Always make sure emulator is not off-screen when resizing
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@@ -798,6 +798,30 @@ MainWindow::closeEvent(QCloseEvent *event)
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event->accept();
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}
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void
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MainWindow::resizeEvent(QResizeEvent *event)
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{
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//qDebug() << pos().x() + event->size().width();
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//qDebug() << pos().y() + event->size().height();
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if (vid_resize == 1)
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return;
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int newX = pos().x();
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int newY = pos().y();
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if (((frameGeometry().x() + event->size().width() + 1) > util::screenOfWidget(this)->availableGeometry().right())) {
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//move(util::screenOfWidget(this)->availableGeometry().right() - size().width() - 1, pos().y());
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newX = util::screenOfWidget(this)->availableGeometry().right() - frameGeometry().width() - 1;
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if (newX < 1) newX = 1;
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}
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if (((frameGeometry().y() + event->size().height() + 1) > util::screenOfWidget(this)->availableGeometry().bottom())) {
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newY = util::screenOfWidget(this)->availableGeometry().bottom() - frameGeometry().height() - 1;
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if (newY < 1) newY = 1;
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}
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move(newX, newY);
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}
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void
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MainWindow::initRendererMonitorSlot(int monitor_index)
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{
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