@ -2670,8 +2674,12 @@ save_gl3_shaders(void) int shaders = 0, i = 0; for (i = 0; i < MAX_USER_SHADERS; i++) { - if (gl3_shader_file[i][0] == 0) + if (gl3_shader_file[i][0] == 0) { + temp[0] = 0; + snprintf(temp, 512, "shader%d", i); + ini_section_delete_var(cat, temp); break; + } shaders++; } diff --git a/src/include/86box/ini.h b/src/include/86box/ini.h index 2ce89f788..3139f410e 100644 --- a/src/include/86box/ini.h +++ b/src/include/86box/ini.h @@ -31,6 +31,7 @@ typedef void *ini_section_t; extern ini_t ini_new(void); extern ini_t ini_read(const char *fn); +extern void ini_strip_quotes(ini_t ini); extern void ini_write(ini_t ini, const char *fn); extern void ini_dump(ini_t ini); extern void ini_close(ini_t ini); @@ -91,7 +92,7 @@ extern ini_section_t ini_find_or_create_section(ini_t ini, const char *name); extern void ini_rename_section(ini_section_t section, const char *name); extern void ini_delete_section_if_empty(ini_t ini, ini_section_t section); -static inline void *wx_config_load(const char *path) { return (void*) ini_read(path); } +static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; } static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); diff --git a/src/ini.c b/src/ini.c index 4ea6f6381..b4c905489 100644 --- a/src/ini.c +++ b/src/ini.c @@ -254,9 +254,8 @@ ini_delete_section_if_empty(ini_t ini, ini_section_t section) static section_t * create_section(list_t *head, const char *name) { - section_t *ns = malloc(sizeof(section_t)); + section_t *ns = calloc(1, sizeof(section_t)); - memset(ns, 0x00, sizeof(section_t)); memcpy(ns->name, name, strlen(name) + 1); list_add(&ns->list, head); @@ -279,9 +278,8 @@ ini_find_or_create_section(ini_t ini, const char *name) static entry_t * create_entry(section_t *section, const char *name) { - entry_t *ne = malloc(sizeof(entry_t)); + entry_t *ne = calloc(1, sizeof(entry_t)); - memset(ne, 0x00, sizeof(entry_t)); memcpy(ne->name, name, strlen(name) + 1); list_add(&ne->list, §ion->entry_head); @@ -390,11 +388,8 @@ ini_read(const char *fn) if (fp == NULL) return NULL; - head = malloc(sizeof(list_t)); - memset(head, 0x00, sizeof(list_t)); - - sec = malloc(sizeof(section_t)); - memset(sec, 0x00, sizeof(section_t)); + head = calloc(1, sizeof(list_t)); + sec = calloc(1, sizeof(section_t)); list_add(&sec->list, head); if (bom) @@ -475,7 +470,7 @@ ini_read(const char *fn) d = c; /* Allocate a new variable entry.. */ - ne = malloc(sizeof(entry_t)); + ne = calloc(1, sizeof(entry_t)); memset(ne, 0x00, sizeof(entry_t)); memcpy(ne->name, ename, 128); wcsncpy(ne->wdata, &buff[d], sizeof_w(ne->wdata) - 1); @@ -551,6 +546,43 @@ ini_write(ini_t ini, const char *fn) (void) fclose(fp); } +void +ini_strip_quotes(ini_t ini) +{ + list_t *list = (list_t *) ini; + section_t *sec; + + sec = (section_t *) list->next; + + while (sec != NULL) { + entry_t *ent; + + ent = (entry_t *) sec->entry_head.next; + while (ent != NULL) { + if (ent->name[0] != '\0') { + int i = 0; + if (ent->wdata[0] == L'\"') { + memmove(ent->wdata, &ent->wdata[1], sizeof(ent->wdata) - sizeof(wchar_t)); + } + if (ent->wdata[wcslen(ent->wdata) - 1] == L'\"') { + ent->wdata[wcslen(ent->wdata) - 1] = 0; + } + + if (ent->data[0] == '\"') { + memmove(ent->data, &ent->data[1], sizeof(ent->data) - sizeof(char)); + } + if (ent->data[strlen(ent->data) - 1] == '\"') { + ent->data[strlen(ent->data) - 1] = 0; + } + } + + ent = (entry_t *) ent->list.next; + } + + sec = (section_t *) sec->list.next; + } +} + ini_t ini_new(void) { diff --git a/src/qt/CMakeLists.txt b/src/qt/CMakeLists.txt index 8a06cbe5a..574aae7b7 100644 --- a/src/qt/CMakeLists.txt +++ b/src/qt/CMakeLists.txt @@ -197,6 +197,7 @@ add_library(ui STATIC qt_openglshadermanagerdialog.hpp qt_openglshadermanagerdialog.cpp qt_openglshadermanagerdialog.ui + qt_openglshaderconfig.hpp qt_openglshaderconfig.cpp qt_openglshaderconfig.ui ) if(RTMIDI) diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp index b1a96a312..f43897506 100644 --- a/src/qt/qt_glsl_parser.cpp +++ b/src/qt/qt_glsl_parser.cpp @@ -255,6 +255,8 @@ glslp_t *glslp_parse(const char *f) { safe_strncpy(s, t + j, sublen); s[511 < sublen ? 511 : sublen] = 0; + if (s[strlen(s) - 1] == ';') s[strlen(s) - 1] = 0; + struct texture *tex = &glslp->textures[glslp->num_textures++]; strcpy(tex->name, s); diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 60e0494fc..7e0cecdeb 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -1982,6 +1982,12 @@ MainWindow::changeEvent(QEvent *event) } } +void +MainWindow::reloadAllRenderers() +{ + reload_renderers = true; +} + void MainWindow::on_actionRenderer_options_triggered() { @@ -2000,6 +2006,16 @@ MainWindow::on_actionRenderer_options_triggered() if (renderers[i] && renderers[i]->hasOptions()) renderers[i]->reloadOptions(); } + } else if (reload_renderers && ui->stackedWidget->reloadRendererOption()) { + reload_renderers = false; + ui->stackedWidget->switchRenderer(static_cast(vid_api)); + if (show_second_monitors) { + for (int i = 1; i < MONITORS_NUM; i++) { + if (renderers[i] && renderers[i]->reloadRendererOption() && renderers[i]->hasOptions()) { + ui->stackedWidget->switchRenderer(static_cast(vid_api)); + } + } + } } } } diff --git a/src/qt/qt_mainwindow.hpp b/src/qt/qt_mainwindow.hpp index 25e33d77c..dced698bb 100644 --- a/src/qt/qt_mainwindow.hpp +++ b/src/qt/qt_mainwindow.hpp @@ -32,6 +32,7 @@ public: QSize getRenderWidgetSize(); void setSendKeyboardInput(bool enabled); void checkFullscreenHotkey(); + void reloadAllRenderers(); std::array, 8> renderers; signals: @@ -173,6 +174,9 @@ private: bool fs_on_signal = false; bool fs_off_signal = false; + /* Reload the renderers after closing renderer options dialog. */ + bool reload_renderers = false; + friend class SpecifyDimensions; friend class ProgSettings; friend class RendererCommon; diff --git a/src/qt/qt_openglshaderconfig.cpp b/src/qt/qt_openglshaderconfig.cpp new file mode 100644 index 000000000..25f9d38a8 --- /dev/null +++ b/src/qt/qt_openglshaderconfig.cpp @@ -0,0 +1,85 @@ +#include "qt_openglshaderconfig.hpp" +#include "ui_qt_openglshaderconfig.h" + +#include "qt_mainwindow.hpp" + +extern MainWindow* main_window; + +extern "C" +{ +#include <86box/86box.h> +#include <86box/plat.h> +#include <86box/config.h> +} + +OpenGLShaderConfig::OpenGLShaderConfig(QWidget *parent, glslp_t* shader) + : QDialog(parent) + , ui(new Ui::OpenGLShaderConfig) +{ + ui->setupUi(this); + + currentShader = shader; + + connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); + connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); + + glslp_read_shader_config(currentShader); + + for (int i = 0; i < currentShader->num_parameters; i++) { + auto spinBox = new QDoubleSpinBox; + spinBox->setObjectName(currentShader->parameters[i].id); + spinBox->setRange(currentShader->parameters[i].min, currentShader->parameters[i].max); + spinBox->setValue(currentShader->parameters[i].value); + spinBox->setSingleStep(currentShader->parameters[i].step); + QFormLayout* layout = (QFormLayout*)ui->scrollAreaWidgetContents->layout(); + layout->addRow(currentShader->parameters[i].description, spinBox); + } +} + +OpenGLShaderConfig::~OpenGLShaderConfig() +{ + delete ui; +} + +void OpenGLShaderConfig::on_buttonBox_clicked(QAbstractButton *button) +{ + if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ResetRole) { + for (int i = 0; i < currentShader->num_parameters; i++) { + QDoubleSpinBox* box = this->findChild(QString(currentShader->parameters[i].id)); + if (box) { + box->setValue(currentShader->parameters[i].default_value); + } + } + } else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) { + startblit(); + for (int i = 0; i < currentShader->num_parameters; i++) { + QDoubleSpinBox* box = this->findChild(QString(currentShader->parameters[i].id)); + if (box) { + float val = (float)box->value(); + currentShader->parameters[i].value = val; + } + } + glslp_write_shader_config(currentShader); + config_save(); + endblit(); + main_window->reloadAllRenderers(); + } +} + + +void OpenGLShaderConfig::on_OpenGLShaderConfig_accepted() +{ + startblit(); + for (int i = 0; i < currentShader->num_parameters; i++) { + QDoubleSpinBox* box = (QDoubleSpinBox*)this->findChild(QString(currentShader->parameters[i].id)); + if (box) { + float val = (float)box->value(); + currentShader->parameters[i].value = val; + } + } + glslp_write_shader_config(currentShader); + config_save(); + endblit(); + main_window->reloadAllRenderers(); +} + diff --git a/src/qt/qt_openglshaderconfig.hpp b/src/qt/qt_openglshaderconfig.hpp new file mode 100644 index 000000000..f71299d38 --- /dev/null +++ b/src/qt/qt_openglshaderconfig.hpp @@ -0,0 +1,40 @@ +#ifndef QT_OPENGLSHADERCONFIG_HPP +#define QT_OPENGLSHADERCONFIG_HPP + +#include +#include +#include +#include + +#include +#include + +extern "C" +{ +#include <86box/qt-glslp-parser.h> +} + +namespace Ui { +class OpenGLShaderConfig; +} + +class OpenGLShaderConfig : public QDialog { + Q_OBJECT + +public: + explicit OpenGLShaderConfig(QWidget *parent = nullptr, glslp_t* shader = nullptr); + ~OpenGLShaderConfig(); + +private slots: + void on_buttonBox_clicked(QAbstractButton *button); + + void on_OpenGLShaderConfig_accepted(); + +private: + Ui::OpenGLShaderConfig *ui; + glslp_t* currentShader; + + std::map defaultValues; +}; + +#endif // QT_OPENGLSHADERCONFIG_HPP diff --git a/src/qt/qt_openglshaderconfig.ui b/src/qt/qt_openglshaderconfig.ui new file mode 100644 index 000000000..1aebdb6f6 --- /dev/null +++ b/src/qt/qt_openglshaderconfig.ui @@ -0,0 +1,92 @@ + + + OpenGLShaderConfig + + + + 0 + 0 + 400 + 300 + + + + Shader Configuration + + + + QLayout::SizeConstraint::SetMinAndMaxSize + + + + + true + + + + + 0 + 0 + 380 + 250 + + + + + QLayout::SizeConstraint::SetMaximumSize + + + QFormLayout::FieldGrowthPolicy::AllNonFixedFieldsGrow + + + + + + + + + Qt::Orientation::Horizontal + + + QDialogButtonBox::StandardButton::Apply|QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok|QDialogButtonBox::StandardButton::Reset + + + + + + + + + buttonBox + accepted() + OpenGLShaderConfig + accept() + + + 248 + 254 + + + 157 + 274 + + + + + buttonBox + rejected() + OpenGLShaderConfig + reject() + + + 316 + 260 + + + 286 + 274 + + + + + diff --git a/src/qt/qt_openglshadermanagerdialog.cpp b/src/qt/qt_openglshadermanagerdialog.cpp index 26f206a0e..08cf94fd7 100644 --- a/src/qt/qt_openglshadermanagerdialog.cpp +++ b/src/qt/qt_openglshadermanagerdialog.cpp @@ -1,6 +1,8 @@ #include "qt_openglshadermanagerdialog.hpp" #include "ui_qt_openglshadermanagerdialog.h" +#include "qt_openglshaderconfig.hpp" + #include #include #include @@ -39,10 +41,21 @@ OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent) } if (ui->shaderListWidget->count()) { ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1); + auto current = ui->shaderListWidget->currentItem(); + if (current) { + glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong(); + if (shader->num_parameters > 0) + ui->buttonConfigure->setEnabled(true); + else + ui->buttonConfigure->setEnabled(false); + } else { + ui->buttonConfigure->setEnabled(false); + } } else { ui->buttonRemove->setDisabled(true); ui->buttonMoveUp->setDisabled(true); ui->buttonMoveDown->setDisabled(true); + ui->buttonConfigure->setDisabled(true); } } @@ -84,9 +97,16 @@ void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidg ui->buttonRemove->setDisabled(true); ui->buttonMoveUp->setDisabled(true); ui->buttonMoveDown->setDisabled(true); + ui->buttonConfigure->setDisabled(true); return; } else { ui->buttonRemove->setDisabled(false); + ui->buttonConfigure->setDisabled(true); + if (current) { + glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong(); + if (shader->num_parameters > 0) + ui->buttonConfigure->setEnabled(true); + } } ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0); ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1)); @@ -95,6 +115,22 @@ void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidg void OpenGLShaderManagerDialog::on_shaderListWidget_currentRowChanged(int currentRow) { + auto current = ui->shaderListWidget->currentItem(); + if (current == nullptr) { + ui->buttonRemove->setDisabled(true); + ui->buttonMoveUp->setDisabled(true); + ui->buttonMoveDown->setDisabled(true); + ui->buttonConfigure->setDisabled(true); + return; + } else { + ui->buttonRemove->setDisabled(false); + ui->buttonConfigure->setDisabled(true); + if (current) { + glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong(); + if (shader->num_parameters > 0) + ui->buttonConfigure->setEnabled(true); + } + } ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0); ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1)); } @@ -143,6 +179,8 @@ void OpenGLShaderManagerDialog::on_buttonRemove_clicked() glslp_free((glslp_t*)item->data(Qt::UserRole + 2).toULongLong()); } delete item; + + on_shaderListWidget_currentRowChanged(ui->shaderListWidget->currentRow()); } } @@ -157,3 +195,15 @@ void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted() endblit(); } + +void OpenGLShaderManagerDialog::on_buttonConfigure_clicked() +{ + auto item = ui->shaderListWidget->currentItem(); + if (item) { + glslp_t* shader = (glslp_t*)item->data(Qt::UserRole + 2).toULongLong(); + + auto configDialog = new OpenGLShaderConfig(this, shader); + configDialog->exec(); + } +} + diff --git a/src/qt/qt_openglshadermanagerdialog.hpp b/src/qt/qt_openglshadermanagerdialog.hpp index bac0205cf..b8885e3a3 100644 --- a/src/qt/qt_openglshadermanagerdialog.hpp +++ b/src/qt/qt_openglshadermanagerdialog.hpp @@ -33,6 +33,8 @@ private slots: void on_OpenGLShaderManagerDialog_accepted(); + void on_buttonConfigure_clicked(); + private: Ui::OpenGLShaderManagerDialog *ui; }; diff --git a/src/qt/qt_openglshadermanagerdialog.ui b/src/qt/qt_openglshadermanagerdialog.ui index 2888e106f..f68827436 100644 --- a/src/qt/qt_openglshadermanagerdialog.ui +++ b/src/qt/qt_openglshadermanagerdialog.ui @@ -11,7 +11,7 @@ - Dialog + Shader Manager @@ -59,7 +59,7 @@ - false + true Configure From f4479d34854a75777a7717287ac34cff42fd87c1 Mon Sep 17 00:00:00 2001 From: barnacl437 Date: Mon, 10 Mar 2025 01:05:37 +0700 Subject: [PATCH 15/50] some translation fixes for vi-VN lang --- src/qt/languages/vi-VN.po | 122 +++++++++++++++++++------------------- 1 file changed, 61 insertions(+), 61 deletions(-) diff --git a/src/qt/languages/vi-VN.po b/src/qt/languages/vi-VN.po index 15802fc2d..abb17351b 100644 --- a/src/qt/languages/vi-VN.po +++ b/src/qt/languages/vi-VN.po @@ -682,13 +682,13 @@ msgid "Surface images" msgstr "Ảnh bề mặt" msgid "Machine \"%hs\" is not available due to missing ROMs in the roms/machines directory. Switching to an available machine." -msgstr "Mẫu máy \"%hs\" không giả lập được do thiếu file ROM tương ứng trong mục roms/machines. Hãy chọn mẫu máy khác." +msgstr "Mẫu máy \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/machines. Hãy chọn mẫu máy khác." msgid "Video card \"%hs\" is not available due to missing ROMs in the roms/video directory. Switching to an available video card." -msgstr "Card đồ họa \"%hs\" không giả lập được do thiếu file ROM tương ứng trong mục roms/video. Hãy chọn card đồ họa khác." +msgstr "Card đồ họa \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Hãy chọn card đồ họa khác." msgid "Video card #2 \"%hs\" is not available due to missing ROMs in the roms/video directory. Switching to an available video card." -msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong mục roms/video. Hãy chọn card đồ họa khác." +msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Hãy chọn card đồ họa khác." msgid "Machine" msgstr "Mẫu máy" @@ -1216,7 +1216,7 @@ msgid "Development of the WinBox manager stopped in 2022 due to a lack of mainta msgstr "Trình quản lý phiên WinBox đã bị dừng phát triển năm 2022 do thiếu nhân sự duy trì. Vì những quyết định để cho 86Box trở nên tốt hơn, chúng tôi đã không còn hỗ trợ trình quản lý WinBox.\n\n Sẽ không có bản cập nhật mới cho WinBox nữa, và nếu bạn tiếp tục sử dụng với các bản 86Box mới hơn có thể gặp lỗi. Bất kì các bản bug report liên quan đến lỗi của WinBox sẽ bị coi là không hợp lệ và bị đóng.\n\nTruy cập 86Box.net để tìm qua các trình quản lý phiên/manager khác cho phù hợp." msgid "Generate" -msgstr "Phát ra" +msgstr "Tạo" msgid "Joystick configuration" msgstr "Cấu hình cần điều khiển" @@ -1237,7 +1237,7 @@ msgid "List of MCA devices:" msgstr "Danh sách các thiết bị MCA:" msgid "Tablet tool" -msgstr "Công cụ máy tính bảng" +msgstr "Công cụ bảng nhập liệu" msgid "Qt (OpenGL &ES)" msgstr "QT (OpenGL &ES)" @@ -1261,19 +1261,19 @@ msgid "Cursor/Puck" msgstr "Con trỏ/puck" msgid "Pen" -msgstr "Cái bút" +msgstr "Bút" msgid "Host CD/DVD Drive (%1:)" msgstr "Máy chủ CD/DVD ổ đĩa (%1 :)" msgid "&Connected" -msgstr "& Kết nối" +msgstr "&Đã kết nối" msgid "Clear image history" msgstr "Xóa lịch sử ảnh đĩa" msgid "Create..." -msgstr "Tạo nên..." +msgstr "Tạo..." msgid "previous image" msgstr "đĩa trước đó" @@ -1306,7 +1306,7 @@ msgid "OpenGL 3.0 renderer options" msgstr "Tùy chọn kết xuất OpenGL 3.0" msgid "Render behavior" -msgstr "Hiện ra hành vi" +msgstr "Hành vi kết xuất" msgid "Use target framerate:" msgstr "Dùng số khung hình mục tiêu:" @@ -1318,16 +1318,16 @@ msgid "VSync" msgstr "Vsync" msgid "<html><head/><body><p>Render each frame immediately, in sync with the emulated display.</p><p><span style=" font-style:italic;">This is the recommended option if the shaders in use don't utilize frametime for animated effects.</span></p></body></html>" -msgstr "<html><head/><body><p>Kết xuất mỗi khung ngay lập tức, đồng bộ với màn hình mô phỏng.</p><p><span style=" font-style:italic;">Đây là tùy chọn được đề xuất nếu các shader đang sử dụng không sử dụng hình chữ nhật cho các hiệu ứng hoạt hình.</span></p></body></html>" +msgstr "<html><head/><body><p>Kết xuất mỗi khung ngay lập tức, đồng bộ với màn hình mô phỏng.</p><p><span style=" font-style:italic;">Đây là tùy chọn được đề xuất nếu các shader đang sử dụng không tối ưu frametime cho các hiệu ứng động.</span></p></body></html>" msgid "Synchronize with video" -msgstr "Đồng bộ hóa với video" +msgstr "Đồng bộ với video" msgid "Shaders" msgstr "Shaders" msgid "Remove" -msgstr "Di dời" +msgstr "Loại bỏ" msgid "No shader selected" msgstr "Không có shader được chọn" @@ -1360,19 +1360,19 @@ msgid "Error initializing OpenGL" msgstr "Lỗi khởi tạo OpenGL" msgid "Falling back to software rendering.\n" -msgstr "Rơi trở lại kết xuất phần mềm.\n" +msgstr "Quay trở lại kết xuất phần mềm.\n" msgid "Allocating memory for unpack buffer failed.\n" msgstr "Phân bổ bộ nhớ cho bộ đệm giải nén không thành công.\n" msgid "<html><head/><body><p>When selecting media images (CD-ROM, floppy, etc.) the open dialog will start in the same directory as the 86Box configuration file. This setting will likely only make a difference on macOS.</p></body></html>" -msgstr "<html><head/><body><p>Khi chọn hình ảnh phương tiện (CD-ROM, FLOPPY, v.v.), hộp thoại mở sẽ bắt đầu trong cùng thư mục với tệp cấu hình 86box. Cài đặt này có thể sẽ chỉ tạo ra sự khác biệt trên macOS.</p></body></html>" +msgstr "<html><head/><body><p>Khi chọn hình ảnh phương tiện (CD-ROM, ổ mềm, v.v.), hộp thoại mở sẽ bắt đầu trong cùng thư mục với tệp cấu hình 86box. Cài đặt này có thể sẽ chỉ tạo ra sự khác biệt trên macOS.</p></body></html>" msgid "This machine might have been moved or copied." -msgstr "Máy này có thể đã được di chuyển hoặc sao chép." +msgstr "Cấu hình máy này có thể đã được di chuyển hoặc sao chép." msgid "In order to ensure proper networking functionality, 86Box needs to know if this machine was moved or copied.\n\nSelect \"I Copied It\" if you are not sure." -msgstr "Để đảm bảo chức năng kết nối mạng thích hợp, 86box cần biết liệu máy này có được di chuyển hay sao chép không.\n\nNếu bạn không chắc chắn, chọn \"Tôi đã sao chép nó\"." +msgstr "Để đảm bảo chức năng kết nối mạng thích hợp, 86Box cần biết liệu máy này có được di chuyển hay sao chép không.\n\nNếu bạn không chắc chắn, chọn \"Tôi đã sao chép nó\"." msgid "I Moved It" msgstr "Tôi đã di chuyển nó" @@ -1387,7 +1387,7 @@ msgid "No MCA devices." msgstr "Không có thiết bị MCA." msgid "MiB" -msgstr "Mib" +msgstr "MiB" msgid "Network Card #1" msgstr "Thẻ mạng 1" @@ -1402,7 +1402,7 @@ msgid "Network Card #4" msgstr "Thẻ mạng 4" msgid "Mode" -msgstr "Cách thức" +msgstr "Chế độ" msgid "Interface" msgstr "Giao diện" @@ -1414,7 +1414,7 @@ msgid "VDE Socket" msgstr "Ổ cắm VDE" msgid "86Box Unit Tester" -msgstr "Người kiểm tra đơn vị 86box" +msgstr "Trình kiểm tra đơn vị 86box" msgid "Novell NetWare 2.x Key Card" msgstr "Thẻ khóa Novell Netware 2.x" @@ -1432,7 +1432,7 @@ msgid "Serial port passthrough 4" msgstr "Thông qua cổng serial 4" msgid "Vision Systems LBA Enhancer" -msgstr "Hệ thống tầm nhìn LBA Enhancer" +msgstr "Vision Systems LBA Enhancer" msgid "Renderer options..." msgstr "Tùy chọn kết xuất ..." @@ -1474,7 +1474,7 @@ msgid "Roland CM-32LN Emulation" msgstr "Mô phỏng Roland CM-32LN" msgid "OPL4-ML Daughterboard" -msgstr "Con gái OPL4-ML" +msgstr "Bo mạch con OPL4-ML" msgid "System MIDI" msgstr "MIDI của hệ thống" @@ -1486,7 +1486,7 @@ msgid "BIOS Address" msgstr "Địa chỉ BIOS" msgid "Enable BIOS extension ROM Writes" -msgstr "Bật ROM mở rộng BIOS" +msgstr "Kích hoạt ghi ROM mở rộng BIOS" msgid "Address" msgstr "Địa chỉ" @@ -1513,22 +1513,22 @@ msgid "BIOS size" msgstr "Kích thước BIOS" msgid "Map C0000-C7FFF as UMB" -msgstr "Bản đồ C0000-C7FFF dưới dạng UMB" +msgstr "Map C0000-C7FFF dưới dạng UMB" msgid "Map C8000-CFFFF as UMB" -msgstr "Bản đồ C8000-CFFFF dưới dạng UMB" +msgstr "Map C8000-CFFFF dưới dạng UMB" msgid "Map D0000-D7FFF as UMB" -msgstr "Bản đồ D0000-D7FFF dưới dạng UMB" +msgstr "Map D0000-D7FFF dưới dạng UMB" msgid "Map D8000-DFFFF as UMB" -msgstr "Bản đồ D8000-Dffff dưới dạng UMB" +msgstr "Map D8000-Dffff dưới dạng UMB" msgid "Map E0000-E7FFF as UMB" -msgstr "Bản đồ E0000-E7FFF dưới dạng UMB" +msgstr "Map E0000-E7FFF dưới dạng UMB" msgid "Map E8000-EFFFF as UMB" -msgstr "Bản đồ e8000-effff dưới dạng umb" +msgstr "Map e8000-effff dưới dạng umb" msgid "JS9 Jumper (JIM)" msgstr "JS9 Jumper (Jim)" @@ -1543,13 +1543,13 @@ msgid "MIDI Thru" msgstr "Thông qua đầu vào MIDI" msgid "MIDI Clockout" -msgstr "MIDI đồng hồ" +msgstr "MIDI Clockout" msgid "SoundFont" -msgstr "Soundfont" +msgstr "Font âm thanh" msgid "Output Gain" -msgstr "Đầu ra tăng" +msgstr "Tăng đầu ra" msgid "Chorus" msgstr "Điệp khúc" @@ -1588,7 +1588,7 @@ msgid "Interpolation Method" msgstr "Phương pháp nội suy" msgid "Reverb Output Gain" -msgstr "Gợi ý đầu ra hồi âm" +msgstr "Tăng đầu ra hồi âm" msgid "Reversed stereo" msgstr "Đảo ngược âm thanh nổi" @@ -1609,10 +1609,10 @@ msgid "RTS toggle" msgstr "RT chuyển đổi" msgid "Revision" -msgstr "Ôn tập" +msgstr "Bản sửa đổi" msgid "Controller" -msgstr "Người điều khiển" +msgstr "Bộ điều khiển" msgid "Show Crosshair" msgstr "Hiển thị hình chữ thập" @@ -1624,7 +1624,7 @@ msgid "MAC Address" msgstr "Địa chỉ MAC" msgid "MAC Address OUI" -msgstr " OUI địa chỉ MAC" +msgstr "OUI địa chỉ MAC" msgid "Enable BIOS" msgstr "Bật BIOS" @@ -1696,7 +1696,7 @@ msgid "Enable OPL" msgstr "Bật OPL" msgid "Receive MIDI input (MPU-401)" -msgstr "Nhận nhập MIDI (MPU-401)" +msgstr "Nhận đầu vào MIDI (MPU-401)" msgid "SB low DMA" msgstr "SB DMA thấp" @@ -1708,7 +1708,7 @@ msgid "Enable CMS" msgstr "Bật CMS" msgid "Mixer" -msgstr "Máy trộn" +msgstr "Bộ trộn" msgid "High DMA" msgstr "DMA cao" @@ -1744,13 +1744,13 @@ msgid "RGB type" msgstr "Loại RGB" msgid "Line doubling type" -msgstr "Dòng nhân đôi" +msgstr "Loại dòng kép" msgid "Snow emulation" -msgstr "Đun tuyết" +msgstr "Giả lập hiệu ứng tuyết" msgid "Monitor type" -msgstr "Loại giám sát" +msgstr "Loại màn hình" msgid "Character set" msgstr "Bộ ký tự" @@ -1759,13 +1759,13 @@ msgid "XGA type" msgstr "Loại XGA" msgid "Instance" -msgstr "Ví dụ" +msgstr "Bản chạy" msgid "MMIO Address" msgstr "Địa chỉ MMIO" msgid "RAMDAC type" -msgstr "Loại Ramdac" +msgstr "Loại RAMDAC" msgid "Blend" msgstr "Trộn" @@ -1789,13 +1789,13 @@ msgid "Texture memory size" msgstr "Kích thước bộ nhớ kết cấu" msgid "Dither subtraction" -msgstr "Phân biệt trừ" +msgstr "Giảm ngân tán" msgid "Screen Filter" msgstr "Bộ lọc màn hình" msgid "Render threads" -msgstr "Kết xuất chủ đề" +msgstr "Luồng kết xuất" msgid "SLI" msgstr "SLI" @@ -1810,13 +1810,13 @@ msgid "I/O Width" msgstr "Chiều rộng I/O" msgid "Transfer Speed" -msgstr "Tốc độ chuyển" +msgstr "Tốc độ truyền tải" msgid "EMS mode" msgstr "Chế độ EMS" msgid "Address for > 2 MB" -msgstr "Địa chỉ cho> 2 MB" +msgstr "Địa chỉ cho > 2 MB" msgid "Frame Address" msgstr "Địa chỉ khung" @@ -1831,7 +1831,7 @@ msgid "Always at selected speed" msgstr "Luôn ở tốc độ đã chọn" msgid "BIOS setting + Hotkeys (off during POST)" -msgstr "Cài đặt BIOS + phím nóng (TẮT trong bài đăng)" +msgstr "Cài đặt BIOS + phím nóng (TẮT trong POST)" msgid "64 kB starting from F0000" msgstr "64 kb bắt đầu từ f0000" @@ -1858,7 +1858,7 @@ msgid "Non-timed (original)" msgstr "Không đúng lúc (bản gốc)" msgid "45 Hz (JMP2 not populated)" -msgstr "45 Hz (JMP2 không dân cư)" +msgstr "45 Hz (JMP2 không phổ cập)" msgid "Two" msgstr "Hai" @@ -1867,10 +1867,10 @@ msgid "Three" msgstr "Ba" msgid "Wheel" -msgstr "Bánh xe" +msgstr "Con lăn" msgid "Five + Wheel" -msgstr "Năm + bánh xe" +msgstr "Năm + con lăn" msgid "A3 - SMT2 Serial / SMT3(R)V" msgstr "A3 - SMT2 Serial / SMT3(R)V" @@ -2005,7 +2005,7 @@ msgid "Color" msgstr "Màu sắc" msgid "U.S. English" -msgstr "Tiếng Anh Hoa Kỳ" +msgstr "Tiếng Anh Mỹ" msgid "Scandinavian" msgstr "Scandinavia" @@ -2017,13 +2017,13 @@ msgid "Bochs latest" msgstr "Bochs mới nhất" msgid "Mono Non-Interlaced" -msgstr "Đơn sắc không được xen kẽ" +msgstr "Đơn sắc không xen kẽ" msgid "Color Interlaced" msgstr "Màu sắc xen kẽ" msgid "Color Non-Interlaced" -msgstr "Màu sắc không được xen kẽ" +msgstr "Màu sắc không xen kẽ" msgid "3Dfx Voodoo Graphics" msgstr "Đồ họa 3Dfx Voodoo" @@ -2071,7 +2071,7 @@ msgid "Parallel Line Internet Protocol" msgstr "Parallel Line Internet Protocol" msgid "Protection Dongle for Savage Quest" -msgstr "Bảo vệ dongle cho Savage Quest" +msgstr "Dongle bảo vệ cho Savage Quest" msgid "Serial Passthrough Device" msgstr "Thiết bị thông qua cổng serial" @@ -2083,7 +2083,7 @@ msgid "Host Serial Device" msgstr "Thiết bị serial máy chủ" msgid "Name of pipe" -msgstr "Tên của đường ống" +msgstr "Tên đường ống" msgid "Data bits" msgstr "Bit dữ liệu" @@ -2092,10 +2092,10 @@ msgid "Stop bits" msgstr "Dừng bit" msgid "Baud Rate of Passthrough" -msgstr "Tốc độ baud của qua đường" +msgstr "Tốc độ baud của đường thông" msgid "Named Pipe (Server)" -msgstr "Đường ống được đặt tên (máy chủ)" +msgstr "Đường ống có tên (máy chủ)" msgid "Host Serial Passthrough" msgstr "Thông qua cổng serial của máy chủ" @@ -2104,19 +2104,19 @@ msgid "Eject %s" msgstr "Đẩy đĩa ra %s" msgid "&Unmute" -msgstr "&Không quay được" +msgstr "&Mở tiếng" msgid "Softfloat FPU" msgstr "Softfloat FPU" msgid "High performance impact" -msgstr "Tác động cao đến hiệu suất" +msgstr "Ảnh hưởng lớn đến hiệu suất" msgid "RAM Disk (max. speed)" -msgstr "Đĩa RAM (Tối đa. Tốc độ)" +msgstr "Đĩa RAM (tốc độ tối đa)" msgid "IBM 8514/A clone (ISA)" -msgstr "IBM 8514/A dòng vô tính (ISA)" +msgstr "IBM 8514/A bản nhái (ISA)" msgid "Vendor" msgstr "Nhà sản xuất" From ff8b96aaede62c0c4b0dbf39ca3b0341ee3be9b3 Mon Sep 17 00:00:00 2001 From: Barnacl437 Date: Mon, 10 Mar 2025 01:20:25 +0700 Subject: [PATCH 16/50] fixing master branch conflict (vi-VN qt translation) --- src/qt/languages/vi-VN.po | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/qt/languages/vi-VN.po b/src/qt/languages/vi-VN.po index abb17351b..6a2203de2 100644 --- a/src/qt/languages/vi-VN.po +++ b/src/qt/languages/vi-VN.po @@ -687,8 +687,11 @@ msgstr "Mẫu máy \"%hs\" không giả lập được do thiếu file ROM tươ msgid "Video card \"%hs\" is not available due to missing ROMs in the roms/video directory. Switching to an available video card." msgstr "Card đồ họa \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Hãy chọn card đồ họa khác." -msgid "Video card #2 \"%hs\" is not available due to missing ROMs in the roms/video directory. Switching to an available video card." -msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Hãy chọn card đồ họa khác." +msgid "Video card #2 \"%hs\" is not available due to missing ROMs in the roms/video directory. Disabling the second video card." +msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Sẽ vô hiệu hóa card đồ họa thứ hai." + +msgid "Device \"%hs\" is not available due to missing ROMs. Ignoring the device." +msgstr "Thiết bị \"%hs\" không giả lập được do thiếu file ROM. Thiết bị sẽ bị bỏ qua." msgid "Machine" msgstr "Mẫu máy" From 34023692e15d8075127f16e14ae831f01b038fa0 Mon Sep 17 00:00:00 2001 From: Barnacl437 Date: Mon, 10 Mar 2025 01:24:41 +0700 Subject: [PATCH 17/50] conflict solving attempt #2 --- src/qt/languages/vi-VN.po | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/qt/languages/vi-VN.po b/src/qt/languages/vi-VN.po index 6a2203de2..93b800471 100644 --- a/src/qt/languages/vi-VN.po +++ b/src/qt/languages/vi-VN.po @@ -688,10 +688,10 @@ msgid "Video card \"%hs\" is not available due to missing ROMs in the roms/video msgstr "Card đồ họa \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Hãy chọn card đồ họa khác." msgid "Video card #2 \"%hs\" is not available due to missing ROMs in the roms/video directory. Disabling the second video card." -msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong thư mục roms/video. Sẽ vô hiệu hóa card đồ họa thứ hai." +msgstr "Card đồ họa 2 \"%hs\" không giả lập được do thiếu file ROM tương ứng trong mục roms/video. Vô hiệu hóa card đồ họa thứ hai." msgid "Device \"%hs\" is not available due to missing ROMs. Ignoring the device." -msgstr "Thiết bị \"%hs\" không giả lập được do thiếu file ROM. Thiết bị sẽ bị bỏ qua." +msgstr "Thiết bị \"%hs\" không giả lập được do thiếu file ROM. Bỏ qua thiết bị." msgid "Machine" msgstr "Mẫu máy" From e854c5b4318b55898443c706d50b223fe29ef20d Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 00:32:57 +0600 Subject: [PATCH 18/50] Some final fixes --- src/qt/qt_glsl_parser.cpp | 8 ++++++++ src/qt/qt_openglrenderer_pcem.cpp | 14 +++++++++----- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp index f43897506..a39e6d7bc 100644 --- a/src/qt/qt_glsl_parser.cpp +++ b/src/qt/qt_glsl_parser.cpp @@ -1,3 +1,10 @@ +#include "qt_mainwindow.hpp" +#include +#include +#include + +extern MainWindow* main_window; + #include #include #include @@ -137,6 +144,7 @@ static glslp_t *glsl_parse(const char *f) { strcpy(shader->shader_fn, f); shader->shader_program = load_file(f); if (!shader->shader_program) { + QMessageBox::critical((QWidget *) qApp->findChild(), QObject::tr("GLSL error"), QObject::tr("Could not load shader %s").arg(shader->shader_fn)); //wx_simple_messagebox("GLSL error", "Could not load shader %s\n", shader->shader_fn); glslp_free(glslp); return 0; diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index e53b8b77b..4644dc7be 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -1,6 +1,7 @@ #include "qt_renderercommon.hpp" #include "qt_mainwindow.hpp" +#include #include #include #include @@ -131,6 +132,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); char *log = (char *) malloc(maxLength); glw.glGetProgramInfoLog(program->id, maxLength, &length, log); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Program not linked:\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); free(log); return 0; @@ -175,6 +177,7 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char *log = (char *) malloc(length); glw.glGetShaderInfoLog(shader, length, &length, log); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not compile shader:\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); pclog("Could not compile shader: %s\n", log); @@ -577,7 +580,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Load texture %s...\n", file); if (!load_texture(file, &tex->texture)) { - // wx_simple_messagebox("GLSL Error", "Could not load texture: %s", file); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); pclog("Could not load texture %s!\n", file); failed = 1; break; @@ -623,6 +626,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Creating pass %u (%s)\n", (i + 1), pass->alias); pclog("Loading shader %s...\n", shader->shader_fn); if (!shader->shader_program) { + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn)); // wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn); pclog("Could not load shader %s\n", shader->shader_fn); failed = 1; @@ -1337,10 +1341,10 @@ OpenGLRendererPCem::render() struct { uint32_t x, y, w, h; } rect, video_rect; - rect.x = destination.x(); - rect.y = destination.y(); - rect.w = destination.width(); - rect.h = destination.height(); + rect.x = 0; + rect.y = 0; + rect.w = source.width(); + rect.h = source.height(); video_rect.x = source.x(); video_rect.y = source.y(); From 1ca2aabf2f5f7e2d4c6e1a466e84b3b959585775 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 00:37:20 +0600 Subject: [PATCH 19/50] Remove some things that shouldn't be there --- src/device/kbc_at_dev.c | 3 --- src/include/86box/keyboard.h | 11 ++--------- 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/src/device/kbc_at_dev.c b/src/device/kbc_at_dev.c index 82ce31bfd..c1041e6e1 100644 --- a/src/device/kbc_at_dev.c +++ b/src/device/kbc_at_dev.c @@ -88,9 +88,6 @@ kbc_at_dev_queue_add(atkbc_dev_t *dev, uint8_t val, uint8_t main) { if (main) { kbc_at_dev_log("%s: dev->queue[%02X] = %02X;\n", dev->name, dev->queue_end, val); - if (!is_cpu_thread && kbc_at_dev_queue_pos(dev, 1) == dev->fifo_mask) { - while (kbc_at_dev_queue_pos(dev, 1) == dev->fifo_mask) {} - } dev->queue[dev->queue_end] = val; dev->queue_end = (dev->queue_end + 1) & dev->fifo_mask; } else { diff --git a/src/include/86box/keyboard.h b/src/include/86box/keyboard.h index b7f301a58..3a7260c72 100644 --- a/src/include/86box/keyboard.h +++ b/src/include/86box/keyboard.h @@ -22,13 +22,6 @@ #ifndef EMU_KEYBOARD_H #define EMU_KEYBOARD_H -#ifdef __cplusplus -# include -using atomic_uint = std::atomic_uint; -#else -# include -#endif - enum { DEV_KBD = 0, DEV_AUX = 1 @@ -69,8 +62,8 @@ typedef struct atkbc_dev_t { uint8_t rate; uint8_t cmd_queue_start; uint8_t cmd_queue_end; - atomic_uint queue_start; - atomic_uint queue_end; + uint8_t queue_start; + uint8_t queue_end; uint16_t flags; From 4d5907eac6d1955c1b7f7f6da09354f6a81fba3d Mon Sep 17 00:00:00 2001 From: TC1995 Date: Sun, 9 Mar 2025 20:32:44 +0100 Subject: [PATCH 20/50] T128 changes of the evening (March 9th, 2025) 1. More accurate speed without stalls. 2. Added more IRQ's for AT compatibles. --- src/scsi/scsi_t128.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/src/scsi/scsi_t128.c b/src/scsi/scsi_t128.c index 6b73ae131..eada27246 100644 --- a/src/scsi/scsi_t128.c +++ b/src/scsi/scsi_t128.c @@ -95,7 +95,7 @@ t128_write(uint32_t addr, uint8_t val, void *priv) t128->status, scsi_bus->period, timer_is_enabled(&t128->timer), t128->block_loaded); t128->status &= ~0x04; - timer_on_auto(&t128->timer, 1.0); + timer_on_auto(&t128->timer, 10.0); } } } @@ -147,7 +147,7 @@ t128_read(uint32_t addr, void *priv) scsi_bus->tx_mode = PIO_TX_BUS; timer_stop(&t128->timer); } else if (!timer_is_enabled(&t128->timer)) - timer_on_auto(&t128->timer, 1.0); + timer_on_auto(&t128->timer, 10.0); else t128->status &= ~0x04; } @@ -223,7 +223,7 @@ t128_dma_initiator_receive_ext(void *priv, void *ext_priv) t128->block_loaded = 1; t128->status &= ~0x04; - timer_on_auto(&t128->timer, 1.0); + timer_on_auto(&t128->timer, 10.0); } return 1; } @@ -252,7 +252,7 @@ t128_callback(void *priv) uint8_t status; if (scsi_bus->tx_mode != PIO_TX_BUS) - timer_on_auto(&t128->timer, scsi_bus->period / 65.0); + timer_on_auto(&t128->timer, scsi_bus->period / 60.0); if (scsi_bus->data_wait & 1) { scsi_bus->clear_req = 3; @@ -350,6 +350,7 @@ t128_callback(void *priv) if (!t128->block_count) { t128->block_loaded = 0; scsi_bus->bus_out |= BUS_REQ; + timer_on_auto(&t128->timer, 10.0); t128_log("IO End of read transfer\n"); } break; @@ -576,6 +577,10 @@ static const device_config_t t128_config[] = { { .description = "IRQ 3", .value = 3 }, { .description = "IRQ 5", .value = 5 }, { .description = "IRQ 7", .value = 7 }, + { .description = "IRQ 10", .value = 10 }, + { .description = "IRQ 12", .value = 12 }, + { .description = "IRQ 14", .value = 14 }, + { .description = "IRQ 15", .value = 15 }, { .description = "" } }, .bios = { { 0 } } From 144558e60ec806aa9643645c6774876f19a30430 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 01:33:18 +0600 Subject: [PATCH 21/50] Fix another string mistake --- src/qt/qt_glsl_parser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp index a39e6d7bc..2a4c4ddd1 100644 --- a/src/qt/qt_glsl_parser.cpp +++ b/src/qt/qt_glsl_parser.cpp @@ -144,7 +144,7 @@ static glslp_t *glsl_parse(const char *f) { strcpy(shader->shader_fn, f); shader->shader_program = load_file(f); if (!shader->shader_program) { - QMessageBox::critical((QWidget *) qApp->findChild(), QObject::tr("GLSL error"), QObject::tr("Could not load shader %s").arg(shader->shader_fn)); + QMessageBox::critical((QWidget *) qApp->findChild(), QObject::tr("GLSL error"), QObject::tr("Could not load shader %1").arg(shader->shader_fn)); //wx_simple_messagebox("GLSL error", "Could not load shader %s\n", shader->shader_fn); glslp_free(glslp); return 0; From 9756fa04062c7f4306939860fe49622c22998f98 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 02:00:24 +0600 Subject: [PATCH 22/50] Fix the parser for trailing hash comments --- src/ini.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/ini.c b/src/ini.c index b4c905489..8dca54754 100644 --- a/src/ini.c +++ b/src/ini.c @@ -561,6 +561,10 @@ ini_strip_quotes(ini_t ini) while (ent != NULL) { if (ent->name[0] != '\0') { int i = 0; + int trailing_hash = strcspn(ent->data, "#"); + int trailing_quote; + ent->wdata[trailing_hash] = 0; + ent->data[trailing_hash] = 0; if (ent->wdata[0] == L'\"') { memmove(ent->wdata, &ent->wdata[1], sizeof(ent->wdata) - sizeof(wchar_t)); } @@ -574,6 +578,12 @@ ini_strip_quotes(ini_t ini) if (ent->data[strlen(ent->data) - 1] == '\"') { ent->data[strlen(ent->data) - 1] = 0; } + + trailing_quote = strcspn(ent->data, "\""); + ent->wdata[trailing_quote] = 0; + ent->data[trailing_quote] = 0; + + pclog("Section %s, entry %s, value %ls\n", sec->name, ent->name, ent->wdata); } ent = (entry_t *) ent->list.next; From cfe630e5239cd46207649028f2873223ae6224d2 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 02:09:40 +0600 Subject: [PATCH 23/50] Temp changes --- src/qt/qt_openglrenderer_pcem.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 4644dc7be..8ee4dff39 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -132,7 +132,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); char *log = (char *) malloc(maxLength); glw.glGetProgramInfoLog(program->id, maxLength, &length, log); - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Program not linked:\n%1").arg(log)); + throw opengl_init_error_pcem(tr("Program not linked:\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); free(log); return 0; @@ -177,10 +177,9 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char *log = (char *) malloc(length); glw.glGetShaderInfoLog(shader, length, &length, log); - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not compile shader:\n%1").arg(log)); - // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); - pclog("Could not compile shader: %s\n", log); + throw opengl_init_error_pcem(tr("Could not compile shader:\n%1").arg(log)); + // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); // pclog("Shader: %s\n", program); free(log); @@ -580,7 +579,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Load texture %s...\n", file); if (!load_texture(file, &tex->texture)) { - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); + throw opengl_init_error_pcem(tr("Could not load texture: %s").arg(file)); pclog("Could not load texture %s!\n", file); failed = 1; break; @@ -626,7 +625,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Creating pass %u (%s)\n", (i + 1), pass->alias); pclog("Loading shader %s...\n", shader->shader_fn); if (!shader->shader_program) { - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn)); + throw opengl_init_error_pcem(tr("Could not load shader: %1").arg(shader->shader_fn)); // wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn); pclog("Could not load shader %s\n", shader->shader_fn); failed = 1; From 29b6cd484cfdd5e2477b33cfc0fe40f3e710aef1 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 6 Jan 2025 21:48:38 -0500 Subject: [PATCH 24/50] Fix a few potential segfaults found in device.c --- src/device.c | 143 ++++++++++++++++++++++++++++----------------------- 1 file changed, 79 insertions(+), 64 deletions(-) diff --git a/src/device.c b/src/device.c index 434bd3776..604f7e2f6 100644 --- a/src/device.c +++ b/src/device.c @@ -660,13 +660,15 @@ device_get_config_string(const char *str) int device_get_config_int(const char *str) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_int((char *) device_current.name, (char *) str, cfg->default_int)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_int((char *) device_current.name, (char *) str, cfg->default_int)); - cfg++; + cfg++; + } } return 0; @@ -675,13 +677,15 @@ device_get_config_int(const char *str) int device_get_config_int_ex(const char *str, int def) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_int((char *) device_current.name, (char *) str, def)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_int((char *) device_current.name, (char *) str, def)); - cfg++; + cfg++; + } } return def; @@ -690,13 +694,15 @@ device_get_config_int_ex(const char *str, int def) int device_get_config_hex16(const char *str) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_hex16((char *) device_current.name, (char *) str, cfg->default_int)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_hex16((char *) device_current.name, (char *) str, cfg->default_int)); - cfg++; + cfg++; + } } return 0; @@ -705,13 +711,15 @@ device_get_config_hex16(const char *str) int device_get_config_hex20(const char *str) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_hex20((char *) device_current.name, (char *) str, cfg->default_int)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_hex20((char *) device_current.name, (char *) str, cfg->default_int)); - cfg++; + cfg++; + } } return 0; @@ -720,13 +728,15 @@ device_get_config_hex20(const char *str) int device_get_config_mac(const char *str, int def) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_mac((char *) device_current.name, (char *) str, def)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_mac((char *) device_current.name, (char *) str, def)); - cfg++; + cfg++; + } } return def; @@ -735,60 +745,68 @@ device_get_config_mac(const char *str, int def) void device_set_config_int(const char *str, int val) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) { - config_set_int((char *) device_current.name, (char *) str, val); - break; + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) { + config_set_int((char *) device_current.name, (char *) str, val); + break; + } + + cfg++; } - - cfg++; } } void device_set_config_hex16(const char *str, int val) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) { - config_set_hex16((char *) device_current.name, (char *) str, val); - break; + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) { + config_set_hex16((char *) device_current.name, (char *) str, val); + break; + } + + cfg++; } - - cfg++; } } void device_set_config_hex20(const char *str, int val) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) { - config_set_hex20((char *) device_current.name, (char *) str, val); - break; - } + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) { + config_set_hex20((char *) device_current.name, (char *) str, val); + break; + } cfg++; + } } } void device_set_config_mac(const char *str, int val) { - const device_config_t *cfg = device_current.dev->config; + if (device_current.dev != NULL) { + const device_config_t *cfg = device_current.dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) { - config_set_mac((char *) device_current.name, (char *) str, val); - break; + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) { + config_set_mac((char *) device_current.name, (char *) str, val); + break; + } + + cfg++; } - - cfg++; } } @@ -806,20 +824,18 @@ device_is_valid(const device_t *device, int mch) int machine_get_config_int(char *str) { - const device_t *dev = machine_get_device(machine); - const device_config_t *cfg; + const device_t *dev = machine_get_device(machine); - if (dev == NULL) - return 0; + if (dev != NULL) { + const device_config_t *cfg = dev->config; - cfg = dev->config; - while (cfg && cfg->type != CONFIG_END) { - if (!strcmp(str, cfg->name)) - return (config_get_int((char *) dev->name, str, cfg->default_int)); + while ((cfg != NULL) && (cfg->type != CONFIG_END)) { + if (!strcmp(str, cfg->name)) + return (config_get_int((char *) dev->name, str, cfg->default_int)); - cfg++; + cfg++; + } } - return 0; } @@ -830,9 +846,8 @@ machine_get_config_string(char *str) const char *ret = ""; if (dev != NULL) { - const device_config_t *cfg; + const device_config_t *cfg = dev->config; - cfg = dev->config; while ((cfg != NULL) && (cfg->type != CONFIG_END)) { if (!strcmp(str, cfg->name)) { const char *s = config_get_string((char *) dev->name, str, From a7d8f4a4e1e0808fae91ecc28149d443fc6b54d4 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 6 Jan 2025 23:30:51 -0500 Subject: [PATCH 25/50] Extra CONFIG_BIOS Helpers --- src/device.c | 107 +++++++++++++++++++++++++++++++++++++ src/include/86box/device.h | 9 +++- 2 files changed, 114 insertions(+), 2 deletions(-) diff --git a/src/device.c b/src/device.c index 604f7e2f6..814320c29 100644 --- a/src/device.c +++ b/src/device.c @@ -429,6 +429,113 @@ device_available(const device_t *dev) return 0; } +uint8_t +device_get_bios_type(const device_t *dev, const char *internal_name) +{ + const device_config_t *config = NULL; + const device_config_bios_t *bios = NULL; + + if (dev != NULL) { + config = dev->config; + if (config != NULL) { + while (config->type != CONFIG_END) { + if (config->type == CONFIG_BIOS) { + bios = config->bios; + while (bios->files_no != 0) { + if (!strcmp(internal_name, bios->internal_name)) + return bios->bios_type; + bios++; + } + } + config++; + } + } + } + + return 0; +} + +uint8_t +device_get_bios_num_files(const device_t *dev, const char *internal_name) +{ + const device_config_t *config = NULL; + const device_config_bios_t *bios = NULL; + + if (dev != NULL) { + config = dev->config; + if (config != NULL) { + while (config->type != CONFIG_END) { + if (config->type == CONFIG_BIOS) { + bios = config->bios; + while (bios->files_no != 0) { + if (!strcmp(internal_name, bios->internal_name)) + return bios->files_no; + bios++; + } + } + config++; + } + } + } + + return 0; +} + +uint32_t +device_get_bios_local(const device_t *dev, const char *internal_name) +{ + const device_config_t *config = NULL; + const device_config_bios_t *bios = NULL; + + if (dev != NULL) { + config = dev->config; + if (config != NULL) { + while (config->type != CONFIG_END) { + if (config->type == CONFIG_BIOS) { + bios = config->bios; + while (bios->files_no != 0) { + printf("Internal name was: %s", internal_name); + if (!strcmp(internal_name, bios->internal_name)) + return bios->local; + bios++; + } + } + config++; + } + } + } + + return 0; +} + +uint32_t +device_get_bios_file_size(const device_t *dev, const char *internal_name) +{ + const device_config_t *config = NULL; + const device_config_bios_t *bios = NULL; + + if (dev != NULL) { + config = dev->config; + if (config != NULL) { + while (config->type != CONFIG_END) { + if (config->type == CONFIG_BIOS) { + bios = config->bios; + + /* Go through the ROM's in the device configuration. */ + while (bios->files_no != 0) { + if (!strcmp(internal_name, bios->internal_name)) + return bios->size; + bios++; + } + } + config++; + } + } + } + + return 0; +} + const char * device_get_bios_file(const device_t *dev, const char *internal_name, int file_no) { diff --git a/src/include/86box/device.h b/src/include/86box/device.h index 4cc283a25..c75cbfdcc 100644 --- a/src/include/86box/device.h +++ b/src/include/86box/device.h @@ -137,8 +137,8 @@ typedef struct device_config_spinner_t { typedef struct device_config_bios_t { const char *name; const char *internal_name; - int bios_type; - int files_no; + uint8_t bios_type; + uint8_t files_no; uint32_t local; uint32_t size; void *dev1; @@ -211,6 +211,11 @@ extern void device_speed_changed(void); extern void device_force_redraw(void); extern void device_get_name(const device_t *dev, int bus, char *name); extern int device_has_config(const device_t *dev); + +extern uint8_t device_get_bios_type(const device_t *dev, const char *internal_name); +extern uint8_t device_get_bios_num_files(const device_t *dev, const char *internal_name); +extern uint32_t device_get_bios_local(const device_t *dev, const char *internal_name); +extern uint32_t device_get_bios_file_size(const device_t *dev, const char *internal_name); extern const char *device_get_bios_file(const device_t *dev, const char *internal_name, int file_no); extern int device_is_valid(const device_t *, int mch); From 6740b62d23e8443d7a44ebaf2e88bbdf9e3c2f1b Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sun, 9 Mar 2025 01:29:55 -0500 Subject: [PATCH 26/50] Improve empty bios file entry support --- src/device.c | 73 +++++++++++++++++++------------------- src/qt/qt_deviceconfig.cpp | 8 +++-- 2 files changed, 43 insertions(+), 38 deletions(-) diff --git a/src/device.c b/src/device.c index 814320c29..e1af3c5f3 100644 --- a/src/device.c +++ b/src/device.c @@ -390,22 +390,21 @@ device_get_priv(const device_t *dev) int device_available(const device_t *dev) { - const device_config_t *config = NULL; - const device_config_bios_t *bios = NULL; - if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { int roms_present = 0; - - bios = (const device_config_bios_t *) config->bios; + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; /* Go through the ROM's in the device configuration. */ - while (bios->files_no != 0) { + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { int i = 0; - for (int bf = 0; bf < bios->files_no; bf++) + for (uint8_t bf = 0; bf < bios->files_no; bf++) i += !!rom_present(bios->files[bf]); if (i == bios->files_no) roms_present++; @@ -432,16 +431,16 @@ device_available(const device_t *dev) uint8_t device_get_bios_type(const device_t *dev, const char *internal_name) { - const device_config_t *config = NULL; - const device_config_bios_t *bios = NULL; - if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { - bios = config->bios; - while (bios->files_no != 0) { + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { if (!strcmp(internal_name, bios->internal_name)) return bios->bios_type; bios++; @@ -458,16 +457,16 @@ device_get_bios_type(const device_t *dev, const char *internal_name) uint8_t device_get_bios_num_files(const device_t *dev, const char *internal_name) { - const device_config_t *config = NULL; - const device_config_bios_t *bios = NULL; - if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { - bios = config->bios; - while (bios->files_no != 0) { + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { if (!strcmp(internal_name, bios->internal_name)) return bios->files_no; bios++; @@ -484,16 +483,16 @@ device_get_bios_num_files(const device_t *dev, const char *internal_name) uint32_t device_get_bios_local(const device_t *dev, const char *internal_name) { - const device_config_t *config = NULL; - const device_config_bios_t *bios = NULL; - if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { - bios = config->bios; - while (bios->files_no != 0) { + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { printf("Internal name was: %s", internal_name); if (!strcmp(internal_name, bios->internal_name)) return bios->local; @@ -511,18 +510,18 @@ device_get_bios_local(const device_t *dev, const char *internal_name) uint32_t device_get_bios_file_size(const device_t *dev, const char *internal_name) { - const device_config_t *config = NULL; - const device_config_bios_t *bios = NULL; - if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { - bios = config->bios; + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; /* Go through the ROM's in the device configuration. */ - while (bios->files_no != 0) { + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { if (!strcmp(internal_name, bios->internal_name)) return bios->size; bios++; @@ -539,18 +538,20 @@ device_get_bios_file_size(const device_t *dev, const char *internal_name) const char * device_get_bios_file(const device_t *dev, const char *internal_name, int file_no) { - const device_config_t *config = NULL; const device_config_bios_t *bios = NULL; if (dev != NULL) { - config = dev->config; + const device_config_t *config = dev->config; if (config != NULL) { while (config->type != CONFIG_END) { if (config->type == CONFIG_BIOS) { - bios = config->bios; + const device_config_bios_t *bios = (const device_config_bios_t *) config->bios; /* Go through the ROM's in the device configuration. */ - while (bios->files_no != 0) { + while ((bios != NULL) && + (bios->name != NULL) && + (bios->internal_name != NULL) && + (bios->files_no != 0)) { if (!strcmp(internal_name, bios->internal_name)) { if (file_no < bios->files_no) return bios->files[file_no]; diff --git a/src/qt/qt_deviceconfig.cpp b/src/qt/qt_deviceconfig.cpp index e2d6759ad..fff085194 100644 --- a/src/qt/qt_deviceconfig.cpp +++ b/src/qt/qt_deviceconfig.cpp @@ -242,8 +242,12 @@ DeviceConfig::ProcessConfig(void *dc, const void *c, const bool is_dep) int currentIndex = -1; q = 0; - for (auto *bios = config->bios; (bios != nullptr) && (bios->name != nullptr) && - (strlen(bios->name) > 0); ++bios) { + for (auto *bios = config->bios; (bios != nullptr) && + (bios->name != nullptr) && + (bios->internal_name != nullptr) && + (strlen(bios->name) > 0) && + (strlen(bios->internal_name) > 0) && + (bios->files_no > 0); ++bios) { p = 0; for (int d = 0; d < bios->files_no; d++) p += !!rom_present(const_cast(bios->files[d])); From 4504348fffc8fb3885347c124228fa25d19f6c86 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sun, 9 Mar 2025 01:49:22 -0500 Subject: [PATCH 27/50] Make config_bios_t dev's into an array --- src/include/86box/device.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/include/86box/device.h b/src/include/86box/device.h index c75cbfdcc..fb86d2adc 100644 --- a/src/include/86box/device.h +++ b/src/include/86box/device.h @@ -141,8 +141,7 @@ typedef struct device_config_bios_t { uint8_t files_no; uint32_t local; uint32_t size; - void *dev1; - void *dev2; + void *dev[2]; const char *files[9]; } device_config_bios_t; From 097ea4abf2d6220b2951be2996e72e9c528d2d34 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sun, 9 Mar 2025 04:54:42 -0400 Subject: [PATCH 28/50] Two missing CONFIG_END's in qt_deviceconfig.cpp --- src/qt/qt_deviceconfig.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/qt/qt_deviceconfig.cpp b/src/qt/qt_deviceconfig.cpp index fff085194..cda52e722 100644 --- a/src/qt/qt_deviceconfig.cpp +++ b/src/qt/qt_deviceconfig.cpp @@ -123,7 +123,7 @@ DeviceConfig::ProcessConfig(void *dc, const void *c, const bool is_dep) if (config == NULL) return; - while (config->type != -1) { + while (config->type != CONFIG_END) { const int config_type = config->type & CONFIG_TYPE_MASK; /* Ignore options of the wrong class. */ @@ -376,7 +376,7 @@ DeviceConfig::ConfigureDevice(const _device_ *device, int instance, Settings *se return; config = device->config; - while (config->type != -1) { + while (config->type != CONFIG_END) { switch (config->type) { default: break; From e84bbcac0f9e72613bd9d2d10dbf387e4d91de95 Mon Sep 17 00:00:00 2001 From: Alexander Babikov Date: Fri, 7 Mar 2025 21:24:55 +0500 Subject: [PATCH 29/50] Handle libslirp 4.9.0's deprecations --- src/network/net_slirp.c | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/src/network/net_slirp.c b/src/network/net_slirp.c index 203428b83..e86ea45fd 100644 --- a/src/network/net_slirp.c +++ b/src/network/net_slirp.c @@ -155,14 +155,22 @@ net_slirp_timer_mod(void *timer, int64_t expire_timer, UNUSED(void *opaque)) } static void +#if SLIRP_CHECK_VERSION(4, 9, 0) +net_slirp_register_poll_socket(slirp_os_socket fd, void *opaque) +#else net_slirp_register_poll_fd(int fd, void *opaque) +#endif { (void) fd; (void) opaque; } static void +#if SLIRP_CHECK_VERSION(4, 9, 0) +net_slirp_unregister_poll_socket(slirp_os_socket fd, void *opaque) +#else net_slirp_unregister_poll_fd(int fd, void *opaque) +#endif { (void) fd; (void) opaque; @@ -198,7 +206,11 @@ net_slirp_send_packet(const void *qp, size_t pkt_len, void *opaque) #ifdef _WIN32 static int +# if SLIRP_CHECK_VERSION(4, 9, 0) +net_slirp_add_poll(slirp_os_socket fd, int events, void *opaque) +# else net_slirp_add_poll(int fd, int events, void *opaque) +# endif { net_slirp_t *slirp = (net_slirp_t *) opaque; long bitmask = 0; @@ -216,7 +228,11 @@ net_slirp_add_poll(int fd, int events, void *opaque) } #else static int +# if SLIRP_CHECK_VERSION(4, 9, 0) +net_slirp_add_poll(slirp_os_socket fd, int events, void *opaque) +# else net_slirp_add_poll(int fd, int events, void *opaque) +# endif { net_slirp_t *slirp = (net_slirp_t *) opaque; @@ -307,8 +323,13 @@ static const SlirpCb slirp_cb = { .timer_new = net_slirp_timer_new, .timer_free = net_slirp_timer_free, .timer_mod = net_slirp_timer_mod, +#if SLIRP_CHECK_VERSION(4, 9, 0) + .register_poll_socket = net_slirp_register_poll_socket, + .unregister_poll_socket = net_slirp_unregister_poll_socket, +#else .register_poll_fd = net_slirp_register_poll_fd, .unregister_poll_fd = net_slirp_unregister_poll_fd, +#endif .notify = net_slirp_notify }; @@ -362,7 +383,11 @@ net_slirp_thread(void *priv) bool run = true; while (run) { uint32_t timeout = -1; +# if SLIRP_CHECK_VERSION(4, 9, 0) + slirp_pollfds_fill_socket(slirp->slirp, &timeout, net_slirp_add_poll, slirp); +# else slirp_pollfds_fill(slirp->slirp, &timeout, net_slirp_add_poll, slirp); +# endif if (timeout < 0) timeout = INFINITE; @@ -409,7 +434,11 @@ net_slirp_thread(void *priv) net_slirp_add_poll(net_event_get_fd(&slirp->stop_event), SLIRP_POLL_IN, slirp); net_slirp_add_poll(net_event_get_fd(&slirp->tx_event), SLIRP_POLL_IN, slirp); +# if SLIRP_CHECK_VERSION(4, 9, 0) + slirp_pollfds_fill_socket(slirp->slirp, &timeout, net_slirp_add_poll, slirp); +# else slirp_pollfds_fill(slirp->slirp, &timeout, net_slirp_add_poll, slirp); +# endif int ret = poll(slirp->pfd, slirp->pfd_len, timeout); From a29613a88015a5d3648e17ee6b31a92f9af11801 Mon Sep 17 00:00:00 2001 From: Alexander Babikov Date: Fri, 7 Mar 2025 22:20:46 +0500 Subject: [PATCH 30/50] Switch to slirp_new --- src/network/net_slirp.c | 41 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 39 insertions(+), 2 deletions(-) diff --git a/src/network/net_slirp.c b/src/network/net_slirp.c index e86ea45fd..92c4c4ddf 100644 --- a/src/network/net_slirp.c +++ b/src/network/net_slirp.c @@ -489,10 +489,47 @@ net_slirp_init(const netcard_t *card, const uint8_t *mac_addr, UNUSED(void *priv struct in_addr dhcp = { .s_addr = htonl(0x0a00000f | (slirp_card_num << 8)) }; /* 10.0.x.15 */ struct in_addr dns = { .s_addr = htonl(0x0a000003 | (slirp_card_num << 8)) }; /* 10.0.x.3 */ struct in_addr bind = { .s_addr = htonl(0x00000000) }; /* 0.0.0.0 */ - struct in6_addr ipv6_dummy = { 0 }; /* contents don't matter; we're not using IPv6 */ + + const SlirpConfig slirp_config = { +#if SLIRP_CHECK_VERSION(4, 9, 0) + .version = 6, +#else + .version = 1, +#endif + .restricted = 0, + .in_enabled = 1, + .vnetwork = net, + .vnetmask = mask, + .vhost = host, + .in6_enabled = 0, + .vprefix_addr6 = { .s6_addr = { 0xfe, 0xc0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, /* fec0:: - unused */ + .vprefix_len = 64, + .vhost6 = { .s6_addr = { 0xfe, 0xc0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x02 } }, /* fec0::2 - unused */ + .vhostname = "86Box", + .tftp_server_name = NULL, + .tftp_path = NULL, + .bootfile = NULL, + .vdhcp_start = dhcp, + .vnameserver = dns, + .vnameserver6 = { .s6_addr = { 0xfe, 0xc0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x03 } }, /* fec0::3 - unused */ + .vdnssearch = NULL, + .vdomainname = NULL, + .if_mtu = 0, + .if_mru = 0, + .disable_host_loopback = 0, + .enable_emu = 0, +#if SLIRP_CHECK_VERSION(4, 9, 0) + .outbound_addr = NULL, + .outbound_addr6 = NULL, + .disable_dns = 0, + .disable_dhcp = 0, + .mfr_id = 0, + .oob_eth_addr = { 0, 0, 0, 0, 0, 0 } +#endif + }; /* Initialize SLiRP. */ - slirp->slirp = slirp_init(0, 1, net, mask, host, 0, ipv6_dummy, 0, ipv6_dummy, NULL, NULL, NULL, NULL, dhcp, dns, ipv6_dummy, NULL, NULL, &slirp_cb, slirp); + slirp->slirp = slirp_new(&slirp_config, &slirp_cb, slirp); if (!slirp->slirp) { slirp_log("SLiRP: initialization failed\n"); snprintf(netdrv_errbuf, NET_DRV_ERRBUF_SIZE, "SLiRP initialization failed"); From 1005bdddd46125298461e1325dafa054fe7eeac1 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 10 Mar 2025 02:27:02 -0400 Subject: [PATCH 31/50] Fix warning in device.c --- src/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/device.c b/src/device.c index e1af3c5f3..25f0b55de 100644 --- a/src/device.c +++ b/src/device.c @@ -538,8 +538,6 @@ device_get_bios_file_size(const device_t *dev, const char *internal_name) const char * device_get_bios_file(const device_t *dev, const char *internal_name, int file_no) { - const device_config_bios_t *bios = NULL; - if (dev != NULL) { const device_config_t *config = dev->config; if (config != NULL) { From ba519fa6729fd1721308a77c1a0232c3f876bfb1 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 12:37:50 +0600 Subject: [PATCH 32/50] Strip all whitespaces as well --- src/ini.c | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 52 insertions(+), 2 deletions(-) diff --git a/src/ini.c b/src/ini.c index 8dca54754..7a54d5396 100644 --- a/src/ini.c +++ b/src/ini.c @@ -546,6 +546,55 @@ ini_write(ini_t ini, const char *fn) (void) fclose(fp); } +wchar_t * +trim_w(wchar_t *str) +{ + size_t len = 0; + wchar_t *frontp = str; + wchar_t *endp = NULL; + + if (str == NULL) { + return NULL; + } + if (str[0] == L'\0') { + return str; + } + + len = wcslen(str); + endp = str + len; + + /* Move the front and back pointers to address the first non-whitespace + * characters from each end. + */ + while (iswspace((wint_t) *frontp)) { + ++frontp; + } + if (endp != frontp) { + while (iswspace((wint_t) *(--endp)) && endp != frontp) { } + } + + if (frontp != str && endp == frontp) + *str = L'\0'; + else if ((str + len - 1) != endp) + *(endp + 1) = L'\0'; + + /* Shift the string so that it starts at str so that if it's dynamically + * allocated, we can still free it on the returned pointer. Note the reuse + * of endp to mean the front of the string buffer now. + */ + endp = str; + if (frontp != str) { + while (*frontp) { + *endp++ = *frontp++; + } + *endp = L'\0'; + } + + return str; +} + +extern char* trim(char* str); + void ini_strip_quotes(ini_t ini) { @@ -582,8 +631,9 @@ ini_strip_quotes(ini_t ini) trailing_quote = strcspn(ent->data, "\""); ent->wdata[trailing_quote] = 0; ent->data[trailing_quote] = 0; - - pclog("Section %s, entry %s, value %ls\n", sec->name, ent->name, ent->wdata); + + trim_w(ent->wdata); + trim(ent->data); } ent = (entry_t *) ent->list.next; From 1626ee8760ac985680be80feecaa8aada416f81f Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 12:38:21 +0600 Subject: [PATCH 33/50] Revert "Temp changes" This reverts commit cfe630e5239cd46207649028f2873223ae6224d2. --- src/qt/qt_openglrenderer_pcem.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 8ee4dff39..4644dc7be 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -132,7 +132,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); char *log = (char *) malloc(maxLength); glw.glGetProgramInfoLog(program->id, maxLength, &length, log); - throw opengl_init_error_pcem(tr("Program not linked:\n%1").arg(log)); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Program not linked:\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); free(log); return 0; @@ -177,9 +177,10 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char *log = (char *) malloc(length); glw.glGetShaderInfoLog(shader, length, &length, log); - pclog("Could not compile shader: %s\n", log); - throw opengl_init_error_pcem(tr("Could not compile shader:\n%1").arg(log)); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not compile shader:\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); + + pclog("Could not compile shader: %s\n", log); // pclog("Shader: %s\n", program); free(log); @@ -579,7 +580,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Load texture %s...\n", file); if (!load_texture(file, &tex->texture)) { - throw opengl_init_error_pcem(tr("Could not load texture: %s").arg(file)); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); pclog("Could not load texture %s!\n", file); failed = 1; break; @@ -625,7 +626,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Creating pass %u (%s)\n", (i + 1), pass->alias); pclog("Loading shader %s...\n", shader->shader_fn); if (!shader->shader_program) { - throw opengl_init_error_pcem(tr("Could not load shader: %1").arg(shader->shader_fn)); + QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn)); // wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn); pclog("Could not load shader %s\n", shader->shader_fn); failed = 1; From dceb13f859d41185597a1e87be24d4b48bf5c283 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 13:27:29 +0600 Subject: [PATCH 34/50] OpenGL error messages are now reported properly --- src/qt/qt_main.cpp | 4 ++++ src/qt/qt_mainwindow.cpp | 12 ++++++++++-- src/qt/qt_mainwindow.hpp | 3 +++ src/qt/qt_openglrenderer_pcem.cpp | 18 +++++++++++------- src/qt/qt_platform.cpp | 5 +++++ 5 files changed, 33 insertions(+), 9 deletions(-) diff --git a/src/qt/qt_main.cpp b/src/qt/qt_main.cpp index 9d965be31..b48d272c5 100644 --- a/src/qt/qt_main.cpp +++ b/src/qt/qt_main.cpp @@ -90,6 +90,8 @@ extern "C" { #include <86box/timer.h> #include <86box/nvr.h> extern int qt_nvr_save(void); + +bool cpu_thread_running = false; } void qt_set_sequence_auto_mnemonic(bool b); @@ -444,6 +446,7 @@ main_thread_fn() } } + cpu_thread_running = false; is_quit = 1; for (uint8_t i = 1; i < GFXCARD_MAX; i ++) { if (gfxcard[i]) { @@ -736,6 +739,7 @@ main(int argc, char *argv[]) #endif plat_pause(0); + cpu_thread_running = true; main_thread = new std::thread(main_thread_fn); }); diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 7e0cecdeb..85bc0de55 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -62,6 +62,8 @@ extern int qt_nvr_save(void); #ifdef MTR_ENABLED # include #endif + +extern bool cpu_thread_running; }; #include @@ -1256,7 +1258,7 @@ MainWindow::eventFilter(QObject *receiver, QEvent *event) static auto curdopause = dopause; if (event->type() == QEvent::WindowBlocked) { curdopause = dopause; - plat_pause(1); + plat_pause(isShowMessage ? 2 : 1); emit setMouseCapture(false); } else if (event->type() == QEvent::WindowUnblocked) { plat_pause(curdopause); @@ -1279,7 +1281,11 @@ void MainWindow::showMessage(int flags, const QString &header, const QString &message) { if (QThread::currentThread() == this->thread()) { - showMessage_(flags, header, message); + if (!cpu_thread_running) { + showMessageForNonQtThread(flags, header, message, nullptr); + } + else + showMessage_(flags, header, message); } else { std::atomic_bool done = false; emit showMessageForNonQtThread(flags, header, message, &done); @@ -1295,6 +1301,7 @@ MainWindow::showMessage_(int flags, const QString &header, const QString &messag if (done) { *done = false; } + isShowMessage = true; QMessageBox box(QMessageBox::Warning, header, message, QMessageBox::NoButton, this); if (flags & (MBX_FATAL)) { box.setIcon(QMessageBox::Critical); @@ -1306,6 +1313,7 @@ MainWindow::showMessage_(int flags, const QString &header, const QString &messag if (done) { *done = true; } + isShowMessage = false; if (cpu_thread_run == 0) QApplication::exit(-1); } diff --git a/src/qt/qt_mainwindow.hpp b/src/qt/qt_mainwindow.hpp index dced698bb..479ed38a4 100644 --- a/src/qt/qt_mainwindow.hpp +++ b/src/qt/qt_mainwindow.hpp @@ -182,6 +182,9 @@ private: friend class RendererCommon; friend class RendererStack; // For UI variable access by non-primary renderer windows. friend class WindowsRawInputFilter; // Needed to reload renderers on style sheet changes. + + + bool isShowMessage = false; }; #endif // QT_MAINWINDOW_HPP diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 4644dc7be..c8f3d3eb9 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -1,6 +1,8 @@ #include "qt_renderercommon.hpp" #include "qt_mainwindow.hpp" +extern MainWindow* main_window; + #include #include #include @@ -26,6 +28,7 @@ extern "C" { #include <86box/86box.h> #include <86box/plat.h> +#include <86box/ui.h> #include <86box/video.h> #include <86box/path.h> #include <86box/ini.h> @@ -33,6 +36,7 @@ extern "C" { #include <86box/qt-glslp-parser.h> char gl3_shader_file[MAX_USER_SHADERS][512]; +extern bool cpu_thread_running; } #define SCALE_SOURCE 0 @@ -132,7 +136,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); char *log = (char *) malloc(maxLength); glw.glGetProgramInfoLog(program->id, maxLength, &length, log); - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Program not linked:\n%1").arg(log)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Program not linked:\n\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); free(log); return 0; @@ -177,7 +181,7 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char *log = (char *) malloc(length); glw.glGetShaderInfoLog(shader, length, &length, log); - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not compile shader:\n%1").arg(log)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Could not compile shader:\n\n%1").arg(log)); // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); pclog("Could not compile shader: %s\n", log); @@ -580,7 +584,8 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Load texture %s...\n", file); if (!load_texture(file, &tex->texture)) { - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); + //QMessageBox::critical(main_window, tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Could not load texture: %s").arg(file)); pclog("Could not load texture %s!\n", file); failed = 1; break; @@ -626,7 +631,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) pclog("Creating pass %u (%s)\n", (i + 1), pass->alias); pclog("Loading shader %s...\n", shader->shader_fn); if (!shader->shader_program) { - QMessageBox::critical((QWidget *) qApp->findChild(), tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Could not load shader: %1").arg(shader->shader_fn)); // wx_simple_messagebox("GLSL Error", "Could not load shader: %s", shader->shader_fn); pclog("Could not load shader %s\n", shader->shader_fn); failed = 1; @@ -764,8 +769,7 @@ OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) #else format.setVersion(3, 2); #endif - format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile); - format.setOption(QSurfaceFormat::DebugContext); + format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile); if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) format.setRenderableType(QSurfaceFormat::OpenGLES); @@ -1031,7 +1035,7 @@ OpenGLRendererPCem::initialize() for (auto &flag : buf_usage) flag.test_and_set(); - QMessageBox::critical((QWidget *) qApp->findChild(), tr("Error initializing OpenGL"), e.what() + tr("\nFalling back to software rendering.")); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("Error initializing OpenGL"), e.what() + tr("\nFalling back to software rendering.")); context->doneCurrent(); isFinalized = true; diff --git a/src/qt/qt_platform.cpp b/src/qt/qt_platform.cpp index 561c94d8a..35dbc0081 100644 --- a/src/qt/qt_platform.cpp +++ b/src/qt/qt_platform.cpp @@ -385,6 +385,7 @@ plat_munmap(void *ptr, size_t size) #endif } +extern bool cpu_thread_running; void plat_pause(int p) { @@ -392,6 +393,10 @@ plat_pause(int p) wchar_t title[1024]; wchar_t paused_msg[512]; + if (!cpu_thread_running && p == 1) { + p = 2; + } + if ((!!p) == dopause) { #ifdef Q_OS_WINDOWS if (source_hwnd) From acf52f702793e610508b2e978c198a7db3f430e0 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sun, 25 Aug 2024 17:55:41 -0400 Subject: [PATCH 35/50] XTIDE Changes --- src/disk/hdc_xtide.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/disk/hdc_xtide.c b/src/disk/hdc_xtide.c index c18a24c4e..74abc1c4d 100644 --- a/src/disk/hdc_xtide.c +++ b/src/disk/hdc_xtide.c @@ -46,6 +46,7 @@ #include <86box/hdc_ide.h> #include <86box/plat_unused.h> +#define ROM_PATH_TINY "roms/hdd/xtide/ide_tiny.bin" #define ROM_PATH_XT "roms/hdd/xtide/ide_xt.bin" #define ROM_PATH_XTP "roms/hdd/xtide/ide_xtp.bin" #define ROM_PATH_AT "roms/hdd/xtide/ide_at.bin" From e257569e6763a6ba91763e089cd9c8fa64440042 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Sun, 9 Feb 2025 23:40:56 -0500 Subject: [PATCH 36/50] Single Channel XTIDE support --- src/disk/hdc.c | 2 ++ src/disk/hdc_xtide.c | 44 ++++++++++++++++++++++++++++++++++++----- src/include/86box/hdc.h | 10 ++++++---- 3 files changed, 47 insertions(+), 9 deletions(-) diff --git a/src/disk/hdc.c b/src/disk/hdc.c index f09a9a430..582c33428 100644 --- a/src/disk/hdc.c +++ b/src/disk/hdc.c @@ -72,7 +72,9 @@ static const struct { { &ide_isa_device }, { &ide_isa_2ch_device }, { &xtide_at_device }, + { &xtide_at_2ch_device }, { &xtide_at_ps2_device }, + { &xtide_at_ps2_2ch_device }, { &xta_wdxt150_device }, { &xtide_acculogic_device }, { &xtide_device }, diff --git a/src/disk/hdc_xtide.c b/src/disk/hdc_xtide.c index 74abc1c4d..09e41b9ea 100644 --- a/src/disk/hdc_xtide.c +++ b/src/disk/hdc_xtide.c @@ -157,7 +157,10 @@ xtide_at_init(const device_t *info) device_get_bios_file(info, device_get_config_bios("bios"), 0), 0xc8000, 0x2000, 0x1fff, 0, MEM_MAPPING_EXTERNAL); - device_add(&ide_isa_2ch_device); + if (info->local == 1) + device_add(&ide_isa_2ch_device); + else + device_add(&ide_isa_device); return xtide; } @@ -203,7 +206,10 @@ xtide_at_ps2_init(UNUSED(const device_t *info)) rom_init(&xtide->bios_rom, ROM_PATH_PS2AT, 0xc8000, 0x2000, 0x1fff, 0, MEM_MAPPING_EXTERNAL); - device_add(&ide_isa_2ch_device); + if (info->local == 1) + device_add(&ide_isa_2ch_device); + else + device_add(&ide_isa_device); return xtide; } @@ -311,10 +317,24 @@ const device_t xtide_device = { }; const device_t xtide_at_device = { + .name = "PC/AT XTIDE (Primary Only)", + .internal_name = "xtide_at_1ch", + .flags = DEVICE_ISA16, + .local = 0, + .init = xtide_at_init, + .close = xtide_at_close, + .reset = NULL, + .available = NULL, + .speed_changed = NULL, + .force_redraw = NULL, + .config = xtide_at_config +}; + +const device_t xtide_at_2ch_device = { .name = "PC/AT XTIDE", .internal_name = "xtide_at", .flags = DEVICE_ISA16, - .local = 0, + .local = 1, .init = xtide_at_init, .close = xtide_at_close, .reset = NULL, @@ -339,8 +359,8 @@ const device_t xtide_acculogic_device = { }; const device_t xtide_at_ps2_device = { - .name = "PS/2 AT XTIDE (1.1.5)", - .internal_name = "xtide_at_ps2", + .name = "PS/2 AT XTIDE (1.1.5) (Primary Only)", + .internal_name = "xtide_at_ps2_1ch", .flags = DEVICE_ISA16, .local = 0, .init = xtide_at_ps2_init, @@ -351,3 +371,17 @@ const device_t xtide_at_ps2_device = { .force_redraw = NULL, .config = NULL }; + +const device_t xtide_at_ps2_2ch_device = { + .name = "PS/2 AT XTIDE (1.1.5)", + .internal_name = "xtide_at_ps2", + .flags = DEVICE_ISA16, + .local = 1, + .init = xtide_at_ps2_init, + .close = xtide_at_close, + .reset = NULL, + .available = xtide_at_ps2_available, + .speed_changed = NULL, + .force_redraw = NULL, + .config = NULL +}; diff --git a/src/include/86box/hdc.h b/src/include/86box/hdc.h index 7f91fd61b..71f83e5e6 100644 --- a/src/include/86box/hdc.h +++ b/src/include/86box/hdc.h @@ -99,10 +99,12 @@ extern const device_t mcide_device; extern const device_t xta_wdxt150_device; /* xta_wdxt150 */ extern const device_t xta_hd20_device; /* EuroPC internal */ -extern const device_t xtide_device; /* xtide_xt */ -extern const device_t xtide_at_device; /* xtide_at */ -extern const device_t xtide_acculogic_device; /* xtide_ps2 */ -extern const device_t xtide_at_ps2_device; /* xtide_at_ps2 */ +extern const device_t xtide_device; /* xtide_xt */ +extern const device_t xtide_at_device; /* xtide_at */ +extern const device_t xtide_at_2ch_device; /* xtide_at_2ch */ +extern const device_t xtide_acculogic_device; /* xtide_ps2 */ +extern const device_t xtide_at_ps2_device; /* xtide_at_ps2 */ +extern const device_t xtide_at_ps2_2ch_device; /* xtide_at_ps2_2ch */ /* Miscellaneous */ extern const device_t lba_enhancer_device; From b1d68b83e7af9a271440c45826790ed767848ff3 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 10 Feb 2025 01:51:36 -0500 Subject: [PATCH 37/50] Allow Configuration of XTIDE base and bios addr --- src/disk/hdc_xtide.c | 95 +++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 89 insertions(+), 6 deletions(-) diff --git a/src/disk/hdc_xtide.c b/src/disk/hdc_xtide.c index 09e41b9ea..fc18d79db 100644 --- a/src/disk/hdc_xtide.c +++ b/src/disk/hdc_xtide.c @@ -137,11 +137,11 @@ xtide_init(const device_t *info) rom_init(&xtide->bios_rom, device_get_bios_file(info, device_get_config_bios("bios"), 0), - 0xc8000, 0x2000, 0x1fff, 0, MEM_MAPPING_EXTERNAL); + device_get_config_hex20("bios_addr"), 0x2000, 0x1fff, 0, MEM_MAPPING_EXTERNAL); xtide->ide_board = ide_xtide_init(); - io_sethandler(0x0300, 16, + io_sethandler(device_get_config_hex16("base"), 16, xtide_read, NULL, NULL, xtide_write, NULL, NULL, xtide); @@ -228,8 +228,93 @@ xtide_at_close(void *priv) free(xtide); } +// clang-format off static const device_config_t xtide_config[] = { - // clang-format off + { + .name = "base", + .description = "Address", + .type = CONFIG_HEX16, + .default_string = NULL, + .default_int = 0x300, + .file_filter = NULL, + .spinner = { 0 }, + .selection = { + { .description = "200H", .value = 0x200 }, + { .description = "210H", .value = 0x210 }, + { .description = "220H", .value = 0x220 }, + { .description = "230H", .value = 0x230 }, + { .description = "240H", .value = 0x240 }, + { .description = "250H", .value = 0x250 }, + { .description = "260H", .value = 0x260 }, + { .description = "270H", .value = 0x270 }, + { .description = "280H", .value = 0x280 }, + { .description = "290H", .value = 0x290 }, + { .description = "2A0H", .value = 0x2a0 }, + { .description = "2B0H", .value = 0x2b0 }, + { .description = "2C0H", .value = 0x2c0 }, + { .description = "2D0H", .value = 0x2d0 }, + { .description = "2E0H", .value = 0x2e0 }, + { .description = "2F0H", .value = 0x2f0 }, + { .description = "300H", .value = 0x300 }, + { .description = "310H", .value = 0x310 }, + { .description = "320H", .value = 0x320 }, + { .description = "330H", .value = 0x330 }, + { .description = "340H", .value = 0x340 }, + { .description = "350H", .value = 0x350 }, + { .description = "360H", .value = 0x360 }, + { .description = "370H", .value = 0x370 }, + { .description = "380H", .value = 0x380 }, + { .description = "390H", .value = 0x390 }, + { .description = "3A0H", .value = 0x3a0 }, + { .description = "3B0H", .value = 0x3b0 }, + { .description = "3C0H", .value = 0x3c0 }, + { .description = "3D0H", .value = 0x3d0 }, + { .description = "3E0H", .value = 0x3e0 }, + { .description = "3F0H", .value = 0x3f0 }, + { NULL } + }, + .bios = { { 0 } } + }, + { + .name = "bios_addr", + .description = "BIOS Address", + .type = CONFIG_HEX20, + .default_string = NULL, + .default_int = 0xd0000, + .file_filter = NULL, + .spinner = { 0 }, + .selection = { + { .description = "Disabled", .value = 0x00000 }, +#if 0 + // Supported on XT IDE Deluxe By Monotech + { .description = "C000H", .value = 0xc0000 }, + { .description = "C200H", .value = 0xc2000 }, + { .description = "C400H", .value = 0xc4000 }, + { .description = "C600H", .value = 0xc6000 }, +#endif + { .description = "C800H", .value = 0xc8000 }, + { .description = "CA00H", .value = 0xca000 }, + { .description = "CC00H", .value = 0xcc000 }, + { .description = "CE00H", .value = 0xce000 }, + { .description = "D000H", .value = 0xd0000 }, + { .description = "D200H", .value = 0xd2000 }, + { .description = "D400H", .value = 0xd4000 }, + { .description = "D600H", .value = 0xd6000 }, + { .description = "D800H", .value = 0xd8000 }, + { .description = "DA00H", .value = 0xda000 }, + { .description = "DC00H", .value = 0xdc000 }, + { .description = "DE00H", .value = 0xde000 }, +#if 0 + // Supported on VCFed rev 2 + { .description = "E000H", .value = 0xe0000 }, + { .description = "E400H", .value = 0xe4000 }, + { .description = "E800H", .value = 0xe8000 }, + { .description = "EC00H", .value = 0xec000 }, +#endif + { .description = "" } + }, + .bios = { { 0 } } + }, { .name = "bios", .description = "BIOS Revision", @@ -262,11 +347,9 @@ static const device_config_t xtide_config[] = { }, }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on }; static const device_config_t xtide_at_config[] = { - // clang-format off { .name = "bios", .description = "BIOS Revision", @@ -299,8 +382,8 @@ static const device_config_t xtide_at_config[] = { }, }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on }; +// clang-format on const device_t xtide_device = { .name = "PC/XT XTIDE", From 9e95e1e4752dcb3c01335f02d596c9592ffd6af5 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 10 Feb 2025 02:42:19 -0500 Subject: [PATCH 38/50] Move ROM write functions to rom.c --- src/floppy/fdc_monster.c | 51 ---------------------------------------- src/include/86box/rom.h | 5 ++++ src/mem/rom.c | 51 ++++++++++++++++++++++++++++++++++++++++ 3 files changed, 56 insertions(+), 51 deletions(-) diff --git a/src/floppy/fdc_monster.c b/src/floppy/fdc_monster.c index 1b0e2fbac..b91d4db66 100644 --- a/src/floppy/fdc_monster.c +++ b/src/floppy/fdc_monster.c @@ -47,57 +47,6 @@ typedef struct monster_fdc_t { char nvr_path[64]; } monster_fdc_t; -static void -rom_write(uint32_t addr, uint8_t val, void *priv) -{ - const rom_t *rom = (rom_t *) priv; - -#ifdef ROM_TRACE - if (rom->mapping.base == ROM_TRACE) - rom_log("ROM: read byte from BIOS at %06lX\n", addr); -#endif - - if (addr < rom->mapping.base) - return; - if (addr >= (rom->mapping.base + rom->sz)) - return; - rom->rom[(addr - rom->mapping.base) & rom->mask] = val; -} - -static void -rom_writew(uint32_t addr, uint16_t val, void *priv) -{ - rom_t *rom = (rom_t *) priv; - -#ifdef ROM_TRACE - if (rom->mapping.base == ROM_TRACE) - rom_log("ROM: read word from BIOS at %06lX\n", addr); -#endif - - if (addr < (rom->mapping.base - 1)) - return; - if (addr >= (rom->mapping.base + rom->sz)) - return; - *(uint16_t *) &rom->rom[(addr - rom->mapping.base) & rom->mask] = val; -} - -static void -rom_writel(uint32_t addr, uint32_t val, void *priv) -{ - rom_t *rom = (rom_t *) priv; - -#ifdef ROM_TRACE - if (rom->mapping.base == ROM_TRACE) - rom_log("ROM: read long from BIOS at %06lX\n", addr); -#endif - - if (addr < (rom->mapping.base - 3)) - return; - if (addr >= (rom->mapping.base + rom->sz)) - return; - *(uint32_t *) &rom->rom[(addr - rom->mapping.base) & rom->mask] = val; -} - static void monster_fdc_close(void *priv) { diff --git a/src/include/86box/rom.h b/src/include/86box/rom.h index 83fd7cf90..331d78526 100644 --- a/src/include/86box/rom.h +++ b/src/include/86box/rom.h @@ -52,7 +52,12 @@ extern uint8_t rom_read(uint32_t addr, void *priv); extern uint16_t rom_readw(uint32_t addr, void *priv); extern uint32_t rom_readl(uint32_t addr, void *priv); +extern void rom_write(uint32_t addr, uint8_t val, void *priv); +extern void rom_writew(uint32_t addr, uint16_t val, void *priv); +extern void rom_writel(uint32_t addr, uint32_t val, void *priv); + extern void rom_get_full_path(char *dest, const char *fn); + extern FILE *rom_fopen(const char *fn, char *mode); extern int rom_getfile(char *fn, char *s, int size); extern int rom_present(const char *fn); diff --git a/src/mem/rom.c b/src/mem/rom.c index 8b2308402..666652d53 100644 --- a/src/mem/rom.c +++ b/src/mem/rom.c @@ -244,6 +244,57 @@ rom_readl(uint32_t addr, void *priv) return (*(uint32_t *) &rom->rom[(addr - rom->mapping.base) & rom->mask]); } +void +rom_write(uint32_t addr, uint8_t val, void *priv) +{ + const rom_t *rom = (rom_t *) priv; + +#ifdef ROM_TRACE + if (rom->mapping.base == ROM_TRACE) + rom_log("ROM: write byte from BIOS at %06lX\n", addr); +#endif + + if (addr < rom->mapping.base) + return; + if (addr >= (rom->mapping.base + rom->sz)) + return; + rom->rom[(addr - rom->mapping.base) & rom->mask] = val; +} + +void +rom_writew(uint32_t addr, uint16_t val, void *priv) +{ + rom_t *rom = (rom_t *) priv; + +#ifdef ROM_TRACE + if (rom->mapping.base == ROM_TRACE) + rom_log("ROM: write word from BIOS at %06lX\n", addr); +#endif + + if (addr < (rom->mapping.base - 1)) + return; + if (addr >= (rom->mapping.base + rom->sz)) + return; + *(uint16_t *) &rom->rom[(addr - rom->mapping.base) & rom->mask] = val; +} + +void +rom_writel(uint32_t addr, uint32_t val, void *priv) +{ + rom_t *rom = (rom_t *) priv; + +#ifdef ROM_TRACE + if (rom->mapping.base == ROM_TRACE) + rom_log("ROM: write long from BIOS at %06lX\n", addr); +#endif + + if (addr < (rom->mapping.base - 3)) + return; + if (addr >= (rom->mapping.base + rom->sz)) + return; + *(uint32_t *) &rom->rom[(addr - rom->mapping.base) & rom->mask] = val; +} + int rom_load_linear_oddeven(const char *fn, uint32_t addr, int sz, int off, uint8_t *ptr) { From f41f26a6e08d026429fd4c59f324a31557db2426 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Mon, 10 Feb 2025 02:43:32 -0500 Subject: [PATCH 39/50] The xtide (XT) ROM is now optionally writable --- src/disk/hdc_xtide.c | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/src/disk/hdc_xtide.c b/src/disk/hdc_xtide.c index fc18d79db..154a28cec 100644 --- a/src/disk/hdc_xtide.c +++ b/src/disk/hdc_xtide.c @@ -41,6 +41,7 @@ #include <86box/mem.h> #include <86box/rom.h> #include <86box/timer.h> +#include <86box/nvr.h> #include <86box/device.h> #include <86box/hdc.h> #include <86box/hdc_ide.h> @@ -58,6 +59,7 @@ typedef struct xtide_t { void *ide_board; uint8_t data_high; rom_t bios_rom; + char nvr_path[64]; } xtide_t; static void @@ -145,6 +147,18 @@ xtide_init(const device_t *info) xtide_read, NULL, NULL, xtide_write, NULL, NULL, xtide); + uint8_t rom_writes_enabled = device_get_config_int("rom_writes_enabled"); + + if (rom_writes_enabled) { + mem_mapping_set_write_handler(&xtide->bios_rom.mapping, rom_write, rom_writew, rom_writel); + sprintf(xtide->nvr_path, "xtide_%i.nvr", device_get_instance()); + FILE *fp = nvr_fopen(xtide->nvr_path, "rb"); + if (fp != NULL) { + fread(xtide->bios_rom.rom, 1, 0x2000, fp); + fclose(fp); + } + } + return xtide; } @@ -193,6 +207,14 @@ xtide_close(void *priv) { xtide_t *xtide = (xtide_t *) priv; + if (xtide->nvr_path[0] != 0x00) { + FILE *fp = nvr_fopen(xtide->nvr_path, "wb"); + if (fp != NULL) { + fwrite(xtide->bios_rom.rom, 1, 0x2000, fp); + fclose(fp); + } + } + free(xtide); ide_xtide_close(); @@ -275,6 +297,17 @@ static const device_config_t xtide_config[] = { }, .bios = { { 0 } } }, + { + .name = "rom_writes_enabled", + .description = "Enable BIOS extension ROM Writes", + .type = CONFIG_BINARY, + .default_string = NULL, + .default_int = 0, + .file_filter = NULL, + .spinner = { 0 }, + .selection = { { 0 } }, + .bios = { { 0 } } + }, { .name = "bios_addr", .description = "BIOS Address", From 837c0d369e4f6ea1613e3ad127b4e1271581cd32 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Fri, 21 Feb 2025 13:43:07 -0500 Subject: [PATCH 40/50] A few cleanups in qt_settingssound.cpp --- src/qt/qt_settingssound.cpp | 88 +++++++++++++++++++++++++------------ 1 file changed, 59 insertions(+), 29 deletions(-) diff --git a/src/qt/qt_settingssound.cpp b/src/qt/qt_settingssound.cpp index e0572c3d8..cca903076 100644 --- a/src/qt/qt_settingssound.cpp +++ b/src/qt/qt_settingssound.cpp @@ -50,13 +50,15 @@ void SettingsSound::save() { for (uint8_t i = 0; i < SOUND_CARD_MAX; ++i) { - auto *cbox = findChild(QString("comboBoxSoundCard%1").arg(i + 1)); - sound_card_current[i] = cbox->currentData().toInt(); + QComboBox *cbox = findChild(QString("comboBoxSoundCard%1").arg(i + 1)); + sound_card_current[i] = cbox->currentData().toInt(); } midi_output_device_current = ui->comboBoxMidiOut->currentData().toInt(); - midi_input_device_current = ui->comboBoxMidiIn->currentData().toInt(); - mpu401_standalone_enable = ui->checkBoxMPU401->isChecked() ? 1 : 0; + + midi_input_device_current = ui->comboBoxMidiIn->currentData().toInt(); + + mpu401_standalone_enable = ui->checkBoxMPU401->isChecked() ? 1 : 0; sound_is_float = ui->checkBoxFloat32->isChecked() ? 1 : 0; @@ -74,12 +76,13 @@ SettingsSound::onCurrentMachineChanged(const int machineId) int c; int selectedRow; + // Sound Card for (uint8_t i = 0; i < SOUND_CARD_MAX; ++i) { - auto * cbox = findChild(QString("comboBoxSoundCard%1").arg(i + 1)); - auto * model = cbox->model(); - const auto removeRows = model->rowCount(); - c = 0; - selectedRow = 0; + QComboBox *cbox = findChild(QString("comboBoxSoundCard%1").arg(i + 1)); + c = 0; + auto model = cbox->model(); + auto removeRows = model->rowCount(); + selectedRow = 0; while (true) { /* Skip "internal" if machine doesn't have it or this is not the primary card. */ @@ -88,17 +91,21 @@ SettingsSound::onCurrentMachineChanged(const int machineId) continue; } - auto name = DeviceConfig::DeviceName(sound_card_getdevice(c), sound_card_get_internal_name(c), 1); + const QString name = DeviceConfig::DeviceName(sound_card_getdevice(c), sound_card_get_internal_name(c), 1); if (name.isEmpty()) { break; } - if (sound_card_available(c) && device_is_valid(sound_card_getdevice(c), machineId)) { - int row = Models::AddEntry(model, name, c); - if (c == sound_card_current[i]) { - selectedRow = row - removeRows; + if (sound_card_available(c)) { + const device_t *sound_dev = sound_card_getdevice(c); + if (device_is_valid(sound_dev, machineId)) { + int row = Models::AddEntry(model, name, c); + if (c == sound_card_current[i]) { + selectedRow = row - removeRows; + } } } + c++; } @@ -108,12 +115,14 @@ SettingsSound::onCurrentMachineChanged(const int machineId) cbox->setCurrentIndex(selectedRow); } - auto model = ui->comboBoxMidiOut->model(); - auto removeRows = model->rowCount(); - c = 0; - selectedRow = 0; + // Midi Out + c = 0; + auto model = ui->comboBoxMidiOut->model(); + auto removeRows = model->rowCount(); + selectedRow = 0; + while (true) { - QString name = DeviceConfig::DeviceName(midi_out_device_getdevice(c), midi_out_device_get_internal_name(c), 0); + const QString name = DeviceConfig::DeviceName(midi_out_device_getdevice(c), midi_out_device_get_internal_name(c), 0); if (name.isEmpty()) { break; } @@ -124,19 +133,23 @@ SettingsSound::onCurrentMachineChanged(const int machineId) selectedRow = row - removeRows; } } + c++; } + model->removeRows(0, removeRows); ui->comboBoxMidiOut->setEnabled(model->rowCount() > 0); ui->comboBoxMidiOut->setCurrentIndex(-1); ui->comboBoxMidiOut->setCurrentIndex(selectedRow); + // Midi In + c = 0; model = ui->comboBoxMidiIn->model(); removeRows = model->rowCount(); - c = 0; selectedRow = 0; + while (true) { - QString name = DeviceConfig::DeviceName(midi_in_device_getdevice(c), midi_in_device_get_internal_name(c), 0); + const QString name = DeviceConfig::DeviceName(midi_in_device_getdevice(c), midi_in_device_get_internal_name(c), 0); if (name.isEmpty()) { break; } @@ -150,14 +163,19 @@ SettingsSound::onCurrentMachineChanged(const int machineId) c++; } + model->removeRows(0, removeRows); ui->comboBoxMidiIn->setEnabled(model->rowCount() > 0); ui->comboBoxMidiIn->setCurrentIndex(-1); ui->comboBoxMidiIn->setCurrentIndex(selectedRow); + // Standalone MPU401 ui->checkBoxMPU401->setChecked(mpu401_standalone_enable > 0); + + // Float32 Sound ui->checkBoxFloat32->setChecked(sound_is_float > 0); + // FM Driver switch (fm_driver) { case FM_DRV_YMFM: ui->radioButtonYMFM->setChecked(true); @@ -193,6 +211,7 @@ SettingsSound::on_comboBoxSoundCard1_currentIndexChanged(int index) return; } int sndCard = ui->comboBoxSoundCard1->currentData().toInt(); + if (sndCard == SOUND_INTERNAL) ui->pushButtonConfigureSoundCard1->setEnabled(machine_has_flags(machineId, MACHINE_SOUND) && device_has_config(machine_get_snd_device(machineId))); @@ -203,8 +222,9 @@ SettingsSound::on_comboBoxSoundCard1_currentIndexChanged(int index) void SettingsSound::on_pushButtonConfigureSoundCard1_clicked() { - int sndCard = ui->comboBoxSoundCard1->currentData().toInt(); - auto *device = sound_card_getdevice(sndCard); + int sndCard = ui->comboBoxSoundCard1->currentData().toInt(); + auto *device = sound_card_getdevice(sndCard); + if (sndCard == SOUND_INTERNAL) device = machine_get_snd_device(machineId); DeviceConfig::ConfigureDevice(device, 1, qobject_cast(Settings::settings)); @@ -216,15 +236,17 @@ SettingsSound::on_comboBoxSoundCard2_currentIndexChanged(int index) if (index < 0) { return; } + int sndCard = ui->comboBoxSoundCard2->currentData().toInt(); + ui->pushButtonConfigureSoundCard2->setEnabled(sound_card_has_config(sndCard)); } void SettingsSound::on_pushButtonConfigureSoundCard2_clicked() { - int sndCard = ui->comboBoxSoundCard2->currentData().toInt(); - auto *device = sound_card_getdevice(sndCard); + int sndCard = ui->comboBoxSoundCard2->currentData().toInt(); + const device_t *device = sound_card_getdevice(sndCard); DeviceConfig::ConfigureDevice(device, 2, qobject_cast(Settings::settings)); } @@ -234,15 +256,18 @@ SettingsSound::on_comboBoxSoundCard3_currentIndexChanged(int index) if (index < 0) { return; } + int sndCard = ui->comboBoxSoundCard3->currentData().toInt(); + ui->pushButtonConfigureSoundCard3->setEnabled(sound_card_has_config(sndCard)); } void SettingsSound::on_pushButtonConfigureSoundCard3_clicked() { - int sndCard = ui->comboBoxSoundCard3->currentData().toInt(); - auto *device = sound_card_getdevice(sndCard); + int sndCard = ui->comboBoxSoundCard3->currentData().toInt(); + const device_t *device = sound_card_getdevice(sndCard); + DeviceConfig::ConfigureDevice(device, 3, qobject_cast(Settings::settings)); } @@ -252,15 +277,18 @@ SettingsSound::on_comboBoxSoundCard4_currentIndexChanged(int index) if (index < 0) { return; } + int sndCard = ui->comboBoxSoundCard4->currentData().toInt(); + ui->pushButtonConfigureSoundCard4->setEnabled(sound_card_has_config(sndCard)); } void SettingsSound::on_pushButtonConfigureSoundCard4_clicked() { - int sndCard = ui->comboBoxSoundCard4->currentData().toInt(); - auto *device = sound_card_getdevice(sndCard); + int sndCard = ui->comboBoxSoundCard4->currentData().toInt(); + const device_t *device = sound_card_getdevice(sndCard); + DeviceConfig::ConfigureDevice(device, 4, qobject_cast(Settings::settings)); } @@ -270,6 +298,7 @@ SettingsSound::on_comboBoxMidiOut_currentIndexChanged(int index) if (index < 0) { return; } + ui->pushButtonConfigureMidiOut->setEnabled(midi_out_device_has_config(ui->comboBoxMidiOut->currentData().toInt())); ui->checkBoxMPU401->setEnabled(allowMpu401(ui) && (machine_has_bus(machineId, MACHINE_BUS_ISA) || machine_has_bus(machineId, MACHINE_BUS_MCA))); ui->pushButtonConfigureMPU401->setEnabled(allowMpu401(ui) && ui->checkBoxMPU401->isChecked()); @@ -288,6 +317,7 @@ SettingsSound::on_comboBoxMidiIn_currentIndexChanged(int index) if (index < 0) { return; } + ui->pushButtonConfigureMidiIn->setEnabled(midi_in_device_has_config(ui->comboBoxMidiIn->currentData().toInt())); ui->checkBoxMPU401->setEnabled(allowMpu401(ui) && (machine_has_bus(machineId, MACHINE_BUS_ISA) || machine_has_bus(machineId, MACHINE_BUS_MCA))); ui->pushButtonConfigureMPU401->setEnabled(allowMpu401(ui) && ui->checkBoxMPU401->isChecked()); From 727bfc0745d599ad32f04cb055070a929771cd27 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Fri, 21 Feb 2025 19:25:03 -0500 Subject: [PATCH 41/50] A few cleanups in qt_settingsstoragecontrollers.cpp --- src/qt/qt_settingsstoragecontrollers.cpp | 47 +++++++++++++----------- 1 file changed, 25 insertions(+), 22 deletions(-) diff --git a/src/qt/qt_settingsstoragecontrollers.cpp b/src/qt/qt_settingsstoragecontrollers.cpp index a86362909..4adfe1546 100644 --- a/src/qt/qt_settingsstoragecontrollers.cpp +++ b/src/qt/qt_settingsstoragecontrollers.cpp @@ -52,8 +52,8 @@ void SettingsStorageControllers::save() { /* Storage devices category */ - for (int i = 0; i < SCSI_CARD_MAX; ++i) { - auto *cbox = findChild(QString("comboBoxSCSI%1").arg(i + 1)); + for (uint8_t i = 0; i < SCSI_CARD_MAX; ++i) { + QComboBox *cbox = findChild(QString("comboBoxSCSI%1").arg(i + 1)); scsi_card_current[i] = cbox->currentData().toInt(); } hdc_current[0] = ui->comboBoxHD->currentData().toInt(); @@ -71,10 +71,11 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) this->machineId = machineId; /*HD controller config*/ + int c = 0; auto *model = ui->comboBoxHD->model(); auto removeRows = model->rowCount(); - int c = 0; int selectedRow = 0; + while (true) { /* Skip "internal" if machine doesn't have it. */ if ((c == 1) && (machine_has_flags(machineId, MACHINE_HDC) == 0)) { @@ -88,7 +89,7 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) } if (hdc_available(c)) { - auto *hdc_dev = hdc_get_device(c); + const device_t *hdc_dev = hdc_get_device(c); if (device_is_valid(hdc_dev, machineId)) { int row = Models::AddEntry(model, name, c); @@ -124,7 +125,7 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) } if (fdc_card_available(c)) { - auto *fdc_dev = fdc_card_getdevice(c); + const device_t *fdc_dev = fdc_card_getdevice(c); if (device_is_valid(fdc_dev, machineId)) { int row = Models::AddEntry(model, name, c); @@ -141,10 +142,11 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) ui->comboBoxFD->setCurrentIndex(selectedRow); /*CD interface controller config*/ - model = ui->comboBoxCDInterface->model(); - removeRows = model->rowCount(); - c = 0; + c = 0; + model = ui->comboBoxCDInterface->model(); + removeRows = model->rowCount(); selectedRow = 0; + while (true) { /* Skip "internal" if machine doesn't have it. */ QString name = DeviceConfig::DeviceName(cdrom_interface_get_device(c), cdrom_interface_get_internal_name(c), 1); @@ -153,7 +155,7 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) } if (cdrom_interface_available(c)) { - auto *cdrom_interface_dev = cdrom_interface_get_device(c); + const device_t *cdrom_interface_dev = cdrom_interface_get_device(c); if (device_is_valid(cdrom_interface_dev, machineId)) { int row = Models::AddEntry(model, name, c); @@ -169,21 +171,21 @@ SettingsStorageControllers::onCurrentMachineChanged(int machineId) ui->comboBoxCDInterface->setCurrentIndex(-1); ui->comboBoxCDInterface->setCurrentIndex(selectedRow); - for (int i = 0; i < SCSI_CARD_MAX; ++i) { - auto *cbox = findChild(QString("comboBoxSCSI%1").arg(i + 1)); - model = cbox->model(); - removeRows = model->rowCount(); - c = 0; - selectedRow = 0; + for (uint8_t i = 0; i < SCSI_CARD_MAX; ++i) { + QComboBox *cbox = findChild(QString("comboBoxSCSI%1").arg(i + 1)); + c = 0; + model = cbox->model(); + removeRows = model->rowCount(); + selectedRow = 0; while (true) { - auto name = DeviceConfig::DeviceName(scsi_card_getdevice(c), scsi_card_get_internal_name(c), 1); + QString name = DeviceConfig::DeviceName(scsi_card_getdevice(c), scsi_card_get_internal_name(c), 1); if (name.isEmpty()) { break; } if (scsi_card_available(c)) { - auto *scsi_dev = scsi_card_getdevice(c); + const device_t *scsi_dev = scsi_card_getdevice(c); if (device_is_valid(scsi_dev, machineId)) { int row = Models::AddEntry(model, name, c); if (c == scsi_card_current[i]) { @@ -236,7 +238,8 @@ SettingsStorageControllers::on_comboBoxFD_currentIndexChanged(int index) ui->pushButtonFD->setEnabled(hdc_has_config(ui->comboBoxFD->currentData().toInt()) > 0); } -void SettingsStorageControllers::on_comboBoxCDInterface_currentIndexChanged(int index) +void +SettingsStorageControllers::on_comboBoxCDInterface_currentIndexChanged(int index) { if (index < 0) { return; @@ -346,14 +349,14 @@ SettingsStorageControllers::on_pushButtonSCSI4_clicked() DeviceConfig::ConfigureDevice(scsi_card_getdevice(ui->comboBoxSCSI4->currentData().toInt()), 4, qobject_cast(Settings::settings)); } -void SettingsStorageControllers::on_checkBoxLbaEnhancer_stateChanged(int arg1) +void +SettingsStorageControllers::on_checkBoxLbaEnhancer_stateChanged(int arg1) { ui->pushButtonConfigureLbaEnhancer->setEnabled(arg1 != 0); } - -void SettingsStorageControllers::on_pushButtonConfigureLbaEnhancer_clicked() +void +SettingsStorageControllers::on_pushButtonConfigureLbaEnhancer_clicked() { DeviceConfig::ConfigureDevice(&lba_enhancer_device); } - From fc639750ac91c48873219d167934f923bcd90b83 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Fri, 21 Feb 2025 20:02:28 -0500 Subject: [PATCH 42/50] Fix three warnings --- src/cdrom/cdrom.c | 2 +- src/scsi/scsi_cdrom.c | 2 +- src/video/vid_ps55da2.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/cdrom/cdrom.c b/src/cdrom/cdrom.c index 8ebcfea1f..aea1afb94 100644 --- a/src/cdrom/cdrom.c +++ b/src/cdrom/cdrom.c @@ -1159,7 +1159,7 @@ cdrom_get_from_name(const char *s) wchar_t tempmsg[2048]; sprintf(n, "WARNING: CD-ROM \"%s\" not found - contact 86Box support\n", s); swprintf(tempmsg, sizeof_w(tempmsg), L"%hs", n); - pclog(n); + pclog("%s", n); ui_msgbox_header(MBX_INFO, plat_get_string(STRING_HW_NOT_AVAILABLE_TITLE), tempmsg); diff --git a/src/scsi/scsi_cdrom.c b/src/scsi/scsi_cdrom.c index 04c6532df..cc9cc40c1 100644 --- a/src/scsi/scsi_cdrom.c +++ b/src/scsi/scsi_cdrom.c @@ -373,7 +373,7 @@ scsi_cdrom_mode_sense_load(scsi_cdrom_t *dev) if (fp) { if (fread(dev->ms_pages_saved.pages[GPMODE_CDROM_AUDIO_PAGE], 1, 0x10, fp) != 0x10) log_fatal(dev->log, "scsi_cdrom_mode_sense_load(): Error reading data\n"); - (void) fread(dev->ms_pages_saved.pages[GPMODE_CDROM_AUDIO_PAGE_SONY], 1, + (void) !fread(dev->ms_pages_saved.pages[GPMODE_CDROM_AUDIO_PAGE_SONY], 1, 0x10, fp); fclose(fp); } diff --git a/src/video/vid_ps55da2.c b/src/video/vid_ps55da2.c index 823ef4d2f..db2035717 100644 --- a/src/video/vid_ps55da2.c +++ b/src/video/vid_ps55da2.c @@ -3101,7 +3101,7 @@ da2_loadfont(char *fname, void *p) } uint32_t j = 0; while (ftell(mfile) < fsize) { - fread(&buf, sizeof(uint8_t), 1, mfile); + (void) !fread(&buf, sizeof(uint8_t), 1, mfile); da2->mmio.font[j] = buf; j++; } From 6b6e7b404b4b6400c3e1fef523a2c8a21e45dfc2 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Fri, 5 Jul 2024 19:15:49 -0400 Subject: [PATCH 43/50] Less magic numbers in via_vt82c49x.c --- src/chipset/via_vt82c49x.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/chipset/via_vt82c49x.c b/src/chipset/via_vt82c49x.c index 3aaef55a6..f8a5bb593 100644 --- a/src/chipset/via_vt82c49x.c +++ b/src/chipset/via_vt82c49x.c @@ -275,8 +275,8 @@ vt82c49x_write(uint16_t addr, uint8_t val, void *priv) case 0x71: if (dev->has_ide) { ide_pri_disable(); - ide_set_base(0, (val & 0x40) ? 0x170 : 0x1f0); - ide_set_side(0, (val & 0x40) ? 0x376 : 0x3f6); + ide_set_base(0, (val & 0x40) ? HDC_SECONDARY_BASE : HDC_PRIMARY_BASE); + ide_set_side(0, (val & 0x40) ? HDC_SECONDARY_SIDE : HDC_PRIMARY_SIDE); if (val & 0x01) ide_pri_enable(); vt82c49x_log("VT82C496 IDE now %sabled as %sary\n", (val & 0x01) ? "en" : "dis", From bb155ea9ef9c575e90f4708c43c9ad0c09005029 Mon Sep 17 00:00:00 2001 From: Jasmine Iwanek Date: Fri, 29 Dec 2023 23:00:13 -0500 Subject: [PATCH 44/50] Cleanups in vid_s3_virge.c --- src/video/vid_s3_virge.c | 1595 +++++++++++++++++++------------------- 1 file changed, 813 insertions(+), 782 deletions(-) diff --git a/src/video/vid_s3_virge.c b/src/video/vid_s3_virge.c index 904d4a4cf..cc0985c02 100644 --- a/src/video/vid_s3_virge.c +++ b/src/video/vid_s3_virge.c @@ -53,10 +53,10 @@ static uint64_t virge_time = 0; static int dither[4][4] = { - {0, 4, 1, 5}, - {6, 2, 7, 3}, - {1, 5, 0, 4}, - {7, 3, 6, 2} + { 0, 4, 1, 5 }, + { 6, 2, 7, 3 }, + { 1, 5, 0, 4 }, + { 7, 3, 6, 2 } }; #define ROM_VIRGE_325 "roms/video/s3virge/86c325.bin" @@ -112,80 +112,80 @@ enum { }; enum { - FIFO_INVALID = (0x00 << 24), - FIFO_WRITE_BYTE = (0x01 << 24), - FIFO_WRITE_WORD = (0x02 << 24), + FIFO_INVALID = (0x00 << 24), + FIFO_WRITE_BYTE = (0x01 << 24), + FIFO_WRITE_WORD = (0x02 << 24), FIFO_WRITE_DWORD = (0x03 << 24) }; typedef struct { - uint32_t addr_type; - uint32_t val; + uint32_t addr_type; + uint32_t val; } fifo_entry_t; typedef struct s3d_t { - uint32_t cmd_set; - int clip_l; - int clip_r; - int clip_t; - int clip_b; + uint32_t cmd_set; + int clip_l; + int clip_r; + int clip_t; + int clip_b; - uint32_t dest_base; - uint32_t dest_str; + uint32_t dest_base; + uint32_t dest_str; - uint32_t z_base; - uint32_t z_str; + uint32_t z_base; + uint32_t z_str; - uint32_t tex_base; - uint32_t tex_bdr_clr; - uint32_t tbv; - uint32_t tbu; - int32_t TdVdX; - int32_t TdUdX; - int32_t TdVdY; - int32_t TdUdY; - uint32_t tus; - uint32_t tvs; + uint32_t tex_base; + uint32_t tex_bdr_clr; + uint32_t tbv; + uint32_t tbu; + int32_t TdVdX; + int32_t TdUdX; + int32_t TdVdY; + int32_t TdUdY; + uint32_t tus; + uint32_t tvs; - int32_t TdZdX; - int32_t TdZdY; - uint32_t tzs; + int32_t TdZdX; + int32_t TdZdY; + uint32_t tzs; - int32_t TdWdX; - int32_t TdWdY; - uint32_t tws; + int32_t TdWdX; + int32_t TdWdY; + uint32_t tws; - int32_t TdDdX; - int32_t TdDdY; - uint32_t tds; + int32_t TdDdX; + int32_t TdDdY; + uint32_t tds; - int16_t TdGdX; - int16_t TdBdX; - int16_t TdRdX; - int16_t TdAdX; - int16_t TdGdY; - int16_t TdBdY; - int16_t TdRdY; - int16_t TdAdY; - uint32_t tgs; - uint32_t tbs; - uint32_t trs; - uint32_t tas; + int16_t TdGdX; + int16_t TdBdX; + int16_t TdRdX; + int16_t TdAdX; + int16_t TdGdY; + int16_t TdBdY; + int16_t TdRdY; + int16_t TdAdY; + uint32_t tgs; + uint32_t tbs; + uint32_t trs; + uint32_t tas; - uint32_t TdXdY12; - uint32_t txend12; - uint32_t TdXdY01; - uint32_t txend01; - uint32_t TdXdY02; - uint32_t txs; - uint32_t tys; - int ty01; - int ty12; - int tlr; + uint32_t TdXdY12; + uint32_t txend12; + uint32_t TdXdY01; + uint32_t txend01; + uint32_t TdXdY02; + uint32_t txs; + uint32_t tys; + int ty01; + int ty12; + int tlr; - uint8_t fog_r; - uint8_t fog_g; - uint8_t fog_b; + uint8_t fog_r; + uint8_t fog_g; + uint8_t fog_b; } s3d_t; typedef struct virge_t { @@ -193,41 +193,41 @@ typedef struct virge_t { mem_mapping_t mmio_mapping; mem_mapping_t new_mmio_mapping; - rom_t bios_rom; + rom_t bios_rom; - svga_t svga; + svga_t svga; - uint8_t bank; - uint8_t ma_ext; + uint8_t bank; + uint8_t ma_ext; - uint8_t virge_id; - uint8_t virge_id_high; - uint8_t virge_id_low; - uint8_t virge_rev; + uint8_t virge_id; + uint8_t virge_id_high; + uint8_t virge_id_low; + uint8_t virge_rev; - uint32_t linear_base; - uint32_t linear_size; + uint32_t linear_base; + uint32_t linear_size; - uint8_t pci_regs[256]; - uint8_t pci_slot; + uint8_t pci_regs[256]; + uint8_t pci_slot; - int chip; + int chip; - int bilinear_enabled; - int dithering_enabled; - int memory_size; + int bilinear_enabled; + int dithering_enabled; + int memory_size; - int pixel_count; - int tri_count; + int pixel_count; + int tri_count; - thread_t * render_thread; - event_t * wake_render_thread; - event_t * wake_main_thread; - event_t * not_full_event; + thread_t *render_thread; + event_t *wake_render_thread; + event_t *wake_main_thread; + event_t *not_full_event; - uint32_t hwc_fg_col; - uint32_t hwc_bg_col; - int hwc_col_stack_pos; + uint32_t hwc_fg_col; + uint32_t hwc_bg_col; + int hwc_col_stack_pos; struct { uint32_t src_base; @@ -260,13 +260,13 @@ typedef struct virge_t { int lycnt; int line_dir; - int src_x; - int src_y; - int dest_x; - int dest_y; - int w; - int h; - uint8_t rop; + int src_x; + int src_y; + int dest_x; + int dest_y; + int w; + int h; + uint8_t rop; int data_left_count; uint32_t data_left; @@ -282,15 +282,16 @@ typedef struct virge_t { uint32_t plxstart; uint32_t pystart; uint32_t pycnt; - uint32_t dest_l, dest_r; + uint32_t dest_l; + uint32_t dest_r; } s3d; - s3d_t s3d_tri; + s3d_t s3d_tri; - s3d_t s3d_buffer[RB_SIZE]; - atomic_int s3d_read_idx; - atomic_int s3d_write_idx; - atomic_int s3d_busy; + s3d_t s3d_buffer[RB_SIZE]; + atomic_int s3d_read_idx; + atomic_int s3d_write_idx; + atomic_int s3d_busy; struct { uint32_t pri_ctrl; @@ -317,88 +318,89 @@ typedef struct virge_t { uint32_t sec_start; uint32_t sec_size; - int sdif; + int sdif; - int pri_x; - int pri_y; - int pri_w; - int pri_h; - int sec_x; - int sec_y; - int sec_w; - int sec_h; + int pri_x; + int pri_y; + int pri_w; + int pri_h; + int sec_x; + int sec_y; + int sec_w; + int sec_h; } streams; fifo_entry_t fifo[FIFO_SIZE]; atomic_int fifo_read_idx, fifo_write_idx; atomic_int fifo_thread_run, render_thread_run; - thread_t * fifo_thread; - event_t *wake_fifo_thread; - event_t * fifo_not_full_event; + thread_t *fifo_thread; + event_t *wake_fifo_thread; + event_t *fifo_not_full_event; - atomic_int virge_busy; - atomic_uint irq_pending; + atomic_int virge_busy; + atomic_uint irq_pending; - uint8_t subsys_stat; - uint8_t subsys_cntl; + uint8_t subsys_stat; + uint8_t subsys_cntl; - int local; + int local; - uint8_t serialport; + uint8_t serialport; - uint8_t irq_state; - uint8_t advfunc_cntl; + uint8_t irq_state; + uint8_t advfunc_cntl; - void *i2c, *ddc; + void *i2c, *ddc; - int onboard; - int fifo_slots_num; + int onboard; + int fifo_slots_num; - uint32_t vram_mask; + uint32_t vram_mask; - uint8_t reg6b; - uint8_t lfb_bios; - uint8_t int_line; - uint8_t cmd_dma; + uint8_t reg6b; + uint8_t lfb_bios; + uint8_t int_line; + uint8_t cmd_dma; - uint32_t cmd_dma_base; - uint32_t cmd_dma_buf_size; - uint32_t cmd_dma_buf_size_mask; - uint32_t cmd_base_addr; - uint32_t cmd_dma_write_ptr_reg; - uint32_t cmd_dma_write_ptr_update; - uint32_t cmd_dma_read_ptr_reg; - uint32_t dma_val; - uint32_t dma_dbl_words; - uint32_t dma_mmio_addr; - uint32_t dma_data_type; + uint32_t cmd_dma_base; + uint32_t cmd_dma_buf_size; + uint32_t cmd_dma_buf_size_mask; + uint32_t cmd_base_addr; + uint32_t cmd_dma_write_ptr_reg; + uint32_t cmd_dma_write_ptr_update; + uint32_t cmd_dma_read_ptr_reg; + uint32_t dma_val; + uint32_t dma_dbl_words; + uint32_t dma_mmio_addr; + uint32_t dma_data_type; - int pci; - int is_agp; + int pci; + int is_agp; - pc_timer_t irq_timer; + pc_timer_t irq_timer; } virge_t; static __inline void -wake_fifo_thread(virge_t *virge) { +wake_fifo_thread(virge_t *virge) +{ /* Wake up FIFO thread if moving from idle */ thread_set_event(virge->wake_fifo_thread); } -static virge_t *reset_state = NULL; +static virge_t *reset_state = NULL; static video_timings_t timing_diamond_stealth3d_2000_pci = { .type = VIDEO_PCI, .write_b = 2, .write_w = 2, .write_l = 3, .read_b = 28, .read_w = 28, .read_l = 45 }; static video_timings_t timing_diamond_stealth3d_3000_pci = { .type = VIDEO_PCI, .write_b = 2, .write_w = 2, .write_l = 4, .read_b = 26, .read_w = 26, .read_l = 42 }; static video_timings_t timing_virge_dx_pci = { .type = VIDEO_PCI, .write_b = 2, .write_w = 2, .write_l = 3, .read_b = 28, .read_w = 28, .read_l = 45 }; static video_timings_t timing_virge_agp = { .type = VIDEO_AGP, .write_b = 2, .write_w = 2, .write_l = 3, .read_b = 28, .read_w = 28, .read_l = 45 }; -static void queue_triangle(virge_t *virge); +static void queue_triangle(virge_t *virge); -static void s3_virge_recalctimings(svga_t *svga); -static void s3_virge_updatemapping(virge_t *virge); +static void s3_virge_recalctimings(svga_t *svga); +static void s3_virge_updatemapping(virge_t *virge); -static void s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat); +static void s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat); static uint8_t s3_virge_mmio_read(uint32_t addr, void *priv); static uint16_t s3_virge_mmio_read_w(uint32_t addr, void *priv); @@ -407,33 +409,33 @@ static void s3_virge_mmio_write(uint32_t addr, uint8_t val, void *priv); static void s3_virge_mmio_write_w(uint32_t addr, uint16_t val, void *priv); static void s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv); -static void s3_virge_queue(virge_t *virge, uint32_t addr, uint32_t val, uint32_t type); +static void s3_virge_queue(virge_t *virge, uint32_t addr, uint32_t val, uint32_t type); enum { - CMD_SET_AE = 1, - CMD_SET_HC = (1 << 1), + CMD_SET_AE = 1, + CMD_SET_HC = (1 << 1), - CMD_SET_FORMAT_MASK = (7 << 2), - CMD_SET_FORMAT_8 = (0 << 2), - CMD_SET_FORMAT_16 = (1 << 2), - CMD_SET_FORMAT_24 = (2 << 2), + CMD_SET_FORMAT_MASK = (7 << 2), + CMD_SET_FORMAT_8 = (0 << 2), + CMD_SET_FORMAT_16 = (1 << 2), + CMD_SET_FORMAT_24 = (2 << 2), - CMD_SET_MS = (1 << 6), - CMD_SET_IDS = (1 << 7), - CMD_SET_MP = (1 << 8), - CMD_SET_TP = (1 << 9), + CMD_SET_MS = (1 << 6), + CMD_SET_IDS = (1 << 7), + CMD_SET_MP = (1 << 8), + CMD_SET_TP = (1 << 9), - CMD_SET_ITA_MASK = (3 << 10), - CMD_SET_ITA_BYTE = (0 << 10), - CMD_SET_ITA_WORD = (1 << 10), - CMD_SET_ITA_DWORD = (2 << 10), + CMD_SET_ITA_MASK = (3 << 10), + CMD_SET_ITA_BYTE = (0 << 10), + CMD_SET_ITA_WORD = (1 << 10), + CMD_SET_ITA_DWORD = (2 << 10), - CMD_SET_ZUP = (1 << 23), + CMD_SET_ZUP = (1 << 23), - CMD_SET_ZB_MODE = (3 << 24), + CMD_SET_ZB_MODE = (3 << 24), - CMD_SET_XP = (1 << 25), - CMD_SET_YP = (1 << 26), + CMD_SET_XP = (1 << 25), + CMD_SET_YP = (1 << 26), CMD_SET_COMMAND_MASK = (15 << 27) }; @@ -444,11 +446,11 @@ enum { #define CMD_SET_TWE (1 << 26) enum { - CMD_SET_COMMAND_BITBLT = (0 << 27), - CMD_SET_COMMAND_RECTFILL = (2 << 27), - CMD_SET_COMMAND_LINE = (3 << 27), - CMD_SET_COMMAND_POLY = (5 << 27), - CMD_SET_COMMAND_NOP = (15 << 27) + CMD_SET_COMMAND_BITBLT = (0 << 27), + CMD_SET_COMMAND_RECTFILL = (2 << 27), + CMD_SET_COMMAND_LINE = (3 << 27), + CMD_SET_COMMAND_POLY = (5 << 27), + CMD_SET_COMMAND_NOP = (15 << 27) }; #define INT_VSY (1 << 0) @@ -475,7 +477,7 @@ s3_virge_update_irqs(virge_t *virge) } static void -s3_virge_update_irq_timer(void* priv) +s3_virge_update_irq_timer(void *priv) { virge_t *virge = (virge_t *) priv; @@ -491,7 +493,7 @@ static void s3_virge_out(uint16_t addr, uint8_t val, void *priv) { virge_t *virge = (virge_t *) priv; - svga_t * svga = &virge->svga; + svga_t *svga = &virge->svga; uint8_t old; uint32_t cursoraddr; @@ -538,7 +540,7 @@ s3_virge_out(uint16_t addr, uint8_t val, void *priv) if ((svga->crtcreg == 0x36) && (svga->crtc[0x39] != 0xa5)) return; - old = svga->crtc[svga->crtcreg]; + old = svga->crtc[svga->crtcreg]; svga->crtc[svga->crtcreg] = val; switch (svga->crtcreg) { @@ -622,7 +624,7 @@ s3_virge_out(uint16_t addr, uint8_t val, void *priv) switch (virge->hwc_col_stack_pos) { case 0: virge->hwc_bg_col = (virge->hwc_bg_col & 0xffff00) | val; - break; + break; case 1: virge->hwc_bg_col = (virge->hwc_bg_col & 0xff00ff) | (val << 8); break; @@ -705,9 +707,10 @@ s3_virge_out(uint16_t addr, uint8_t val, void *priv) } static uint8_t -s3_virge_in(uint16_t addr, void *priv) { +s3_virge_in(uint16_t addr, void *priv) +{ virge_t *virge = (virge_t *) priv; - svga_t * svga = &virge->svga; + svga_t *svga = &virge->svga; uint8_t ret; if (((addr & 0xfff0) == 0x3d0 || (addr & 0xfff0) == 0x3b0) && !(svga->miscout & 1)) @@ -758,7 +761,7 @@ s3_virge_in(uint16_t addr, void *priv) { break; case 0x45: virge->hwc_col_stack_pos = 0; - ret = svga->crtc[0x45]; + ret = svga->crtc[0x45]; break; case 0x51: ret = (svga->crtc[0x51] & 0xf0) | ((virge->bank >> 2) & 0xc) | ((virge->ma_ext >> 2) & 3); @@ -812,8 +815,10 @@ s3_virge_in(uint16_t addr, void *priv) { static void s3_virge_recalctimings(svga_t *svga) { - int n, r, m; - double freq; + int n; + int r; + int m; + double freq; virge_t *virge = (virge_t *) svga->priv; svga->hdisp = svga->hdisp_old; @@ -857,7 +862,7 @@ s3_virge_recalctimings(svga_t *svga) else r = (svga->seqregs[0x12] >> 5) & 0x03; - m = svga->seqregs[0x13] & 0x7f; + m = svga->seqregs[0x13] & 0x7f; freq = (((double) m + 2) / (((double) n + 2) * (double) (1 << r))) * 14318184.0; svga->clock = (cpuclock * (float) (1ULL << 32)) / freq; @@ -876,7 +881,7 @@ s3_virge_recalctimings(svga_t *svga) svga->vblankstart = svga->dispend; video_force_resize_set_monitor(1, svga->monitor_index); } else { - svga->hblankstart = (((svga->crtc[0x5d] & 0x04) >> 2) << 8) + svga->crtc[2]; + svga->hblankstart = (((svga->crtc[0x5d] & 0x04) >> 2) << 8) + svga->crtc[2]; svga->hblank_end_val = (svga->crtc[3] & 0x1f) | (((svga->crtc[5] & 0x80) >> 7) << 5) | (((svga->crtc[0x5d] & 0x08) >> 3) << 6); @@ -894,39 +899,39 @@ s3_virge_recalctimings(svga_t *svga) svga->rowoffset = 256; svga->lowres = !((svga->gdcreg[5] & 0x40) && (svga->crtc[0x3a] & 0x10)); - if ((svga->gdcreg[5] & 0x40) && (svga->crtc[0x3a] & 0x10)) switch (svga->bpp) { - case 8: - svga->render = svga_render_8bpp_highres; - break; - case 15: - svga->render = svga_render_15bpp_highres; - if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) { - svga->hdisp >>= 1; - svga->dots_per_clock >>= 1; - } - break; - case 16: - svga->render = svga_render_16bpp_highres; - if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) { - svga->hdisp >>= 1; - svga->dots_per_clock >>= 1; - } - break; - case 24: - svga->render = svga_render_24bpp_highres; - if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) - svga->rowoffset = (svga->rowoffset * 3) >> 2; /*Hack*/ - break; - case 32: - svga->render = svga_render_32bpp_highres; - break; + if ((svga->gdcreg[5] & 0x40) && (svga->crtc[0x3a] & 0x10)) + switch (svga->bpp) { + case 8: + svga->render = svga_render_8bpp_highres; + break; + case 15: + svga->render = svga_render_15bpp_highres; + if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) { + svga->hdisp >>= 1; + svga->dots_per_clock >>= 1; + } + break; + case 16: + svga->render = svga_render_16bpp_highres; + if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) { + svga->hdisp >>= 1; + svga->dots_per_clock >>= 1; + } + break; + case 24: + svga->render = svga_render_24bpp_highres; + if ((virge->chip != S3_VIRGEVX) && (virge->chip < S3_VIRGEGX2)) + svga->rowoffset = (svga->rowoffset * 3) >> 2; /*Hack*/ + break; + case 32: + svga->render = svga_render_32bpp_highres; + break; - default: - break; - } + default: + break; + } - svga->vram_display_mask = (!(svga->crtc[0x31] & 0x08) && - (svga->crtc[0x32] & 0x40)) ? 0x3ffff : virge->vram_mask; + svga->vram_display_mask = (!(svga->crtc[0x31] & 0x08) && (svga->crtc[0x32] & 0x40)) ? 0x3ffff : virge->vram_mask; } else { /*Streams mode*/ if (virge->chip < S3_VIRGEGX2) { if (virge->streams.buffer_ctrl & 1) @@ -960,7 +965,7 @@ s3_virge_recalctimings(svga_t *svga) else svga->overlay.addr = virge->streams.sec_fb0; - svga->overlay.ena = (svga->overlay.x >= 0); + svga->overlay.ena = (svga->overlay.x >= 0); svga->overlay.h_acc = virge->streams.dda_horiz_accumulator; svga->overlay.v_acc = virge->streams.dda_vert_accumulator; @@ -968,8 +973,7 @@ s3_virge_recalctimings(svga_t *svga) svga->rowoffset = virge->streams.pri_stride >> 3; if (virge->chip <= S3_VIRGEDX && svga->overlay.ena) { - svga->overlay.ena = (((virge->streams.blend_ctrl >> 24) & 7) == 0b000) || - (((virge->streams.blend_ctrl >> 24) & 7) == 0b101); + svga->overlay.ena = (((virge->streams.blend_ctrl >> 24) & 7) == 0b000) || (((virge->streams.blend_ctrl >> 24) & 7) == 0b101); } else if (virge->chip >= S3_VIRGEGX2 && svga->overlay.ena) { /* 0x20 = Secondary Stream enabled */ /* 0x2000 = Primary Stream enabled */ @@ -1028,7 +1032,8 @@ s3_virge_recalctimings(svga_t *svga) } static void -s3_virge_updatemapping(virge_t *virge) { +s3_virge_updatemapping(virge_t *virge) +{ svga_t *svga = &virge->svga; if (!(virge->pci_regs[PCI_REG_COMMAND] & PCI_COMMAND_MEM)) { @@ -1040,7 +1045,7 @@ s3_virge_updatemapping(virge_t *virge) { } switch (svga->gdcreg[6] & 0xc) { /*Banked framebuffer*/ - case 0x0: /*128k at A0000*/ + case 0x0: /*128k at A0000*/ mem_mapping_set_addr(&svga->mapping, 0xa0000, 0x20000); svga->banked_mask = 0xffff; break; @@ -1114,7 +1119,8 @@ s3_virge_updatemapping(virge_t *virge) { } static void -s3_virge_vblank_start(svga_t *svga) { +s3_virge_vblank_start(svga_t *svga) +{ virge_t *virge = (virge_t *) svga->priv; if (virge->irq_pending) @@ -1124,7 +1130,8 @@ s3_virge_vblank_start(svga_t *svga) { } static void -s3_virge_wait_fifo_idle(virge_t *virge) { +s3_virge_wait_fifo_idle(virge_t *virge) +{ while (!FIFO_EMPTY) { wake_fifo_thread(virge); thread_wait_event(virge->fifo_not_full_event, 1); @@ -1135,7 +1142,7 @@ static uint8_t s3_virge_mmio_read(uint32_t addr, void *priv) { virge_t *virge = (virge_t *) priv; - uint8_t ret; + uint8_t ret; switch (addr & 0xffff) { case 0x8504: @@ -1216,9 +1223,10 @@ s3_virge_mmio_read_w(uint32_t addr, void *priv) } static uint32_t -s3_virge_mmio_read_l(uint32_t addr, void *priv) { +s3_virge_mmio_read_l(uint32_t addr, void *priv) +{ virge_t *virge = (virge_t *) priv; - uint32_t ret = 0xffffffff; + uint32_t ret = 0xffffffff; switch (addr & 0xfffc) { case 0x8180: @@ -1447,7 +1455,7 @@ s3_virge_mmio_read_l(uint32_t addr, void *priv) { break; } - //pclog("MMIO ReadL=%04x, ret=%08x.\n", addr & 0xfffc, ret); + // pclog("MMIO ReadL=%04x, ret=%08x.\n", addr & 0xfffc, ret); return ret; } @@ -1461,15 +1469,15 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) int y = (addr >> 3) & 7; int color; int byte; - uint32_t newaddr = addr; - virge->s3d.pattern_8[y * 8 + x] = val & 0xff; + uint32_t newaddr = addr; + virge->s3d.pattern_8[y * 8 + x] = val & 0xff; virge->s3d.pattern_8[y * 8 + x + 1] = val >> 8; virge->s3d.pattern_8[y * 8 + x + 2] = val >> 16; virge->s3d.pattern_8[y * 8 + x + 3] = val >> 24; - x = (addr >> 1) & 6; - y = (addr >> 4) & 7; - virge->s3d.pattern_16[y * 8 + x] = val & 0xffff; + x = (addr >> 1) & 6; + y = (addr >> 4) & 7; + virge->s3d.pattern_16[y * 8 + x] = val & 0xffff; virge->s3d.pattern_16[y * 8 + x + 1] = val >> 16; newaddr &= 0x00ff; @@ -1482,22 +1490,21 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) virge->s3d.pattern_24[y * 8 + x] |= ((val >> byte) & 0xff) << color; } - x = (addr >> 2) & 7; - y = (addr >> 5) & 7; + x = (addr >> 2) & 7; + y = (addr >> 5) & 7; virge->s3d.pattern_32[y * 8 + x] = val & 0xffffff; - } break; + } + break; case 0xa4d4: case 0xa8d4: case 0xacd4: - virge->s3d.src_base = val & ((virge->memory_size == 8) ? - (val & 0x7ffff8) : (val & 0x3ffff8)); + virge->s3d.src_base = val & ((virge->memory_size == 8) ? (val & 0x7ffff8) : (val & 0x3ffff8)); break; case 0xa4d8: case 0xa8d8: case 0xacd8: - virge->s3d.dest_base = val & ((virge->memory_size == 8) ? - (val & 0x7ffff8) : (val & 0x3ffff8)); + virge->s3d.dest_base = val & ((virge->memory_size == 8) ? (val & 0x7ffff8) : (val & 0x3ffff8)); break; case 0xa4dc: case 0xa8dc: @@ -1515,7 +1522,7 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) case 0xa8e4: case 0xace4: virge->s3d.dest_str = (val >> 16) & 0xff8; - virge->s3d.src_str = val & 0xff8; + virge->s3d.src_str = val & 0xff8; break; case 0xa4e8: case 0xace8: @@ -1548,7 +1555,7 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) s3_virge_bitblt(virge, -1, 0); break; case 0xa504: - virge->s3d.r_width = (val >> 16) & 0x7ff; + virge->s3d.r_width = (val >> 16) & 0x7ff; virge->s3d.r_height = val & 0x7ff; break; case 0xa508: @@ -1566,7 +1573,7 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) virge->s3d.lxend1 = val & 0x7ff; break; case 0xa970: - virge->s3d.ldx = (int32_t)val; + virge->s3d.ldx = (int32_t) val; break; case 0xa974: virge->s3d.lxstart = val; @@ -1575,7 +1582,7 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) virge->s3d.lystart = val & 0x7ff; break; case 0xa97c: - virge->s3d.lycnt = val & 0x7ff; + virge->s3d.lycnt = val & 0x7ff; virge->s3d.line_dir = val >> 31; if (virge->s3d.cmd_set & CMD_SET_AE) s3_virge_bitblt(virge, -1, 0); @@ -1604,13 +1611,11 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) case 0xb0d4: case 0xb4d4: - virge->s3d_tri.z_base = val & ((virge->memory_size == 8) ? - (val & 0x7ffff8) : (val & 0x3ffff8)); + virge->s3d_tri.z_base = val & ((virge->memory_size == 8) ? (val & 0x7ffff8) : (val & 0x3ffff8)); break; case 0xb0d8: case 0xb4d8: - virge->s3d_tri.dest_base = val & ((virge->memory_size == 8) ? - (val & 0x7ffff8) : (val & 0x3ffff8)); + virge->s3d_tri.dest_base = val & ((virge->memory_size == 8) ? (val & 0x7ffff8) : (val & 0x3ffff8)); break; case 0xb0dc: case 0xb4dc: @@ -1625,15 +1630,14 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) case 0xb0e4: case 0xb4e4: virge->s3d_tri.dest_str = (val >> 16) & 0xff8; - virge->s3d.src_str = val & 0xff8; + virge->s3d.src_str = val & 0xff8; break; case 0xb0e8: case 0xb4e8: virge->s3d_tri.z_str = val & 0xff8; break; case 0xb4ec: - virge->s3d_tri.tex_base = val & ((virge->memory_size == 8) ? - (val & 0x7ffff8) : (val & 0x3ffff8)); + virge->s3d_tri.tex_base = val & ((virge->memory_size == 8) ? (val & 0x7ffff8) : (val & 0x3ffff8)); break; case 0xb4f0: virge->s3d_tri.tex_bdr_clr = val & 0xffffff; @@ -1750,17 +1754,17 @@ s3_virge_mmio_write_fifo_l(virge_t *virge, uint32_t addr, uint32_t val) case 0xb57c: virge->s3d_tri.ty01 = (val >> 16) & 0x7ff; virge->s3d_tri.ty12 = val & 0x7ff; - virge->s3d_tri.tlr = val >> 31; + virge->s3d_tri.tlr = val >> 31; if (virge->s3d_tri.cmd_set & CMD_SET_AE) queue_triangle(virge); - break; + break; } } static void fifo_thread(void *param) { - virge_t *virge = (virge_t *)param; + virge_t *virge = (virge_t *) param; while (virge->fifo_thread_run) { thread_set_event(virge->fifo_not_full_event); @@ -1768,10 +1772,10 @@ fifo_thread(void *param) thread_reset_event(virge->wake_fifo_thread); virge->virge_busy = 1; while (!FIFO_EMPTY) { - uint64_t start_time = plat_timer_read(); - uint64_t end_time; + uint64_t start_time = plat_timer_read(); + uint64_t end_time; fifo_entry_t *fifo = &virge->fifo[virge->fifo_read_idx & FIFO_MASK]; - uint32_t val = fifo->val; + uint32_t val = fifo->val; switch (fifo->addr_type & FIFO_TYPE) { case FIFO_WRITE_BYTE: @@ -1811,7 +1815,7 @@ fifo_thread(void *param) virge->virge_busy = 0; virge->subsys_stat |= (INT_FIFO_EMP | INT_3DF_EMP); if (virge->cmd_dma) - virge->subsys_stat |= (INT_HOST_DONE | INT_CMD_DONE); + virge->subsys_stat |= (INT_HOST_DONE | INT_CMD_DONE); virge->irq_pending++; } @@ -1820,8 +1824,8 @@ fifo_thread(void *param) static void s3_virge_queue(virge_t *virge, uint32_t addr, uint32_t val, uint32_t type) { - fifo_entry_t *fifo = &virge->fifo[virge->fifo_write_idx & FIFO_MASK]; - int limit = 0; + fifo_entry_t *fifo = &virge->fifo[virge->fifo_write_idx & FIFO_MASK]; + int limit = 0; if (type == FIFO_WRITE_DWORD) { switch (addr & 0xfffc) { @@ -1848,7 +1852,7 @@ s3_virge_queue(virge_t *virge, uint32_t addr, uint32_t val, uint32_t type) } } - fifo->val = val; + fifo->val = val; fifo->addr_type = (addr & FIFO_ADDR) | type; virge->fifo_write_idx++; @@ -1924,7 +1928,7 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) virge->streams.chroma_ctrl = val; break; case 0x8190: - virge->streams.sec_ctrl = val; + virge->streams.sec_ctrl = val; virge->streams.dda_horiz_accumulator = val & 0xfff; if (val & 0x1000) virge->streams.dda_horiz_accumulator |= ~0xfff; @@ -1935,7 +1939,7 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) virge->streams.chroma_upper_bound = val; break; case 0x8198: - virge->streams.sec_filter = val; + virge->streams.sec_filter = val; virge->streams.k1_horiz_scale = val & 0x7ff; if (val & 0x800) virge->streams.k1_horiz_scale |= ~0x7ff; @@ -2015,29 +2019,29 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) break; case 0x81f0: virge->streams.pri_start = val; - virge->streams.pri_x = (val >> 16) & 0x7ff; - virge->streams.pri_y = val & 0x7ff; + virge->streams.pri_x = (val >> 16) & 0x7ff; + virge->streams.pri_y = val & 0x7ff; svga_recalctimings(svga); svga->fullchange = changeframecount; break; case 0x81f4: virge->streams.pri_size = val; - virge->streams.pri_w = (val >> 16) & 0x7ff; - virge->streams.pri_h = val & 0x7ff; + virge->streams.pri_w = (val >> 16) & 0x7ff; + virge->streams.pri_h = val & 0x7ff; svga_recalctimings(svga); svga->fullchange = changeframecount; break; case 0x81f8: virge->streams.sec_start = val; - virge->streams.sec_x = (val >> 16) & 0x7ff; - virge->streams.sec_y = val & 0x7ff; + virge->streams.sec_x = (val >> 16) & 0x7ff; + virge->streams.sec_y = val & 0x7ff; svga_recalctimings(svga); svga->fullchange = changeframecount; break; case 0x81fc: virge->streams.sec_size = val; - virge->streams.sec_w = (val >> 16) & 0x7ff; - virge->streams.sec_h = val & 0x7ff; + virge->streams.sec_w = (val >> 16) & 0x7ff; + virge->streams.sec_h = val & 0x7ff; svga_recalctimings(svga); svga->fullchange = changeframecount; break; @@ -2054,23 +2058,23 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) break; case 0x8590: - virge->cmd_dma_base = val; - virge->cmd_dma_buf_size = (val & 2) ? 0x10000 : 0x1000; + virge->cmd_dma_base = val; + virge->cmd_dma_buf_size = (val & 2) ? 0x10000 : 0x1000; virge->cmd_dma_buf_size_mask = virge->cmd_dma_buf_size - 1; - virge->cmd_base_addr = (val & 2) ? (val & 0xffff0000) : (val & 0xfffff000); + virge->cmd_base_addr = (val & 2) ? (val & 0xffff0000) : (val & 0xfffff000); break; case 0x8594: virge->cmd_dma_write_ptr_update = val & (1 << 16); if (virge->cmd_dma_write_ptr_update) { virge->cmd_dma_write_ptr_reg = (virge->cmd_dma_buf_size == 0x10000) ? (val & 0xffff) : (val & 0xfff); - virge->dma_dbl_words = 0; - virge->dma_data_type = 0; - virge->dma_val = 0; + virge->dma_dbl_words = 0; + virge->dma_data_type = 0; + virge->dma_val = 0; if (virge->cmd_dma) { while (virge->cmd_dma_read_ptr_reg != virge->cmd_dma_write_ptr_reg) { virge->cmd_dma_write_ptr_update = 0; - dma_bm_read(virge->cmd_base_addr + virge->cmd_dma_read_ptr_reg, (uint8_t *)&virge->dma_val, 4, 4); + dma_bm_read(virge->cmd_base_addr + virge->cmd_dma_read_ptr_reg, (uint8_t *) &virge->dma_val, 4, 4); if (!virge->dma_dbl_words) { virge->dma_dbl_words = (virge->dma_val & 0xffff); virge->dma_data_type = !!(virge->dma_val & (1 << 31)); @@ -2094,9 +2098,9 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) break; case 0x859c: - virge->cmd_dma = val & 1; + virge->cmd_dma = val & 1; virge->cmd_dma_write_ptr_reg = 0; - virge->cmd_dma_read_ptr_reg = 0; + virge->cmd_dma_read_ptr_reg = 0; break; case 0xff20: @@ -2106,26 +2110,26 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) } } -#define READ(addr, val) \ - do { \ - switch (bpp) { \ - case 0: /*8 bpp*/ \ - val = vram[addr & virge->vram_mask]; \ - break; \ - case 1: /*16 bpp*/ \ - val = *(uint16_t *)&vram[addr & virge->vram_mask]; \ - break; \ - case 2: /*24 bpp*/ \ - val = (*(uint32_t *)&vram[addr & virge->vram_mask]) & 0xffffff; \ - break; \ - } \ +#define READ(addr, val) \ + do { \ + switch (bpp) { \ + case 0: /*8 bpp*/ \ + val = vram[addr & virge->vram_mask]; \ + break; \ + case 1: /*16 bpp*/ \ + val = *(uint16_t *) &vram[addr & virge->vram_mask]; \ + break; \ + case 2: /*24 bpp*/ \ + val = (*(uint32_t *) &vram[addr & virge->vram_mask]) & 0xffffff; \ + break; \ + } \ } while (0) -#define Z_READ(addr) *(uint16_t *)&vram[addr & virge->vram_mask] +#define Z_READ(addr) *(uint16_t *) &vram[addr & virge->vram_mask] -#define Z_WRITE(addr, val) \ - if (!(s3d_tri->cmd_set & CMD_SET_ZB_MODE)) \ - *(uint16_t *)&vram[addr & virge->vram_mask] = val +#define Z_WRITE(addr, val) \ + if (!(s3d_tri->cmd_set & CMD_SET_ZB_MODE)) \ + *(uint16_t *) &vram[addr & virge->vram_mask] = val #define CLIP(x, y) \ do { \ @@ -2174,12 +2178,12 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) else \ Zzb = Zs; \ break; \ - case 5: \ + case 5: \ if (Zs == Zzb) \ update = 0; \ else \ Zzb = Zs; \ - break; \ + break; \ case 6: \ if (Zs > Zzb) \ update = 0; \ @@ -2188,10 +2192,10 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) break; \ case 7: \ update = 1; \ - Zzb = Zs; \ + Zzb = Zs; \ break; \ } \ - } while (0) + } while (0) #define ROPMIX(R, D, P, S, out) \ { \ @@ -2967,7 +2971,11 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) } \ } -#define MIX() do { ROPMIX(virge->s3d.rop & 0xFF, dest, pattern, source, out); out &= 0xFFFFFF; } while (0) +#define MIX() \ + do { \ + ROPMIX(virge->s3d.rop & 0xFF, dest, pattern, source, out); \ + out &= 0xFFFFFF; \ + } while (0) #define WRITE(addr, val) \ do { \ @@ -2994,7 +3002,7 @@ s3_virge_mmio_write_l(uint32_t addr, uint32_t val, void *priv) static void s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) { - uint8_t *vram = virge->svga.vram; + uint8_t *vram = virge->svga.vram; uint32_t mono_pattern[64]; int count_mask; int x_inc = (virge->s3d.cmd_set & CMD_SET_XP) ? 1 : -1; @@ -3008,33 +3016,33 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) switch (virge->s3d.cmd_set & CMD_SET_FORMAT_MASK) { case CMD_SET_FORMAT_8: - bpp = 0; - x_mul = 1; + bpp = 0; + x_mul = 1; cpu_dat_shift = 8; - pattern_data = virge->s3d.pattern_8; - src_fg_clr = virge->s3d.src_fg_clr & 0xff; - src_bg_clr = virge->s3d.src_bg_clr & 0xff; + pattern_data = virge->s3d.pattern_8; + src_fg_clr = virge->s3d.src_fg_clr & 0xff; + src_bg_clr = virge->s3d.src_bg_clr & 0xff; break; case CMD_SET_FORMAT_16: - bpp = 1; - x_mul = 2; + bpp = 1; + x_mul = 2; cpu_dat_shift = 16; - pattern_data = virge->s3d.pattern_16; - src_fg_clr = virge->s3d.src_fg_clr & 0xffff; - src_bg_clr = virge->s3d.src_bg_clr & 0xffff; + pattern_data = virge->s3d.pattern_16; + src_fg_clr = virge->s3d.src_fg_clr & 0xffff; + src_bg_clr = virge->s3d.src_bg_clr & 0xffff; break; case CMD_SET_FORMAT_24: default: - bpp = 2; - x_mul = 3; + bpp = 2; + x_mul = 3; cpu_dat_shift = 24; - pattern_data = virge->s3d.pattern_24; - src_fg_clr = virge->s3d.src_fg_clr; - src_bg_clr = virge->s3d.src_bg_clr; + pattern_data = virge->s3d.pattern_24; + src_fg_clr = virge->s3d.src_fg_clr; + src_bg_clr = virge->s3d.src_bg_clr; break; - } - if (virge->s3d.cmd_set & CMD_SET_MP) - pattern_data = mono_pattern; + } + if (virge->s3d.cmd_set & CMD_SET_MP) + pattern_data = mono_pattern; switch (virge->s3d.cmd_set & CMD_SET_ITA_MASK) { case CMD_SET_ITA_BYTE: @@ -3052,16 +3060,16 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) int x; int y; for (y = 0; y < 4; y++) { - for (x = 0; x < 8; x++) { - if (virge->s3d.mono_pat_0 & (1 << (x + y * 8))) - mono_pattern[y * 8 + (7 - x)] = virge->s3d.pat_fg_clr; - else - mono_pattern[y * 8 + (7 - x)] = virge->s3d.pat_bg_clr; - if (virge->s3d.mono_pat_1 & (1 << (x + y * 8))) - mono_pattern[(y + 4) * 8 + (7 - x)] = virge->s3d.pat_fg_clr; - else - mono_pattern[(y + 4) * 8 + (7 - x)] = virge->s3d.pat_bg_clr; - } + for (x = 0; x < 8; x++) { + if (virge->s3d.mono_pat_0 & (1 << (x + y * 8))) + mono_pattern[y * 8 + (7 - x)] = virge->s3d.pat_fg_clr; + else + mono_pattern[y * 8 + (7 - x)] = virge->s3d.pat_bg_clr; + if (virge->s3d.mono_pat_1 & (1 << (x + y * 8))) + mono_pattern[(y + 4) * 8 + (7 - x)] = virge->s3d.pat_fg_clr; + else + mono_pattern[(y + 4) * 8 + (7 - x)] = virge->s3d.pat_bg_clr; + } } } switch (virge->s3d.cmd_set & CMD_SET_COMMAND_MASK) { @@ -3070,13 +3078,13 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) case CMD_SET_COMMAND_BITBLT: if (count == -1) { - virge->s3d.src_x = virge->s3d.rsrc_x; - virge->s3d.src_y = virge->s3d.rsrc_y; - virge->s3d.dest_x = virge->s3d.rdest_x; - virge->s3d.dest_y = virge->s3d.rdest_y; - virge->s3d.w = virge->s3d.r_width; - virge->s3d.h = virge->s3d.r_height; - virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; + virge->s3d.src_x = virge->s3d.rsrc_x; + virge->s3d.src_y = virge->s3d.rsrc_y; + virge->s3d.dest_x = virge->s3d.rdest_x; + virge->s3d.dest_y = virge->s3d.rdest_y; + virge->s3d.w = virge->s3d.r_width; + virge->s3d.h = virge->s3d.r_height; + virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; virge->s3d.data_left_count = 0; if (virge->s3d.cmd_set & CMD_SET_IDS) @@ -3092,8 +3100,8 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) uint32_t source = 0; uint32_t dest = 0; uint32_t pattern; - uint32_t out = 0; - int update = 1; + uint32_t out = 0; + int update = 1; switch (virge->s3d.cmd_set & (CMD_SET_MS | CMD_SET_IDS)) { case 0: @@ -3111,18 +3119,18 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) count -= (cpu_dat_shift - virge->s3d.data_left_count); virge->s3d.data_left_count = 0; if (count < cpu_dat_shift) { - virge->s3d.data_left = cpu_dat; + virge->s3d.data_left = cpu_dat; virge->s3d.data_left_count = count; - count = 0; + count = 0; } } else { source = cpu_dat; cpu_dat >>= cpu_dat_shift; count -= cpu_dat_shift; if (count < cpu_dat_shift) { - virge->s3d.data_left = cpu_dat; + virge->s3d.data_left = cpu_dat; virge->s3d.data_left_count = count; - count = 0; + count = 0; } } if ((virge->s3d.cmd_set & CMD_SET_TP) && source == src_fg_clr) @@ -3152,9 +3160,9 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) virge->s3d.dest_x += x_inc; virge->s3d.dest_x &= 0x7ff; if (!virge->s3d.w) { - virge->s3d.src_x = virge->s3d.rsrc_x; + virge->s3d.src_x = virge->s3d.rsrc_x; virge->s3d.dest_x = virge->s3d.rdest_x; - virge->s3d.w = virge->s3d.r_width; + virge->s3d.w = virge->s3d.r_width; virge->s3d.src_y += y_inc; virge->s3d.dest_y += y_inc; @@ -3182,23 +3190,22 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) case CMD_SET_COMMAND_RECTFILL: /*No source, pattern = pat_fg_clr*/ if (count == -1) { - virge->s3d.src_x = virge->s3d.rsrc_x; - virge->s3d.src_y = virge->s3d.rsrc_y; + virge->s3d.src_x = virge->s3d.rsrc_x; + virge->s3d.src_y = virge->s3d.rsrc_y; virge->s3d.dest_x = virge->s3d.rdest_x; virge->s3d.dest_y = virge->s3d.rdest_y; - virge->s3d.w = virge->s3d.r_width; - virge->s3d.h = virge->s3d.r_height; - virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; + virge->s3d.w = virge->s3d.r_width; + virge->s3d.h = virge->s3d.r_height; + virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; } while (count && virge->s3d.h) { - uint32_t dest_addr = virge->s3d.dest_base + (virge->s3d.dest_x * x_mul) + - (virge->s3d.dest_y * virge->s3d.dest_str); + uint32_t dest_addr = virge->s3d.dest_base + (virge->s3d.dest_x * x_mul) + (virge->s3d.dest_y * virge->s3d.dest_str); uint32_t source = 0; uint32_t dest = 0; uint32_t pattern = virge->s3d.pat_fg_clr; uint32_t out = 0; - int update = 1; + int update = 1; CLIP(virge->s3d.dest_x, virge->s3d.dest_y); @@ -3215,9 +3222,9 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) virge->s3d.dest_x += x_inc; virge->s3d.dest_x &= 0x7ff; if (!virge->s3d.w) { - virge->s3d.src_x = virge->s3d.rsrc_x; + virge->s3d.src_x = virge->s3d.rsrc_x; virge->s3d.dest_x = virge->s3d.rdest_x; - virge->s3d.w = virge->s3d.r_width; + virge->s3d.w = virge->s3d.r_width; virge->s3d.src_y += y_inc; virge->s3d.dest_y += y_inc; @@ -3225,7 +3232,7 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) if (!virge->s3d.h) return; } else - virge->s3d.w--; + virge->s3d.w--; count--; } break; @@ -3234,8 +3241,8 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) if (count == -1) { virge->s3d.dest_x = virge->s3d.lxstart; virge->s3d.dest_y = virge->s3d.lystart; - virge->s3d.h = virge->s3d.lycnt; - virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; + virge->s3d.h = virge->s3d.lycnt; + virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; } while (virge->s3d.h) { int x; @@ -3262,8 +3269,8 @@ s3_virge_bitblt(virge_t *virge, int count, uint32_t cpu_dat) uint32_t source = 0; uint32_t dest = 0; uint32_t pattern; - uint32_t out = 0; - int update = 1; + uint32_t out = 0; + int update = 1; if ((virge->s3d.h == virge->s3d.lycnt || !first_pixel) && ((virge->s3d.line_dir && x < virge->s3d.lxend0) || @@ -3306,39 +3313,39 @@ skip_line: virge->s3d.dest_r = virge->s3d.prxstart; if (virge->s3d.pycnt & (1 << 29)) virge->s3d.dest_l = virge->s3d.plxstart; - virge->s3d.h = virge->s3d.pycnt & 0x7ff; + virge->s3d.h = virge->s3d.pycnt & 0x7ff; virge->s3d.rop = (virge->s3d.cmd_set >> 17) & 0xff; while (virge->s3d.h) { - int x = virge->s3d.dest_l >> 20; - int xend = virge->s3d.dest_r >> 20; - int y = virge->s3d.pystart & 0x7ff; - int xdir = (x < xend) ? 1 : -1; - do { - uint32_t dest_addr = virge->s3d.dest_base + (x * x_mul) + (y * virge->s3d.dest_str); - uint32_t source = 0; - uint32_t dest = 0; - uint32_t pattern; - uint32_t out = 0; - int update = 1; + int x = virge->s3d.dest_l >> 20; + int xend = virge->s3d.dest_r >> 20; + int y = virge->s3d.pystart & 0x7ff; + int xdir = (x < xend) ? 1 : -1; + do { + uint32_t dest_addr = virge->s3d.dest_base + (x * x_mul) + (y * virge->s3d.dest_str); + uint32_t source = 0; + uint32_t dest = 0; + uint32_t pattern; + uint32_t out = 0; + int update = 1; - CLIP(x, y); + CLIP(x, y); - if (update) { - READ(dest_addr, dest); - pattern = pattern_data[(y & 7) * 8 + (x & 7)]; + if (update) { + READ(dest_addr, dest); + pattern = pattern_data[(y & 7) * 8 + (x & 7)]; - MIX(); + MIX(); - WRITE(dest_addr, out); - } + WRITE(dest_addr, out); + } - x = (x + xdir) & 0x7ff; - } while (x != (xend + xdir)); + x = (x + xdir) & 0x7ff; + } while (x != (xend + xdir)); - virge->s3d.dest_l += virge->s3d.pldx; - virge->s3d.dest_r += virge->s3d.prdx; - virge->s3d.h--; - virge->s3d.pystart = (virge->s3d.pystart - 1) & 0x7ff; + virge->s3d.dest_l += virge->s3d.pldx; + virge->s3d.dest_r += virge->s3d.prdx; + virge->s3d.h--; + virge->s3d.pystart = (virge->s3d.pystart - 1) & 0x7ff; } break; @@ -3375,54 +3382,57 @@ skip_line: #define RGB24(r, g, b) ((b) | ((g) << 8) | ((r) << 16)) typedef struct rgba_t { - int r, g, b, a; + int r; + int g; + int b; + int a; } rgba_t; typedef struct s3d_state_t { - int32_t r; - int32_t g; - int32_t b; - int32_t a; - int32_t u; - int32_t v; - int32_t d; - int32_t w; + int32_t r; + int32_t g; + int32_t b; + int32_t a; + int32_t u; + int32_t v; + int32_t d; + int32_t w; - int32_t base_r; - int32_t base_g; - int32_t base_b; - int32_t base_a; - int32_t base_u; - int32_t base_v; - int32_t base_d; - int32_t base_w; + int32_t base_r; + int32_t base_g; + int32_t base_b; + int32_t base_a; + int32_t base_u; + int32_t base_v; + int32_t base_d; + int32_t base_w; - uint32_t base_z; + uint32_t base_z; - uint32_t tbu; - uint32_t tbv; + uint32_t tbu; + uint32_t tbv; - uint32_t cmd_set; - int max_d; + uint32_t cmd_set; + int max_d; uint16_t *texture[10]; - uint32_t tex_bdr_clr; + uint32_t tex_bdr_clr; - int32_t x1; - int32_t x2; + int32_t x1; + int32_t x2; - int y; + int y; - rgba_t dest_rgba; + rgba_t dest_rgba; } s3d_state_t; typedef struct s3d_texture_state_t { - int level; - int texture_shift; + int level; + int texture_shift; - int32_t u; - int32_t v; + int32_t u; + int32_t v; } s3d_texture_state_t; static void (*tex_read)(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out); @@ -3436,7 +3446,8 @@ static int _x; static int _y; static void -tex_ARGB1555(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB1555(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint16_t val = state->texture[texture_state->level][offset]; @@ -3448,7 +3459,8 @@ tex_ARGB1555(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out } static void -tex_ARGB1555_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB1555_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint16_t val = state->texture[texture_state->level][offset]; @@ -3463,7 +3475,8 @@ tex_ARGB1555_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba } static void -tex_ARGB4444(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB4444(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint16_t val = state->texture[texture_state->level][offset]; @@ -3475,7 +3488,8 @@ tex_ARGB4444(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out } static void -tex_ARGB4444_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB4444_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint16_t val = state->texture[texture_state->level][offset]; @@ -3490,7 +3504,8 @@ tex_ARGB4444_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba } static void -tex_ARGB8888(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB8888(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint32_t val = ((uint32_t *)state->texture[texture_state->level])[offset]; @@ -3502,7 +3517,8 @@ tex_ARGB8888(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out } static void -tex_ARGB8888_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) { +tex_ARGB8888_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba_t *out) +{ int offset = ((texture_state->u & 0x7fc0000) >> texture_state->texture_shift) + (((texture_state->v & 0x7fc0000) >> texture_state->texture_shift) << texture_state->level); uint32_t val = ((uint32_t *)state->texture[texture_state->level])[offset]; @@ -3517,19 +3533,21 @@ tex_ARGB8888_nowrap(s3d_state_t *state, s3d_texture_state_t *texture_state, rgba } static void -tex_sample_normal(s3d_state_t *state) { +tex_sample_normal(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = state->u + state->tbu; - texture_state.v = state->v + state->tbv; + texture_state.u = state->u + state->tbu; + texture_state.v = state->v + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_normal_filter(s3d_state_t *state) { +tex_sample_normal_filter(s3d_state_t *state) +{ s3d_texture_state_t texture_state; int tex_offset; rgba_t tex_samples[4]; @@ -3537,9 +3555,9 @@ tex_sample_normal_filter(s3d_state_t *state) { int dv; int d[4]; - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = state->u + state->tbu; texture_state.v = state->v + state->tbv; @@ -3575,21 +3593,23 @@ tex_sample_normal_filter(s3d_state_t *state) { } static void -tex_sample_mipmap(s3d_state_t *state) { +tex_sample_mipmap(s3d_state_t *state) +{ s3d_texture_state_t texture_state; texture_state.level = (state->d < 0) ? state->max_d : state->max_d - ((state->d >> 27) & 0xf); if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = state->u + state->tbu; - texture_state.v = state->v + state->tbv; + texture_state.u = state->u + state->tbu; + texture_state.v = state->v + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_mipmap_filter(s3d_state_t *state) { +tex_sample_mipmap_filter(s3d_state_t *state) +{ s3d_texture_state_t texture_state; int tex_offset; rgba_t tex_samples[4]; @@ -3601,7 +3621,7 @@ tex_sample_mipmap_filter(s3d_state_t *state) { if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = state->u + state->tbu; texture_state.v = state->v + state->tbv; @@ -3637,25 +3657,27 @@ tex_sample_mipmap_filter(s3d_state_t *state) { } static void -tex_sample_persp_normal(s3d_state_t *state) { +tex_sample_persp_normal(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (12 + state->max_d)) + state->tbu; - texture_state.v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (12 + state->max_d)) + state->tbv; + texture_state.u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (12 + state->max_d)) + state->tbu; + texture_state.v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (12 + state->max_d)) + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_persp_normal_filter(s3d_state_t *state) { +tex_sample_persp_normal_filter(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; int32_t u; int32_t v; int tex_offset; @@ -3665,14 +3687,14 @@ tex_sample_persp_normal_filter(s3d_state_t *state) { int d[4]; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (12 + state->max_d)) + state->tbu; - v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (12 + state->max_d)) + state->tbv; + u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (12 + state->max_d)) + state->tbu; + v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (12 + state->max_d)) + state->tbv; - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = u; texture_state.v = v; @@ -3708,25 +3730,27 @@ tex_sample_persp_normal_filter(s3d_state_t *state) { } static void -tex_sample_persp_normal_375(s3d_state_t *state) { +tex_sample_persp_normal_375(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (8 + state->max_d)) + state->tbu; - texture_state.v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (8 + state->max_d)) + state->tbv; + texture_state.u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (8 + state->max_d)) + state->tbu; + texture_state.v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (8 + state->max_d)) + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_persp_normal_filter_375(s3d_state_t *state) { +tex_sample_persp_normal_filter_375(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; int32_t u; int32_t v; int tex_offset; @@ -3736,14 +3760,14 @@ tex_sample_persp_normal_filter_375(s3d_state_t *state) { int d[4]; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (8 + state->max_d)) + state->tbu; - v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (8 + state->max_d)) + state->tbv; + u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (8 + state->max_d)) + state->tbu; + v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (8 + state->max_d)) + state->tbv; - texture_state.level = state->max_d; + texture_state.level = state->max_d; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = u; texture_state.v = v; @@ -3779,27 +3803,29 @@ tex_sample_persp_normal_filter_375(s3d_state_t *state) { } static void -tex_sample_persp_mipmap(s3d_state_t *state) { +tex_sample_persp_mipmap(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); texture_state.level = (state->d < 0) ? state->max_d : state->max_d - ((state->d >> 27) & 0xf); if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (12 + state->max_d)) + state->tbu; - texture_state.v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (12 + state->max_d)) + state->tbv; + texture_state.u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (12 + state->max_d)) + state->tbu; + texture_state.v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (12 + state->max_d)) + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_persp_mipmap_filter(s3d_state_t *state) { +tex_sample_persp_mipmap_filter(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; int32_t u; int32_t v; int tex_offset; @@ -3809,16 +3835,16 @@ tex_sample_persp_mipmap_filter(s3d_state_t *state) { int d[4]; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (12 + state->max_d)) + state->tbu; - v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (12 + state->max_d)) + state->tbv; + u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (12 + state->max_d)) + state->tbu; + v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (12 + state->max_d)) + state->tbv; texture_state.level = (state->d < 0) ? state->max_d : state->max_d - ((state->d >> 27) & 0xf); if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = u; texture_state.v = v; @@ -3854,27 +3880,29 @@ tex_sample_persp_mipmap_filter(s3d_state_t *state) { } static void -tex_sample_persp_mipmap_375(s3d_state_t *state) { +tex_sample_persp_mipmap_375(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); texture_state.level = (state->d < 0) ? state->max_d : state->max_d - ((state->d >> 27) & 0xf); if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - texture_state.u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (8 + state->max_d)) + state->tbu; - texture_state.v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (8 + state->max_d)) + state->tbv; + texture_state.u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (8 + state->max_d)) + state->tbu; + texture_state.v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (8 + state->max_d)) + state->tbv; tex_read(state, &texture_state, &state->dest_rgba); } static void -tex_sample_persp_mipmap_filter_375(s3d_state_t *state) { +tex_sample_persp_mipmap_filter_375(s3d_state_t *state) +{ s3d_texture_state_t texture_state; - int32_t w = 0; + int32_t w = 0; int32_t u; int32_t v; int tex_offset; @@ -3884,16 +3912,16 @@ tex_sample_persp_mipmap_filter_375(s3d_state_t *state) { int d[4]; if (state->w) - w = (int32_t)(((1ULL << 27) << 19) / (int64_t)state->w); + w = (int32_t) (((1ULL << 27) << 19) / (int64_t) state->w); - u = (int32_t)(((int64_t)state->u * (int64_t)w) >> (8 + state->max_d)) + state->tbu; - v = (int32_t)(((int64_t)state->v * (int64_t)w) >> (8 + state->max_d)) + state->tbv; + u = (int32_t) (((int64_t) state->u * (int64_t) w) >> (8 + state->max_d)) + state->tbu; + v = (int32_t) (((int64_t) state->v * (int64_t) w) >> (8 + state->max_d)) + state->tbv; texture_state.level = (state->d < 0) ? state->max_d : state->max_d - ((state->d >> 27) & 0xf); if (texture_state.level < 0) texture_state.level = 0; texture_state.texture_shift = 18 + (9 - texture_state.level); - tex_offset = 1 << texture_state.texture_shift; + tex_offset = 1 << texture_state.texture_shift; texture_state.u = u; texture_state.v = v; @@ -3928,40 +3956,41 @@ tex_sample_persp_mipmap_filter_375(s3d_state_t *state) { tex_samples[2].a * d[2] + tex_samples[3].a * d[3]) >> 16; } -#define CLAMP(x) \ - do { \ - if ((x) & ~0xff) \ - x = ((x) < 0) ? 0 : 0xff; \ +#define CLAMP(x) \ + do { \ + if ((x) & ~0xff) \ + x = ((x) < 0) ? 0 : 0xff; \ } while (0) -#define CLAMP_RGBA(r, g, b, a) \ - if ((r) & ~0xff) \ - r = ((r) < 0) ? 0 : 0xff; \ - if ((g) & ~0xff) \ - g = ((g) < 0) ? 0 : 0xff; \ - if ((b) & ~0xff) \ - b = ((b) < 0) ? 0 : 0xff; \ - if ((a) & ~0xff) \ - a = ((a) < 0) ? 0 : 0xff; +#define CLAMP_RGBA(r, g, b, a) \ + if ((r) & ~0xff) \ + r = ((r) < 0) ? 0 : 0xff; \ + if ((g) & ~0xff) \ + g = ((g) < 0) ? 0 : 0xff; \ + if ((b) & ~0xff) \ + b = ((b) < 0) ? 0 : 0xff; \ + if ((a) & ~0xff) \ + a = ((a) < 0) ? 0 : 0xff; -#define CLAMP_RGB(r, g, b) \ - do { \ - if ((r) < 0) \ - r = 0; \ - if ((r) > 0xff) \ - r = 0xff; \ - if ((g) < 0) \ - g = 0; \ - if ((g) > 0xff) \ - g = 0xff; \ - if ((b) < 0) \ - b = 0; \ - if ((b) > 0xff) \ - b = 0xff; \ +#define CLAMP_RGB(r, g, b) \ + do { \ + if ((r) < 0) \ + r = 0; \ + if ((r) > 0xff) \ + r = 0xff; \ + if ((g) < 0) \ + g = 0; \ + if ((g) > 0xff) \ + g = 0xff; \ + if ((b) < 0) \ + b = 0; \ + if ((b) > 0xff) \ + b = 0xff; \ } while (0) static void -dest_pixel_gouraud_shaded_triangle(s3d_state_t *state) { +dest_pixel_gouraud_shaded_triangle(s3d_state_t *state) +{ state->dest_rgba.r = state->r >> 7; CLAMP(state->dest_rgba.r); @@ -3976,7 +4005,8 @@ dest_pixel_gouraud_shaded_triangle(s3d_state_t *state) { } static void -dest_pixel_unlit_texture_triangle(s3d_state_t *state) { +dest_pixel_unlit_texture_triangle(s3d_state_t *state) +{ tex_sample(state); if (state->cmd_set & CMD_SET_ABC_SRC) @@ -3984,7 +4014,8 @@ dest_pixel_unlit_texture_triangle(s3d_state_t *state) { } static void -dest_pixel_lit_texture_decal(s3d_state_t *state) { +dest_pixel_lit_texture_decal(s3d_state_t *state) +{ tex_sample(state); if (state->cmd_set & CMD_SET_ABC_SRC) @@ -3992,7 +4023,8 @@ dest_pixel_lit_texture_decal(s3d_state_t *state) { } static void -dest_pixel_lit_texture_reflection(s3d_state_t *state) { +dest_pixel_lit_texture_reflection(s3d_state_t *state) +{ tex_sample(state); state->dest_rgba.r += (state->r >> 7); @@ -4005,7 +4037,8 @@ dest_pixel_lit_texture_reflection(s3d_state_t *state) { } static void -dest_pixel_lit_texture_modulate(s3d_state_t *state) { +dest_pixel_lit_texture_modulate(s3d_state_t *state) +{ int r = state->r >> 7; int g = state->g >> 7; int b = state->b >> 7; @@ -4024,17 +4057,18 @@ dest_pixel_lit_texture_modulate(s3d_state_t *state) { } static void -tri(virge_t *virge, s3d_t *s3d_tri, s3d_state_t *state, int yc, int32_t dx1, int32_t dx2) { - uint8_t *vram = virge->svga.vram; - int x_dir = s3d_tri->tlr ? 1 : -1; - int use_z = !(s3d_tri->cmd_set & CMD_SET_ZB_MODE); - int y_count = yc; - int bpp = (s3d_tri->cmd_set >> 2) & 7; - uint32_t dest_offset; - uint32_t z_offset; +tri(virge_t *virge, s3d_t *s3d_tri, s3d_state_t *state, int yc, int32_t dx1, int32_t dx2) +{ + uint8_t *vram = virge->svga.vram; + int x_dir = s3d_tri->tlr ? 1 : -1; + int use_z = !(s3d_tri->cmd_set & CMD_SET_ZB_MODE); + int y_count = yc; + int bpp = (s3d_tri->cmd_set >> 2) & 7; + uint32_t dest_offset; + uint32_t z_offset; dest_offset = s3d_tri->dest_base + (state->y * s3d_tri->dest_str); - z_offset = s3d_tri->z_base + (state->y * s3d_tri->z_str); + z_offset = s3d_tri->z_base + (state->y * s3d_tri->z_str); if (s3d_tri->cmd_set & CMD_SET_HC) { if (state->y < s3d_tri->clip_t) @@ -4054,195 +4088,190 @@ tri(virge_t *virge, s3d_t *s3d_tri, s3d_state_t *state, int yc, int32_t dx1, int state->base_a += (s3d_tri->TdAdY * diff_y); state->base_d += (s3d_tri->TdDdY * diff_y); state->base_w += (s3d_tri->TdWdY * diff_y); - state->x1 += (dx1 * diff_y); - state->x2 += (dx2 * diff_y); - state->y -= diff_y; - dest_offset -= s3d_tri->dest_str; - z_offset -= s3d_tri->z_str; - y_count -= diff_y; + state->x1 += (dx1 * diff_y); + state->x2 += (dx2 * diff_y); + state->y -= diff_y; + dest_offset -= s3d_tri->dest_str; + z_offset -= s3d_tri->z_str; + y_count -= diff_y; } if ((state->y - y_count) < s3d_tri->clip_t) y_count = (state->y - s3d_tri->clip_t) + 1; } for (; y_count > 0; y_count--) { - int x = (state->x1 + ((1 << 20) - 1)) >> 20; - int xe = (state->x2 + ((1 << 20) - 1)) >> 20; - uint32_t z = (state->base_z > 0) ? (state->base_z << 1) : 0; + int x = (state->x1 + ((1 << 20) - 1)) >> 20; + int xe = (state->x2 + ((1 << 20) - 1)) >> 20; + uint32_t z = (state->base_z > 0) ? (state->base_z << 1) : 0; - if (x_dir < 0) { - x--; - xe--; - } + if (x_dir < 0) { + x--; + xe--; + } - if (x != xe && ((x_dir > 0 && x < xe) || (x_dir < 0 && x > xe))) { - uint32_t dest_addr; - uint32_t z_addr; - int dx = (x_dir > 0) ? ((31 - ((state->x1 - 1) >> 15)) & 0x1f) : - (((state->x1 - 1) >> 15) & 0x1f); - int x_offset = x_dir * (bpp + 1); - int xz_offset = x_dir << 1; + if (x != xe && ((x_dir > 0 && x < xe) || (x_dir < 0 && x > xe))) { + uint32_t dest_addr; + uint32_t z_addr; + int dx = (x_dir > 0) ? ((31 - ((state->x1 - 1) >> 15)) & 0x1f) : (((state->x1 - 1) >> 15) & 0x1f); + int x_offset = x_dir * (bpp + 1); + int xz_offset = x_dir << 1; - if (x_dir > 0) - dx += 1; + if (x_dir > 0) + dx += 1; - state->r = state->base_r + ((s3d_tri->TdRdX * dx) >> 5); - state->g = state->base_g + ((s3d_tri->TdGdX * dx) >> 5); - state->b = state->base_b + ((s3d_tri->TdBdX * dx) >> 5); - state->a = state->base_a + ((s3d_tri->TdAdX * dx) >> 5); - state->u = state->base_u + ((s3d_tri->TdUdX * dx) >> 5); - state->v = state->base_v + ((s3d_tri->TdVdX * dx) >> 5); - state->w = state->base_w + ((s3d_tri->TdWdX * dx) >> 5); - state->d = state->base_d + ((s3d_tri->TdDdX * dx) >> 5); - z += ((s3d_tri->TdZdX * dx) >> 5); + state->r = state->base_r + ((s3d_tri->TdRdX * dx) >> 5); + state->g = state->base_g + ((s3d_tri->TdGdX * dx) >> 5); + state->b = state->base_b + ((s3d_tri->TdBdX * dx) >> 5); + state->a = state->base_a + ((s3d_tri->TdAdX * dx) >> 5); + state->u = state->base_u + ((s3d_tri->TdUdX * dx) >> 5); + state->v = state->base_v + ((s3d_tri->TdVdX * dx) >> 5); + state->w = state->base_w + ((s3d_tri->TdWdX * dx) >> 5); + state->d = state->base_d + ((s3d_tri->TdDdX * dx) >> 5); + z += ((s3d_tri->TdZdX * dx) >> 5); - if (s3d_tri->cmd_set & CMD_SET_HC) { - if (x_dir > 0) { - if (x > s3d_tri->clip_r) - goto tri_skip_line; - if (xe < s3d_tri->clip_l) - goto tri_skip_line; - if (xe > s3d_tri->clip_r) - xe = s3d_tri->clip_r + 1; - if (x < s3d_tri->clip_l) { - int diff_x = s3d_tri->clip_l - x; + if (s3d_tri->cmd_set & CMD_SET_HC) { + if (x_dir > 0) { + if (x > s3d_tri->clip_r) + goto tri_skip_line; + if (xe < s3d_tri->clip_l) + goto tri_skip_line; + if (xe > s3d_tri->clip_r) + xe = s3d_tri->clip_r + 1; + if (x < s3d_tri->clip_l) { + int diff_x = s3d_tri->clip_l - x; - z += (s3d_tri->TdZdX * diff_x); - state->u += (s3d_tri->TdUdX * diff_x); - state->v += (s3d_tri->TdVdX * diff_x); - state->r += (s3d_tri->TdRdX * diff_x); - state->g += (s3d_tri->TdGdX * diff_x); - state->b += (s3d_tri->TdBdX * diff_x); - state->a += (s3d_tri->TdAdX * diff_x); - state->d += (s3d_tri->TdDdX * diff_x); - state->w += (s3d_tri->TdWdX * diff_x); + z += (s3d_tri->TdZdX * diff_x); + state->u += (s3d_tri->TdUdX * diff_x); + state->v += (s3d_tri->TdVdX * diff_x); + state->r += (s3d_tri->TdRdX * diff_x); + state->g += (s3d_tri->TdGdX * diff_x); + state->b += (s3d_tri->TdBdX * diff_x); + state->a += (s3d_tri->TdAdX * diff_x); + state->d += (s3d_tri->TdDdX * diff_x); + state->w += (s3d_tri->TdWdX * diff_x); - x = s3d_tri->clip_l; - } - } else { - if (x < s3d_tri->clip_l) - goto tri_skip_line; - if (xe > s3d_tri->clip_r) - goto tri_skip_line; - if (xe < s3d_tri->clip_l) - xe = s3d_tri->clip_l - 1; - if (x > s3d_tri->clip_r) { - int diff_x = x - s3d_tri->clip_r; + x = s3d_tri->clip_l; + } + } else { + if (x < s3d_tri->clip_l) + goto tri_skip_line; + if (xe > s3d_tri->clip_r) + goto tri_skip_line; + if (xe < s3d_tri->clip_l) + xe = s3d_tri->clip_l - 1; + if (x > s3d_tri->clip_r) { + int diff_x = x - s3d_tri->clip_r; - z += (s3d_tri->TdZdX * diff_x); - state->u += (s3d_tri->TdUdX * diff_x); - state->v += (s3d_tri->TdVdX * diff_x); - state->r += (s3d_tri->TdRdX * diff_x); - state->g += (s3d_tri->TdGdX * diff_x); - state->b += (s3d_tri->TdBdX * diff_x); - state->a += (s3d_tri->TdAdX * diff_x); - state->d += (s3d_tri->TdDdX * diff_x); - state->w += (s3d_tri->TdWdX * diff_x); + z += (s3d_tri->TdZdX * diff_x); + state->u += (s3d_tri->TdUdX * diff_x); + state->v += (s3d_tri->TdVdX * diff_x); + state->r += (s3d_tri->TdRdX * diff_x); + state->g += (s3d_tri->TdGdX * diff_x); + state->b += (s3d_tri->TdBdX * diff_x); + state->a += (s3d_tri->TdAdX * diff_x); + state->d += (s3d_tri->TdDdX * diff_x); + state->w += (s3d_tri->TdWdX * diff_x); - x = s3d_tri->clip_r; - } - } - } + x = s3d_tri->clip_r; + } + } + } - virge->svga.changedvram[(dest_offset & virge->vram_mask) >> 12] = changeframecount; + virge->svga.changedvram[(dest_offset & virge->vram_mask) >> 12] = changeframecount; - dest_addr = dest_offset + (x * (bpp + 1)); - z_addr = z_offset + (x << 1); + dest_addr = dest_offset + (x * (bpp + 1)); + z_addr = z_offset + (x << 1); - x &= 0xfff; - xe &= 0xfff; + x &= 0xfff; + xe &= 0xfff; - for (; x != xe; x = (x + x_dir) & 0xfff) { - int update = 1; - uint16_t src_z = 0; + for (; x != xe; x = (x + x_dir) & 0xfff) { + int update = 1; + uint16_t src_z = 0; - _x = x; - _y = state->y; + _x = x; + _y = state->y; - if (use_z) { - src_z = Z_READ(z_addr); - Z_CLIP(src_z, z >> 16); - } + if (use_z) { + src_z = Z_READ(z_addr); + Z_CLIP(src_z, z >> 16); + } - if (update) { - uint32_t dest_col; + if (update) { + uint32_t dest_col; - dest_pixel(state); + dest_pixel(state); - if (s3d_tri->cmd_set & CMD_SET_FE) { - int a = state->a >> 7; - state->dest_rgba.r = ((state->dest_rgba.r * a) + (s3d_tri->fog_r * (255 - a))) / 255; - state->dest_rgba.g = ((state->dest_rgba.g * a) + (s3d_tri->fog_g * (255 - a))) / 255; - state->dest_rgba.b = ((state->dest_rgba.b * a) + (s3d_tri->fog_b * (255 - a))) / 255; - } + if (s3d_tri->cmd_set & CMD_SET_FE) { + int a = state->a >> 7; + state->dest_rgba.r = ((state->dest_rgba.r * a) + (s3d_tri->fog_r * (255 - a))) / 255; + state->dest_rgba.g = ((state->dest_rgba.g * a) + (s3d_tri->fog_g * (255 - a))) / 255; + state->dest_rgba.b = ((state->dest_rgba.b * a) + (s3d_tri->fog_b * (255 - a))) / 255; + } - if (s3d_tri->cmd_set & CMD_SET_ABC_ENABLE) { - uint32_t src_col; - int src_r = 0; - uint32_t src_g = 0; - uint32_t src_b = 0; + if (s3d_tri->cmd_set & CMD_SET_ABC_ENABLE) { + uint32_t src_col; + int src_r = 0; + uint32_t src_g = 0; + uint32_t src_b = 0; + switch (bpp) { + case 0: /*8 bpp*/ + /*Not implemented yet*/ + break; + case 1: /*16 bpp*/ + src_col = *(uint16_t *) &vram[dest_addr & virge->vram_mask]; + RGB15_TO_24(src_col, src_r, src_g, src_b); + break; + case 2: /*24 bpp*/ + src_col = (*(uint32_t *) &vram[dest_addr & virge->vram_mask]) & 0xffffff; + RGB24_TO_24(src_col, src_r, src_g, src_b); + break; + } - switch (bpp) { - case 0: /*8 bpp*/ - /*Not implemented yet*/ - break; - case 1: /*16 bpp*/ - src_col = *(uint16_t *)&vram[dest_addr & virge->vram_mask]; - RGB15_TO_24(src_col, src_r, src_g, src_b); - break; - case 2: /*24 bpp*/ - src_col = (*(uint32_t *)&vram[dest_addr & virge->vram_mask]) & 0xffffff; - RGB24_TO_24(src_col, src_r, src_g, src_b); - break; - } + state->dest_rgba.r = ((state->dest_rgba.r * state->dest_rgba.a) + (src_r * (255 - state->dest_rgba.a))) / 255; + state->dest_rgba.g = ((state->dest_rgba.g * state->dest_rgba.a) + (src_g * (255 - state->dest_rgba.a))) / 255; + state->dest_rgba.b = ((state->dest_rgba.b * state->dest_rgba.a) + (src_b * (255 - state->dest_rgba.a))) / 255; + } - state->dest_rgba.r = ((state->dest_rgba.r * state->dest_rgba.a) + - (src_r * (255 - state->dest_rgba.a))) / 255; - state->dest_rgba.g = ((state->dest_rgba.g * state->dest_rgba.a) + - (src_g * (255 - state->dest_rgba.a))) / 255; - state->dest_rgba.b = ((state->dest_rgba.b * state->dest_rgba.a) + - (src_b * (255 - state->dest_rgba.a))) / 255; - } + switch (bpp) { + case 0: /*8 bpp*/ + /*Not implemented yet*/ + break; + case 1: /*16 bpp*/ + RGB15(state->dest_rgba.r, state->dest_rgba.g, state->dest_rgba.b, dest_col); + *(uint16_t *) &vram[dest_addr] = dest_col; + break; + case 2: /*24 bpp*/ + dest_col = RGB24(state->dest_rgba.r, state->dest_rgba.g, state->dest_rgba.b); + *(uint8_t *) &vram[dest_addr] = dest_col & 0xff; + *(uint8_t *) &vram[dest_addr + 1] = (dest_col >> 8) & 0xff; + *(uint8_t *) &vram[dest_addr + 2] = (dest_col >> 16) & 0xff; + break; + } - switch (bpp) { - case 0: /*8 bpp*/ - /*Not implemented yet*/ - break; - case 1: /*16 bpp*/ - RGB15(state->dest_rgba.r, state->dest_rgba.g, state->dest_rgba.b, dest_col); - *(uint16_t *)&vram[dest_addr] = dest_col; - break; - case 2: /*24 bpp*/ - dest_col = RGB24(state->dest_rgba.r, state->dest_rgba.g, state->dest_rgba.b); - *(uint8_t *)&vram[dest_addr] = dest_col & 0xff; - *(uint8_t *)&vram[dest_addr + 1] = (dest_col >> 8) & 0xff; - *(uint8_t *)&vram[dest_addr + 2] = (dest_col >> 16) & 0xff; - break; - } + if (use_z && (s3d_tri->cmd_set & CMD_SET_ZUP)) + Z_WRITE(z_addr, src_z); + } - if (use_z && (s3d_tri->cmd_set & CMD_SET_ZUP)) - Z_WRITE(z_addr, src_z); - } - - z += s3d_tri->TdZdX; - state->u += s3d_tri->TdUdX; - state->v += s3d_tri->TdVdX; - state->r += s3d_tri->TdRdX; - state->g += s3d_tri->TdGdX; - state->b += s3d_tri->TdBdX; - state->a += s3d_tri->TdAdX; - state->d += s3d_tri->TdDdX; - state->w += s3d_tri->TdWdX; - dest_addr += x_offset; - z_addr += xz_offset; - virge->pixel_count++; - } + z += s3d_tri->TdZdX; + state->u += s3d_tri->TdUdX; + state->v += s3d_tri->TdVdX; + state->r += s3d_tri->TdRdX; + state->g += s3d_tri->TdGdX; + state->b += s3d_tri->TdBdX; + state->a += s3d_tri->TdAdX; + state->d += s3d_tri->TdDdX; + state->w += s3d_tri->TdWdX; + dest_addr += x_offset; + z_addr += xz_offset; + virge->pixel_count++; + } } tri_skip_line: - state->x1 += dx1; - state->x2 += dx2; + state->x1 += dx1; + state->x2 += dx2; state->base_u += s3d_tri->TdUdY; state->base_v += s3d_tri->TdVdY; state->base_z += s3d_tri->TdZdY; @@ -4253,22 +4282,23 @@ tri_skip_line: state->base_d += s3d_tri->TdDdY; state->base_w += s3d_tri->TdWdY; state->y--; - dest_offset -= s3d_tri->dest_str; - z_offset -= s3d_tri->z_str; + dest_offset -= s3d_tri->dest_str; + z_offset -= s3d_tri->z_str; } } -static int tex_size[8] = {4 * 2, 2 * 2, 2 * 2, 1 * 2, 2 / 1, 2 / 1, 1 * 2, 1 * 2}; +static int tex_size[8] = { 4 * 2, 2 * 2, 2 * 2, 1 * 2, 2 / 1, 2 / 1, 1 * 2, 1 * 2 }; static void -s3_virge_triangle(virge_t *virge, s3d_t *s3d_tri) { +s3_virge_triangle(virge_t *virge, s3d_t *s3d_tri) +{ s3d_state_t state; - uint32_t tex_base; - int c; + uint32_t tex_base; + int c; - uint64_t start_time = plat_timer_read(); - uint64_t end_time; + uint64_t start_time = plat_timer_read(); + uint64_t end_time; state.tbu = s3d_tri->tbu << 11; state.tbv = s3d_tri->tbv << 11; @@ -4282,18 +4312,18 @@ s3_virge_triangle(virge_t *virge, s3d_t *s3d_tri) { state.base_u = s3d_tri->tus; state.base_v = s3d_tri->tvs; state.base_z = s3d_tri->tzs; - state.base_r = (int32_t)s3d_tri->trs; - state.base_g = (int32_t)s3d_tri->tgs; - state.base_b = (int32_t)s3d_tri->tbs; - state.base_a = (int32_t)s3d_tri->tas; + state.base_r = (int32_t) s3d_tri->trs; + state.base_g = (int32_t) s3d_tri->tgs; + state.base_b = (int32_t) s3d_tri->tbs; + state.base_a = (int32_t) s3d_tri->tas; state.base_d = s3d_tri->tds; state.base_w = s3d_tri->tws; tex_base = s3d_tri->tex_base; for (c = 9; c >= 0; c--) { - state.texture[c] = (uint16_t *)&virge->svga.vram[tex_base]; - if (c <= state.max_d) - tex_base += ((1 << (c * 2)) * tex_size[(s3d_tri->cmd_set >> 5) & 7]) / 2; + state.texture[c] = (uint16_t *) &virge->svga.vram[tex_base]; + if (c <= state.max_d) + tex_base += ((1 << (c * 2)) * tex_size[(s3d_tri->cmd_set >> 5) & 7]) / 2; } switch ((s3d_tri->cmd_set >> 27) & 0xf) { @@ -4407,7 +4437,7 @@ s3_virge_triangle(virge_t *virge, s3d_t *s3d_tri) { static void render_thread(void *param) { - virge_t *virge = (virge_t *)param; + virge_t *virge = (virge_t *) param; while (virge->render_thread_run) { thread_wait_event(virge->wake_render_thread, -1); @@ -4443,14 +4473,14 @@ queue_triangle(virge_t *virge) static void s3_virge_hwcursor_draw(svga_t *svga, int displine) { - virge_t *virge = (virge_t *) svga->priv; - int x; - uint16_t dat[2] = { 0, 0 }; - int xx; - int offset = svga->hwcursor_latch.x - svga->hwcursor_latch.xoff; - uint32_t fg; - uint32_t bg; - uint32_t vram_mask = virge->vram_mask; + virge_t *virge = (virge_t *) svga->priv; + int x; + uint16_t dat[2] = { 0, 0 }; + int xx; + int offset = svga->hwcursor_latch.x - svga->hwcursor_latch.xoff; + uint32_t fg; + uint32_t bg; + uint32_t vram_mask = virge->vram_mask; if (svga->interlace && svga->hwcursor_oddeven) svga->hwcursor_latch.addr += 16; @@ -4568,22 +4598,22 @@ s3_virge_hwcursor_draw(svga_t *svga, int displine) CLAMP(b[x_write + 1]); \ \ x_write = (x_write + 2) & 7; \ - } \ + } \ } while (0) /*Both YUV formats are untested*/ #define DECODE_YUV211() \ do { \ uint8_t y1, y2, y3, y4; \ - int8_t U, V; \ - int dR; \ - int dG; \ - int dB; \ + int8_t U, V; \ + int dR; \ + int dG; \ + int dB; \ \ - U = src[0] - 0x80; \ + U = src[0] - 0x80; \ y1 = (298 * (src[1] - 16)) >> 8; \ y2 = (298 * (src[2] - 16)) >> 8; \ - V = src[3] - 0x80; \ + V = src[3] - 0x80; \ y3 = (298 * (src[4] - 16)) >> 8; \ y4 = (298 * (src[5] - 16)) >> 8; \ src += 6; \ @@ -4634,9 +4664,9 @@ s3_virge_hwcursor_draw(svga_t *svga, int displine) int dG; \ int dB; \ \ - U = src[0] - 0x80; \ + U = src[0] - 0x80; \ y1 = (298 * (src[1] - 16)) >> 8; \ - V = src[2] - 0x80; \ + V = src[2] - 0x80; \ y2 = (298 * (src[3] - 16)) >> 8; \ src += 4; \ \ @@ -4757,13 +4787,13 @@ s3_virge_hwcursor_draw(svga_t *svga, int displine) static void s3_virge_overlay_draw(svga_t *svga, int displine) { - virge_t *virge = (virge_t *) svga->priv; + virge_t *virge = (virge_t *) svga->priv; int offset; int r[8]; int g[8]; int b[8]; int x_size; - int x_read = 4; + int x_read = 4; int x_write = 4; int x; uint32_t *p; @@ -4774,7 +4804,7 @@ s3_virge_overlay_draw(svga_t *svga, int displine) else offset = virge->streams.sec_x + 1; - p = &((uint32_t *)buffer32->line[displine])[offset + svga->x_add]; + p = &((uint32_t *) buffer32->line[displine])[offset + svga->x_add]; if (virge->chip < S3_VIRGEGX2) { if ((offset + virge->streams.sec_w) > virge->streams.pri_w) @@ -5078,9 +5108,9 @@ s3_virge_disable_handlers(virge_t *dev) reset_state->svga.mapping = dev->svga.mapping; reset_state->bios_rom.mapping = dev->bios_rom.mapping; - reset_state->svga.timer = dev->svga.timer; - reset_state->svga.timer8514 = dev->svga.timer8514; - reset_state->irq_timer = dev->irq_timer; + reset_state->svga.timer = dev->svga.timer; + reset_state->svga.timer8514 = dev->svga.timer8514; + reset_state->irq_timer = dev->irq_timer; } static void @@ -5090,12 +5120,12 @@ s3_virge_reset(void *priv) if (reset_state != NULL) { s3_virge_disable_handlers(dev); - dev->virge_busy = 0; - dev->fifo_write_idx = 0; - dev->fifo_read_idx = 0; - dev->s3d_busy = 0; - dev->s3d_write_idx = 0; - dev->s3d_read_idx = 0; + dev->virge_busy = 0; + dev->fifo_write_idx = 0; + dev->fifo_read_idx = 0; + dev->s3d_busy = 0; + dev->s3d_write_idx = 0; + dev->s3d_read_idx = 0; reset_state->pci_slot = dev->pci_slot; *dev = *reset_state; @@ -5106,8 +5136,8 @@ static void * s3_virge_init(const device_t *info) { const char *bios_fn = NULL; - virge_t *virge = (virge_t *) calloc(1, sizeof(virge_t)); - reset_state = calloc(1, sizeof(virge_t)); + virge_t *virge = (virge_t *) calloc(1, sizeof(virge_t)); + reset_state = calloc(1, sizeof(virge_t)); virge->bilinear_enabled = device_get_config_int("bilinear"); virge->dithering_enabled = device_get_config_int("dithering"); @@ -5118,44 +5148,45 @@ s3_virge_init(const device_t *info) virge->onboard = !!(info->local & 0x100); - if (!virge->onboard) switch (info->local) { - case S3_VIRGE_325: - bios_fn = ROM_VIRGE_325; - break; - case S3_DIAMOND_STEALTH3D_2000: - bios_fn = ROM_DIAMOND_STEALTH3D_2000; - break; - case S3_MIROCRYSTAL_3D: - bios_fn = ROM_MIROCRYSTAL_3D; - break; - case S3_DIAMOND_STEALTH3D_3000: - bios_fn = ROM_DIAMOND_STEALTH3D_3000; - break; - case S3_STB_VELOCITY_3D: - bios_fn = ROM_STB_VELOCITY_3D; - break; - case S3_VIRGE_DX: - bios_fn = ROM_VIRGE_DX; - break; - case S3_DIAMOND_STEALTH3D_2000PRO: - bios_fn = ROM_DIAMOND_STEALTH3D_2000PRO; - break; - case S3_VIRGE_GX: - bios_fn = ROM_VIRGE_GX; - break; - case S3_VIRGE_GX2: - bios_fn = ROM_VIRGE_GX2; - break; - case S3_DIAMOND_STEALTH3D_4000: - bios_fn = ROM_DIAMOND_STEALTH3D_4000; - break; - case S3_TRIO_3D2X: - bios_fn = ROM_TRIO3D2X; - break; - default: - free(virge); - return NULL; - } + if (!virge->onboard) + switch (info->local) { + case S3_VIRGE_325: + bios_fn = ROM_VIRGE_325; + break; + case S3_DIAMOND_STEALTH3D_2000: + bios_fn = ROM_DIAMOND_STEALTH3D_2000; + break; + case S3_MIROCRYSTAL_3D: + bios_fn = ROM_MIROCRYSTAL_3D; + break; + case S3_DIAMOND_STEALTH3D_3000: + bios_fn = ROM_DIAMOND_STEALTH3D_3000; + break; + case S3_STB_VELOCITY_3D: + bios_fn = ROM_STB_VELOCITY_3D; + break; + case S3_VIRGE_DX: + bios_fn = ROM_VIRGE_DX; + break; + case S3_DIAMOND_STEALTH3D_2000PRO: + bios_fn = ROM_DIAMOND_STEALTH3D_2000PRO; + break; + case S3_VIRGE_GX: + bios_fn = ROM_VIRGE_GX; + break; + case S3_VIRGE_GX2: + bios_fn = ROM_VIRGE_GX2; + break; + case S3_DIAMOND_STEALTH3D_4000: + bios_fn = ROM_DIAMOND_STEALTH3D_4000; + break; + case S3_TRIO_3D2X: + bios_fn = ROM_TRIO3D2X; + break; + default: + free(virge); + return NULL; + } svga_init(info, &virge->svga, virge, virge->memory_size << 20, s3_virge_recalctimings, @@ -5223,7 +5254,7 @@ s3_virge_init(const device_t *info) case S3_VIRGE_325: case S3_DIAMOND_STEALTH3D_2000: case S3_MIROCRYSTAL_3D: - virge->fifo_slots_num = 8; + virge->fifo_slots_num = 8; virge->svga.decode_mask = (4 << 20) - 1; virge->virge_id_high = 0x56; virge->virge_id_low = 0x31; @@ -5233,7 +5264,7 @@ s3_virge_init(const device_t *info) break; case S3_DIAMOND_STEALTH3D_3000: case S3_STB_VELOCITY_3D: - virge->fifo_slots_num = 8; + virge->fifo_slots_num = 8; virge->svga.decode_mask = (8 << 20) - 1; virge->virge_id_high = 0x88; virge->virge_id_low = 0x3d; @@ -5243,7 +5274,7 @@ s3_virge_init(const device_t *info) break; case S3_VIRGE_GX2: case S3_DIAMOND_STEALTH3D_4000: - virge->fifo_slots_num = 16; + virge->fifo_slots_num = 16; virge->svga.decode_mask = (4 << 20) - 1; virge->virge_id_high = 0x8a; virge->virge_id_low = 0x10; @@ -5255,7 +5286,7 @@ s3_virge_init(const device_t *info) break; case S3_TRIO_3D2X: - virge->fifo_slots_num = 16; + virge->fifo_slots_num = 16; virge->svga.decode_mask = (8 << 20) - 1; virge->virge_id_high = 0x8a; virge->virge_id_low = 0x13; @@ -5272,7 +5303,7 @@ s3_virge_init(const device_t *info) fallthrough; default: - virge->fifo_slots_num = 8; + virge->fifo_slots_num = 8; virge->svga.decode_mask = (4 << 20) - 1; virge->virge_id_high = 0x8a; virge->virge_id_low = 0x01; @@ -5341,16 +5372,16 @@ s3_virge_init(const device_t *info) virge->svga.force_old_addr = 1; - virge->render_thread_run = 1; + virge->render_thread_run = 1; virge->wake_render_thread = thread_create_event(); - virge->wake_main_thread = thread_create_event(); - virge->not_full_event = thread_create_event(); - virge->render_thread = thread_create(render_thread, virge); + virge->wake_main_thread = thread_create_event(); + virge->not_full_event = thread_create_event(); + virge->render_thread = thread_create(render_thread, virge); - virge->fifo_thread_run = 1; - virge->wake_fifo_thread = thread_create_event(); + virge->fifo_thread_run = 1; + virge->wake_fifo_thread = thread_create_event(); virge->fifo_not_full_event = thread_create_event(); - virge->fifo_thread = thread_create(fifo_thread, virge); + virge->fifo_thread = thread_create(fifo_thread, virge); timer_add(&virge->irq_timer, s3_virge_update_irq_timer, virge, 1); @@ -5473,7 +5504,7 @@ s3_virge_force_redraw(void *priv) } static const device_config_t s3_virge_config[] = { - // clang-format off + // clang-format off { .name = "memory", .description = "Memory size", @@ -5509,11 +5540,11 @@ static const device_config_t s3_virge_config[] = { .bios = { { 0 } } }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on + // clang-format on }; static const device_config_t s3_virge_stb_config[] = { - // clang-format off + // clang-format off { .name = "memory", .description = "Memory size", @@ -5550,11 +5581,11 @@ static const device_config_t s3_virge_stb_config[] = { .bios = { { 0 } } }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on + // clang-format on }; static const device_config_t s3_virge_357_config[] = { - // clang-format off + // clang-format off { .name = "bilinear", .description = "Bilinear filtering", @@ -5576,11 +5607,11 @@ static const device_config_t s3_virge_357_config[] = { .bios = { { 0 } } }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on + // clang-format on }; static const device_config_t s3_trio3d2x_config[] = { - // clang-format off + // clang-format off { .name = "memory", .description = "Memory size", @@ -5619,7 +5650,7 @@ static const device_config_t s3_trio3d2x_config[] = { .bios = { { 0 } } }, { .name = "", .description = "", .type = CONFIG_END } - // clang-format on + // clang-format on }; const device_t s3_virge_325_pci_device = { From 6c32f3ec0c1cd5997bd1c2ed717403750ea29bff Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 19:06:05 +0600 Subject: [PATCH 45/50] Properly process line endings --- src/qt/qt_openglrenderer_pcem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index c8f3d3eb9..50583bf51 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -136,7 +136,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) glw.glGetProgramiv(program->id, GL_INFO_LOG_LENGTH, &maxLength); char *log = (char *) malloc(maxLength); glw.glGetProgramInfoLog(program->id, maxLength, &length, log); - main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Program not linked:\n\n%1").arg(log)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Program not linked:\n\n%1").arg(log).replace("\n", "
")); // wx_simple_messagebox("GLSL Error", "Program not linked:\n%s", log); free(log); return 0; @@ -181,7 +181,7 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons glw.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); char *log = (char *) malloc(length); glw.glGetShaderInfoLog(shader, length, &length, log); - main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Could not compile shader:\n\n%1").arg(log)); + main_window->showMessage(MBX_ERROR | MBX_FATAL, tr("GLSL Error"), tr("Could not compile shader:\n\n%1").arg(log).replace("\n", "
")); // wx_simple_messagebox("GLSL Error", "Could not compile shader:\n%s", log); pclog("Could not compile shader: %s\n", log); From 1ed579a0fceaa86d5b4dc00cc76bd751040042cf Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 19:52:59 +0600 Subject: [PATCH 46/50] Reimplement other missing options from current OpenGL renderer --- src/qt/qt_openglrenderer_pcem.cpp | 11 +- src/qt/qt_openglshadermanagerdialog.cpp | 51 ++++ src/qt/qt_openglshadermanagerdialog.hpp | 8 + src/qt/qt_openglshadermanagerdialog.ui | 300 ++++++++++++++---------- 4 files changed, 247 insertions(+), 123 deletions(-) diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 50583bf51..79960323f 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -774,6 +774,8 @@ OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) format.setRenderableType(QSurfaceFormat::OpenGLES); + format.setSwapInterval(video_vsync ? 1 : 0); + setFormat(format); parentWidget = parent; @@ -822,6 +824,9 @@ OpenGLRendererPCem::initialize() glw.glEnable(GL_TEXTURE_2D); //renderTimer->start(75); + if (video_framerate != -1) { + renderTimer->start(ceilf(1000.f / (float)video_framerate)); + } scene_texture.data = NULL; scene_texture.width = 2048; @@ -1102,7 +1107,8 @@ OpenGLRendererPCem::onBlit(int buf_idx, int x, int y, int w, int h) source.setRect(x, y, w, h); onResize(this->width(), this->height()); - render(); + if (video_framerate == -1) + render(); } std::vector> @@ -1314,6 +1320,9 @@ OpenGLRendererPCem::render() if (!context) return; + if (notReady()) + return; + int s, i, j; struct { diff --git a/src/qt/qt_openglshadermanagerdialog.cpp b/src/qt/qt_openglshadermanagerdialog.cpp index 08cf94fd7..0bf083252 100644 --- a/src/qt/qt_openglshadermanagerdialog.cpp +++ b/src/qt/qt_openglshadermanagerdialog.cpp @@ -1,6 +1,9 @@ #include "qt_openglshadermanagerdialog.hpp" #include "ui_qt_openglshadermanagerdialog.h" +#include "qt_mainwindow.hpp" +extern MainWindow* main_window; + #include "qt_openglshaderconfig.hpp" #include @@ -25,6 +28,15 @@ OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent) { ui->setupUi(this); + ui->checkBoxVSync->setChecked(!!video_vsync); + ui->radioButtonVideoSync->setChecked(video_framerate == -1); + ui->radioButtonTargetFramerate->setChecked(video_framerate != -1); + if (video_framerate != -1) { + ui->targetFrameRate->setValue(video_framerate); + } else { + ui->targetFrameRate->setDisabled(true); + } + for (int i = 0; i < MAX_USER_SHADERS; i++) { if (gl3_shader_file[i][0] != 0) { char* filename = path_get_filename(gl3_shader_file[i]); @@ -75,6 +87,9 @@ void OpenGLShaderManagerDialog::on_buttonBox_clicked(QAbstractButton *button) accept(); } else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::RejectRole) { reject(); + } else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) { + on_OpenGLShaderManagerDialog_accepted(); + main_window->reloadAllRenderers(); } } @@ -191,6 +206,12 @@ void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted() strncpy(gl3_shader_file[i], ui->shaderListWidget->item(i)->data(Qt::UserRole + 1).toString().toUtf8(), 512); } startblit(); + video_vsync = ui->checkBoxVSync->isChecked(); + if (ui->radioButtonTargetFramerate->isChecked()) { + video_framerate = ui->horizontalSliderFramerate->value(); + } else { + video_framerate = -1; + } config_save(); endblit(); } @@ -207,3 +228,33 @@ void OpenGLShaderManagerDialog::on_buttonConfigure_clicked() } } + +void OpenGLShaderManagerDialog::on_radioButtonVideoSync_clicked() +{ + ui->targetFrameRate->setDisabled(true); +} + + +void OpenGLShaderManagerDialog::on_radioButtonTargetFramerate_clicked() +{ + ui->targetFrameRate->setDisabled(false); +} + + +void OpenGLShaderManagerDialog::on_horizontalSliderFramerate_sliderMoved(int position) +{ + (void)position; + + if (ui->horizontalSliderFramerate->value() != ui->targetFrameRate->value()) + ui->targetFrameRate->setValue(ui->horizontalSliderFramerate->value()); +} + + +void OpenGLShaderManagerDialog::on_targetFrameRate_valueChanged(int arg1) +{ + (void)arg1; + + if (ui->horizontalSliderFramerate->value() != ui->targetFrameRate->value()) + ui->horizontalSliderFramerate->setValue(ui->targetFrameRate->value()); +} + diff --git a/src/qt/qt_openglshadermanagerdialog.hpp b/src/qt/qt_openglshadermanagerdialog.hpp index b8885e3a3..a9f7ad3a9 100644 --- a/src/qt/qt_openglshadermanagerdialog.hpp +++ b/src/qt/qt_openglshadermanagerdialog.hpp @@ -35,6 +35,14 @@ private slots: void on_buttonConfigure_clicked(); + void on_radioButtonVideoSync_clicked(); + + void on_radioButtonTargetFramerate_clicked(); + + void on_horizontalSliderFramerate_sliderMoved(int position); + + void on_targetFrameRate_valueChanged(int arg1); + private: Ui::OpenGLShaderManagerDialog *ui; }; diff --git a/src/qt/qt_openglshadermanagerdialog.ui b/src/qt/qt_openglshadermanagerdialog.ui index f68827436..2a72c69ed 100644 --- a/src/qt/qt_openglshadermanagerdialog.ui +++ b/src/qt/qt_openglshadermanagerdialog.ui @@ -13,136 +13,192 @@ Shader Manager - + QLayout::SizeConstraint::SetFixedSize - - - - QAbstractItemView::DragDropMode::InternalMove - - - QAbstractItemView::SelectionBehavior::SelectItems + + + + Shaders + + + QLayout::SizeConstraint::SetFixedSize + + + + + QAbstractItemView::DragDropMode::InternalMove + + + QAbstractItemView::SelectionBehavior::SelectItems + + + + + + + QLayout::SizeConstraint::SetFixedSize + + + + + Add + + + + + + + Remove + + + + + + + Qt::Orientation::Vertical + + + + 20 + 40 + + + + + + + + true + + + Configure + + + + + + + Move up + + + + + + + Move down + + + + + + + Qt::Orientation::Vertical + + + + 20 + 40 + + + + + + + + Qt::Orientation::Vertical + + + QDialogButtonBox::StandardButton::Apply|QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok + + + false + + + + + + - - - - - - Add - - - - - - - Remove - - - - - - - Qt::Orientation::Vertical - - - - 20 - 40 - - - - - - - - true - - - Configure - - - - - - - Move up - - - - - - - Move down - - - - - - - Qt::Orientation::Vertical - - - - 20 - 40 - - - - - - - - Qt::Orientation::Vertical - - - QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok - - - false - - - - + + + + Render behavior + + + + QLayout::SizeConstraint::SetDefaultConstraint + + + + + Use target framerate: + + + + + + + 15 + + + 240 + + + 60 + + + Qt::Orientation::Horizontal + + + false + + + false + + + + + + + Synchronize with video + + + true + + + + + + + VSync + + + + + + + fps + + + 15 + + + 240 + + + 60 + + + + +
- - - buttonBox - accepted() - OpenGLShaderManagerDialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - OpenGLShaderManagerDialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - + From 81461f677df712457f3c98214ca2390c4f135d14 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 20:54:25 +0600 Subject: [PATCH 47/50] Cleanups, copyright headers and name changing for PRing --- src/86box.c | 1 - src/config.c | 19 +- src/include/86box/86box.h | 1 - src/include/86box/ini.h | 30 -- src/ini.c | 3 +- src/qt/CMakeLists.txt | 12 +- src/qt/qt_glsl_parser.cpp | 37 +++ src/qt/qt_opengloptions.cpp | 196 ------------- src/qt/qt_opengloptions.hpp | 102 ------- src/qt/qt_opengloptionsdialog.cpp | 116 -------- src/qt/qt_opengloptionsdialog.hpp | 51 ---- src/qt/qt_opengloptionsdialog.ui | 280 ------------------ src/qt/qt_openglrenderer.cpp | 468 ------------------------------ src/qt/qt_openglrenderer.hpp | 125 -------- src/qt/qt_openglrenderer_pcem.cpp | 111 ++++--- src/qt/qt_openglrenderer_pcem.hpp | 20 +- src/qt/qt_rendererstack.cpp | 17 +- 17 files changed, 136 insertions(+), 1453 deletions(-) delete mode 100644 src/qt/qt_opengloptions.cpp delete mode 100644 src/qt/qt_opengloptions.hpp delete mode 100644 src/qt/qt_opengloptionsdialog.cpp delete mode 100644 src/qt/qt_opengloptionsdialog.hpp delete mode 100644 src/qt/qt_opengloptionsdialog.ui delete mode 100644 src/qt/qt_openglrenderer.cpp delete mode 100644 src/qt/qt_openglrenderer.hpp diff --git a/src/86box.c b/src/86box.c index 13167b1bd..24f6f0deb 100644 --- a/src/86box.c +++ b/src/86box.c @@ -172,7 +172,6 @@ int force_43 = 0; /* (C) video * int video_filter_method = 1; /* (C) video */ int video_vsync = 0; /* (C) video */ int video_framerate = -1; /* (C) video */ -char video_shader[512] = { '\0' }; /* (C) video */ bool serial_passthrough_enabled[SERIAL_MAX] = { 0, 0, 0, 0, 0, 0, 0 }; /* (C) activation and kind of pass-through for serial ports */ int bugger_enabled = 0; /* (C) enable ISAbugger */ diff --git a/src/config.c b/src/config.c index 20981885a..5ad804df6 100644 --- a/src/config.c +++ b/src/config.c @@ -200,7 +200,6 @@ load_general(void) video_framerate = ini_section_get_int(cat, "video_gl_framerate", -1); video_vsync = ini_section_get_int(cat, "video_gl_vsync", 0); - strncpy(video_shader, ini_section_get_string(cat, "video_gl_shader", ""), sizeof(video_shader) - 1); window_remember = ini_section_get_int(cat, "window_remember", 0); if (window_remember) { @@ -1733,7 +1732,19 @@ load_gl3_shaders(void) if (shaders > MAX_USER_SHADERS) shaders = MAX_USER_SHADERS; - for (int i = 0; i < shaders; i++) { + if (shaders == 0) { + ini_section_t general = ini_find_section(config, "General"); + if (general) { + p = ini_section_get_string(general, "video_gl_shader", NULL); + if (p) { + strncpy(gl3_shader_file[0], p, 512); + ini_delete_var(config, general, "video_gl_shader"); + return; + } + } + } + + for (i = 0; i < shaders; i++) { temp[0] = 0; snprintf(temp, 512, "shader%d", i); p = ini_section_get_string(cat, temp, ""); @@ -2035,10 +2046,6 @@ save_general(void) ini_section_set_int(cat, "video_gl_vsync", video_vsync); else ini_section_delete_var(cat, "video_gl_vsync"); - if (strlen(video_shader) > 0) - ini_section_set_string(cat, "video_gl_shader", video_shader); - else - ini_section_delete_var(cat, "video_gl_shader"); if (do_auto_pause) ini_section_set_int(cat, "do_auto_pause", do_auto_pause); diff --git a/src/include/86box/86box.h b/src/include/86box/86box.h index 30905741c..768ca6267 100644 --- a/src/include/86box/86box.h +++ b/src/include/86box/86box.h @@ -126,7 +126,6 @@ extern int video_filter_method; /* (C) video */ extern int video_vsync; /* (C) video */ extern int video_framerate; /* (C) video */ extern int gfxcard[GFXCARD_MAX]; /* (C) graphics/video card */ -extern char video_shader[512]; /* (C) video */ extern int bugger_enabled; /* (C) enable ISAbugger */ extern int novell_keycard_enabled; /* (C) enable Novell NetWare 2.x key card emulation. */ extern int postcard_enabled; /* (C) enable POST card */ diff --git a/src/include/86box/ini.h b/src/include/86box/ini.h index 3139f410e..bb250e697 100644 --- a/src/include/86box/ini.h +++ b/src/include/86box/ini.h @@ -92,36 +92,6 @@ extern ini_section_t ini_find_or_create_section(ini_t ini, const char *name); extern void ini_rename_section(ini_section_t section, const char *name); extern void ini_delete_section_if_empty(ini_t ini, ini_section_t section); -static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; } -static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { - int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); - char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); - if (size == 0) - return res; - if (str != NULL) - strncpy(dst, str, size - 1); - else - dst[0] = 0; - return res; -} -static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) { - int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); - *dst = ini_get_int((ini_t)config, "", name, defVal); - return res; -} -static inline int wx_config_get_float(void *config, const char *name, float *dst, float defVal) { - int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); - *dst = (float)ini_get_double((ini_t)config, "", name, defVal); - return res; -} -static inline int wx_config_get_bool(void *config, const char *name, int *dst, int defVal) { - int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); - *dst = !!ini_get_int((ini_t)config, "", name, defVal); - return res; -} -static inline int wx_config_has_entry(void *config, const char *name) { return ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); } -static inline void wx_config_free(void *config) { ini_close(config); }; - #ifdef __cplusplus } #endif diff --git a/src/ini.c b/src/ini.c index 7a54d5396..503b17ae3 100644 --- a/src/ini.c +++ b/src/ini.c @@ -162,7 +162,6 @@ ini_has_entry(ini_section_t self, const char *name) { section_t *section = (section_t *) self; const entry_t *entry; - int value = 0; if (section == NULL) return 0; @@ -546,6 +545,7 @@ ini_write(ini_t ini, const char *fn) (void) fclose(fp); } +/* Wide-character version of "trim" */ wchar_t * trim_w(wchar_t *str) { @@ -609,7 +609,6 @@ ini_strip_quotes(ini_t ini) ent = (entry_t *) sec->entry_head.next; while (ent != NULL) { if (ent->name[0] != '\0') { - int i = 0; int trailing_hash = strcspn(ent->data, "#"); int trailing_quote; ent->wdata[trailing_hash] = 0; diff --git a/src/qt/CMakeLists.txt b/src/qt/CMakeLists.txt index 574aae7b7..8137be98e 100644 --- a/src/qt/CMakeLists.txt +++ b/src/qt/CMakeLists.txt @@ -87,16 +87,9 @@ add_library(ui STATIC qt_softwarerenderer.hpp qt_hardwarerenderer.cpp qt_hardwarerenderer.hpp - qt_openglrenderer.cpp - qt_openglrenderer.hpp qt_openglrenderer_pcem.cpp qt_openglrenderer_pcem.hpp qt_glsl_parser.cpp - qt_opengloptions.cpp - qt_opengloptions.hpp - qt_opengloptionsdialog.cpp - qt_opengloptionsdialog.hpp - qt_opengloptionsdialog.ui qt_settings.cpp qt_settings.hpp @@ -197,7 +190,10 @@ add_library(ui STATIC qt_openglshadermanagerdialog.hpp qt_openglshadermanagerdialog.cpp qt_openglshadermanagerdialog.ui - qt_openglshaderconfig.hpp qt_openglshaderconfig.cpp qt_openglshaderconfig.ui + + qt_openglshaderconfig.hpp + qt_openglshaderconfig.cpp + qt_openglshaderconfig.ui ) if(RTMIDI) diff --git a/src/qt/qt_glsl_parser.cpp b/src/qt/qt_glsl_parser.cpp index 2a4c4ddd1..bf02014db 100644 --- a/src/qt/qt_glsl_parser.cpp +++ b/src/qt/qt_glsl_parser.cpp @@ -28,6 +28,43 @@ extern void endblit(); (a)[(n)-1] = 0; \ } while (0) + + +static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; } + +static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); + if (size == 0) + return res; + if (str != NULL) + strncpy(dst, str, size - 1); + else + dst[0] = 0; + return res; +} + +static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = ini_get_int((ini_t)config, "", name, defVal); + return res; +} + +static inline int wx_config_get_float(void *config, const char *name, float *dst, float defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = (float)ini_get_double((ini_t)config, "", name, defVal); + return res; +} + +static inline int wx_config_get_bool(void *config, const char *name, int *dst, int defVal) { + int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); + *dst = !!ini_get_int((ini_t)config, "", name, defVal); + return res; +} + +static inline int wx_config_has_entry(void *config, const char *name) { return ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); } +static inline void wx_config_free(void *config) { ini_close(config); }; + static int endswith(const char *str, const char *ext) { int i; const char *p; diff --git a/src/qt/qt_opengloptions.cpp b/src/qt/qt_opengloptions.cpp deleted file mode 100644 index 58030b467..000000000 --- a/src/qt/qt_opengloptions.cpp +++ /dev/null @@ -1,196 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * OpenGL renderer options for Qt - * - * - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#include -#include -#include -#include - -#include - -#include "qt_opengloptions.hpp" - -extern "C" { -#include <86box/86box.h> -} - -/* Default vertex shader. */ -static const GLchar *vertex_shader = "\ -in vec2 VertexCoord;\n\ -in vec2 TexCoord;\n\ -out vec2 tex;\n\ -void main(){\n\ - gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\ - tex = TexCoord;\n\ -}\n"; - -/* Default fragment shader. */ -static const GLchar *fragment_shader = "\ -in vec2 tex;\n\ -uniform sampler2D texsampler;\n\ -out vec4 color;\n\ -void main() {\n\ - color = texture(texsampler, tex);\n\ -}\n"; - -OpenGLOptions::OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion) - : QObject(parent) - , m_glslVersion(glslVersion) -{ - m_filter = video_filter_method == 0 - ? FilterType::Nearest - : FilterType::Linear; - - if (!loadConfig) - return; - - /* Initialize with config. */ - m_vsync = video_vsync != 0; - m_framerate = video_framerate; - - m_renderBehavior = video_framerate == -1 - ? RenderBehaviorType::SyncWithVideo - : RenderBehaviorType::TargetFramerate; - - QString shaderPath(video_shader); - - if (shaderPath.isEmpty()) { - addDefaultShader(); - } else { - try { - addShader(shaderPath); - } catch (const std::runtime_error &) { - /* Fallback to default shader */ - addDefaultShader(); - } - } -} - -void -OpenGLOptions::save() const -{ - video_vsync = m_vsync ? 1 : 0; - video_framerate = m_renderBehavior == RenderBehaviorType::SyncWithVideo ? -1 : m_framerate; - video_filter_method = m_filter == FilterType::Nearest ? 0 : 1; - - /* TODO: multiple shaders */ - auto path = m_shaders.first().path().toLocal8Bit(); - - if (!path.isEmpty()) - qstrncpy(video_shader, path.constData(), sizeof(video_shader)); - else - video_shader[0] = '\0'; -} - -OpenGLOptions::FilterType -OpenGLOptions::filter() const -{ - /* Filter method is controlled externally */ - return video_filter_method == 0 - ? FilterType::Nearest - : FilterType::Linear; -} - -void -OpenGLOptions::setRenderBehavior(RenderBehaviorType value) -{ - m_renderBehavior = value; -} - -void -OpenGLOptions::setFrameRate(int value) -{ - m_framerate = value; -} - -void -OpenGLOptions::setVSync(bool value) -{ - m_vsync = value; -} - -void -OpenGLOptions::setFilter(FilterType value) -{ - m_filter = value; -} - -void -OpenGLOptions::addShader(const QString &path) -{ - QFile shader_file(path); - - if (!shader_file.open(QIODevice::ReadOnly | QIODevice::Text)) { - throw std::runtime_error( - QString(tr("Error opening \"%1\": %2")) - .arg(path) - .arg(shader_file.errorString()) - .toStdString()); - } - - auto shader_text = QString(shader_file.readAll()); - - shader_file.close(); - - /* Remove parameter lines */ - shader_text.remove(QRegularExpression("^\\s*#pragma parameter.*?\\n", QRegularExpression::MultilineOption)); - - QRegularExpression version("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption); - - auto match = version.match(shader_text); - - QString version_line(m_glslVersion); - - if (match.hasMatch()) { - /* Extract existing version and remove it. */ - version_line = match.captured(1); - shader_text.remove(version); - } - - auto shader = new QOpenGLShaderProgram(this); - - auto throw_shader_error = [path, shader](const QString &what) { - throw std::runtime_error( - QString(what % ":\n\n %2") - .arg(path) - .arg(shader->log()) - .toStdString()); - }; - - static const char *extension = "\n#extension GL_ARB_shading_language_420pack : enable\n"; - - if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % extension % "\n#define VERTEX\n#line 1\n" % shader_text)) - throw_shader_error(tr("Error compiling vertex shader in file \"%1\"")); - - if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % extension % "\n#define FRAGMENT\n#line 1\n" % shader_text)) - throw_shader_error(tr("Error compiling fragment shader in file \"%1\"")); - - if (!shader->link()) - throw_shader_error(tr("Error linking shader program in file \"%1\"")); - - m_shaders << OpenGLShaderPass(shader, path); -} - -void -OpenGLOptions::addDefaultShader() -{ - auto shader = new QOpenGLShaderProgram(this); - shader->addShaderFromSourceCode(QOpenGLShader::Vertex, m_glslVersion % "\n" % vertex_shader); - shader->addShaderFromSourceCode(QOpenGLShader::Fragment, m_glslVersion % "\n" % fragment_shader); - shader->link(); - m_shaders << OpenGLShaderPass(shader, QString()); -} diff --git a/src/qt/qt_opengloptions.hpp b/src/qt/qt_opengloptions.hpp deleted file mode 100644 index 64f761670..000000000 --- a/src/qt/qt_opengloptions.hpp +++ /dev/null @@ -1,102 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * Header for OpenGL renderer options - * - * - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#ifndef QT_OPENGLOPTIONS_HPP -#define QT_OPENGLOPTIONS_HPP - -#include -#include -#include -#include - -class OpenGLShaderPass { -public: - OpenGLShaderPass(QOpenGLShaderProgram *shader, const QString &path) - : m_shader(shader) - , m_path(path) - , m_vertex_coord(shader->attributeLocation("VertexCoord")) - , m_tex_coord(shader->attributeLocation("TexCoord")) - , m_color(shader->attributeLocation("Color")) - , m_mvp_matrix(shader->uniformLocation("MVPMatrix")) - , m_input_size(shader->uniformLocation("InputSize")) - , m_output_size(shader->uniformLocation("OutputSize")) - , m_texture_size(shader->uniformLocation("TextureSize")) - , m_frame_count(shader->uniformLocation("FrameCount")) - { - } - - bool bind() const { return m_shader->bind(); } - const QString &path() const { return m_path; } - const GLint &vertex_coord() const { return m_vertex_coord; } - const GLint &tex_coord() const { return m_tex_coord; } - const GLint &color() const { return m_color; } - const GLint &mvp_matrix() const { return m_mvp_matrix; } - const GLint &input_size() const { return m_input_size; } - const GLint &output_size() const { return m_output_size; } - const GLint &texture_size() const { return m_texture_size; } - const GLint &frame_count() const { return m_frame_count; } - -private: - QOpenGLShaderProgram *m_shader; - QString m_path; - GLint m_vertex_coord; - GLint m_tex_coord; - GLint m_color; - GLint m_mvp_matrix; - GLint m_input_size; - GLint m_output_size; - GLint m_texture_size; - GLint m_frame_count; -}; - -class OpenGLOptions : public QObject { - Q_OBJECT - -public: - enum RenderBehaviorType { SyncWithVideo, - TargetFramerate }; - - enum FilterType { Nearest, - Linear }; - - OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion); - - RenderBehaviorType renderBehavior() const { return m_renderBehavior; } - int framerate() const { return m_framerate; } - bool vSync() const { return m_vsync; } - FilterType filter() const; - - const QList &shaders() const { return m_shaders; } - - void setRenderBehavior(RenderBehaviorType value); - void setFrameRate(int value); - void setVSync(bool value); - void setFilter(FilterType value); - void addShader(const QString &path); - void addDefaultShader(); - void save() const; - -private: - RenderBehaviorType m_renderBehavior = SyncWithVideo; - int m_framerate = -1; - bool m_vsync = false; - FilterType m_filter = Nearest; - QList m_shaders; - QString m_glslVersion; -}; - -#endif diff --git a/src/qt/qt_opengloptionsdialog.cpp b/src/qt/qt_opengloptionsdialog.cpp deleted file mode 100644 index acb2ce9f2..000000000 --- a/src/qt/qt_opengloptionsdialog.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * OpenGL renderer options dialog for Qt - * - * - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#include -#include -#include - -#include - -#include "qt_opengloptionsdialog.hpp" -#include "qt_util.hpp" -#include "ui_qt_opengloptionsdialog.h" - -OpenGLOptionsDialog::OpenGLOptionsDialog(QWidget *parent, const OpenGLOptions &options, std::function optionsFactory) - : QDialog(parent) - , ui(new Ui::OpenGLOptionsDialog) - , createOptions(optionsFactory) -{ - ui->setupUi(this); - - if (options.renderBehavior() == OpenGLOptions::SyncWithVideo) - ui->syncWithVideo->setChecked(true); - else { - ui->syncToFramerate->setChecked(true); - ui->targetFps->setValue(options.framerate()); - } - - ui->vsync->setChecked(options.vSync()); - - if (!options.shaders().isEmpty()) { - auto path = options.shaders().first().path(); - if (!path.isEmpty()) - ui->shader->setPlainText(path); - } -} - -OpenGLOptionsDialog::~OpenGLOptionsDialog() -{ - delete ui; -} - -void -OpenGLOptionsDialog::accept() -{ - auto options = createOptions(); - - options->setRenderBehavior( - ui->syncWithVideo->isChecked() - ? OpenGLOptions::SyncWithVideo - : OpenGLOptions::TargetFramerate); - - options->setFrameRate(ui->targetFps->value()); - - options->setVSync(ui->vsync->isChecked()); - - auto shader = ui->shader->toPlainText(); - - try { - - if (!shader.isEmpty()) - options->addShader(shader); - else - options->addDefaultShader(); - - } catch (const std::runtime_error &e) { - delete options; - - QMessageBox msgBox(this); - msgBox.setWindowTitle(tr("Shader error")); - msgBox.setText(tr("Could not load shaders.")); - msgBox.setInformativeText(tr("More information in details.")); - msgBox.setDetailedText(e.what()); - msgBox.setIcon(QMessageBox::Critical); - msgBox.setStandardButtons(QMessageBox::Close); - msgBox.setDefaultButton(QMessageBox::Close); - msgBox.setStyleSheet("QTextEdit { min-width: 45em; }"); - msgBox.exec(); - - return; - } - - options->save(); - - emit optionsChanged(options); - - QDialog::accept(); -} - -void -OpenGLOptionsDialog::on_addShader_clicked() -{ - auto shader = QFileDialog::getOpenFileName( - this, - QString(), - QString(), - tr("OpenGL Shaders") % util::DlgFilter({ "glsl" }, true)); - - if (shader.isNull()) - return; - - ui->shader->setPlainText(shader); -} diff --git a/src/qt/qt_opengloptionsdialog.hpp b/src/qt/qt_opengloptionsdialog.hpp deleted file mode 100644 index f34d74d75..000000000 --- a/src/qt/qt_opengloptionsdialog.hpp +++ /dev/null @@ -1,51 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * Header for OpenGL renderer options dialog - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#ifndef QT_OPENGLOPTIONSDIALOG_H -#define QT_OPENGLOPTIONSDIALOG_H - -#include - -#include - -#include "qt_opengloptions.hpp" - -namespace Ui { -class OpenGLOptionsDialog; -} - -class OpenGLOptionsDialog : public QDialog { - Q_OBJECT - -public: - explicit OpenGLOptionsDialog(QWidget *parent, const OpenGLOptions &options, std::function optionsFactory); - ~OpenGLOptionsDialog(); - -signals: - void optionsChanged(OpenGLOptions *options); - -public slots: - void accept() override; - -private: - Ui::OpenGLOptionsDialog *ui; - - std::function createOptions; - -private slots: - void on_addShader_clicked(); -}; - -#endif // QT_OPENGLOPTIONSDIALOG_H diff --git a/src/qt/qt_opengloptionsdialog.ui b/src/qt/qt_opengloptionsdialog.ui deleted file mode 100644 index a6f86b6c2..000000000 --- a/src/qt/qt_opengloptionsdialog.ui +++ /dev/null @@ -1,280 +0,0 @@ - - - OpenGLOptionsDialog - - - - 0 - 0 - 400 - 320 - - - - OpenGL 3.0 renderer options - - - - - - Render behavior - - - - - - Use target framerate: - - - - - - - false - - - fps - - - 15 - - - 240 - - - 60 - - - - - - - VSync - - - - - - - <html><head/><body><p>Render each frame immediately, in sync with the emulated display.</p><p><span style=" font-style:italic;">This is the recommended option if the shaders in use don't utilize frametime for animated effects.</span></p></body></html> - - - Synchronize with video - - - true - - - - - - - false - - - 15 - - - 240 - - - 60 - - - Qt::Horizontal - - - false - - - QSlider::NoTicks - - - - - - - - - - Shaders - - - - - - Remove - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - true - - - No shader selected - - - - - - - Browse... - - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - - - - - syncWithVideo - syncToFramerate - fpsSlider - targetFps - vsync - shader - addShader - removeShader - - - - - buttonBox - accepted() - OpenGLOptionsDialog - accept() - - - 257 - 310 - - - 157 - 274 - - - - - buttonBox - rejected() - OpenGLOptionsDialog - reject() - - - 325 - 310 - - - 286 - 274 - - - - - syncToFramerate - toggled(bool) - targetFps - setEnabled(bool) - - - 140 - 71 - - - 380 - 98 - - - - - syncToFramerate - toggled(bool) - fpsSlider - setEnabled(bool) - - - 158 - 66 - - - 168 - 87 - - - - - fpsSlider - valueChanged(int) - targetFps - setValue(int) - - - 252 - 90 - - - 308 - 89 - - - - - targetFps - valueChanged(int) - fpsSlider - setValue(int) - - - 364 - 93 - - - 134 - 93 - - - - - removeShader - clicked() - shader - clear() - - - 333 - 201 - - - 235 - 208 - - - - - diff --git a/src/qt/qt_openglrenderer.cpp b/src/qt/qt_openglrenderer.cpp deleted file mode 100644 index 60aa998a9..000000000 --- a/src/qt/qt_openglrenderer.cpp +++ /dev/null @@ -1,468 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * OpenGL renderer for Qt - * - * - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#include -#include -#include -#include -#include -#include - -#include - -#include "qt_opengloptionsdialog.hpp" -#include "qt_openglrenderer.hpp" - -#ifndef GL_MAP_PERSISTENT_BIT -# define GL_MAP_PERSISTENT_BIT 0x0040 -#endif - -#ifndef GL_MAP_COHERENT_BIT -# define GL_MAP_COHERENT_BIT 0x0080 -#endif - -OpenGLRenderer::OpenGLRenderer(QWidget *parent) - : QWindow(parent->windowHandle()) - , renderTimer(new QTimer(this)) - , options(nullptr) -{ - renderTimer->setTimerType(Qt::PreciseTimer); - /* TODO: need's more accuracy, maybe target 1ms earlier and spin yield */ - connect(renderTimer, &QTimer::timeout, this, &OpenGLRenderer::render); - - buf_usage = std::vector(BUFFERCOUNT); - for (auto &flag : buf_usage) - flag.clear(); - - setSurfaceType(QWindow::OpenGLSurface); - - QSurfaceFormat format; - -#ifdef Q_OS_MACOS - format.setVersion(4, 1); -#else - format.setVersion(3, 2); -#endif - format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile); - - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) - format.setRenderableType(QSurfaceFormat::OpenGLES); - - setFormat(format); - - parentWidget = parent; - - source.setRect(0, 0, INIT_WIDTH, INIT_HEIGHT); -} - -OpenGLRenderer::~OpenGLRenderer() -{ - finalize(); -} - -void -OpenGLRenderer::exposeEvent(QExposeEvent *event) -{ - Q_UNUSED(event); - - if (!isInitialized) - initialize(); - - onResize(size().width(), size().height()); -} - -void -OpenGLRenderer::resizeEvent(QResizeEvent *event) -{ - Q_UNUSED(event); - - onResize(event->size().width(), event->size().height()); - - if (notReady()) - return; - - context->makeCurrent(this); - - glViewport( - destination.x() * devicePixelRatio(), - destination.y() * devicePixelRatio(), - destination.width() * devicePixelRatio(), - destination.height() * devicePixelRatio()); -} - -bool -OpenGLRenderer::event(QEvent *event) -{ - Q_UNUSED(event); - - bool res = false; - if (!eventDelegate(event, res)) - return QWindow::event(event); - return res; -} - -void -OpenGLRenderer::initialize() -{ - try { - context = new QOpenGLContext(this); - - context->setFormat(format()); - - if (!context->create()) - throw opengl_init_error(tr("Couldn't create OpenGL context.")); - - if (!context->makeCurrent(this)) - throw opengl_init_error(tr("Couldn't switch to OpenGL context.")); - - auto version = context->format().version(); - - if (version.first < 3) - throw opengl_init_error(tr("OpenGL version 3.0 or greater is required. Current version is %1.%2").arg(version.first).arg(version.second)); - - initializeOpenGLFunctions(); - - /* Prepare the shader version string */ - glslVersion = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)); - glslVersion.truncate(4); - glslVersion.remove('.'); - glslVersion.prepend("#version "); - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) - glslVersion.append(" es"); - else if (context->format().profile() == QSurfaceFormat::CoreProfile) - glslVersion.append(" core"); - - initializeExtensions(); - - initializeBuffers(); - - /* Vertex, texture 2d coordinates and color (white) making a quad as triangle strip */ - const GLfloat surface[] = { - -1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f, - 1.f, 1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f, - -1.f, -1.f, 0.f, 1.f, 1.f, 1.f, 1.f, 1.f, - 1.f, -1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f - }; - - glGenVertexArrays(1, &vertexArrayID); - - glBindVertexArray(vertexArrayID); - - glGenBuffers(1, &vertexBufferID); - glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); - glBufferData(GL_ARRAY_BUFFER, sizeof(surface), surface, GL_STATIC_DRAW); - - glGenTextures(1, &textureID); - glBindTexture(GL_TEXTURE_2D, textureID); - - const GLfloat border_color[] = { 0.f, 0.f, 0.f, 1.f }; - - glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - - glTexImage2D(GL_TEXTURE_2D, 0, QOpenGLTexture::RGBA8_UNorm, INIT_WIDTH, INIT_HEIGHT, 0, QOpenGLTexture::BGRA, QOpenGLTexture::UInt32_RGBA8_Rev, NULL); - - reloadOptions(); - - glClearColor(0.f, 0.f, 0.f, 1.f); - - glViewport( - destination.x() * devicePixelRatio(), - destination.y() * devicePixelRatio(), - destination.width() * devicePixelRatio(), - destination.height() * devicePixelRatio()); - - GLenum error = glGetError(); - if (error != GL_NO_ERROR) - throw opengl_init_error(tr("OpenGL initialization failed. Error %1.").arg(error)); - - isInitialized = true; - - emit initialized(); - - glClear(GL_COLOR_BUFFER_BIT); - - context->swapBuffers(this); - } catch (const opengl_init_error &e) { - /* Mark all buffers as in use */ - for (auto &flag : buf_usage) - flag.test_and_set(); - - QMessageBox::critical((QWidget *) qApp->findChild(), tr("Error initializing OpenGL"), e.what() % tr("\nFalling back to software rendering.")); - - context->doneCurrent(); - isFinalized = true; - isInitialized = true; - - emit errorInitializing(); - } -} - -void -OpenGLRenderer::finalize() -{ - if (isFinalized) - return; - - renderTimer->stop(); - - context->makeCurrent(this); - - if (hasBufferStorage) - glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); - - glDeleteBuffers(1, &unpackBufferID); - glDeleteTextures(1, &textureID); - glDeleteBuffers(1, &vertexBufferID); - glDeleteVertexArrays(1, &vertexArrayID); - - if (!hasBufferStorage && unpackBuffer) - free(unpackBuffer); - - context->doneCurrent(); - - isFinalized = true; -} - -QDialog * -OpenGLRenderer::getOptions(QWidget *parent) -{ - auto dialog = new OpenGLOptionsDialog(parent, *options, [this]() { return new OpenGLOptions(this, false, glslVersion); }); - - connect(dialog, &OpenGLOptionsDialog::optionsChanged, this, &OpenGLRenderer::updateOptions); - - return dialog; -} - -void -OpenGLRenderer::initializeExtensions() -{ -#ifndef NO_BUFFER_STORAGE - if (context->hasExtension("GL_ARB_buffer_storage") || context->hasExtension("GL_EXT_buffer_storage")) { - hasBufferStorage = true; - - glBufferStorage = (PFNGLBUFFERSTORAGEEXTPROC_LOCAL) context->getProcAddress(context->hasExtension("GL_EXT_buffer_storage") ? "glBufferStorageEXT" : "glBufferStorage"); - if (!glBufferStorage) - glBufferStorage = (PFNGLBUFFERSTORAGEEXTPROC_LOCAL) context->getProcAddress("glBufferStorage"); - } -#endif -} - -void -OpenGLRenderer::initializeBuffers() -{ - glGenBuffers(1, &unpackBufferID); - - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBufferID); - - if (hasBufferStorage) { -#ifndef NO_BUFFER_STORAGE - /* Create persistent buffer for pixel transfer. */ - glBufferStorage(GL_PIXEL_UNPACK_BUFFER, BUFFERBYTES * BUFFERCOUNT, NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); - - unpackBuffer = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, BUFFERBYTES * BUFFERCOUNT, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); -#endif - } else { - /* Fallback; create our own buffer. */ - unpackBuffer = malloc(BUFFERBYTES * BUFFERCOUNT); - - if (unpackBuffer == nullptr) - throw opengl_init_error(tr("Allocating memory for unpack buffer failed.")); - - glBufferData(GL_PIXEL_UNPACK_BUFFER, BUFFERBYTES * BUFFERCOUNT, NULL, GL_STREAM_DRAW); - } -} - -void -OpenGLRenderer::applyOptions() -{ - /* TODO: change detection in options */ - - if (options->framerate() > 0) { - int interval = (int) ceilf(1000.f / (float) options->framerate()); - renderTimer->setInterval(std::chrono::milliseconds(interval)); - } - - if (options->renderBehavior() == OpenGLOptions::TargetFramerate) - renderTimer->start(); - else - renderTimer->stop(); - - auto format = this->format(); - int interval = options->vSync() ? 1 : 0; - - if (format.swapInterval() != interval) { - format.setSwapInterval(interval); - setFormat(format); - context->setFormat(format); - } - - GLint filter = options->filter() == OpenGLOptions::Linear ? GL_LINEAR : GL_NEAREST; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - - currentFilter = options->filter(); -} - -void -OpenGLRenderer::reloadOptions() -{ - if (options) { - delete options; - options = nullptr; - } - options = new OpenGLOptions(this, true, glslVersion); - - applyOptions(); -} - -void -OpenGLRenderer::applyShader(const OpenGLShaderPass &shader) -{ - if (!shader.bind()) - return; - - if (shader.vertex_coord() != -1) { - glEnableVertexAttribArray(shader.vertex_coord()); - glVertexAttribPointer(shader.vertex_coord(), 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), 0); - } - - if (shader.tex_coord() != -1) { - glEnableVertexAttribArray(shader.tex_coord()); - glVertexAttribPointer(shader.tex_coord(), 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void *) (2 * sizeof(GLfloat))); - } - - if (shader.color() != -1) { - glEnableVertexAttribArray(shader.color()); - glVertexAttribPointer(shader.color(), 4, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void *) (4 * sizeof(GLfloat))); - } - - if (shader.mvp_matrix() != -1) { - static const GLfloat mvp[] = { - 1.f, 0.f, 0.f, 0.f, - 0.f, 1.f, 0.f, 0.f, - 0.f, 0.f, 1.f, 0.f, - 0.f, 0.f, 0.f, 1.f - }; - glUniformMatrix4fv(shader.mvp_matrix(), 1, GL_FALSE, mvp); - } - - if (shader.output_size() != -1) - glUniform2f(shader.output_size(), destination.width(), destination.height()); - - if (shader.input_size() != -1) - glUniform2f(shader.input_size(), source.width(), source.height()); - - if (shader.texture_size() != -1) - glUniform2f(shader.texture_size(), source.width(), source.height()); - - if (shader.frame_count() != -1) - glUniform1i(shader.frame_count(), frameCounter); -} - -void -OpenGLRenderer::render() -{ - context->makeCurrent(this); - - if (options->filter() != currentFilter) - applyOptions(); - - /* TODO: multiple shader passes */ - applyShader(options->shaders().first()); - - glClear(GL_COLOR_BUFFER_BIT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - context->swapBuffers(this); - - frameCounter = (frameCounter + 1) & 1023; -} - -void -OpenGLRenderer::updateOptions(OpenGLOptions *newOptions) -{ - context->makeCurrent(this); - - glUseProgram(0); - - delete options; - - options = newOptions; - - options->setParent(this); - - applyOptions(); -} - -std::vector> -OpenGLRenderer::getBuffers() -{ - std::vector> buffers; - - if (notReady() || !unpackBuffer) - return buffers; - - /* Split the buffer area */ - for (int i = 0; i < BUFFERCOUNT; i++) { - buffers.push_back(std::make_tuple((uint8_t *) unpackBuffer + BUFFERBYTES * i, &buf_usage[i])); - } - - return buffers; -} - -void -OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h) -{ - if (notReady()) - return; - - context->makeCurrent(this); - -#ifdef Q_OS_MACOS - glViewport( - destination.x() * devicePixelRatio(), - destination.y() * devicePixelRatio(), - destination.width() * devicePixelRatio(), - destination.height() * devicePixelRatio()); -#endif - - if (source.width() != w || source.height() != h) { - source.setRect(0, 0, w, h); - - /* Resize the texture */ - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - glTexImage2D(GL_TEXTURE_2D, 0, (GLenum) QOpenGLTexture::RGBA8_UNorm, source.width(), source.height(), 0, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, NULL); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBufferID); - } - - if (!hasBufferStorage) - glBufferSubData(GL_PIXEL_UNPACK_BUFFER, BUFFERBYTES * buf_idx, h * ROW_LENGTH * sizeof(uint32_t) + (y * ROW_LENGTH * sizeof(uint32_t)), (uint8_t *) unpackBuffer + BUFFERBYTES * buf_idx); - - glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x); - glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, (GLenum) QOpenGLTexture::BGRA, (GLenum) QOpenGLTexture::UInt32_RGBA8_Rev, NULL); - - /* TODO: check if fence sync is implementable here and still has any benefit. */ - glFinish(); - - buf_usage[buf_idx].clear(); - - if (options->renderBehavior() == OpenGLOptions::SyncWithVideo) - render(); -} diff --git a/src/qt/qt_openglrenderer.hpp b/src/qt/qt_openglrenderer.hpp deleted file mode 100644 index 27822600c..000000000 --- a/src/qt/qt_openglrenderer.hpp +++ /dev/null @@ -1,125 +0,0 @@ -/* - * 86Box A hypervisor and IBM PC system emulator that specializes in - * running old operating systems and software designed for IBM - * PC systems and compatibles from 1981 through fairly recent - * system designs based on the PCI bus. - * - * This file is part of the 86Box distribution. - * - * Header file for OpenGL renderer - * - * - * - * Authors: Teemu Korhonen - * - * Copyright 2022 Teemu Korhonen - */ - -#ifndef QT_OPENGLRENDERER_HPP -#define QT_OPENGLRENDERER_HPP - -#if defined Q_OS_MACOS || __arm__ -# define NO_BUFFER_STORAGE -#endif - -#include -#include -#include -#include -#include -#include -#if !defined NO_BUFFER_STORAGE && !(QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)) -# include -#endif - -#include -#include -#include -#include - -#include "qt_opengloptions.hpp" -#include "qt_renderercommon.hpp" - -typedef void(QOPENGLF_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC_LOCAL)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); - -class OpenGLRenderer : public QWindow, protected QOpenGLExtraFunctions, public RendererCommon { - Q_OBJECT - -public: - QOpenGLContext *context; - - OpenGLRenderer(QWidget *parent = nullptr); - ~OpenGLRenderer(); - - std::vector> getBuffers() override; - - void finalize() override final; - bool hasOptions() const override { return true; } - QDialog *getOptions(QWidget *parent) override; - void reloadOptions() override; - -signals: - void initialized(); - void errorInitializing(); - -public slots: - void onBlit(int buf_idx, int x, int y, int w, int h); - -protected: - void exposeEvent(QExposeEvent *event) override; - void resizeEvent(QResizeEvent *event) override; - bool event(QEvent *event) override; - -private: - static constexpr int INIT_WIDTH = 640; - static constexpr int INIT_HEIGHT = 400; - static constexpr int ROW_LENGTH = 2048; - static constexpr int BUFFERPIXELS = 4194304; - static constexpr int BUFFERBYTES = 16777216; /* Pixel is 4 bytes. */ - static constexpr int BUFFERCOUNT = 3; /* How many buffers to use for pixel transfer (2-3 is commonly recommended). */ - - QTimer *renderTimer; - OpenGLOptions *options; - - QString glslVersion; - - bool isInitialized = false; - bool isFinalized = false; - - GLuint unpackBufferID = 0; - GLuint vertexArrayID = 0; - GLuint vertexBufferID = 0; - GLuint textureID = 0; - int frameCounter = 0; - - OpenGLOptions::FilterType currentFilter; - - void *unpackBuffer = nullptr; - - void initialize(); - void initializeExtensions(); - void initializeBuffers(); - void applyOptions(); - void applyShader(const OpenGLShaderPass &shader); - bool notReady() const { return !isInitialized || isFinalized; } - - /* GL_ARB_buffer_storage */ - bool hasBufferStorage = false; -#ifndef NO_BUFFER_STORAGE - PFNGLBUFFERSTORAGEEXTPROC_LOCAL glBufferStorage = nullptr; -#endif - -private slots: - void render(); - void updateOptions(OpenGLOptions *newOptions); -}; - -class opengl_init_error : public std::runtime_error { -public: - opengl_init_error(const QString &what) - : std::runtime_error(what.toStdString()) - { - } -}; - -#endif diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer_pcem.cpp index 79960323f..5b1c8518d 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer_pcem.cpp @@ -1,3 +1,26 @@ +/* + * 86Box A hypervisor and IBM PC system emulator that specializes in + * running old operating systems and software designed for IBM + * PC systems and compatibles from 1981 through fairly recent + * system designs based on the PCI bus. + * + * This file is part of the 86Box distribution. + * + * OpenGL renderer for Qt, mostly ported over from PCem. + * + * + * + * Authors: Teemu Korhonen + * Cacodemon345 + * bit + * Sarah Walker + * + * Copyright 2022 Teemu Korhonen + * Copyright 2025 Cacodemon345 + * Copyright 2017 Bit + * Copyright 2017-2020 Sarah Walker + */ + #include "qt_renderercommon.hpp" #include "qt_mainwindow.hpp" @@ -114,7 +137,7 @@ next_pow2(unsigned int n) } int -OpenGLRendererPCem::create_program(struct shader_program *program) +OpenGLRenderer::create_program(struct shader_program *program) { GLint status; program->id = glw.glCreateProgram(); @@ -146,7 +169,7 @@ OpenGLRendererPCem::create_program(struct shader_program *program) } int -OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) +OpenGLRenderer::compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst) { const char *source[3]; char version[50]; @@ -197,19 +220,19 @@ OpenGLRendererPCem::compile_shader(GLenum shader_type, const char *prepend, cons } GLuint -OpenGLRendererPCem::get_uniform(GLuint program, const char *name) +OpenGLRenderer::get_uniform(GLuint program, const char *name) { return glw.glGetUniformLocation(program, name); } GLuint -OpenGLRendererPCem::get_attrib(GLuint program, const char *name) +OpenGLRenderer::get_attrib(GLuint program, const char *name) { return glw.glGetAttribLocation(program, name); } void -OpenGLRendererPCem::find_uniforms(struct glsl_shader *glsl, int num_pass) +OpenGLRenderer::find_uniforms(struct glsl_shader *glsl, int num_pass) { int i; char s[50]; @@ -294,7 +317,7 @@ setup_scale(struct shader *shader, struct shader_pass *pass) } void -OpenGLRendererPCem::create_texture(struct shader_texture *tex) +OpenGLRenderer::create_texture(struct shader_texture *tex) { if (tex->width > max_texture_size) tex->width = max_texture_size; @@ -314,7 +337,7 @@ OpenGLRendererPCem::create_texture(struct shader_texture *tex) } void -OpenGLRendererPCem::delete_texture(struct shader_texture *tex) +OpenGLRenderer::delete_texture(struct shader_texture *tex) { if (tex->id > 0) glw.glDeleteTextures(1, (GLuint *) &tex->id); @@ -322,7 +345,7 @@ OpenGLRendererPCem::delete_texture(struct shader_texture *tex) } void -OpenGLRendererPCem::delete_fbo(struct shader_fbo *fbo) +OpenGLRenderer::delete_fbo(struct shader_fbo *fbo) { if (fbo->id >= 0) { glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); @@ -331,7 +354,7 @@ OpenGLRendererPCem::delete_fbo(struct shader_fbo *fbo) } void -OpenGLRendererPCem::delete_program(struct shader_program *program) +OpenGLRenderer::delete_program(struct shader_program *program) { if (program->vertex_shader) glw.glDeleteShader(program->vertex_shader); @@ -341,7 +364,7 @@ OpenGLRendererPCem::delete_program(struct shader_program *program) } void -OpenGLRendererPCem::delete_vbo(struct shader_vbo *vbo) +OpenGLRenderer::delete_vbo(struct shader_vbo *vbo) { if (vbo->color >= 0) glw.glDeleteBuffers(1, (GLuint *) &vbo->color); @@ -350,7 +373,7 @@ OpenGLRendererPCem::delete_vbo(struct shader_vbo *vbo) } void -OpenGLRendererPCem::delete_pass(struct shader_pass *pass) +OpenGLRenderer::delete_pass(struct shader_pass *pass) { delete_fbo(&pass->fbo); delete_vbo(&pass->vbo); @@ -359,14 +382,14 @@ OpenGLRendererPCem::delete_pass(struct shader_pass *pass) } void -OpenGLRendererPCem::delete_prev(struct shader_prev *prev) +OpenGLRenderer::delete_prev(struct shader_prev *prev) { delete_fbo(&prev->fbo); delete_vbo(&prev->vbo); } void -OpenGLRendererPCem::delete_shader(struct glsl_shader *glsl) +OpenGLRenderer::delete_shader(struct glsl_shader *glsl) { int i; for (i = 0; i < glsl->num_passes; ++i) @@ -381,7 +404,7 @@ OpenGLRendererPCem::delete_shader(struct glsl_shader *glsl) } void -OpenGLRendererPCem::delete_glsl(glsl_t *glsl) +OpenGLRenderer::delete_glsl(glsl_t *glsl) { int i; for (i = 0; i < glsl->num_shaders; ++i) @@ -395,7 +418,7 @@ OpenGLRendererPCem::delete_glsl(glsl_t *glsl) } void -OpenGLRendererPCem::create_fbo(struct shader_fbo *fbo) +OpenGLRenderer::create_fbo(struct shader_fbo *fbo) { create_texture(&fbo->texture); @@ -410,7 +433,7 @@ OpenGLRendererPCem::create_fbo(struct shader_fbo *fbo) } void -OpenGLRendererPCem::setup_fbo(struct shader *shader, struct shader_fbo *fbo) +OpenGLRenderer::setup_fbo(struct shader *shader, struct shader_fbo *fbo) { fbo->texture.internal_format = GL_RGBA8; fbo->texture.format = GL_RGBA; @@ -442,7 +465,7 @@ OpenGLRendererPCem::setup_fbo(struct shader *shader, struct shader_fbo *fbo) } void -OpenGLRendererPCem::recreate_fbo(struct shader_fbo *fbo, int width, int height) +OpenGLRenderer::recreate_fbo(struct shader_fbo *fbo, int width, int height) { if (width != fbo->texture.width || height != fbo->texture.height) { glw.glDeleteFramebuffers(1, (GLuint *) &fbo->id); @@ -454,7 +477,7 @@ OpenGLRendererPCem::recreate_fbo(struct shader_fbo *fbo, int width, int height) } int -OpenGLRendererPCem::create_default_shader_tex(struct shader_pass *pass) +OpenGLRenderer::create_default_shader_tex(struct shader_pass *pass) { if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_tex_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_tex_src, &pass->program.fragment_shader) || !create_program(&pass->program)) return 0; @@ -474,7 +497,7 @@ OpenGLRendererPCem::create_default_shader_tex(struct shader_pass *pass) } int -OpenGLRendererPCem::create_default_shader_color(struct shader_pass *pass) +OpenGLRenderer::create_default_shader_color(struct shader_pass *pass) { if (!compile_shader(GL_VERTEX_SHADER, 0, vertex_shader_default_color_src, &pass->program.vertex_shader) || !compile_shader(GL_FRAGMENT_SHADER, 0, fragment_shader_default_color_src, &pass->program.fragment_shader) || !create_program(&pass->program)) return 0; @@ -494,7 +517,7 @@ OpenGLRendererPCem::create_default_shader_color(struct shader_pass *pass) /* create the default scene shader */ void -OpenGLRendererPCem::create_scene_shader() +OpenGLRenderer::create_scene_shader() { struct shader scene_shader_conf; memset(&scene_shader_conf, 0, sizeof(struct shader)); @@ -554,7 +577,7 @@ load_texture(const char *f, struct shader_texture *tex) } glsl_t * -OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) +OpenGLRenderer::load_glslp(glsl_t *glsl, int num_shader, const char *f) { int i, j; glslp_t *p = glslp_parse(f); @@ -704,7 +727,7 @@ OpenGLRendererPCem::load_glslp(glsl_t *glsl, int num_shader, const char *f) } glsl_t * -OpenGLRendererPCem::load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) +OpenGLRenderer::load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) { int i; glsl_t *glsl; @@ -731,7 +754,7 @@ OpenGLRendererPCem::load_shaders(int num, char shaders[MAX_USER_SHADERS][512]) } void -OpenGLRendererPCem::read_shader_config() +OpenGLRenderer::read_shader_config() { char s[512]; int i, j; @@ -747,10 +770,9 @@ OpenGLRendererPCem::read_shader_config() } } -OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) +OpenGLRenderer::OpenGLRenderer(QWidget *parent) : QWindow(parent->windowHandle()) , renderTimer(new QTimer(this)) - , options(nullptr) { connect(renderTimer, &QTimer::timeout, this, [this]() { this->render(); } ); imagebufs[0] = std::unique_ptr(new uint8_t[2048 * 2048 * 4]); @@ -785,10 +807,10 @@ OpenGLRendererPCem::OpenGLRendererPCem(QWidget *parent) isFinalized = false; } -OpenGLRendererPCem::~OpenGLRendererPCem() { finalize(); } +OpenGLRenderer::~OpenGLRenderer() { finalize(); } void -OpenGLRendererPCem::initialize() +OpenGLRenderer::initialize() { try { context = new QOpenGLContext(this); @@ -796,15 +818,15 @@ OpenGLRendererPCem::initialize() context->setFormat(format()); if (!context->create()) - throw opengl_init_error_pcem(tr("Couldn't create OpenGL context.")); + throw opengl_init_error(tr("Couldn't create OpenGL context.")); if (!context->makeCurrent(this)) - throw opengl_init_error_pcem(tr("Couldn't switch to OpenGL context.")); + throw opengl_init_error(tr("Couldn't switch to OpenGL context.")); auto version = context->format().version(); if (version.first < 3) - throw opengl_init_error_pcem(tr("OpenGL version 3.0 or greater is required. Current version is %1.%2").arg(version.first).arg(version.second)); + throw opengl_init_error(tr("OpenGL version 3.0 or greater is required. Current version is %1.%2").arg(version.first).arg(version.second)); glw.initializeOpenGLFunctions(); @@ -813,7 +835,7 @@ OpenGLRendererPCem::initialize() glw.glGetIntegerv(GL_MAJOR_VERSION, &glsl_version[0]); glw.glGetIntegerv(GL_MINOR_VERSION, &glsl_version[1]); if (glsl_version[0] < 3) { - throw opengl_init_error_pcem(tr("OpenGL version 3.0 or greater is required. Current GLSL version is %1.%2").arg(glsl_version[0]).arg(glsl_version[1])); + throw opengl_init_error(tr("OpenGL version 3.0 or greater is required. Current GLSL version is %1.%2").arg(glsl_version[0]).arg(glsl_version[1])); } pclog("Using OpenGL %s\n", glw.glGetString(GL_VERSION)); pclog("Using Shading Language %s\n", glw.glGetString(GL_SHADING_LANGUAGE_VERSION)); @@ -1035,7 +1057,7 @@ OpenGLRendererPCem::initialize() glw.glClear(GL_COLOR_BUFFER_BIT); context->swapBuffers(this); - } catch (const opengl_init_error_pcem &e) { + } catch (const opengl_init_error &e) { /* Mark all buffers as in use */ for (auto &flag : buf_usage) flag.test_and_set(); @@ -1051,7 +1073,7 @@ OpenGLRendererPCem::initialize() } void -OpenGLRendererPCem::finalize() +OpenGLRenderer::finalize() { if (isFinalized) return; @@ -1074,7 +1096,7 @@ OpenGLRendererPCem::finalize() } void -OpenGLRendererPCem::onBlit(int buf_idx, int x, int y, int w, int h) +OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h) { if (notReady()) return; @@ -1112,7 +1134,7 @@ OpenGLRendererPCem::onBlit(int buf_idx, int x, int y, int w, int h) } std::vector> -OpenGLRendererPCem::getBuffers() +OpenGLRenderer::getBuffers() { std::vector> buffers; @@ -1123,7 +1145,7 @@ OpenGLRendererPCem::getBuffers() } void -OpenGLRendererPCem::exposeEvent(QExposeEvent *event) +OpenGLRenderer::exposeEvent(QExposeEvent *event) { Q_UNUSED(event); @@ -1134,7 +1156,7 @@ OpenGLRendererPCem::exposeEvent(QExposeEvent *event) } void -OpenGLRendererPCem::resizeEvent(QResizeEvent *event) +OpenGLRenderer::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); @@ -1153,7 +1175,7 @@ OpenGLRendererPCem::resizeEvent(QResizeEvent *event) } void -OpenGLRendererPCem::render_pass(struct render_data *data) +OpenGLRenderer::render_pass(struct render_data *data) { int i; GLuint texture_unit = 0; @@ -1298,7 +1320,7 @@ OpenGLRendererPCem::render_pass(struct render_data *data) } bool -OpenGLRendererPCem::event(QEvent *event) +OpenGLRenderer::event(QEvent *event) { Q_UNUSED(event); @@ -1309,13 +1331,13 @@ OpenGLRendererPCem::event(QEvent *event) } QDialog* -OpenGLRendererPCem::getOptions(QWidget *parent) +OpenGLRenderer::getOptions(QWidget *parent) { return new OpenGLShaderManagerDialog(parent); } void -OpenGLRendererPCem::render() +OpenGLRenderer::render() { if (!context) return; @@ -1353,17 +1375,12 @@ OpenGLRendererPCem::render() struct { uint32_t x, y, w, h; - } rect, video_rect; + } rect; rect.x = 0; rect.y = 0; rect.w = source.width(); rect.h = source.height(); - video_rect.x = source.x(); - video_rect.y = source.y(); - video_rect.w = source.width(); - video_rect.h = source.height(); - pass->state.input_size[0] = pass->state.output_size[0] = rect.w; pass->state.input_size[1] = pass->state.output_size[1] = rect.h; diff --git a/src/qt/qt_openglrenderer_pcem.hpp b/src/qt/qt_openglrenderer_pcem.hpp index 706a744fa..9db1e7307 100644 --- a/src/qt/qt_openglrenderer_pcem.hpp +++ b/src/qt/qt_openglrenderer_pcem.hpp @@ -11,12 +11,14 @@ * * * Authors: Teemu Korhonen + * Cacodemon345 * * Copyright 2022 Teemu Korhonen + * Copyright 2025 Cacodemon345 */ -#ifndef QT_OpenGLRendererPCem_HPP -#define QT_OpenGLRendererPCem_HPP +#ifndef QT_OpenGLRenderer_HPP +#define QT_OpenGLRenderer_HPP #if defined Q_OS_MACOS || __arm__ # define NO_BUFFER_STORAGE @@ -37,7 +39,6 @@ #include #include -#include "qt_opengloptions.hpp" #include "qt_renderercommon.hpp" extern "C" @@ -55,14 +56,14 @@ struct render_data { int frame_count; }; -class OpenGLRendererPCem : public QWindow, public RendererCommon { +class OpenGLRenderer : public QWindow, public RendererCommon { Q_OBJECT public: QOpenGLContext *context; - OpenGLRendererPCem(QWidget *parent = nullptr); - ~OpenGLRendererPCem(); + OpenGLRenderer(QWidget *parent = nullptr); + ~OpenGLRenderer(); std::vector> getBuffers() override; @@ -88,7 +89,6 @@ private: std::array, 2> imagebufs; QTimer *renderTimer; - OpenGLOptions *options; QString glslVersion = ""; @@ -98,7 +98,6 @@ private: int max_texture_size = 65536; int frameCounter = 0; - OpenGLOptions::FilterType currentFilter; QOpenGLExtraFunctions glw; struct shader_texture scene_texture; glsl_t *active_shader; @@ -144,12 +143,11 @@ private: private slots: void render(); - //void updateOptions(OpenGLOptions *newOptions); }; -class opengl_init_error_pcem : public std::runtime_error { +class opengl_init_error : public std::runtime_error { public: - opengl_init_error_pcem(const QString &what) + opengl_init_error(const QString &what) : std::runtime_error(what.toStdString()) { } diff --git a/src/qt/qt_rendererstack.cpp b/src/qt/qt_rendererstack.cpp index 63d35e719..26ea2271f 100644 --- a/src/qt/qt_rendererstack.cpp +++ b/src/qt/qt_rendererstack.cpp @@ -22,7 +22,6 @@ #include "ui_qt_rendererstack.h" #include "qt_hardwarerenderer.hpp" -#include "qt_openglrenderer.hpp" #include "qt_openglrenderer_pcem.hpp" #include "qt_softwarerenderer.hpp" #include "qt_vulkanwindowrenderer.hpp" @@ -341,16 +340,16 @@ RendererStack::createRenderer(Renderer renderer) case Renderer::OpenGL3PCem: { this->createWinId(); - auto hw = new OpenGLRendererPCem(this); + auto hw = new OpenGLRenderer(this); rendererWindow = hw; - connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection); - connect(hw, &OpenGLRendererPCem::initialized, [=]() { + connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection); + connect(hw, &OpenGLRenderer::initialized, [=]() { /* Buffers are available only after initialization. */ imagebufs = rendererWindow->getBuffers(); endblit(); emit rendererChanged(); }); - connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() { + connect(hw, &OpenGLRenderer::errorInitializing, [=]() { /* Renderer not could initialize, fallback to software. */ imagebufs = {}; QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); }); @@ -361,16 +360,16 @@ RendererStack::createRenderer(Renderer renderer) case Renderer::OpenGL3: { this->createWinId(); - auto hw = new OpenGLRendererPCem(this); + auto hw = new OpenGLRenderer(this); rendererWindow = hw; - connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRendererPCem::onBlit, Qt::QueuedConnection); - connect(hw, &OpenGLRendererPCem::initialized, [=]() { + connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection); + connect(hw, &OpenGLRenderer::initialized, [=]() { /* Buffers are available only after initialization. */ imagebufs = rendererWindow->getBuffers(); endblit(); emit rendererChanged(); }); - connect(hw, &OpenGLRendererPCem::errorInitializing, [=]() { + connect(hw, &OpenGLRenderer::errorInitializing, [=]() { /* Renderer not could initialize, fallback to software. */ imagebufs = {}; QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); }); From 3cad9024c843575792f3d062d73c350396183c1a Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 21:14:10 +0600 Subject: [PATCH 48/50] Rename the files as well --- src/qt/CMakeLists.txt | 4 ++-- src/qt/{qt_openglrenderer_pcem.cpp => qt_openglrenderer.cpp} | 2 +- src/qt/{qt_openglrenderer_pcem.hpp => qt_openglrenderer.hpp} | 0 src/qt/qt_rendererstack.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) rename src/qt/{qt_openglrenderer_pcem.cpp => qt_openglrenderer.cpp} (99%) rename src/qt/{qt_openglrenderer_pcem.hpp => qt_openglrenderer.hpp} (100%) diff --git a/src/qt/CMakeLists.txt b/src/qt/CMakeLists.txt index 8137be98e..90ea218af 100644 --- a/src/qt/CMakeLists.txt +++ b/src/qt/CMakeLists.txt @@ -87,8 +87,8 @@ add_library(ui STATIC qt_softwarerenderer.hpp qt_hardwarerenderer.cpp qt_hardwarerenderer.hpp - qt_openglrenderer_pcem.cpp - qt_openglrenderer_pcem.hpp + qt_openglrenderer.cpp + qt_openglrenderer.hpp qt_glsl_parser.cpp qt_settings.cpp diff --git a/src/qt/qt_openglrenderer_pcem.cpp b/src/qt/qt_openglrenderer.cpp similarity index 99% rename from src/qt/qt_openglrenderer_pcem.cpp rename to src/qt/qt_openglrenderer.cpp index 5b1c8518d..97a782f57 100644 --- a/src/qt/qt_openglrenderer_pcem.cpp +++ b/src/qt/qt_openglrenderer.cpp @@ -45,7 +45,7 @@ extern MainWindow* main_window; #include -#include "qt_openglrenderer_pcem.hpp" +#include "qt_openglrenderer.hpp" #include "qt_openglshadermanagerdialog.hpp" extern "C" { diff --git a/src/qt/qt_openglrenderer_pcem.hpp b/src/qt/qt_openglrenderer.hpp similarity index 100% rename from src/qt/qt_openglrenderer_pcem.hpp rename to src/qt/qt_openglrenderer.hpp diff --git a/src/qt/qt_rendererstack.cpp b/src/qt/qt_rendererstack.cpp index 26ea2271f..ca16b680e 100644 --- a/src/qt/qt_rendererstack.cpp +++ b/src/qt/qt_rendererstack.cpp @@ -22,7 +22,7 @@ #include "ui_qt_rendererstack.h" #include "qt_hardwarerenderer.hpp" -#include "qt_openglrenderer_pcem.hpp" +#include "qt_openglrenderer.hpp" #include "qt_softwarerenderer.hpp" #include "qt_vulkanwindowrenderer.hpp" From 1ac02618b0fa9d6acc8f3f9f1d053706884dc313 Mon Sep 17 00:00:00 2001 From: Cacodemon345 Date: Mon, 10 Mar 2025 21:22:52 +0600 Subject: [PATCH 49/50] Clean up secondary monitors properly on close --- src/qt/qt_mainwindow.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/qt/qt_mainwindow.cpp b/src/qt/qt_mainwindow.cpp index 85bc0de55..3af9c6f70 100644 --- a/src/qt/qt_mainwindow.cpp +++ b/src/qt/qt_mainwindow.cpp @@ -784,6 +784,14 @@ MainWindow::closeEvent(QCloseEvent *event) ui->stackedWidget->mouse_exit_func(); ui->stackedWidget->switchRenderer(RendererStack::Renderer::Software); + for (int i = 1; i < MONITORS_NUM; i++) { + if (renderers[i] && renderers[i]->isHidden()) { + renderers[i]->show(); + QApplication::processEvents(); + renderers[i]->switchRenderer(RendererStack::Renderer::Software); + QApplication::processEvents(); + } + } qt_nvr_save(); config_save(); From c832729ee565fdd54eadec896f2f9bb72b1cc99b Mon Sep 17 00:00:00 2001 From: OBattler Date: Mon, 10 Mar 2025 16:31:52 +0100 Subject: [PATCH 50/50] Config: Ignore the GL3 stuff on SDL builds. --- src/config.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/config.c b/src/config.c index 5ad804df6..e5fbe59b4 100644 --- a/src/config.c +++ b/src/config.c @@ -77,9 +77,11 @@ #include <86box/snd_opl.h> #include <86box/version.h> +#ifndef USE_SDL_UI /* Deliberate to not make the 86box.h header kitchen-sink. */ #include <86box/qt-glsl.h> extern char gl3_shader_file[MAX_USER_SHADERS][512]; +#endif static int cx; static int cy; @@ -1717,6 +1719,7 @@ load_other_peripherals(void) ini_section_delete_var(cat, temp); } +#ifndef USE_SDL_UI /* Load OpenGL 3.0 renderer options. */ static void load_gl3_shaders(void) @@ -1756,6 +1759,7 @@ load_gl3_shaders(void) } } } +#endif /* Load the specified or a default configuration file. */ void @@ -1853,7 +1857,9 @@ config_load(void) load_floppy_and_cdrom_drives(); /* Floppy and CD-ROM drives */ load_other_removable_devices(); /* Other removable devices */ load_other_peripherals(); /* Other peripherals */ +#ifndef USE_SDL_UI load_gl3_shaders(); /* GL3 Shaders */ +#endif /* Migrate renamed device configurations. */ c = ini_find_section(config, "MDA"); @@ -2672,6 +2678,7 @@ save_other_peripherals(void) ini_delete_section_if_empty(config, cat); } +#ifndef USE_SDL_UI /* Save "GL3 Shaders" section. */ static void save_gl3_shaders(void) @@ -2703,6 +2710,7 @@ save_gl3_shaders(void) ini_delete_section_if_empty(config, cat); } +#endif /* Save "Hard Disks" section. */ static void @@ -3059,7 +3067,9 @@ config_save(void) save_floppy_and_cdrom_drives(); /* Floppy and CD-ROM drives */ save_other_removable_devices(); /* Other removable devices */ save_other_peripherals(); /* Other peripherals */ +#ifndef USE_SDL_UI save_gl3_shaders(); /* GL3 Shaders */ +#endif ini_write(config, cfg_path); }