Reduced the texture size back 2048x2048.
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@@ -831,7 +831,7 @@ video_init(void)
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}
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/* Account for overscan. */
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buffer32 = create_bitmap(2048 + 64, 2048 + 64);
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buffer32 = create_bitmap(2048, 2048);
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for (c = 0; c < 64; c++) {
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cgapal[c + 64].r = (((c & 4) ? 2 : 0) | ((c & 0x10) ? 1 : 0)) * 21;
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