win_opengl: Fix MSVC build errors and warnings

This commit is contained in:
ts-korhonen
2021-04-17 00:12:49 +03:00
parent 7a83b463c2
commit b7be825ba7
3 changed files with 24 additions and 13 deletions

View File

@@ -39,6 +39,9 @@
#include <SDL2/SDL_syswm.h>
#include <glad/glad.h>
#include <stdlib.h>
#include <stdint.h>
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/video.h>
@@ -51,8 +54,7 @@ static const int INIT_HEIGHT = 400;
/* Option; Target framerate: Sync with emulation / 25 fps / 30 fps / 50 fps / 60 fps / 75 fps */
static const int SYNC_WITH_BLITTER = 1;
static const int TARGET_FRAMERATE = 75;
static const int TARGET_FRAMETIME = 1000 / TARGET_FRAMERATE;
static const int TARGET_FRAMETIME = 13;
/* Option; Vsync: Off / On */
static const int VSYNC = 0;
@@ -90,7 +92,7 @@ static union
HANDLE blit_waiting;
};
HANDLE asArray[3];
} sync_objects = {};
} sync_objects = { 0 };
/**
* @brief Signal from OpenGL thread that it's done with video buffer.
@@ -103,7 +105,7 @@ static HANDLE blit_done = NULL;
static volatile struct
{
int x, y, y1, y2, w, h, resized;
} blit_info = {};
} blit_info = { 0 };
/**
* @brief Resize event parameters.
@@ -111,7 +113,7 @@ static volatile struct
static volatile struct
{
int width, height, fullscreen, scaling_mode;
} resize_info = {};
} resize_info = { 0 };
/**
* @brief Identifiers to OpenGL objects and uniforms.
@@ -250,7 +252,7 @@ static gl_identifiers initialize_glcontext()
1.f, -1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f
};
gl_identifiers gl = {};
gl_identifiers gl = { 0 };
glGenVertexArrays(1, &gl.vertexArrayID);
@@ -361,7 +363,7 @@ static void render_and_swap(gl_identifiers gl)
* OpenGL context should be accessed only from this single thread.
* Events are used to synchronize communication.
*/
static void opengl_main()
static void opengl_main(void* param)
{
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); /* Is this actually doing anything...? */
@@ -372,7 +374,7 @@ static void opengl_main()
/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT;
SDL_SysWMinfo wmi;
SDL_SysWMinfo wmi = { 0 };
SDL_VERSION(&wmi.version);
SDL_GetWindowWMInfo(window, &wmi);
@@ -602,12 +604,12 @@ int opengl_init(HWND hwnd)
return 1;
}
int opengl_pause()
int opengl_pause(void)
{
return 0;
}
void opengl_close()
void opengl_close(void)
{
if (thread == NULL)
return;