Continuing the game port overhaul: added support for Super I/O game ports not being broken out
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@@ -108,9 +108,11 @@ extern "C" {
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extern const device_t gameport_device;
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extern const device_t gameport_201_device;
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extern const device_t gameport_pnp_device;
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extern const device_t gameport_sio_device;
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extern const device_t *standalone_gameport_type;
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#endif
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extern int gameport_instance_id;
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extern plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
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extern joystick_t joystick_state[MAX_JOYSTICKS];
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extern int joysticks_present;
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@@ -61,6 +61,7 @@
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#define MACHINE_SOUND 0x00008000 /* sys has int sound */
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#define MACHINE_FDC 0x00010000 /* sys has int FDC */
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#define MACHINE_NIC 0x00020000 /* sys has int NIC */
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#define MACHINE_GAMEPORT 0x00040000 /* sys has int game port */
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/* Combined flags. */
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#define MACHINE_VIDEO_FIXED 0x00003000 /* sys has fixed int video */
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/* Feature flags for internal storage controllers. */
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