Completely reworked mouse handling - should now be smoother due to there no longer being a multi-layered game of telephone going on with all the various interim coordinate counters, also rewritten the serial mouse emulation ground ground up.
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@@ -88,12 +88,6 @@ qt_blit(int x, int y, int w, int h, int monitor_index)
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main_window->blitToWidget(x, y, w, h, monitor_index);
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}
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void
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mouse_poll()
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{
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main_window->pollMouse();
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}
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extern "C" int vid_resize;
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void
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plat_resize_request(int w, int h, int monitor_index)
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