Fixed a FluidSynth import bug, soundfonts should now be loaded correctly again.
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@@ -61,7 +61,7 @@ static dllimp_t fluidsynth_imports[] = {
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{ "fluid_synth_pitch_bend", &f_fluid_synth_pitch_bend },
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{ "fluid_synth_pitch_bend", &f_fluid_synth_pitch_bend },
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{ "fluid_synth_program_change", &f_fluid_synth_program_change },
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{ "fluid_synth_program_change", &f_fluid_synth_program_change },
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{ "fluid_synth_sfload", &f_fluid_synth_sfload },
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{ "fluid_synth_sfload", &f_fluid_synth_sfload },
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{ "fluid_synth_sfunload", &f_fluid_synth_sfload },
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{ "fluid_synth_sfunload", &f_fluid_synth_sfunload },
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{ "fluid_synth_set_interp_method", &f_fluid_synth_set_interp_method },
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{ "fluid_synth_set_interp_method", &f_fluid_synth_set_interp_method },
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{ "fluid_synth_set_reverb", &f_fluid_synth_set_reverb },
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{ "fluid_synth_set_reverb", &f_fluid_synth_set_reverb },
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{ "fluid_synth_set_reverb_on", &f_fluid_synth_set_reverb_on },
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{ "fluid_synth_set_reverb_on", &f_fluid_synth_set_reverb_on },
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