Remove unneeded calls to gameport_remap
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@@ -2876,7 +2876,6 @@ sb_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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/* DSP I/O handler is activated in sb_dsp_setaddr */
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@@ -2961,7 +2960,6 @@ sb_mcv_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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return sb;
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@@ -3049,7 +3047,6 @@ sb_pro_v1_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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return sb;
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@@ -3109,7 +3106,6 @@ sb_pro_v2_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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return sb;
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@@ -3148,7 +3144,6 @@ sb_pro_mcv_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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return sb;
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@@ -3243,7 +3238,6 @@ sb_16_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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}
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@@ -3647,7 +3641,6 @@ sb_awe32_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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sb->gameport = gameport_add(&gameport_200_device);
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, sb->gameport_addr);
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}
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return sb;
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@@ -3913,7 +3906,6 @@ ess_x688_init(UNUSED(const device_t *info))
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if (device_get_config_int("gameport")) {
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ess->gameport = gameport_add(&gameport_200_device);
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ess->gameport_addr = 0x200;
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gameport_remap(ess->gameport, ess->gameport_addr);
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}
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if (ide_base > 0x0000) {
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