added software renderer. split common functions prev.

in gleswidget to renderstack (a QStackWidget), which in
turn calls an actual renderer. added ability to target GLES
directly, but this is maybe uneeded.
This commit is contained in:
Joakim L. Gilje
2021-12-04 21:33:04 +01:00
parent 5870e50022
commit a74afc3f1e
12 changed files with 352 additions and 135 deletions

View File

@@ -0,0 +1,44 @@
#include "qt_hardwarerenderer.hpp"
void HardwareRenderer::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
}
void HardwareRenderer::initializeGL()
{
initializeOpenGLFunctions();
}
void HardwareRenderer::paintGL()
{
QPainter painter(this);
painter.drawImage(QRect(0, 0, width(), height()), image, QRect(sx, sy, sw, sh));
// "release" image, reducing it's refcount, so renderstack::blit()
// won't have to reallocate
image = QImage();
}
void HardwareRenderer::setRenderType(RenderType type) {
QSurfaceFormat format;
switch (type) {
case RenderType::OpenGL:
setTextureFormat(GL_RGB);
format.setRenderableType(QSurfaceFormat::OpenGL);
break;
case RenderType::OpenGLES:
setTextureFormat(GL_RGBA);
format.setRenderableType(QSurfaceFormat::OpenGLES);
break;
}
setFormat(format);
}
void HardwareRenderer::onBlit(const QImage& img, int x, int y, int w, int h) {
image = img;
sx = x;
sy = y;
sw = w;
sh = h;
update();
}