Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform; The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads; Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning; Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p; Fixed the Video 7 1024i chip ID and video memory options, fixes #431; Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
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@@ -8,11 +8,11 @@
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*
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* Definitions for the Direct2D rendering module.
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*
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* Version: @(#)win_d2d.h 1.0.0 2018/07/19
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* Version: @(#)win_d2d.h 1.0.1 2019/10/12
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*
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* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
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*
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* Copyright 2018 David Hrdlička.
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* Copyright 2018,2019 David Hrdlička.
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*/
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#ifndef WIN_D2D_H
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# define WIN_D2D_H
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@@ -25,7 +25,6 @@ extern void d2d_close(void);
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extern int d2d_init(HWND h);
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extern int d2d_init_fs(HWND h);
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extern int d2d_pause(void);
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extern void d2d_take_screenshot(const wchar_t *fn);
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extern void d2d_enable(int enable);
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#ifdef __cplusplus
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