Rewrote the recompiler interrupt checking in assembly (and removed it for the new dynamic compiler because the requires uops are not present), brings performance back up, and also did a number of CPU-related clean-ups (mostly removal of dead variables and associated code).
This commit is contained in:
@@ -225,4 +225,54 @@ extern void timer_advance_ex(pc_timer_t *timer, int start);
|
||||
extern void timer_on(pc_timer_t *timer, double period, int start);
|
||||
extern void timer_on_auto(pc_timer_t *timer, double period);
|
||||
|
||||
extern void timer_remove_head(void);
|
||||
|
||||
|
||||
extern pc_timer_t * timer_head;
|
||||
extern int timer_inited;
|
||||
|
||||
|
||||
__inline void
|
||||
timer_remove_head_inline(void)
|
||||
{
|
||||
pc_timer_t *timer;
|
||||
|
||||
if (timer_inited && timer_head) {
|
||||
timer = timer_head;
|
||||
timer_head = timer->next;
|
||||
if (timer_head) {
|
||||
timer_head->prev = NULL;
|
||||
timer->next->prev = NULL;
|
||||
}
|
||||
timer->next = timer->prev = NULL;
|
||||
timer->flags &= ~TIMER_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
__inline void
|
||||
timer_process_inline(void)
|
||||
{
|
||||
pc_timer_t *timer;
|
||||
|
||||
if (!timer_inited || !timer_head)
|
||||
return;
|
||||
|
||||
while(1) {
|
||||
timer = timer_head;
|
||||
|
||||
if (!TIMER_LESS_THAN_VAL(timer, (uint32_t)tsc))
|
||||
break;
|
||||
|
||||
timer_remove_head_inline();
|
||||
|
||||
if (timer->flags & TIMER_SPLIT)
|
||||
timer_advance_ex(timer, 0); /* We're splitting a > 1 s period into multiple <= 1 s periods. */
|
||||
else if (timer->callback != NULL) /* Make sure it's no NULL, so that we can have a NULL callback when no operation is needed. */
|
||||
timer->callback(timer->p);
|
||||
}
|
||||
|
||||
timer_target = timer_head->ts.ts32.integer;
|
||||
}
|
||||
|
||||
#endif /*_TIMER_H_*/
|
||||
|
||||
Reference in New Issue
Block a user