Continuing the game port overhaul: added support for Super I/O game ports not being broken out
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@@ -89,7 +89,7 @@ static const isapnp_device_config_t um8669f_pnp_defaults[] = {
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}, {
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.activate = 0
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}, {
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.activate = 1,
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.activate = 0,
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.io = { { .base = 0x200 }, }
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}
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};
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@@ -287,7 +287,7 @@ um8669f_init(const device_t *info)
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dev->uart[0] = device_add_inst(&ns16550_device, 1);
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dev->uart[1] = device_add_inst(&ns16550_device, 2);
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dev->gameport = gameport_add(&gameport_pnp_device);
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dev->gameport = gameport_add(&gameport_sio_device);
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io_sethandler(0x0108, 0x0002,
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um8669f_read, NULL, NULL, um8669f_write, NULL, NULL, dev);
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