added software renderer. split common functions prev.

in gleswidget to renderstack (a QStackWidget), which in
turn calls an actual renderer. added ability to target GLES
directly, but this is maybe uneeded.
This commit is contained in:
Joakim L. Gilje
2021-12-04 21:33:04 +01:00
parent 5870e50022
commit a74afc3f1e
12 changed files with 352 additions and 135 deletions

View File

@@ -0,0 +1,55 @@
#pragma once
#include <QOpenGLFunctions>
#include <QOpenGLWidget>
#include <QPainter>
#include <QEvent>
#include <QKeyEvent>
#include <atomic>
#include <mutex>
#include <QApplication>
#ifdef WAYLAND
#include "wl_mouse.hpp"
#endif
class HardwareRenderer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
private:
bool wayland = false;
public:
void resizeGL(int w, int h) override;
void initializeGL() override;
void paintGL() override;
HardwareRenderer(QWidget* parent = nullptr)
: QOpenGLWidget(parent), QOpenGLFunctions()
{
setMinimumSize(16, 16);
#ifdef WAYLAND
if (QApplication::platformName().contains("wayland")) {
wayland = true;
wl_init();
}
#endif
}
~HardwareRenderer()
{
makeCurrent();
}
enum class RenderType {
OpenGL,
OpenGLES,
};
void setRenderType(RenderType type);
public slots:
void onBlit(const QImage& img, int, int, int, int);
private:
QImage image;
int sx, sy, sw, sh;
};