Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform; The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads; Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning; Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p; Fixed the Video 7 1024i chip ID and video memory options, fixes #431; Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
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@@ -186,15 +186,6 @@ endif
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ifndef DINPUT
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DINPUT := n
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endif
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ifndef D3DX
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D3DX := y
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ifeq ($(ARM), y)
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D3DX := n
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endif
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ifeq ($(ARM64), y)
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D3DX := n
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endif
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endif
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ifndef OPENAL
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OPENAL := y
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endif
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@@ -274,7 +265,7 @@ else
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TOOL_PREFIX := i686-w64-mingw32-
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endif
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CPP := ${TOOL_PREFIX}g++
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CC := ${TOOL_PREFIX}gcc
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CC := gcc
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WINDRES := windres
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STRIP := strip
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ifeq ($(ARM64), y)
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@@ -435,10 +426,6 @@ ifeq ($(DINPUT), y)
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OPTS += -DUSE_DINPUT
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endif
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ifeq ($(D3DX), y)
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OPTS += -DUSE_D3DX
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endif
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# Options for the DEV branch.
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ifeq ($(DEV_BRANCH), y)
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OPTS += -DDEV_BRANCH
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@@ -733,9 +720,6 @@ ifeq ($(DINPUT), y)
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else
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LIBS += -lxinput
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endif
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ifeq ($(D3DX), y)
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LIBS += -ld3dx9
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endif
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ifeq ($(STATIC), y)
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LIBS += -static
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