Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform; The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads; Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning; Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p; Fixed the Video 7 1024i chip ID and video memory options, fixes #431; Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
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@@ -8,13 +8,13 @@
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*
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* Definitions for the libSDL2 rendering module.
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*
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* Version: @(#)win_sdl.h 1.0.0 2018/05/26
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* Version: @(#)win_sdl.h 1.0.1 2019/10/12
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Michael Dr<44>ing, <michael@drueing.de>
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*
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* Copyright 2018 Fred N. van Kempen.
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* Copyright 2018 Michael Dr<44>ing.
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* Copyright 2018,2019 Fred N. van Kempen.
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* Copyright 2018,2019 Michael Dr<44>ing.
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*
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* Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that the
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@@ -57,7 +57,5 @@ extern int sdl_pause(void);
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extern void sdl_resize(int x, int y);
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extern void sdl_enable(int enable);
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extern void sdl_take_screenshot(const wchar_t *fn);
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#endif /*WIN_SDL_H*/
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