Lowercase all CAPS to prevent case sensitive errors in non-Windows platforms
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src/sound/munt/PartialManager.cpp
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298
src/sound/munt/PartialManager.cpp
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/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
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* Copyright (C) 2011-2017 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cstddef>
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#include <cstring>
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#include "internals.h"
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#include "PartialManager.h"
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#include "Part.h"
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#include "Partial.h"
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#include "Poly.h"
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#include "Synth.h"
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namespace MT32Emu {
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PartialManager::PartialManager(Synth *useSynth, Part **useParts) {
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synth = useSynth;
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parts = useParts;
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partialTable = new Partial *[synth->getPartialCount()];
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freePolys = new Poly *[synth->getPartialCount()];
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firstFreePolyIndex = 0;
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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partialTable[i] = new Partial(synth, i);
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freePolys[i] = new Poly();
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}
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}
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PartialManager::~PartialManager(void) {
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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delete partialTable[i];
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if (freePolys[i] != NULL) delete freePolys[i];
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}
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delete[] partialTable;
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delete[] freePolys;
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}
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void PartialManager::clearAlreadyOutputed() {
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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partialTable[i]->alreadyOutputed = false;
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}
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}
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bool PartialManager::shouldReverb(int i) {
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return partialTable[i]->shouldReverb();
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}
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bool PartialManager::produceOutput(int i, IntSample *leftBuf, IntSample *rightBuf, Bit32u bufferLength) {
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return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength);
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}
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bool PartialManager::produceOutput(int i, FloatSample *leftBuf, FloatSample *rightBuf, Bit32u bufferLength) {
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return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength);
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}
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void PartialManager::deactivateAll() {
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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partialTable[i]->deactivate();
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}
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}
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unsigned int PartialManager::setReserve(Bit8u *rset) {
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unsigned int pr = 0;
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for (int x = 0; x <= 8; x++) {
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numReservedPartialsForPart[x] = rset[x];
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pr += rset[x];
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}
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return pr;
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}
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Partial *PartialManager::allocPartial(int partNum) {
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Partial *outPartial = NULL;
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// Get the first inactive partial
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for (unsigned int partialNum = 0; partialNum < synth->getPartialCount(); partialNum++) {
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if (!partialTable[partialNum]->isActive()) {
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outPartial = partialTable[partialNum];
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break;
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}
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}
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if (outPartial != NULL) {
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outPartial->activate(partNum);
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}
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return outPartial;
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}
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unsigned int PartialManager::getFreePartialCount(void) {
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int count = 0;
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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if (!partialTable[i]->isActive()) {
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count++;
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}
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}
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return count;
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}
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// This function is solely used to gather data for debug output at the moment.
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void PartialManager::getPerPartPartialUsage(unsigned int perPartPartialUsage[9]) {
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memset(perPartPartialUsage, 0, 9 * sizeof(unsigned int));
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for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
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if (partialTable[i]->isActive()) {
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perPartPartialUsage[partialTable[i]->getOwnerPart()]++;
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}
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}
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}
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// Finds the lowest-priority part that is exceeding its reserved partial allocation and has a poly
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// in POLY_Releasing, then kills its first releasing poly.
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// Parts with higher priority than minPart are not checked.
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// Assumes that getFreePartials() has been called to make numReservedPartialsForPart up-to-date.
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bool PartialManager::abortFirstReleasingPolyWhereReserveExceeded(int minPart) {
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if (minPart == 8) {
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// Rhythm is highest priority
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minPart = -1;
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}
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for (int partNum = 7; partNum >= minPart; partNum--) {
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int usePartNum = partNum == -1 ? 8 : partNum;
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if (parts[usePartNum]->getActivePartialCount() > numReservedPartialsForPart[usePartNum]) {
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// This part has exceeded its reserved partial count.
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// If it has any releasing polys, kill its first one and we're done.
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if (parts[usePartNum]->abortFirstPoly(POLY_Releasing)) {
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return true;
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}
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}
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}
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return false;
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}
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// Finds the lowest-priority part that is exceeding its reserved partial allocation and has a poly, then kills
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// its first poly in POLY_Held - or failing that, its first poly in any state.
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// Parts with higher priority than minPart are not checked.
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// Assumes that getFreePartials() has been called to make numReservedPartialsForPart up-to-date.
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bool PartialManager::abortFirstPolyPreferHeldWhereReserveExceeded(int minPart) {
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if (minPart == 8) {
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// Rhythm is highest priority
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minPart = -1;
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}
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for (int partNum = 7; partNum >= minPart; partNum--) {
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int usePartNum = partNum == -1 ? 8 : partNum;
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if (parts[usePartNum]->getActivePartialCount() > numReservedPartialsForPart[usePartNum]) {
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// This part has exceeded its reserved partial count.
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// If it has any polys, kill its first (preferably held) one and we're done.
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if (parts[usePartNum]->abortFirstPolyPreferHeld()) {
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return true;
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}
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}
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}
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return false;
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}
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bool PartialManager::freePartials(unsigned int needed, int partNum) {
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// CONFIRMED: Barring bugs, this matches the real LAPC-I according to information from Mok.
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// BUG: There's a bug in the LAPC-I implementation:
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// When allocating for rhythm part, or when allocating for a part that is using fewer partials than it has reserved,
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// held and playing polys on the rhythm part can potentially be aborted before releasing polys on the rhythm part.
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// This bug isn't present on MT-32.
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// I consider this to be a bug because I think that playing polys should always have priority over held polys,
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// and held polys should always have priority over releasing polys.
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// NOTE: This code generally aborts polys in parts (according to certain conditions) in the following order:
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// 7, 6, 5, 4, 3, 2, 1, 0, 8 (rhythm)
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// (from lowest priority, meaning most likely to have polys aborted, to highest priority, meaning least likely)
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if (needed == 0) {
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return true;
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}
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// Note that calling getFreePartialCount() also ensures that numReservedPartialsPerPart is up-to-date
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if (getFreePartialCount() >= needed) {
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return true;
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}
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// Note: These #ifdefs are temporary until we have proper "quirk" configuration.
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// Also, the MT-32 version isn't properly confirmed yet.
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#ifdef MT32EMU_QUIRK_FREE_PARTIALS_MT32
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// On MT-32, we bail out before even killing releasing partials if the allocating part has exceeded its reserve and is configured for priority-to-earlier-polys.
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if (parts[partNum]->getActiveNonReleasingPartialCount() + needed > numReservedPartialsForPart[partNum] && (synth->getPart(partNum)->getPatchTemp()->patch.assignMode & 1)) {
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return false;
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}
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#endif
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for (;;) {
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#ifdef MT32EMU_QUIRK_FREE_PARTIALS_MT32
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// Abort releasing polys in parts that have exceeded their partial reservation (working backwards from part 7, with rhythm last)
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if (!abortFirstReleasingPolyWhereReserveExceeded(-1)) {
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break;
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}
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#else
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// Abort releasing polys in non-rhythm parts that have exceeded their partial reservation (working backwards from part 7)
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if (!abortFirstReleasingPolyWhereReserveExceeded(0)) {
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break;
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}
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#endif
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if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
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return true;
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}
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}
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if (parts[partNum]->getActiveNonReleasingPartialCount() + needed > numReservedPartialsForPart[partNum]) {
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// With the new partials we're freeing for, we would end up using more partials than we have reserved.
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if (synth->getPart(partNum)->getPatchTemp()->patch.assignMode & 1) {
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// Priority is given to earlier polys, so just give up
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return false;
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}
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// Only abort held polys in the target part and parts that have a lower priority
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// (higher part number = lower priority, except for rhythm, which has the highest priority).
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for (;;) {
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if (!abortFirstPolyPreferHeldWhereReserveExceeded(partNum)) {
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break;
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}
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if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
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return true;
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}
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}
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if (needed > numReservedPartialsForPart[partNum]) {
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return false;
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}
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} else {
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// At this point, we're certain that we've reserved enough partials to play our poly.
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// Check all parts from lowest to highest priority to see whether they've exceeded their
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// reserve, and abort their polys until until we have enough free partials or they're within
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// their reserve allocation.
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for (;;) {
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if (!abortFirstPolyPreferHeldWhereReserveExceeded(-1)) {
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break;
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}
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if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
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return true;
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}
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}
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}
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// Abort polys in the target part until there are enough free partials for the new one
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for (;;) {
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if (!parts[partNum]->abortFirstPolyPreferHeld()) {
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break;
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}
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if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
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return true;
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}
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}
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// Aww, not enough partials for you.
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return false;
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}
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const Partial *PartialManager::getPartial(unsigned int partialNum) const {
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if (partialNum > synth->getPartialCount() - 1) {
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return NULL;
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}
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return partialTable[partialNum];
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}
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Poly *PartialManager::assignPolyToPart(Part *part) {
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if (firstFreePolyIndex < synth->getPartialCount()) {
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Poly *poly = freePolys[firstFreePolyIndex];
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freePolys[firstFreePolyIndex] = NULL;
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firstFreePolyIndex++;
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poly->setPart(part);
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return poly;
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}
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return NULL;
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}
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void PartialManager::polyFreed(Poly *poly) {
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if (0 == firstFreePolyIndex) {
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synth->printDebug("Cannot return freed poly, currently active polys:\n");
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for (Bit32u partNum = 0; partNum < 9; partNum++) {
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const Poly *activePoly = synth->getPart(partNum)->getFirstActivePoly();
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Bit32u polyCount = 0;
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while (activePoly != NULL) {
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activePoly = activePoly->getNext();
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polyCount++;
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}
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synth->printDebug("Part: %i, active poly count: %i\n", partNum, polyCount);
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}
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}
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poly->setPart(NULL);
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firstFreePolyIndex--;
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freePolys[firstFreePolyIndex] = poly;
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}
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} // namespace MT32Emu
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