Use globalPos for fullscreen
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@@ -122,8 +122,8 @@ void RendererStack::mouseMoveEvent(QMouseEvent *event)
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if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
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if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
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mousedata.deltax += event->pos().x() - oldPos.x();
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mousedata.deltax += event->pos().x() - oldPos.x();
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mousedata.deltay += event->pos().y() - oldPos.y();
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mousedata.deltay += event->pos().y() - oldPos.y();
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if (event->pos().x() == 0 || event->pos().y() == 0) leaveEvent((QEvent*)event);
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if (event->globalPos().x() == 0 || event->globalPos().y() == 0) leaveEvent((QEvent*)event);
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if (event->pos().x() == screen()->geometry().width() || event->pos().y() == screen()->geometry().height()) leaveEvent((QEvent*)event);
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if (event->globalPos().x() == screen()->geometry().width() || event->globalPos().y() == screen()->geometry().height()) leaveEvent((QEvent*)event);
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oldPos = event->pos();
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oldPos = event->pos();
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#endif
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#endif
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}
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}
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