Completely reworked mouse handling - should now be smoother due to there no longer being a multi-layered game of telephone going on with all the various interim coordinate counters, also rewritten the serial mouse emulation ground ground up.
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@@ -82,9 +82,9 @@ public:
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rendererWindow->onResize(width, height);
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}
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void (*mouse_poll_func)() = nullptr;
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void (*mouse_capture_func)(QWindow *window) = nullptr;
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void (*mouse_uncapture_func)() = nullptr;
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void (*mouse_exit_func)() = nullptr;
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signals:
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