Merge pull request #5320 from Cacodemon345/qt-openglrenderer-pcem

Port OpenGL 3.x renderer from PCem
This commit is contained in:
Miran Grča
2025-03-10 16:29:51 +01:00
committed by GitHub
31 changed files with 3307 additions and 1162 deletions

View File

@@ -89,11 +89,7 @@ add_library(ui STATIC
qt_hardwarerenderer.hpp
qt_openglrenderer.cpp
qt_openglrenderer.hpp
qt_opengloptions.cpp
qt_opengloptions.hpp
qt_opengloptionsdialog.cpp
qt_opengloptionsdialog.hpp
qt_opengloptionsdialog.ui
qt_glsl_parser.cpp
qt_settings.cpp
qt_settings.hpp
@@ -190,6 +186,14 @@ add_library(ui STATIC
../qt_resources.qrc
./qdarkstyle/dark/darkstyle.qrc
qt_openglshadermanagerdialog.hpp
qt_openglshadermanagerdialog.cpp
qt_openglshadermanagerdialog.ui
qt_openglshaderconfig.hpp
qt_openglshaderconfig.cpp
qt_openglshaderconfig.ui
)
if(RTMIDI)

View File

@@ -54,6 +54,8 @@ plat_vidapi(const char *api)
return 4;
} else if (!strcasecmp(api, "vnc")) {
return 5;
} else if (!strcasecmp(api, "qt_opengl3_pcem")) {
return 6;
}
return 0;
@@ -83,6 +85,9 @@ plat_vidapi_name(int api)
case 5:
name = "vnc";
break;
case 6:
name = "qt_opengl3_pcem";
break;
default:
fatal("Unknown renderer: %i\n", api);
break;

384
src/qt/qt_glsl_parser.cpp Normal file
View File

@@ -0,0 +1,384 @@
#include "qt_mainwindow.hpp"
#include <QMessageBox>
#include <QWindow>
#include <QCoreApplication>
extern MainWindow* main_window;
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdint.h>
extern "C"
{
#include <86box/86box.h>
#include <86box/ini.h>
#include <86box/config.h>
#include <86box/qt-glslp-parser.h>
#include <86box/path.h>
extern void startblit();
extern void endblit();
}
#define safe_strncpy(a, b, n) \
do { \
strncpy((a), (b), (n)-1); \
(a)[(n)-1] = 0; \
} while (0)
static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; }
static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) {
int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name);
char* str = ini_get_string((ini_t)config, "", name, (char*)defVal);
if (size == 0)
return res;
if (str != NULL)
strncpy(dst, str, size - 1);
else
dst[0] = 0;
return res;
}
static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) {
int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name);
*dst = ini_get_int((ini_t)config, "", name, defVal);
return res;
}
static inline int wx_config_get_float(void *config, const char *name, float *dst, float defVal) {
int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name);
*dst = (float)ini_get_double((ini_t)config, "", name, defVal);
return res;
}
static inline int wx_config_get_bool(void *config, const char *name, int *dst, int defVal) {
int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name);
*dst = !!ini_get_int((ini_t)config, "", name, defVal);
return res;
}
static inline int wx_config_has_entry(void *config, const char *name) { return ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); }
static inline void wx_config_free(void *config) { ini_close(config); };
static int endswith(const char *str, const char *ext) {
int i;
const char *p;
int elen = strlen(ext);
int slen = strlen(str);
if (slen >= elen) {
p = &str[slen - elen];
for (i = 0; i < elen; ++i) {
if (tolower(p[i]) != tolower(ext[i]))
return 0;
}
return 1;
}
return 0;
}
static char *load_file(const char *fn) {
FILE *f = fopen(fn, "rb");
if (!f)
return 0;
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
char *data = (char*)malloc(fsize + 1);
fread(data, fsize, 1, f);
fclose(f);
data[fsize] = 0;
return data;
}
static void strip_lines(const char *program, const char *starts_with) {
/* strip parameters */
char *ptr = strstr(program, starts_with);
while (ptr) {
while (*ptr != '\n' && *ptr != '\0')
*ptr++ = ' ';
ptr = strstr(program, starts_with);
}
}
static void strip_parameters(const char *program) {
/* strip parameters */
strip_lines(program, "#pragma parameter");
}
static void strip_defines(const char *program) {
/* strip texture define */
strip_lines(program, "#define texture");
}
static int has_parameter(glslp_t *glsl, char *id) {
int i;
for (i = 0; i < glsl->num_parameters; ++i)
if (!strcmp(glsl->parameters[i].id, id))
return 1;
return 0;
}
static int get_parameters(glslp_t *glsl) {
int i;
struct parameter p;
for (i = 0; i < glsl->num_shaders; ++i) {
struct shader *shader = &glsl->shaders[i];
FILE *f = fopen(shader->shader_fn, "rb");
if (!f)
return 0;
char line[1024];
while (fgets(line, sizeof(line) - 1, f) && glsl->num_parameters < MAX_PARAMETERS) {
int num = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", p.id, p.description,
&p.default_value, &p.min, &p.max, &p.step);
if (num < 5)
continue;
p.id[63] = 0;
p.description[63] = 0;
if (num == 5)
p.step = 0.1f * (p.max - p.min);
p.value = p.default_value;
if (!has_parameter(glsl, p.id)) {
memcpy(&glsl->parameters[glsl->num_parameters++], &p, sizeof(struct parameter));
pclog("Read parameter: %s (%s) %f, %f -> %f (%f)\n", p.id, p.description, p.default_value, p.min,
p.max, p.step);
}
}
fclose(f);
}
return 1;
}
static struct parameter *get_parameter(glslp_t *glslp, const char *id) {
int i;
for (i = 0; i < glslp->num_parameters; ++i) {
if (!strcmp(glslp->parameters[i].id, id)) {
return &glslp->parameters[i];
}
}
return 0;
}
static glslp_t *glsl_parse(const char *f) {
glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t));
memset(glslp, 0, sizeof(glslp_t));
glslp->num_shaders = 1;
struct shader *shader = &glslp->shaders[0];
strcpy(shader->shader_fn, f);
shader->shader_program = load_file(f);
if (!shader->shader_program) {
QMessageBox::critical((QWidget *) qApp->findChild<QWindow *>(), QObject::tr("GLSL error"), QObject::tr("Could not load shader %1").arg(shader->shader_fn));
//wx_simple_messagebox("GLSL error", "Could not load shader %s\n", shader->shader_fn);
glslp_free(glslp);
return 0;
}
strip_parameters(shader->shader_program);
strip_defines(shader->shader_program);
shader->scale_x = shader->scale_y = 1.0f;
strcpy(shader->scale_type_x, "source");
strcpy(shader->scale_type_y, "source");
get_parameters(glslp);
return glslp;
}
extern "C" {
void get_glslp_name(const char *f, char *s, int size) { safe_strncpy(s, path_get_filename((char *)f), size); }
glslp_t *glslp_parse(const char *f) {
int i, j, len, sublen;
char s[513], t[513], z[540];
memset(s, 0, sizeof(s));
if (endswith(f, ".glsl"))
return glsl_parse(f);
void *cfg = wx_config_load(f);
if (!cfg) {
fprintf(stderr, "GLSLP Error: Could not load GLSLP-file %s\n", f);
return 0;
}
glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t));
memset(glslp, 0, sizeof(glslp_t));
get_glslp_name(f, glslp->name, sizeof(glslp->name));
wx_config_get_int(cfg, "shaders", &glslp->num_shaders, 0);
wx_config_get_bool(cfg, "filter_linear0", &glslp->input_filter_linear, -1);
for (i = 0; i < glslp->num_shaders; ++i) {
struct shader *shader = &glslp->shaders[i];
snprintf(s, sizeof(s) - 1, "shader%d", i);
if (!wx_config_get_string(cfg, s, t, sizeof(t), 0)) {
/* shader doesn't exist, lets break here */
glslp->num_shaders = i;
break;
}
strcpy(s, f);
*path_get_filename(s) = 0;
snprintf(shader->shader_fn, sizeof(shader->shader_fn) - 1, "%s%s", s, t);
shader->shader_program = load_file(shader->shader_fn);
if (!shader->shader_program) {
fprintf(stderr, "GLSLP Error: Could not load shader %s\n", shader->shader_fn);
glslp_free(glslp);
return 0;
}
strip_parameters(shader->shader_program);
strip_defines(shader->shader_program);
snprintf(s, sizeof(s) - 1, "alias%d", i);
wx_config_get_string(cfg, s, shader->alias, sizeof(shader->alias), 0);
snprintf(s, sizeof(s) - 1, "filter_linear%d", i + 1);
wx_config_get_bool(cfg, s, &shader->filter_linear, 0);
snprintf(s, sizeof(s) - 1, "wrap_mode%d", i);
wx_config_get_string(cfg, s, shader->wrap_mode, sizeof(shader->wrap_mode), 0);
snprintf(s, sizeof(s) - 1, "float_framebuffer%d", i);
wx_config_get_bool(cfg, s, &shader->float_framebuffer, 0);
snprintf(s, sizeof(s) - 1, "srgb_framebuffer%d", i);
wx_config_get_bool(cfg, s, &shader->srgb_framebuffer, 0);
snprintf(s, sizeof(s) - 1, "mipmap_input%d", i);
wx_config_get_bool(cfg, s, &shader->mipmap_input, 0);
strcpy(shader->scale_type_x, "source");
snprintf(s, sizeof(s) - 1, "scale_type_x%d", i);
wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0);
strcpy(shader->scale_type_y, "source");
snprintf(s, sizeof(s) - 1, "scale_type_y%d", i);
wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0);
snprintf(s, sizeof(s) - 1, "scale_type%d", i);
if (wx_config_has_entry(cfg, s)) {
wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0);
wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0);
}
snprintf(s, sizeof(s) - 1, "scale_x%d", i);
wx_config_get_float(cfg, s, &shader->scale_x, 1.0f);
snprintf(s, sizeof(s) - 1, "scale_y%d", i);
wx_config_get_float(cfg, s, &shader->scale_y, 1.0f);
snprintf(s, sizeof(s) - 1, "scale%d", i);
if (wx_config_has_entry(cfg, s)) {
wx_config_get_float(cfg, s, &shader->scale_x, 1.0f);
wx_config_get_float(cfg, s, &shader->scale_y, 1.0f);
}
snprintf(s, sizeof(s) - 1, "frame_count_mod%d", i);
wx_config_get_int(cfg, s, &shader->frame_count_mod, 0);
}
/* textures */
glslp->num_textures = 0;
wx_config_get_string(cfg, "textures", t, sizeof(t), 0);
len = strlen(t);
j = 0;
sublen = 0;
for (i = 0; i < len; ++i) {
if (t[i] == ';' || i == len - 1) {
sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1;
safe_strncpy(s, t + j, sublen);
s[511 < sublen ? 511 : sublen] = 0;
if (s[strlen(s) - 1] == ';') s[strlen(s) - 1] = 0;
struct texture *tex = &glslp->textures[glslp->num_textures++];
strcpy(tex->name, s);
wx_config_get_string(cfg, s, tex->path, sizeof(tex->path), 0);
snprintf(z, sizeof(z) - 1, "%s_linear", s);
wx_config_get_bool(cfg, z, &tex->linear, 0);
snprintf(z, sizeof(z) - 1, "%s_mipmap", s);
wx_config_get_bool(cfg, z, &tex->mipmap, 0);
snprintf(z, sizeof(z) - 1, "%s_wrap_mode", s);
wx_config_get_string(cfg, z, tex->wrap_mode, sizeof(tex->wrap_mode), 0);
j = i + 1;
}
}
/* parameters */
get_parameters(glslp);
wx_config_get_string(cfg, "parameters", t, sizeof(t), 0);
len = strlen(t);
j = 0;
sublen = 0;
for (i = 0; i < len; ++i) {
if (t[i] == ';' || i == len - 1) {
sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1;
safe_strncpy(s, t + j, sublen);
s[511 < sublen ? 511 : sublen] = 0;
struct parameter *p = get_parameter(glslp, s);
if (p)
wx_config_get_float(cfg, s, &p->default_value, 0);
j = i + 1;
}
}
wx_config_free(cfg);
return glslp;
}
void glslp_free(glslp_t *p) {
int i;
for (i = 0; i < p->num_shaders; ++i)
if (p->shaders[i].shader_program)
free(p->shaders[i].shader_program);
free(p);
}
void glslp_read_shader_config(glslp_t *shader) {
char s[512];
int i;
char *name = shader->name;
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i) {
struct parameter *param = &shader->parameters[i];
param->value = config_get_double(s, param->id, param->default_value);
}
}
void glslp_write_shader_config(glslp_t *shader) {
char s[512];
int i;
char *name = shader->name;
startblit();
sprintf(s, "GL3 Shaders - %s", name);
for (i = 0; i < shader->num_parameters; ++i) {
struct parameter *param = &shader->parameters[i];
config_set_double(s, param->id, param->value);
}
endblit();
}
}

View File

@@ -90,6 +90,8 @@ extern "C" {
#include <86box/timer.h>
#include <86box/nvr.h>
extern int qt_nvr_save(void);
bool cpu_thread_running = false;
}
void qt_set_sequence_auto_mnemonic(bool b);
@@ -389,6 +391,7 @@ main_thread_fn()
// title_update = 1;
uint64_t old_time = elapsed_timer.elapsed();
int drawits = frames = 0;
is_cpu_thread = 1;
while (!is_quit && cpu_thread_run) {
/* See if it is time to run a frame of code. */
const uint64_t new_time = elapsed_timer.elapsed();
@@ -443,6 +446,7 @@ main_thread_fn()
}
}
cpu_thread_running = false;
is_quit = 1;
for (uint8_t i = 1; i < GFXCARD_MAX; i ++) {
if (gfxcard[i]) {
@@ -735,6 +739,7 @@ main(int argc, char *argv[])
#endif
plat_pause(0);
cpu_thread_running = true;
main_thread = new std::thread(main_thread_fn);
});

View File

@@ -62,6 +62,8 @@ extern int qt_nvr_save(void);
#ifdef MTR_ENABLED
# include <minitrace/minitrace.h>
#endif
extern bool cpu_thread_running;
};
#include <QGuiApplication>
@@ -452,6 +454,9 @@ MainWindow::MainWindow(QWidget *parent)
endblit();
}
#endif
case 6:
newVidApi = RendererStack::Renderer::OpenGL3PCem;
break;
}
ui->stackedWidget->switchRenderer(newVidApi);
if (!show_second_monitors)
@@ -779,6 +784,14 @@ MainWindow::closeEvent(QCloseEvent *event)
ui->stackedWidget->mouse_exit_func();
ui->stackedWidget->switchRenderer(RendererStack::Renderer::Software);
for (int i = 1; i < MONITORS_NUM; i++) {
if (renderers[i] && renderers[i]->isHidden()) {
renderers[i]->show();
QApplication::processEvents();
renderers[i]->switchRenderer(RendererStack::Renderer::Software);
QApplication::processEvents();
}
}
qt_nvr_save();
config_save();
@@ -1253,7 +1266,7 @@ MainWindow::eventFilter(QObject *receiver, QEvent *event)
static auto curdopause = dopause;
if (event->type() == QEvent::WindowBlocked) {
curdopause = dopause;
plat_pause(1);
plat_pause(isShowMessage ? 2 : 1);
emit setMouseCapture(false);
} else if (event->type() == QEvent::WindowUnblocked) {
plat_pause(curdopause);
@@ -1277,7 +1290,11 @@ void
MainWindow::showMessage(int flags, const QString &header, const QString &message)
{
if (QThread::currentThread() == this->thread()) {
showMessage_(flags, header, message);
if (!cpu_thread_running) {
showMessageForNonQtThread(flags, header, message, nullptr);
}
else
showMessage_(flags, header, message);
} else {
std::atomic_bool done = false;
emit showMessageForNonQtThread(flags, header, message, &done);
@@ -1293,6 +1310,7 @@ MainWindow::showMessage_(int flags, const QString &header, const QString &messag
if (done) {
*done = false;
}
isShowMessage = true;
QMessageBox box(QMessageBox::Warning, header, message, QMessageBox::NoButton, this);
if (flags & (MBX_FATAL)) {
box.setIcon(QMessageBox::Critical);
@@ -1304,6 +1322,7 @@ MainWindow::showMessage_(int flags, const QString &header, const QString &messag
if (done) {
*done = true;
}
isShowMessage = false;
if (cpu_thread_run == 0)
QApplication::exit(-1);
}
@@ -1980,15 +1999,40 @@ MainWindow::changeEvent(QEvent *event)
}
}
void
MainWindow::reloadAllRenderers()
{
reload_renderers = true;
}
void
MainWindow::on_actionRenderer_options_triggered()
{
if (const auto dlg = ui->stackedWidget->getOptions(this)) {
if (dlg->exec() == QDialog::Accepted) {
for (int i = 1; i < MONITORS_NUM; i++) {
if (ui->stackedWidget->reloadRendererOption()) {
ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
if (show_second_monitors) {
for (int i = 1; i < MONITORS_NUM; i++) {
if (renderers[i] && renderers[i]->reloadRendererOption() && renderers[i]->hasOptions()) {
ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
}
}
}
} else for (int i = 1; i < MONITORS_NUM; i++) {
if (renderers[i] && renderers[i]->hasOptions())
renderers[i]->reloadOptions();
}
} else if (reload_renderers && ui->stackedWidget->reloadRendererOption()) {
reload_renderers = false;
ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
if (show_second_monitors) {
for (int i = 1; i < MONITORS_NUM; i++) {
if (renderers[i] && renderers[i]->reloadRendererOption() && renderers[i]->hasOptions()) {
ui->stackedWidget->switchRenderer(static_cast<RendererStack::Renderer>(vid_api));
}
}
}
}
}
}

View File

@@ -32,6 +32,7 @@ public:
QSize getRenderWidgetSize();
void setSendKeyboardInput(bool enabled);
void checkFullscreenHotkey();
void reloadAllRenderers();
std::array<std::unique_ptr<RendererStack>, 8> renderers;
signals:
@@ -173,11 +174,17 @@ private:
bool fs_on_signal = false;
bool fs_off_signal = false;
/* Reload the renderers after closing renderer options dialog. */
bool reload_renderers = false;
friend class SpecifyDimensions;
friend class ProgSettings;
friend class RendererCommon;
friend class RendererStack; // For UI variable access by non-primary renderer windows.
friend class WindowsRawInputFilter; // Needed to reload renderers on style sheet changes.
bool isShowMessage = false;
};
#endif // QT_MAINWINDOW_HPP

View File

@@ -1,196 +0,0 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* OpenGL renderer options for Qt
*
*
*
* Authors: Teemu Korhonen
*
* Copyright 2022 Teemu Korhonen
*/
#include <QByteArray>
#include <QFile>
#include <QRegularExpression>
#include <QStringBuilder>
#include <stdexcept>
#include "qt_opengloptions.hpp"
extern "C" {
#include <86box/86box.h>
}
/* Default vertex shader. */
static const GLchar *vertex_shader = "\
in vec2 VertexCoord;\n\
in vec2 TexCoord;\n\
out vec2 tex;\n\
void main(){\n\
gl_Position = vec4(VertexCoord, 0.0, 1.0);\n\
tex = TexCoord;\n\
}\n";
/* Default fragment shader. */
static const GLchar *fragment_shader = "\
in vec2 tex;\n\
uniform sampler2D texsampler;\n\
out vec4 color;\n\
void main() {\n\
color = texture(texsampler, tex);\n\
}\n";
OpenGLOptions::OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion)
: QObject(parent)
, m_glslVersion(glslVersion)
{
m_filter = video_filter_method == 0
? FilterType::Nearest
: FilterType::Linear;
if (!loadConfig)
return;
/* Initialize with config. */
m_vsync = video_vsync != 0;
m_framerate = video_framerate;
m_renderBehavior = video_framerate == -1
? RenderBehaviorType::SyncWithVideo
: RenderBehaviorType::TargetFramerate;
QString shaderPath(video_shader);
if (shaderPath.isEmpty()) {
addDefaultShader();
} else {
try {
addShader(shaderPath);
} catch (const std::runtime_error &) {
/* Fallback to default shader */
addDefaultShader();
}
}
}
void
OpenGLOptions::save() const
{
video_vsync = m_vsync ? 1 : 0;
video_framerate = m_renderBehavior == RenderBehaviorType::SyncWithVideo ? -1 : m_framerate;
video_filter_method = m_filter == FilterType::Nearest ? 0 : 1;
/* TODO: multiple shaders */
auto path = m_shaders.first().path().toLocal8Bit();
if (!path.isEmpty())
qstrncpy(video_shader, path.constData(), sizeof(video_shader));
else
video_shader[0] = '\0';
}
OpenGLOptions::FilterType
OpenGLOptions::filter() const
{
/* Filter method is controlled externally */
return video_filter_method == 0
? FilterType::Nearest
: FilterType::Linear;
}
void
OpenGLOptions::setRenderBehavior(RenderBehaviorType value)
{
m_renderBehavior = value;
}
void
OpenGLOptions::setFrameRate(int value)
{
m_framerate = value;
}
void
OpenGLOptions::setVSync(bool value)
{
m_vsync = value;
}
void
OpenGLOptions::setFilter(FilterType value)
{
m_filter = value;
}
void
OpenGLOptions::addShader(const QString &path)
{
QFile shader_file(path);
if (!shader_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
throw std::runtime_error(
QString(tr("Error opening \"%1\": %2"))
.arg(path)
.arg(shader_file.errorString())
.toStdString());
}
auto shader_text = QString(shader_file.readAll());
shader_file.close();
/* Remove parameter lines */
shader_text.remove(QRegularExpression("^\\s*#pragma parameter.*?\\n", QRegularExpression::MultilineOption));
QRegularExpression version("^\\s*(#version\\s+\\w+)", QRegularExpression::MultilineOption);
auto match = version.match(shader_text);
QString version_line(m_glslVersion);
if (match.hasMatch()) {
/* Extract existing version and remove it. */
version_line = match.captured(1);
shader_text.remove(version);
}
auto shader = new QOpenGLShaderProgram(this);
auto throw_shader_error = [path, shader](const QString &what) {
throw std::runtime_error(
QString(what % ":\n\n %2")
.arg(path)
.arg(shader->log())
.toStdString());
};
static const char *extension = "\n#extension GL_ARB_shading_language_420pack : enable\n";
if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % extension % "\n#define VERTEX\n#line 1\n" % shader_text))
throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % extension % "\n#define FRAGMENT\n#line 1\n" % shader_text))
throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
if (!shader->link())
throw_shader_error(tr("Error linking shader program in file \"%1\""));
m_shaders << OpenGLShaderPass(shader, path);
}
void
OpenGLOptions::addDefaultShader()
{
auto shader = new QOpenGLShaderProgram(this);
shader->addShaderFromSourceCode(QOpenGLShader::Vertex, m_glslVersion % "\n" % vertex_shader);
shader->addShaderFromSourceCode(QOpenGLShader::Fragment, m_glslVersion % "\n" % fragment_shader);
shader->link();
m_shaders << OpenGLShaderPass(shader, QString());
}

View File

@@ -1,102 +0,0 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Header for OpenGL renderer options
*
*
*
* Authors: Teemu Korhonen
*
* Copyright 2022 Teemu Korhonen
*/
#ifndef QT_OPENGLOPTIONS_HPP
#define QT_OPENGLOPTIONS_HPP
#include <QList>
#include <QObject>
#include <QOpenGLContext>
#include <QOpenGLShaderProgram>
class OpenGLShaderPass {
public:
OpenGLShaderPass(QOpenGLShaderProgram *shader, const QString &path)
: m_shader(shader)
, m_path(path)
, m_vertex_coord(shader->attributeLocation("VertexCoord"))
, m_tex_coord(shader->attributeLocation("TexCoord"))
, m_color(shader->attributeLocation("Color"))
, m_mvp_matrix(shader->uniformLocation("MVPMatrix"))
, m_input_size(shader->uniformLocation("InputSize"))
, m_output_size(shader->uniformLocation("OutputSize"))
, m_texture_size(shader->uniformLocation("TextureSize"))
, m_frame_count(shader->uniformLocation("FrameCount"))
{
}
bool bind() const { return m_shader->bind(); }
const QString &path() const { return m_path; }
const GLint &vertex_coord() const { return m_vertex_coord; }
const GLint &tex_coord() const { return m_tex_coord; }
const GLint &color() const { return m_color; }
const GLint &mvp_matrix() const { return m_mvp_matrix; }
const GLint &input_size() const { return m_input_size; }
const GLint &output_size() const { return m_output_size; }
const GLint &texture_size() const { return m_texture_size; }
const GLint &frame_count() const { return m_frame_count; }
private:
QOpenGLShaderProgram *m_shader;
QString m_path;
GLint m_vertex_coord;
GLint m_tex_coord;
GLint m_color;
GLint m_mvp_matrix;
GLint m_input_size;
GLint m_output_size;
GLint m_texture_size;
GLint m_frame_count;
};
class OpenGLOptions : public QObject {
Q_OBJECT
public:
enum RenderBehaviorType { SyncWithVideo,
TargetFramerate };
enum FilterType { Nearest,
Linear };
OpenGLOptions(QObject *parent, bool loadConfig, const QString &glslVersion);
RenderBehaviorType renderBehavior() const { return m_renderBehavior; }
int framerate() const { return m_framerate; }
bool vSync() const { return m_vsync; }
FilterType filter() const;
const QList<OpenGLShaderPass> &shaders() const { return m_shaders; }
void setRenderBehavior(RenderBehaviorType value);
void setFrameRate(int value);
void setVSync(bool value);
void setFilter(FilterType value);
void addShader(const QString &path);
void addDefaultShader();
void save() const;
private:
RenderBehaviorType m_renderBehavior = SyncWithVideo;
int m_framerate = -1;
bool m_vsync = false;
FilterType m_filter = Nearest;
QList<OpenGLShaderPass> m_shaders;
QString m_glslVersion;
};
#endif

View File

@@ -1,116 +0,0 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* OpenGL renderer options dialog for Qt
*
*
*
* Authors: Teemu Korhonen
*
* Copyright 2022 Teemu Korhonen
*/
#include <QFileDialog>
#include <QMessageBox>
#include <QStringBuilder>
#include <stdexcept>
#include "qt_opengloptionsdialog.hpp"
#include "qt_util.hpp"
#include "ui_qt_opengloptionsdialog.h"
OpenGLOptionsDialog::OpenGLOptionsDialog(QWidget *parent, const OpenGLOptions &options, std::function<OpenGLOptions *()> optionsFactory)
: QDialog(parent)
, ui(new Ui::OpenGLOptionsDialog)
, createOptions(optionsFactory)
{
ui->setupUi(this);
if (options.renderBehavior() == OpenGLOptions::SyncWithVideo)
ui->syncWithVideo->setChecked(true);
else {
ui->syncToFramerate->setChecked(true);
ui->targetFps->setValue(options.framerate());
}
ui->vsync->setChecked(options.vSync());
if (!options.shaders().isEmpty()) {
auto path = options.shaders().first().path();
if (!path.isEmpty())
ui->shader->setPlainText(path);
}
}
OpenGLOptionsDialog::~OpenGLOptionsDialog()
{
delete ui;
}
void
OpenGLOptionsDialog::accept()
{
auto options = createOptions();
options->setRenderBehavior(
ui->syncWithVideo->isChecked()
? OpenGLOptions::SyncWithVideo
: OpenGLOptions::TargetFramerate);
options->setFrameRate(ui->targetFps->value());
options->setVSync(ui->vsync->isChecked());
auto shader = ui->shader->toPlainText();
try {
if (!shader.isEmpty())
options->addShader(shader);
else
options->addDefaultShader();
} catch (const std::runtime_error &e) {
delete options;
QMessageBox msgBox(this);
msgBox.setWindowTitle(tr("Shader error"));
msgBox.setText(tr("Could not load shaders."));
msgBox.setInformativeText(tr("More information in details."));
msgBox.setDetailedText(e.what());
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Close);
msgBox.setDefaultButton(QMessageBox::Close);
msgBox.setStyleSheet("QTextEdit { min-width: 45em; }");
msgBox.exec();
return;
}
options->save();
emit optionsChanged(options);
QDialog::accept();
}
void
OpenGLOptionsDialog::on_addShader_clicked()
{
auto shader = QFileDialog::getOpenFileName(
this,
QString(),
QString(),
tr("OpenGL Shaders") % util::DlgFilter({ "glsl" }, true));
if (shader.isNull())
return;
ui->shader->setPlainText(shader);
}

View File

@@ -1,51 +0,0 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Header for OpenGL renderer options dialog
*
* Authors: Teemu Korhonen
*
* Copyright 2022 Teemu Korhonen
*/
#ifndef QT_OPENGLOPTIONSDIALOG_H
#define QT_OPENGLOPTIONSDIALOG_H
#include <QDialog>
#include <functional>
#include "qt_opengloptions.hpp"
namespace Ui {
class OpenGLOptionsDialog;
}
class OpenGLOptionsDialog : public QDialog {
Q_OBJECT
public:
explicit OpenGLOptionsDialog(QWidget *parent, const OpenGLOptions &options, std::function<OpenGLOptions *()> optionsFactory);
~OpenGLOptionsDialog();
signals:
void optionsChanged(OpenGLOptions *options);
public slots:
void accept() override;
private:
Ui::OpenGLOptionsDialog *ui;
std::function<OpenGLOptions *()> createOptions;
private slots:
void on_addShader_clicked();
};
#endif // QT_OPENGLOPTIONSDIALOG_H

View File

@@ -1,280 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>OpenGLOptionsDialog</class>
<widget class="QDialog" name="OpenGLOptionsDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>320</height>
</rect>
</property>
<property name="windowTitle">
<string>OpenGL 3.0 renderer options</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Render behavior</string>
</property>
<layout class="QGridLayout" name="gridLayout_2" columnstretch="3,1">
<item row="1" column="0">
<widget class="QRadioButton" name="syncToFramerate">
<property name="text">
<string>Use target framerate:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="targetFps">
<property name="enabled">
<bool>false</bool>
</property>
<property name="suffix">
<string> fps</string>
</property>
<property name="minimum">
<number>15</number>
</property>
<property name="maximum">
<number>240</number>
</property>
<property name="value">
<number>60</number>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="vsync">
<property name="text">
<string>VSync</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QRadioButton" name="syncWithVideo">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render each frame immediately, in sync with the emulated display.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;This is the recommended option if the shaders in use don't utilize frametime for animated effects.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Synchronize with video</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QSlider" name="fpsSlider">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimum">
<number>15</number>
</property>
<property name="maximum">
<number>240</number>
</property>
<property name="value">
<number>60</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::NoTicks</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Shaders</string>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="3,1">
<item row="2" column="1">
<widget class="QPushButton" name="removeShader">
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item row="3" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0" rowspan="3">
<widget class="QTextEdit" name="shader">
<property name="readOnly">
<bool>true</bool>
</property>
<property name="placeholderText">
<string>No shader selected</string>
</property>
</widget>
</item>
<item row="1" column="1" alignment="Qt::AlignTop">
<widget class="QPushButton" name="addShader">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>syncWithVideo</tabstop>
<tabstop>syncToFramerate</tabstop>
<tabstop>fpsSlider</tabstop>
<tabstop>targetFps</tabstop>
<tabstop>vsync</tabstop>
<tabstop>shader</tabstop>
<tabstop>addShader</tabstop>
<tabstop>removeShader</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>OpenGLOptionsDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>257</x>
<y>310</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>OpenGLOptionsDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>325</x>
<y>310</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>syncToFramerate</sender>
<signal>toggled(bool)</signal>
<receiver>targetFps</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>140</x>
<y>71</y>
</hint>
<hint type="destinationlabel">
<x>380</x>
<y>98</y>
</hint>
</hints>
</connection>
<connection>
<sender>syncToFramerate</sender>
<signal>toggled(bool)</signal>
<receiver>fpsSlider</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>158</x>
<y>66</y>
</hint>
<hint type="destinationlabel">
<x>168</x>
<y>87</y>
</hint>
</hints>
</connection>
<connection>
<sender>fpsSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>targetFps</receiver>
<slot>setValue(int)</slot>
<hints>
<hint type="sourcelabel">
<x>252</x>
<y>90</y>
</hint>
<hint type="destinationlabel">
<x>308</x>
<y>89</y>
</hint>
</hints>
</connection>
<connection>
<sender>targetFps</sender>
<signal>valueChanged(int)</signal>
<receiver>fpsSlider</receiver>
<slot>setValue(int)</slot>
<hints>
<hint type="sourcelabel">
<x>364</x>
<y>93</y>
</hint>
<hint type="destinationlabel">
<x>134</x>
<y>93</y>
</hint>
</hints>
</connection>
<connection>
<sender>removeShader</sender>
<signal>clicked()</signal>
<receiver>shader</receiver>
<slot>clear()</slot>
<hints>
<hint type="sourcelabel">
<x>333</x>
<y>201</y>
</hint>
<hint type="destinationlabel">
<x>235</x>
<y>208</y>
</hint>
</hints>
</connection>
</connections>
</ui>

File diff suppressed because it is too large Load Diff

View File

@@ -11,12 +11,14 @@
*
*
* Authors: Teemu Korhonen
* Cacodemon345
*
* Copyright 2022 Teemu Korhonen
* Copyright 2025 Cacodemon345
*/
#ifndef QT_OPENGLRENDERER_HPP
#define QT_OPENGLRENDERER_HPP
#ifndef QT_OpenGLRenderer_HPP
#define QT_OpenGLRenderer_HPP
#if defined Q_OS_MACOS || __arm__
# define NO_BUFFER_STORAGE
@@ -37,12 +39,24 @@
#include <tuple>
#include <vector>
#include "qt_opengloptions.hpp"
#include "qt_renderercommon.hpp"
typedef void(QOPENGLF_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC_LOCAL)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
extern "C"
{
#include <86box/qt-glslp-parser.h>
}
class OpenGLRenderer : public QWindow, protected QOpenGLExtraFunctions, public RendererCommon {
struct render_data {
int pass;
struct glsl_shader *shader;
struct shader_pass *shader_pass;
GLfloat *output_size;
struct shader_pass *orig_pass;
GLint texture;
int frame_count;
};
class OpenGLRenderer : public QWindow, public RendererCommon {
Q_OBJECT
public:
@@ -56,7 +70,7 @@ public:
void finalize() override final;
bool hasOptions() const override { return true; }
QDialog *getOptions(QWidget *parent) override;
void reloadOptions() override;
bool reloadRendererOption() { return true; }
signals:
void initialized();
@@ -71,47 +85,64 @@ protected:
bool event(QEvent *event) override;
private:
static constexpr int INIT_WIDTH = 640;
static constexpr int INIT_HEIGHT = 400;
static constexpr int ROW_LENGTH = 2048;
static constexpr int BUFFERPIXELS = 4194304;
static constexpr int BUFFERBYTES = 16777216; /* Pixel is 4 bytes. */
static constexpr int BUFFERCOUNT = 3; /* How many buffers to use for pixel transfer (2-3 is commonly recommended). */
std::array<std::unique_ptr<uint8_t>, 2> imagebufs;
QTimer *renderTimer;
OpenGLOptions *options;
QString glslVersion;
QString glslVersion = "";
bool isInitialized = false;
bool isFinalized = false;
GLuint unpackBufferID = 0;
GLuint vertexArrayID = 0;
GLuint vertexBufferID = 0;
GLuint textureID = 0;
int frameCounter = 0;
int max_texture_size = 65536;
int frameCounter = 0;
OpenGLOptions::FilterType currentFilter;
QOpenGLExtraFunctions glw;
struct shader_texture scene_texture;
glsl_t *active_shader;
void *unpackBuffer = nullptr;
int glsl_version[2] = { 0, 0 };
void initialize();
void initializeExtensions();
void initializeBuffers();
void applyOptions();
void applyShader(const OpenGLShaderPass &shader);
bool notReady() const { return !isInitialized || isFinalized; }
void create_scene_shader();
void create_texture(struct shader_texture *tex);
void create_fbo(struct shader_fbo *fbo);
void recreate_fbo(struct shader_fbo *fbo, int width, int height);
void setup_fbo(struct shader *shader, struct shader_fbo *fbo);
/* GL_ARB_buffer_storage */
bool hasBufferStorage = false;
#ifndef NO_BUFFER_STORAGE
PFNGLBUFFERSTORAGEEXTPROC_LOCAL glBufferStorage = nullptr;
#endif
bool notReady() const { return !isInitialized || isFinalized; }
glsl_t* load_glslp(glsl_t *glsl, int num_shader, const char *f);
glsl_t* load_shaders(int num, char shaders[MAX_USER_SHADERS][512]);
int compile_shader(GLenum shader_type, const char *prepend, const char *program, int *dst);
int create_default_shader_tex(struct shader_pass *pass);
int create_default_shader_color(struct shader_pass *pass);
int create_program(struct shader_program *program);
GLuint get_uniform(GLuint program, const char *name);
GLuint get_attrib(GLuint program, const char *name);
void find_uniforms(struct glsl_shader *glsl, int num_pass);
void delete_texture(struct shader_texture *tex);
void delete_fbo(struct shader_fbo *fbo);
void delete_program(struct shader_program *program);
void delete_vbo(struct shader_vbo *vbo);
void delete_pass(struct shader_pass *pass);
void delete_prev(struct shader_prev *prev);
void delete_shader(struct glsl_shader *glsl);
void delete_glsl(glsl_t *glsl);
void read_shader_config();
void render_pass(struct render_data *data);
private slots:
void render();
void updateOptions(OpenGLOptions *newOptions);
};
class opengl_init_error : public std::runtime_error {

View File

@@ -0,0 +1,85 @@
#include "qt_openglshaderconfig.hpp"
#include "ui_qt_openglshaderconfig.h"
#include "qt_mainwindow.hpp"
extern MainWindow* main_window;
extern "C"
{
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/config.h>
}
OpenGLShaderConfig::OpenGLShaderConfig(QWidget *parent, glslp_t* shader)
: QDialog(parent)
, ui(new Ui::OpenGLShaderConfig)
{
ui->setupUi(this);
currentShader = shader;
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
glslp_read_shader_config(currentShader);
for (int i = 0; i < currentShader->num_parameters; i++) {
auto spinBox = new QDoubleSpinBox;
spinBox->setObjectName(currentShader->parameters[i].id);
spinBox->setRange(currentShader->parameters[i].min, currentShader->parameters[i].max);
spinBox->setValue(currentShader->parameters[i].value);
spinBox->setSingleStep(currentShader->parameters[i].step);
QFormLayout* layout = (QFormLayout*)ui->scrollAreaWidgetContents->layout();
layout->addRow(currentShader->parameters[i].description, spinBox);
}
}
OpenGLShaderConfig::~OpenGLShaderConfig()
{
delete ui;
}
void OpenGLShaderConfig::on_buttonBox_clicked(QAbstractButton *button)
{
if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ResetRole) {
for (int i = 0; i < currentShader->num_parameters; i++) {
QDoubleSpinBox* box = this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
if (box) {
box->setValue(currentShader->parameters[i].default_value);
}
}
} else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
startblit();
for (int i = 0; i < currentShader->num_parameters; i++) {
QDoubleSpinBox* box = this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
if (box) {
float val = (float)box->value();
currentShader->parameters[i].value = val;
}
}
glslp_write_shader_config(currentShader);
config_save();
endblit();
main_window->reloadAllRenderers();
}
}
void OpenGLShaderConfig::on_OpenGLShaderConfig_accepted()
{
startblit();
for (int i = 0; i < currentShader->num_parameters; i++) {
QDoubleSpinBox* box = (QDoubleSpinBox*)this->findChild<QDoubleSpinBox*>(QString(currentShader->parameters[i].id));
if (box) {
float val = (float)box->value();
currentShader->parameters[i].value = val;
}
}
glslp_write_shader_config(currentShader);
config_save();
endblit();
main_window->reloadAllRenderers();
}

View File

@@ -0,0 +1,40 @@
#ifndef QT_OPENGLSHADERCONFIG_HPP
#define QT_OPENGLSHADERCONFIG_HPP
#include <QDialog>
#include <QLabel>
#include <QDoubleSpinBox>
#include <QAbstractButton>
#include <map>
#include <string>
extern "C"
{
#include <86box/qt-glslp-parser.h>
}
namespace Ui {
class OpenGLShaderConfig;
}
class OpenGLShaderConfig : public QDialog {
Q_OBJECT
public:
explicit OpenGLShaderConfig(QWidget *parent = nullptr, glslp_t* shader = nullptr);
~OpenGLShaderConfig();
private slots:
void on_buttonBox_clicked(QAbstractButton *button);
void on_OpenGLShaderConfig_accepted();
private:
Ui::OpenGLShaderConfig *ui;
glslp_t* currentShader;
std::map<std::string, double> defaultValues;
};
#endif // QT_OPENGLSHADERCONFIG_HPP

View File

@@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>OpenGLShaderConfig</class>
<widget class="QDialog" name="OpenGLShaderConfig">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Shader Configuration</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetMinAndMaxSize</enum>
</property>
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>380</width>
<height>250</height>
</rect>
</property>
<layout class="QFormLayout" name="formLayout_2">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetMaximumSize</enum>
</property>
<property name="fieldGrowthPolicy">
<enum>QFormLayout::FieldGrowthPolicy::AllNonFixedFieldsGrow</enum>
</property>
</layout>
</widget>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::StandardButton::Apply|QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok|QDialogButtonBox::StandardButton::Reset</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>OpenGLShaderConfig</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>OpenGLShaderConfig</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -0,0 +1,260 @@
#include "qt_openglshadermanagerdialog.hpp"
#include "ui_qt_openglshadermanagerdialog.h"
#include "qt_mainwindow.hpp"
extern MainWindow* main_window;
#include "qt_openglshaderconfig.hpp"
#include <QListWidgetItem>
#include <QFileDialog>
#include <QMessageBox>
extern "C" {
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/video.h>
#include <86box/path.h>
#include <86box/ini.h>
#include <86box/config.h>
#include <86box/qt-glslp-parser.h>
extern char gl3_shader_file[MAX_USER_SHADERS][512];
}
OpenGLShaderManagerDialog::OpenGLShaderManagerDialog(QWidget *parent)
: QDialog(parent)
, ui(new Ui::OpenGLShaderManagerDialog)
{
ui->setupUi(this);
ui->checkBoxVSync->setChecked(!!video_vsync);
ui->radioButtonVideoSync->setChecked(video_framerate == -1);
ui->radioButtonTargetFramerate->setChecked(video_framerate != -1);
if (video_framerate != -1) {
ui->targetFrameRate->setValue(video_framerate);
} else {
ui->targetFrameRate->setDisabled(true);
}
for (int i = 0; i < MAX_USER_SHADERS; i++) {
if (gl3_shader_file[i][0] != 0) {
char* filename = path_get_filename(gl3_shader_file[i]);
if (filename[0] != 0) {
glslp_t* shaderfile = glslp_parse(gl3_shader_file[i]);
if (shaderfile) {
QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget);
item->setText(filename);
item->setData(Qt::UserRole + 1, QString(gl3_shader_file[i]));
item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile);
}
}
}
}
if (ui->shaderListWidget->count()) {
ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1);
auto current = ui->shaderListWidget->currentItem();
if (current) {
glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
if (shader->num_parameters > 0)
ui->buttonConfigure->setEnabled(true);
else
ui->buttonConfigure->setEnabled(false);
} else {
ui->buttonConfigure->setEnabled(false);
}
} else {
ui->buttonRemove->setDisabled(true);
ui->buttonMoveUp->setDisabled(true);
ui->buttonMoveDown->setDisabled(true);
ui->buttonConfigure->setDisabled(true);
}
}
OpenGLShaderManagerDialog::~OpenGLShaderManagerDialog()
{
for (int i = 0; i < ui->shaderListWidget->count(); i++) {
if (ui->shaderListWidget->item(i) && ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong()) {
glslp_free((glslp_t*)ui->shaderListWidget->item(i)->data(Qt::UserRole + 2).toULongLong());
}
}
delete ui;
}
void OpenGLShaderManagerDialog::on_buttonBox_clicked(QAbstractButton *button)
{
if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole) {
accept();
} else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::RejectRole) {
reject();
} else if (ui->buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
on_OpenGLShaderManagerDialog_accepted();
main_window->reloadAllRenderers();
}
}
void OpenGLShaderManagerDialog::on_buttonMoveUp_clicked()
{
if (ui->shaderListWidget->currentRow() == 0)
return;
int row = ui->shaderListWidget->currentRow();
auto item = ui->shaderListWidget->takeItem(row);
ui->shaderListWidget->insertItem(row - 1, item);
ui->shaderListWidget->setCurrentItem(item);
}
void OpenGLShaderManagerDialog::on_shaderListWidget_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous)
{
if (current == nullptr) {
ui->buttonRemove->setDisabled(true);
ui->buttonMoveUp->setDisabled(true);
ui->buttonMoveDown->setDisabled(true);
ui->buttonConfigure->setDisabled(true);
return;
} else {
ui->buttonRemove->setDisabled(false);
ui->buttonConfigure->setDisabled(true);
if (current) {
glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
if (shader->num_parameters > 0)
ui->buttonConfigure->setEnabled(true);
}
}
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
}
void OpenGLShaderManagerDialog::on_shaderListWidget_currentRowChanged(int currentRow)
{
auto current = ui->shaderListWidget->currentItem();
if (current == nullptr) {
ui->buttonRemove->setDisabled(true);
ui->buttonMoveUp->setDisabled(true);
ui->buttonMoveDown->setDisabled(true);
ui->buttonConfigure->setDisabled(true);
return;
} else {
ui->buttonRemove->setDisabled(false);
ui->buttonConfigure->setDisabled(true);
if (current) {
glslp_t* shader = (glslp_t*)current->data(Qt::UserRole + 2).toULongLong();
if (shader->num_parameters > 0)
ui->buttonConfigure->setEnabled(true);
}
}
ui->buttonMoveUp->setDisabled(ui->shaderListWidget->currentRow() == 0);
ui->buttonMoveDown->setDisabled(ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1));
}
void OpenGLShaderManagerDialog::on_buttonMoveDown_clicked()
{
if (ui->shaderListWidget->currentRow() == (ui->shaderListWidget->count() - 1))
return;
int row = ui->shaderListWidget->currentRow();
auto item = ui->shaderListWidget->takeItem(row);
ui->shaderListWidget->insertItem(row + 1, item);
ui->shaderListWidget->setCurrentItem(item);
}
void OpenGLShaderManagerDialog::on_buttonAdd_clicked()
{
auto res = QFileDialog::getOpenFileName(this, QString(), QString(), "GLSL Shaders (*.glslp *.glsl);;All files (*.*)");
if (!res.isEmpty()) {
auto glslp_file = res.toUtf8();
glslp_t* shaderfile = glslp_parse(glslp_file.data());
if (shaderfile) {
auto filename = path_get_filename(glslp_file.data());
QListWidgetItem* item = new QListWidgetItem(ui->shaderListWidget);
item->setText(filename);
item->setData(Qt::UserRole + 1, res);
item->setData(Qt::UserRole + 2, (uintptr_t)shaderfile);
if (ui->shaderListWidget->count()) {
ui->shaderListWidget->setCurrentRow(ui->shaderListWidget->count() - 1);
}
} else {
QMessageBox::critical(this, tr("GLSL error"), tr("Could not load filename %1").arg(res));
}
}
}
void OpenGLShaderManagerDialog::on_buttonRemove_clicked()
{
if (ui->shaderListWidget->currentItem()) {
auto item = ui->shaderListWidget->takeItem(ui->shaderListWidget->currentRow());
if (item->data(Qt::UserRole + 2).toULongLong()) {
glslp_free((glslp_t*)item->data(Qt::UserRole + 2).toULongLong());
}
delete item;
on_shaderListWidget_currentRowChanged(ui->shaderListWidget->currentRow());
}
}
void OpenGLShaderManagerDialog::on_OpenGLShaderManagerDialog_accepted()
{
memset(gl3_shader_file, 0, sizeof(gl3_shader_file));
for (int i = 0; i < ui->shaderListWidget->count(); i++) {
strncpy(gl3_shader_file[i], ui->shaderListWidget->item(i)->data(Qt::UserRole + 1).toString().toUtf8(), 512);
}
startblit();
video_vsync = ui->checkBoxVSync->isChecked();
if (ui->radioButtonTargetFramerate->isChecked()) {
video_framerate = ui->horizontalSliderFramerate->value();
} else {
video_framerate = -1;
}
config_save();
endblit();
}
void OpenGLShaderManagerDialog::on_buttonConfigure_clicked()
{
auto item = ui->shaderListWidget->currentItem();
if (item) {
glslp_t* shader = (glslp_t*)item->data(Qt::UserRole + 2).toULongLong();
auto configDialog = new OpenGLShaderConfig(this, shader);
configDialog->exec();
}
}
void OpenGLShaderManagerDialog::on_radioButtonVideoSync_clicked()
{
ui->targetFrameRate->setDisabled(true);
}
void OpenGLShaderManagerDialog::on_radioButtonTargetFramerate_clicked()
{
ui->targetFrameRate->setDisabled(false);
}
void OpenGLShaderManagerDialog::on_horizontalSliderFramerate_sliderMoved(int position)
{
(void)position;
if (ui->horizontalSliderFramerate->value() != ui->targetFrameRate->value())
ui->targetFrameRate->setValue(ui->horizontalSliderFramerate->value());
}
void OpenGLShaderManagerDialog::on_targetFrameRate_valueChanged(int arg1)
{
(void)arg1;
if (ui->horizontalSliderFramerate->value() != ui->targetFrameRate->value())
ui->horizontalSliderFramerate->setValue(ui->targetFrameRate->value());
}

View File

@@ -0,0 +1,50 @@
#ifndef QT_OPENGLSHADERMANAGERDIALOG_H
#define QT_OPENGLSHADERMANAGERDIALOG_H
#include <QDialog>
#include <QAbstractButton>
#include <QListWidgetItem>
namespace Ui {
class OpenGLShaderManagerDialog;
}
class OpenGLShaderManagerDialog : public QDialog {
Q_OBJECT
public:
explicit OpenGLShaderManagerDialog(QWidget *parent = nullptr);
~OpenGLShaderManagerDialog();
private slots:
void on_buttonBox_clicked(QAbstractButton *button);
void on_buttonMoveUp_clicked();
void on_shaderListWidget_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
void on_shaderListWidget_currentRowChanged(int currentRow);
void on_buttonMoveDown_clicked();
void on_buttonAdd_clicked();
void on_buttonRemove_clicked();
void on_OpenGLShaderManagerDialog_accepted();
void on_buttonConfigure_clicked();
void on_radioButtonVideoSync_clicked();
void on_radioButtonTargetFramerate_clicked();
void on_horizontalSliderFramerate_sliderMoved(int position);
void on_targetFrameRate_valueChanged(int arg1);
private:
Ui::OpenGLShaderManagerDialog *ui;
};
#endif // QT_OPENGLSHADERMANAGERDIALOG_H

View File

@@ -0,0 +1,204 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>OpenGLShaderManagerDialog</class>
<widget class="QDialog" name="OpenGLShaderManagerDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>465</height>
</rect>
</property>
<property name="windowTitle">
<string>Shader Manager</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item row="1" column="0">
<widget class="QGroupBox" name="groupBoxShaders">
<property name="title">
<string>Shaders</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item>
<widget class="QListWidget" name="shaderListWidget">
<property name="dragDropMode">
<enum>QAbstractItemView::DragDropMode::InternalMove</enum>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectionBehavior::SelectItems</enum>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item>
<widget class="QPushButton" name="buttonAdd">
<property name="text">
<string>Add</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRemove">
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonConfigure">
<property name="enabled">
<bool>true</bool>
</property>
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMoveUp">
<property name="text">
<string>Move up</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMoveDown">
<property name="text">
<string>Move down</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::StandardButton::Apply|QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
</property>
<property name="centerButtons">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Render behavior</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetDefaultConstraint</enum>
</property>
<item row="1" column="0">
<widget class="QRadioButton" name="radioButtonTargetFramerate">
<property name="text">
<string>Use target framerate:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QSlider" name="horizontalSliderFramerate">
<property name="minimum">
<number>15</number>
</property>
<property name="maximum">
<number>240</number>
</property>
<property name="value">
<number>60</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="invertedControls">
<bool>false</bool>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QRadioButton" name="radioButtonVideoSync">
<property name="text">
<string>Synchronize with video</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBoxVSync">
<property name="text">
<string>VSync</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="targetFrameRate">
<property name="suffix">
<string> fps</string>
</property>
<property name="minimum">
<number>15</number>
</property>
<property name="maximum">
<number>240</number>
</property>
<property name="value">
<number>60</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -385,6 +385,7 @@ plat_munmap(void *ptr, size_t size)
#endif
}
extern bool cpu_thread_running;
void
plat_pause(int p)
{
@@ -392,6 +393,10 @@ plat_pause(int p)
wchar_t title[1024];
wchar_t paused_msg[512];
if (!cpu_thread_running && p == 1) {
p = 2;
}
if ((!!p) == dopause) {
#ifdef Q_OS_WINDOWS
if (source_hwnd)

View File

@@ -34,6 +34,8 @@ public:
virtual QDialog *getOptions(QWidget *parent) { return nullptr; }
/* Reloads options of renderer */
virtual void reloadOptions() { }
/* Make the renderer reload itself */
virtual bool reloadRendererOption() { return false; }
int r_monitor_index = 0;

View File

@@ -337,6 +337,26 @@ RendererStack::createRenderer(Renderer renderer)
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGL3PCem:
{
this->createWinId();
auto hw = new OpenGLRenderer(this);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection);
connect(hw, &OpenGLRenderer::initialized, [=]() {
/* Buffers are available only after initialization. */
imagebufs = rendererWindow->getBuffers();
endblit();
emit rendererChanged();
});
connect(hw, &OpenGLRenderer::errorInitializing, [=]() {
/* Renderer not could initialize, fallback to software. */
imagebufs = {};
QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
});
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGL3:
{
this->createWinId();
@@ -406,7 +426,7 @@ RendererStack::createRenderer(Renderer renderer)
currentBuf = 0;
if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan) {
if (renderer != Renderer::OpenGL3 && renderer != Renderer::Vulkan && renderer != Renderer::OpenGL3PCem) {
imagebufs = rendererWindow->getBuffers();
endblit();
emit rendererChanged();

View File

@@ -59,6 +59,7 @@ public:
OpenGLES,
OpenGL3,
Vulkan,
OpenGL3PCem = 6,
None = -1
};
void switchRenderer(Renderer renderer);
@@ -69,6 +70,8 @@ public:
void reloadOptions() const { return rendererWindow->reloadOptions(); }
/* Returns options dialog for current renderer */
QDialog *getOptions(QWidget *parent) { return rendererWindow ? rendererWindow->getOptions(parent) : nullptr; }
/* Reload the renderer itself */
bool reloadRendererOption() { return rendererWindow ? rendererWindow->reloadRendererOption() : false; }
void setFocusRenderer();
void onResize(int width, int height);