Continuing the game port overhaul: added support for Super I/O game ports not being broken out
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@@ -76,6 +76,7 @@ machine_init_ex(int m)
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is_vpc = 0;
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standalone_gameport_type = NULL;
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gameport_instance_id = 0;
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/* Set up the architecture flags. */
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AT = IS_AT(machine);
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