Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;

Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform;
The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads;
Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning;
Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p;
Fixed the Video 7 1024i chip ID and video memory options, fixes #431;
Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
This commit is contained in:
OBattler
2019-10-20 15:09:38 +02:00
parent 93e6b9bc70
commit a495faec59
36 changed files with 3302 additions and 3751 deletions

View File

@@ -8,13 +8,13 @@
*
* Definitions for the libSDL2 rendering module.
*
* Version: @(#)win_sdl.h 1.0.0 2018/05/26
* Version: @(#)win_sdl.h 1.0.1 2019/10/12
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Michael Dr<44>ing, <michael@drueing.de>
*
* Copyright 2018 Fred N. van Kempen.
* Copyright 2018 Michael Dr<44>ing.
* Copyright 2018,2019 Fred N. van Kempen.
* Copyright 2018,2019 Michael Dr<44>ing.
*
* Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that the
@@ -57,7 +57,5 @@ extern int sdl_pause(void);
extern void sdl_resize(int x, int y);
extern void sdl_enable(int enable);
extern void sdl_take_screenshot(const wchar_t *fn);
#endif /*WIN_SDL_H*/