Reduced the texture size back 2048x2048.

This commit is contained in:
OBattler
2021-12-17 03:30:13 +01:00
parent ff02073050
commit ce8f66bc07
3 changed files with 7 additions and 7 deletions

View File

@@ -134,9 +134,9 @@ sdl_blit_shim(int x, int y, int w, int h)
params.w = w;
params.h = h;
if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)))
video_copy(interpixels, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
video_copy(interpixels, &(buffer32->line[y][x]), h * 2048 * sizeof(uint32_t));
if (screenshots)
video_screenshot(interpixels, 0, 0, (2048 + 64));
video_screenshot(interpixels, 0, 0, 2048);
blitreq = 1;
video_blit_complete();
}
@@ -198,7 +198,7 @@ sdl_blit(int x, int y, int w, int h)
r_src.y = y;
r_src.w = w;
r_src.h = h;
SDL_UpdateTexture(sdl_tex, &r_src, interpixels, (2048 + 64) * 4);
SDL_UpdateTexture(sdl_tex, &r_src, interpixels, 2048 * 4);
blitreq = 0;
sdl_real_blit(&r_src);